• Title/Summary/Keyword: 컴퓨터 이용 공학

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Development of an X3D Python Language Binding Viewer Providing a 3D Data Interface (3D 데이터 인터페이스를 제공하는 X3D Python 언어 바인딩 뷰어 개발)

  • Kim, Ha Seong;Lee, Myeong Won
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.6
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    • pp.243-250
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    • 2021
  • With the increased development of 3D VR applications augmented by recent VR/AR/MR technologies and by the advance of 3D devices, interchangeability and portability of 3D data have become essential. 3D files should be processed in a standard data format for common usage between applications. Providing standardized libraries and data structures along with the standard file format means that a more efficient system organization is possible and unnecessary processing due to the usage of different file formats and data structures depending on the applications can be omitted. In order to provide the function of using a common data file and data structure, this research is intended to provide a programming binding tool for generating and storing standardized data so that various services can be developed by accessing the common 3D files. To achieve this, this paper defines a common data structure including classes and functions to access X3D files with a standardized scheme using the Python programming language. It describes the implementation of a Python language binding viewer, which is an X3D VR viewer for rendering standard X3D data files based on the language binding interface. The VR viewer includes Python based 3D scene libraries and a data structure for creation, modification, exchange, and transfer of X3D objects. In addition, the viewer displays X3D objects and processes events using the libraries and data structure.

Automatic 3D data extraction method of fashion image with mannequin using watershed and U-net (워터쉐드와 U-net을 이용한 마네킹 패션 이미지의 자동 3D 데이터 추출 방법)

  • Youngmin Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.825-834
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    • 2023
  • The demands of people who purchase fashion products on Internet shopping are gradually increasing, and attempts are being made to provide user-friendly images with 3D contents and web 3D software instead of pictures and videos of products provided. As a reason for this issue, which has emerged as the most important aspect in the fashion web shopping industry, complaints that the product is different when the product is received and the image at the time of purchase has been heightened. As a way to solve this problem, various image processing technologies have been introduced, but there is a limit to the quality of 2D images. In this study, we proposed an automatic conversion technology that converts 2D images into 3D and grafts them to web 3D technology that allows customers to identify products in various locations and reduces the cost and calculation time required for conversion. We developed a system that shoots a mannequin by placing it on a rotating turntable using only 8 cameras. In order to extract only the clothing part from the image taken by this system, markers are removed using U-net, and an algorithm that extracts only the clothing area by identifying the color feature information of the background area and mannequin area is proposed. Using this algorithm, the time taken to extract only the clothes area after taking an image is 2.25 seconds per image, and it takes a total of 144 seconds (2 minutes and 4 seconds) when taking 64 images of one piece of clothing. It can extract 3D objects with very good performance compared to the system.

An Internet-based Self-Learning Educational System for Efficient Learning of Java Language (효율적인 자바언어 학습을 위한 인터넷기반 자율학습시스템의 구현)

  • Kim Dong-Sik;Lee Dong-Yeop
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.71-83
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    • 2005
  • This paper presents an internet-based self-learning educational system which can be enhancing efficiency in the learning process of Java language. The proposed self-learning educational system is called Java Web Player(JWP), which is a Java application program and is executable through Java Web Start technologies. Also, three important sequential learning processes : concept learning process, programming practice process and assessment process are integrated in the proposed JWP using Java Web Start technologies. This JWP enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of various educational technologies. Furthermore, internet-based on-line voice presentation and its related texts together with moving images are synchronized for efficient language learning process. Also, a simple and useful Java compiler is included in the JWP for providing language practice environment such as coding, editing, executing and debugging Java source files. Finally, repeated practice can make the learners to understand easily the key concepts of Java language. Simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. This assessment process is very essential to increase the learner's academic capability.

Development of a Simulation Prediction System Using Statistical Machine Learning Techniques (통계적 기계학습 기술을 이용한 시뮬레이션 결과 예측 시스템 개발)

  • Lee, Ki Yong;Shin, YoonJae;Choe, YeonJeong;Kim, SeonJeong;Suh, Young-Kyoon;Sa, Jeong Hwan;Lee, JongSuk Luth;Cho, Kum Won
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.11
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    • pp.593-606
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    • 2016
  • Computer simulation is widely used in a variety of computational science and engineering fields, including computational fluid dynamics, nano physics, computational chemistry, structural dynamics, and computer-aided optimal design, to simulate the behavior of a system. As the demand for the accuracy and complexity of the simulation grows, however, the cost of executing the simulation is rapidly increasing. It, therefore, is very important to lower the total execution time of the simulation especially when that simulation makes a huge number of repetitions with varying values of input parameters. In this paper we develop a simulation service system that provides the ability to predict the result of the requested simulation without actual execution for that simulation: by recording and then returning previously obtained or predicted results of that simulation. To achieve the goal of avoiding repetitive simulation, the system provides two main functionalities: (1) storing simulation-result records into database and (2) predicting from the database the result of a requested simulation using statistical machine learning techniques. In our experiments we evaluate the prediction performance of the system using real airfoil simulation result data. Our system on average showed a very low error rate at a minimum of 0.9% for a certain output variable. Using the system any user can receive the predicted outcome of her simulation promptly without actually running it, which would otherwise impose a heavy burden on computing and storage resources.

Predicting Cooperative Relationships between Engineering Companies in World Bank's ODA Projects (세계은행 공적개발원조사업의 엔지니어링 기업 간 협력관계 예측모델 개발)

  • Yu, Youngsu;Koo, Bonsang;Lee, Kwanhoon;Han, Seungheon
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.6
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    • pp.107-116
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    • 2019
  • Korean construction engineering firms want to pave the way for expansion of overseas markets through the World Bank's Official Development Assistance (ODA) projects as a way to improve their overseas project performance. However, since the World Bank project competes with global companies for limited projects, building partnerships with suitable business partners is essential to gain an upper hand in bidding competition and meet the institutional conditions of the recipient country. In this regard, many network studies have been conducted in the past through Social Network Analysis (SNA), but few have been analyzed based on the process of changes in the network. So, This study collected winning data from the three Southeast Asian countries that ended after the World Bank's ODA project performed smoothly, and established a learning-based link prediction model that reflected the dynamic nature of the network. As a result, the 11 main variables acting on building a cooperative relationship between winning companies were derived and the effect of each variables on the probability value of cooperation between individual links was identified.

The Precise Three Dimensional Phenomenon Modeling of the Cultural Heritage based on UAS Imagery (UAS 영상기반 문화유산물의 정밀 3차원 현상 모델링)

  • Lee, Yong-Chang;Kang, Joon-Oh
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.1
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    • pp.85-101
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    • 2019
  • Recently, thank to the popularization of light-weight drone through the significant developments in computer technologies as well as the advanced automated procedures in photogrammetry, Unmanned Aircraft Systems have led to a growing interest in industry as a whole. Documentation, maintenance, and restoration projects of large scaled cultural property would required accurate 3D phenomenon modeling and efficient visual inspection methods. The object of this study verify on the accuracies achieved of 3D phenomenon reconstruction as well as on the validity of the preservation, maintenance and restoration of large scaled cultural property by UAS photogrammetry. The test object is cltural heritage(treasure 1324) that is the rock-carved standing Bodhisattva in Soraesan Mountain, Siheung, documented in Goryeo Period(918-1392). This standing Bodhisattva has of particular interests since it's size is largest stone Buddha carved in a rock wall and is wearing a lotus shaped crown that is decorated with arabesque patterns. The positioning accuracy of UAS photogrammetry were compared with non-target total station survey results on the check points after creating 3D phenomenal models in real world coordinates system from photos, and also the quantified informations documented by Culture Heritage Administration were compared with UAS on the bodhisattva image of thin lines. Especially, tests the validity of UAS photogrammetry as a alternative method of visual inspection methods. In particular, we examined the effectiveness of the two techniques as well as the relative fluctuation of rock surface for about 2 years through superposition analysis of 3D points cloud models produced by both UAS image analysis and ground laser scanning techniques. Comparison studies and experimental results prove the accuracy and efficient of UAS photogrammetry in 3D phenomenon modeling, maintenance and restoration for various large-sized Cultural Heritage.

Comparison of the Priority of Required Capabilities of the Warrior Platform by the Types of Military Unit through AHP Analysis (AHP 분석을 통한 부대 임무유형별 워리어플랫폼 요구능력 우선순위 비교)

  • Kim, Wukki;Shin, Kyuyong;Jo, Seongsik;Baek, Seungho;Kim, Yongchul
    • Journal of Convergence for Information Technology
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    • v.11 no.6
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    • pp.262-269
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    • 2021
  • The Ministry of National Defense is re-establishing the role of the Army in accordance with the defense reform and is promoting the Warrior Platform, a next-generation individual combat system. The Warrior Platform project is divided into three stages and is being promoted. In the first stage, the quality and performance of individual items are improved, in the second stage, items between system development are integrated, and in the third stage, the combat capability is maximized by developing an integrated unit weapon system. In this paper, detailed sub-items for the five essential required competencies (survival, lethality, mobility, sustainability, Communication) that are considered for building an effective warrior platform are presented. We also present a plan that can be used to prepare a specific master plan for the Army's Warrior Platform project by using Analytic Hierarchy Process(AHP) and selecting the priority of the five required capabilities and detailed sub-items for different unit types. As a result of analyzing the priorities of the four types of units with different mission types, we find that there are differences for each unit. These results are expected to be used as useful reference materials for setting the future direction for the development of warrior platform.

Study on Three-Dimensional Analysis of Agricultural Plants and Drone-Spray Pesticide (농작물을 위한 드론 분무 농약 살포의 3차원 분석에 관한 연구)

  • Moon, In Sik;Kown, Hyun Jin;Kim, Mi Hyeon;Chang, Se Myong;Ra, In Ho;Kim, Heung Tae
    • Smart Media Journal
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    • v.9 no.4
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    • pp.176-186
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    • 2020
  • The size and shape of crops are diverse, and the growing environment is also different. Therefore, when one uses a drone to spray pesticides, the characteristics of each crop must be considered, and flight conditions such as the flight height and forwarding velocity of the drone should be changed. The droplet flow of pesticides is affected by various flight conditions, and a large change occurs in the sprayed area. As a result, an uneven distribution of liquid may be formed at the wake, and the transport efficiency will be decreased as well as there would be a risk of toxic scatter. Therefore, this paper analyzes the degree of distribution of pesticides to the crops through numerical analysis when pesticide is sprayed onto the selected three crops with different characteristics by using agricultural drones with different flight conditions. On the purpose of establishing a guideline for spraying pesticides using a drone in accordance with the characteristics of crops, this paper compares the amount of pesticides distributed in the crops at the wake of nozzle flow using the figure of merit, and the sum of transported liquid rate divided by the root mean square of the probability density function.

Ground Stability Evaluation of Volcanic Rock Area in Jeju according to the Loading Conditions (하중조건을 고려한 제주 화산암지대의 지반 안정성 평가)

  • Han, Heuisoo;Baek, Yong
    • The Journal of Engineering Geology
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    • v.31 no.2
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    • pp.199-209
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    • 2021
  • This paper is written to evaluate the ground stability according to the construction of Jeju 2nd airport. Sumgol is the unique characteristics of Jeju soil, which is used to evaluate the ground stability of the airport. The research contents are as follows. 1) The geotechnical characteristics for Jeju 2nd airport was analyzed, and the Sumgol and geotechnical properties were calculated based on the existing geotechnical survey data. 2) The divided sections of Jeju 2nd airport were modeled to evaluate the ground stability after determining the section (runway and airport facilities) which have the different soil and loading properties. 3) The stability and deformation ranges of the airport ground were identified through numerical analysis. The entire airport was divided into three sections to analyze the stability of Jeju 2nd airport, and calculated the stresses, settlements, and strains of each section by computer numerical analysis modeling. For modeling, the ground and load conditions were examined, also pavement conditions for each airport ground section were examined. From the analysis results of each section according to the ground conditions, the vertical settlements were analyzed as 0.11~0.18 m and the sum of effective stress and pore water pressure were 92.75~445 kPa. These results were made by taking into account the Sumgol of the bottom ground without reinforcement, also the soil strength parameters of the airport ground were reduced for computer modeling, Therefore, if proper reinforcements are applied to the ground of Jeju 2nd airport, sufficient airport ground stability can be secured.

Extending StarGAN-VC to Unseen Speakers Using RawNet3 Speaker Representation (RawNet3 화자 표현을 활용한 임의의 화자 간 음성 변환을 위한 StarGAN의 확장)

  • Bogyung Park;Somin Park;Hyunki Hong
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.303-314
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    • 2023
  • Voice conversion, a technology that allows an individual's speech data to be regenerated with the acoustic properties(tone, cadence, gender) of another, has countless applications in education, communication, and entertainment. This paper proposes an approach based on the StarGAN-VC model that generates realistic-sounding speech without requiring parallel utterances. To overcome the constraints of the existing StarGAN-VC model that utilizes one-hot vectors of original and target speaker information, this paper extracts feature vectors of target speakers using a pre-trained version of Rawnet3. This results in a latent space where voice conversion can be performed without direct speaker-to-speaker mappings, enabling an any-to-any structure. In addition to the loss terms used in the original StarGAN-VC model, Wasserstein distance is used as a loss term to ensure that generated voice segments match the acoustic properties of the target voice. Two Time-Scale Update Rule (TTUR) is also used to facilitate stable training. Experimental results show that the proposed method outperforms previous methods, including the StarGAN-VC network on which it was based.