• Title/Summary/Keyword: 컴퓨터 재구성

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A Global XQuery Query Processing based on Local XQuery Query Generation (지역 질의 생성기반 전역 XQuery 질의 처리 기법)

  • Park, Jong-Hyun;Park, Won-Ik;Kim, Young-Kuk;Kang, Ji-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.11-20
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    • 2010
  • XML view is proposed to integrate between XML data and heterogeneous data over distributed environment and global XML view is used to search distributed heterogeneous data. At this time, standard query language for user is XQuery and the method for processing global XQuery queries over distributed environment is one of the new research topics. One of the basic and simple methods to process distributed SQL queries is that generates local queries for processing a global query and constructs the result of the global query from the results of the local queries. However, the syntax of XQuery differs from SQL because the XQuery contains some special expressions like FOR clauses for querying to semi-structured data, of course, FOR clauses are not used in SQL. Therefore, there are some problems to adopt the method for processing global SQL queries for generating local XQuery queries. This paper defines some problems when generates local XQuery queries for processing global XQuery queries and proposes a method for generating local XQuery queries considered these problems. Also we implement and evaluate a Global XQuery Processor which uses our method.

Program Translation from Conventional Programming Source to Java Bytecode (기존 프로그래밍 원시코드에서 자바 바이트 코드로의 변환)

  • Jeon-Geun Kang;Haeng-Kon Kim
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.963-980
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    • 2002
  • Software reengineering is making various research for solutions against problem of maintain existing systems. Reengineering has a meaning of development of software on exizting systems through the reverse engineering auf forward engineering. Most of the important concepts used in reengineering is composition that is restructuring of the existing objects. Is there a compiler that can compile a program written in a traditional procedural language (like C or Pascal) and generate a Java bytecode, rather than an executable code that runs oかy on the machine it was compiled (such as an a.out file on a Unix machine)\ulcorner This type of compiler may be very handy for today's computing environment of heterogeneous networks. In this paper we present a software system that does this job at the binary-to-binary level. It takes the compiled binary code of a procedural language and translates it into Java bytecode. To do this, we first translate into an assembler code called Jasmin [7] that is a human-readable representation of Java bytecode. Then the Jasmin assembler converts it into real Java bytecode. The system is not a compiler because it does not start at the source level. We believe this kind of translator is even more useful than a compiler because most of the executable code that is available for sharing does not come with source programs. Of course, it works only if the format of the executable binary code is known. This translation process consists of three major stages: (1) analysis stage that identifies the language constructs in the given binary code, (2) initialization stage where variables and objects are located, classified, and initialized, and (3) mapping stage that maps the given binary code into a Jasmin assembler code that is then converted to Java bytecode.

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Hepatic Vessel Segmentation using Edge Detection (Edge Detection을 이용한 간 혈관 추출)

  • Seo, Jeong-Joo;Park, Jong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.3
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    • pp.51-57
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    • 2012
  • Hepatic vessel tree is the key structure for hepatic disease diagnosis and liver surgery planning. Especially, it is used to evaluate the donors' and recipients' liver for the LDLT(Living Donors Liver Transplantation) and estimate the volumes of left and right hepatic lobes for securing their life in the LDLT. In this study, we propose a method to apply canny edge detection that is not affected by noise to the liver images for automatic segmentation of hepatic vessels tree in contrast abdominal MDCT image. Using histograms and average pixel values of the various liver CT images, optimized parameters of the Canny algorithm are determined. It is more time-efficient to use the common parameters than to change parameters manually according to CT images. Candidates of hepatic vessels are extracted by threshold filtering around the detected the vessel edge. Finally, using a system which detects the true-negatives and the false-positives in horizontal and vertical direction, the true-negatives are added in candidate of hepatic vessels and the false-positives are removed. As a result of the process, the various hepatic vessel trees of patients are accurately reconstructed in 3D.

Visual Feedback System for Manipulating Objects Using Hand Motions in Virtual Reality Environment (가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템)

  • Seo, Woong;Kwon, Sangmo;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.9-19
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    • 2020
  • With the recent development of various kinds of virtual reality devices, there has been an active research effort to increase the sense of reality by recognizing the physical behavior of users rather than by classical user input methods. Among such devices, the Leap Motion controller recognizes the user's hand gestures and can realistically trace the user's hand in a virtual reality environment. However, manipulating an object in virtual reality using a recognized user's hand often causes the hand to pass through the object, which should not occur in the real world. This study presents a way to build a visual feedback system for enhancing the user's sense of interaction between hands and objects in virtual reality. In virtual reality, the user's hands are examined precisely by using a ray tracing method to see if the virtual object collides with the user's hand, and when any collision occurs, visual feedback is given through the process of reconstructing the user's hand by moving the position of the end of the user's fingers that enter the object through sign distance field and reverse mechanics. This enables realistic interaction in virtual reality in real time.

A study on the 3-D standard value of mandible for the diagnosis of facial asymmetry (안면비대칭 진단을 위한 하악골 3차원영상 계측기준치에 관한 연구)

  • Ahn, Jeong-Soon;Lee, Ki-Heon;Hwang, Hyeon-Shik
    • The korean journal of orthodontics
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    • v.35 no.2 s.109
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    • pp.91-105
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    • 2005
  • For af accurate diagnosis and treatment planning of facial asymmetry, the use of 3-dimensional (3-D) image is indispensable. The purpose of this study was to get standard data for the 3-D analysis of facial asymmetry Computerized tomography (CT) was taken in the 60 normal occlusion individuals (30 male. 30 female) who did not have any apparent facial asymmetry. The acquired 2D CT DICOM data were input on a computer, and the reformatted 3-D images were created using a 3-D image software. Twenty three measurements were established in order to evaluate asymmetry; 15 ;omear measurements (6 for ramus length. 1 for condylar neck length, and 8 for mandibular body length) and 8 angular measurements (4 for gonial angle. 2 for frontal ramal inclination. and 2 for lateral ramal inclination) The right aid left difference of each measurement was calculated and analyzed. It is suggested that the right and left differences of the measurements obtained from the study could be used as references for the diagnosis of facial asymmetric patients.

The Alternatives of Communication Model and Geographic Visualization (커뮤니케이션 이론에 대한 대안과 지리적 시각화)

  • Son, Ill
    • Journal of the Korean association of regional geographers
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    • v.4 no.1
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    • pp.27-41
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    • 1998
  • The communication model has been accepted as the basic research paradigm of cartography since Board(1967) discussed the map/model analogy. In that paradigm, the function of maps was limited to the media of communication, and the functionality of maps was extremely emphasized. Therefore the model could not play its own role under the new environments such as computer, GIS, scientific visualization. Nowadays, the model has been attacked on several grounds and several alternatives have been suggested. Among the objections raised are (1) geographic visualization in which maps are considered as the tool of scientific visualization, (2) the contributions of art which are ignored in the positivist cartographic research, and (3) deconstructionist arguments which deny the scientific epistemology of map as an objective form of knowledge and recognize the textuality of maps including their metaphorical and rhetorical nature. Since a publication by McCormick et al, the scientific visualization based on the powerful computer graphics is used in a wide context. Maps are treated as the tools of scientific visualization and emphasis is on exploration of the geographic data to gain understanding and insight in the geographic visualization processes. The research on geographic visualization have stayed in the early stage of developing the conceptual model and the basic visualization tools. But, it is expected that the geographic or visual thinking which is emphasized in the geographic visualization will contribute the reestablishment of links between cartography and geography. Also, the development of scientific visualization tools and strategies will offer the opportunities to suggest a fresh idea, to synthesize information and develop holistic approaches to geographical problems.

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Reliable Hybrid Multicast using Multi-layer Transmission Path (다계층 전송경로를 이용한 신뢰성 있는 하이브리드 멀티캐스트)

  • Gu, Myeong-Mo;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.35-40
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    • 2019
  • It is important to constantly provide service in real-time multimedia applications using multicast. Transmission path reconstruction occurs in hybrid multicast using Internet Protocol (IP) multicast and ALM in order to adapt the network status to things like congestion. So, there is a problem in which real-time QoS is reduced, caused by an increase in end-to-end delay. In this paper, we want to solve this problem through multi-layer transmission path construction. In the proposed method, we deploy the control server and application layer overlay host (ALOH) in each multicast domain (MD) for hybrid multicast construction. After the control server receives the control information from an ALOH that joins the MD, it makes a group based on the hop count and sends it to the ALOH in each MD. The ALOH in the MD performs the role of sending the packet to another ALOH and constructs the multi-layered transmission path in order of priority by using control information that is received from the control server and based on the delay between neighboring ALOHs. When congestion occurs in, or is absent from, the ALOH in the upper MD, the ALOH selects the path with the highest priority in order to reduce end-to-end delay. Simulation results show that the proposed method could reduce the end-to-end delay to less than 289 ms, on average, under congestion status.

Relationship between Employment Perception of the Disabled and Employment Satisfaction of the Disabled: The Mediating Effect of Employment Assistance for the Disabled and the Moderating Effect of Education and Training Support

  • Hyung-Hee, Kim;Chang-Suek, Choi;Yong-Seob, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.161-170
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    • 2023
  • This study aims to verify the relationship between employer's perception of employment for the disabled and employment satisfaction, and the mediating effect of perception of employment assistance for the disabled and the moderating effect of education and training support. For the purpose of this study, 4,332 companies were reorganized among the data of the 2021 Survey on Employment of Persons with Disabilities conducted by the Korea Employment Agency for the Disabled. Data analysis used SPSS 23.0 and AMOS 23.0, and structural equation model analysis was performed to understand the relationship between variables. As a result of the study, there was a significant influence between employer's perception of employment for the disabled and employment satisfaction, and the partial mediating effect of employment company contribution was confirmed. In addition, it was found that there was a moderating effect according to the presence or absence of education and training support. Through the results of this study, it is significant that factors that can affect environmental composition were considered in various ways to increase the employment rate of the disabled, and based on these results, implications for increasing the employment rate of the disabled were presented.

A Study of character and dungeon size correlation in MMORPG game (MMO RPG 게임에서 캐릭터와 던젼과의 크기에 대한 상호관계의 연구)

  • Kim, Do-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.53-60
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    • 2009
  • This paper is focusing on the optimal size of internal space in which various functions are expressed by means of analogizing appropriate size of passage fitted to characters and reverse-calculating it in comparison with preexisting games, and thus increase the objectivity of data. To this end, the work of making the data objective was conducted in advance, and the experiment proceeded in the way that specially-designed Dungeon can make its way through the passage and in the situation where small-scale combats take place. In addition, the efforts were made to standardize the outcome of experiments by restricting the types of game graphics to MMO RPG. Further, the enhance the objectivity of size of the characters, the game types were limited to RPG games, and it is also adjusted to the character's face size based on the graphic designer's preference. The size of shoulders and arms of characters, inter alia, was selected as distinguishing points to be adjusted to the passage. By analyzing these data, the size of passage was re-organized according to the main characters in the MMO RPG games. Four experimental data was utilized by the 200 game experts in order to select the optimal size of passage in the game. As a consequence, the proportional correlation between character and passage movement was evaluated as successful in terms of emotional recognition.

Spatiotemporal Feature-based LSTM-MLP Model for Predicting Traffic Accident Severity (시공간 특성 기반 LSTM-MLP 모델을 활용한 교통사고 위험도 예측 연구)

  • Hyeon-Jin Jung;Ji-Woong Yang;Ellen J. Hong
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.4
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    • pp.178-185
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    • 2023
  • Rapid urbanization and advancements in technology have led to a surge in the number of automobiles, resulting in frequent traffic accidents, and consequently, an increase in human casualties and economic losses. Therefore, there is a need for technology that can predict the risk of traffic accidents to prevent them and minimize the damage caused by them. Traffic accidents occur due to various factors including traffic congestion, the traffic environment, and road conditions. These factors give traffic accidents spatiotemporal characteristics. This paper analyzes traffic accident data to understand the main characteristics of traffic accidents and reconstructs the data in a time series format. Additionally, an LSTM-MLP based model that excellently captures spatiotemporal characteristics was developed and utilized for traffic accident prediction. Experiments have proven that the proposed model is more rational and accurate in predicting the risk of traffic accidents compared to existing models. The traffic accident risk prediction model suggested in this paper can be applied to systems capable of real-time monitoring of road conditions and environments, such as navigation systems. It is expected to enhance the safety of road users and minimize the social costs associated with traffic accidents.