• Title/Summary/Keyword: 컴퓨터적 재생

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Teaching-learning interaction effects and management in internet based practice instruction - a case study (인터넷기반 실습수업에서의 교수-학습 상호작용 효과 및 운영안 - 사례연구)

  • 김재생
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.193-202
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    • 2004
  • In this paper, we studied about method that instructor and learner execute teaching-learning activities and about the educational effects of a web based practice instruction. And, in practice instruction, we examined about role and influence of instructor, learner and manager. This study shows the method that instructor and learner execute teaching-learning activities and interaction activities in a "construction of e-business system" curriculum to support the informational education for an industrial workers. The research subject was the 15 industrial workers who enrolled a informational instruction coulee provided for two weeks by kimpo college, As a research method, workers survey, interview, and profile analysis were used for this study. The result of this study show that interaction between instructor, learner and manager was not executed actively, but the manner of lecturing about interest of learner, usage of email, question and answer of bulletin board, online-practice were brought an effect on interaction of learner activities and the educational effects.l effects.

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A Selectivity Estimation Technique for Current Query of Moving Objects (이동객체를 위한 현재 질의 선택율 추정 기법)

  • Chi, Jeong-Hee;Ryu, Keun-Ho;Jeong, Doo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.87-96
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    • 2006
  • Selectivity estimation is one of the query optimization techniques. It is difficult for the previous selectivity estimation techniques for moving objects to apply the position change of moving objects to synopsis. Therefore, they result in much error when estimating selectivity for queries, because they are based on the extended spatial synopsis which does not consider the property of the moving objects. In order to reduce the estimation error, the existing techniques should often rebuild the synopsis. Consequently problem occurs, that is, the whole database should be read frequently. In this paper, we proposed a moving object histogram method based on quad tree to develop a selectivity estimation technique for moving object queries. We then analyzed the performance of the proposed method through the implementation and evaluation of the proposed method. Our method can be used in various location management systems such as vehicle location tracking systems, location based services, telematics services, emergency rescue service, etc in which the location information of moving objects changes over time.

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Visualizing Motion Data as Sequential Images in Comic Book Layout (만화책 형식 동작 데이터 시각화)

  • Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.4
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    • pp.31-40
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    • 2009
  • Captured motion data is widely used today in a variety of areas including film production, game development, sports analysis, and medical rehabilitation. The ability of analyzing and processing motion data has increased rapidly for last decades. However, it is still difficult for users to quickly understand the contents of motion data consisting of a series of time-varying poses. One typical approach is to visualize consecutive poses in sequence while adjusting three-dimensional view, which is often time-consuming and laborious especially when users need to repeatedly control time and view in order to search for desired motions. We present a method of visualizing motion data as a sequence of images in comic book layout so that users can rapidly understand the overall flows of motion data, and easily identify their desired motions. The usefulness of our approach is demonstrated by visualizing various kinds of motion data including locomotion, boxing, and interaction with environments.

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Development of Power Supply System and DC Lamp Module of all-in-one using the Solar Energy (태양에너지를 이용한 일체형의 전원공급시스템과 DC 램프 모듈 개발)

  • Ahn, In-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.23-29
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    • 2012
  • To recently, light of the sun and fuel cell etc. which is new and renewable energy is developed with the direct current energy source mostly. And it is necessary that the utilization plan which does supply it properly. In this case, the direct current illumination system can be a typical alternative of it. The system similar to the development system is composed of type which connects to each other the photovoltaic pannel, the charge kit, and the battery bank. I develop all-in-one system which the power supply system and photovoltaic pannel which can charge and use efficiently. Additionally, I exploit the DC lamp module of three wave which can separate the electronic ballasts from the module. Developed the DC Lamp module of all-in-one which can turn on or can turn off, by operation of ON/OFF button. It can be used semipermanently by changing just only electronic ballasts.

Exploring the 4th Industrial Revolution Technology from the Landscape Industry Perspective (조경산업 관점에서 4차 산업혁명 기술의 탐색)

  • Choi, Ja-Ho;Suh, Joo-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.2
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    • pp.59-75
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    • 2019
  • This study was carried out to explore the 4th Industrial Revolution technology from the perspective of the landscape industry to provide the basic data necessary to increase the virtuous circle value. The 4th Industrial Revolution, the characteristics of the landscape industry and urban regeneration were considered and the methodology was established and studied including the technical classification system suitable for systematic research, which was selected as a framework. First, the 4th Industrial Revolution technology based on digital data was selected, which could be utilized to increase the value of the virtuous circle for the landscape industry. From 'Element Technology Level', and 'Core Technology' such as the Internet of Things, Cloud Computing, Big Data, Artificial Intelligence, Robot, 'Peripheral Technology', Virtual or Augmented Reality, Drones, 3D 4D Printing, and 3D Scanning were highlighted as the 4th Industrial Revolution technology. It has been shown that it is possible to increase the value of the virtuous circle when applied at the 'Trend Level', in particular to the landscape industry. The 'System Level' was analyzed as a general-purpose technology, and based on the platform, the level of element technology(computers, and smart devices) was systematically interconnected, and illuminated with the 4th Industrial Revolution technology based on digital data. The application of the 'Trend Level' specific to the landscape industry has been shown to be an effective technology for increasing the virtuous circle values. It is possible to realize all synergistic effects and implementation of the proposed method at the trend level applying the element technology level. Smart gardens, smart parks, etc. have been analyzed to the level they should pursue. It was judged that Smart City, Smart Home, Smart Farm, and Precision Agriculture, Smart Tourism, and Smart Health Care could be highly linked through the collaboration among technologies in adjacent areas at the Trend Level. Additionally, various utilization measures of related technology applied at the Trend Level were highlighted in the process of urban regeneration, public service space creation, maintenance, and public service. In other words, with the realization of ubiquitous computing, Hyper-Connectivity, Hyper-Reality, Hyper-Intelligence, and Hyper-Convergence were proposed, reflecting the basic characteristics of digital technology in the landscape industry can be achieved. It was analyzed that the landscaping industry was effectively accommodating and coordinating with the needs of new characters, education and consulting, as well as existing tasks, even when participating in urban regeneration projects. In particular, it has been shown that the overall landscapig area is effective in increasing the virtuous circle value when it systems the related technology at the trend level by linking maintenance with strategic bridgehead. This is because the industrial structure is effective in distributing data and information produced from various channels. Subsequent research, such as demonstrating the fusion of the 4th Industrial Revolution technology based on the use of digital data in creation, maintenance, and service of actual landscape space is necessary.

Boundary Noise Removal in Synthesized Intermediate Viewpoint Images for 3D Video (3차원 비디오의 중간시점 합성영상의 경계 잡음 제거 방법)

  • Lee, Cheon;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.109-112
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    • 2008
  • 최근 MPEG(moving picture experts group)에서 표준화를 진행하고 있는 3차원 비디오 시스템은 다시점 영상과 깊이영상을 동시에 이용하여 사용자가 임의의 시점을 선택하거나 스테레오스코픽 장치와 같은 3차원 영상 재생장 치를 동해 3차원 영상을 제공하는 차세대 방송 시스템이다 제한된 시점수를 이용하여 보다 많은 시점의 영상을 제공하려면 중간시점의 영상을 보간하는 장치가 필수적이다. 이 시스템의 입력정보인 깊이값을 이용하면 시점이동을 쉽게 할 수 있는데, 보간한 영상의 화질은 이 깊이값의 정확도에 따라 결정된다. 깊이맵은 대개 컴퓨터 비전을 기반으로 한 스테레오 정합기술을 이용 획득하는데, 객체의 경계와 같은 깊이값 불연속 영역에서 주로 깊이값 오류가 발생하게 된다. 이런 오류는 생성한 중간영상의 배경에 원치 않는 잡음을 발생시킨다. 기존의 방법에서는 측정한 깊이법의 객체 경계와 영상의 객체 경계가 일치한다는 가정으로 중간영상을 합성했다. 그러나 실제로는 깊이값 측정 과정에서 두 가지 경계가 일치하지 않아 전경의 일부분이 배경으로 합성되어 잡음을 발생하는 것이다. 본 논문에서는 깊이맵을 기반으로 중간시점의 영상을 보간할 때 발생하는 경계 잡음을 처리하는 방법을 제안한다. 중간영상을 합성할 때 비폐색 영역을 합성한 후 경계 잡음이 발생할 수 있는 영역을 비폐색 영역을 따라 구별한 다음, 잡음이 없는 참조 영상을 이용함으로써 경계 잡음을 처리할 수 있다. 실험 결과를 통해 배경 잡음이 사라진 자연스러운 합성영상을 생성했다.

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Video compression using motion information in Wavelet transform domain (웨이브릿 변환 영역에서의 움직임 정보를 이용한 비디오 압축)

  • 김동욱;김진태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1370-1377
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    • 1999
  • A technique for an efficient video coding based on characteristics of human visual response in relation to motion is described in this paper. An input frame is segmented into low frequency bands and high frequency bands by wavelet transformation. The non-sensitivity parts of the segmented bands are removed according to spatial and directional frequency sensitivity, which is related to motion property in a frame. Experimental results of the proposed method show good performance in PSNR with keeping on without degradation of subjective quality with 21-30:1 coding rate.

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Evaluation for dispersive refractive indices in IR regions of amorphous and crystalline $Ge_2Sb_2Te_5$ thin films (비정질 $Ge_2Sb_2Te_5$ 박막의 IR 영역에서의 복소굴절률 평가)

  • Kim, Jin-Hee;Lee, Hyun-Yong
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2008.11a
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    • pp.334-345
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    • 2008
  • 컴퓨터의 발달과 더불어 현대사회는 기록하고 보존해야할 정보의 양이 점점 방대해 지고 있다. 그로 인해 자기기록매체처럼 정보를 사용자의 편의에 따라 반복적으로 기록하고 재생할 수 있는 광기록매체에 대한 관심이 증가되고 있다. $Ge_2Sb_2Te_5$(GST)는 기존의 CD-RW나 Floppy Disk(FD)를 대체할 차세대 기록매체로 주목받고 있다. 따라서 본 연구에서는 비정질상과 결정상으로 변하는 성질을 가지고 있는 GST롤 상변화 기록매체로서 이용하기 위해 굴절률을 평가하였다. 시료는 5N의 순도를 갖는 Ge, Sb, Te 물질을 준비하고 조성비에 맞추어서 석영관에 진공 봉입한 후 용융-냉각법으로 벌크를 제작하였고 열증착 방법으로 Si 및 유리 기판위에 1000nm 두께로 박막을 제작하였다. UV-Vis-IR spectrophotometer를 사용하여 반사도와 투과도를 측정하였고 측정한 스펙트럼을 이용하여 Swanepoel method로 굴절률을 계산하였다. 본 연구진이 자체 개발한 계산툴에 실험값을 대입하였고 실험에 의해 얻은 투과도와 계산툴에 의해 얻은 투과도 스펙트럼을 비교하였다.

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A Study of Implementation Automatic Screen Saver using Division of Difference Image (분할 차영상을 이용한 전시 자동 스크린세이버 구현 기법)

  • An, Hyun-Soo;Kim, Hye-Young
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.303-311
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    • 2013
  • On original exhibits, which is passive and repeat itself endlessly irrelevant of the present of spectators, reduce its immersion. Therefore in this paper, we propose the scheme to recreate original exhibits be adding automatic screen saver by using division of different images to make experimental of an area of different images, to judge movement, maintain conditions or to propose the transition of mechanism. By implementing and analyzing this automatic screen saver, which was made through the scheme of proposition, we show the positive aspect of the use of centralized automatic screen saver.

Education of Spoken English by using internet video database systems (인터넷 환경에서 동영상 데이터베이스 시스템을 이용한 영어 학습)

  • Hwang, In-Jae;Hong, Dong-Kweon
    • Journal of The Korean Association of Information Education
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    • v.3 no.1
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    • pp.65-74
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    • 1999
  • People in the world can send and get useful information from anywhere via internet. Using the internet for educational purposes has been studied for several years. In this paper, we have been designed and implemented video database systems for English education. In the system we have studied ways to build and retrieve useful information from video database systems. By using our system we can easily find required video segment and can play it in real-time way by using streaming techniques.

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