• Title/Summary/Keyword: 컴퓨터시스템교육

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Consultation Management Model based on Behavior Classification of Special-Needs Students (특수학생들의 행동 분류 기반의 상담관리 모델)

  • Park, Won-Cheol;Park, Koo-Rack
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.21-30
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    • 2021
  • Unlike behaviors that are generally known, information regarding unspecific behaviors is insufficient. For an education or guidance regarding the unspecific behaviors, collection and management of data regarding the unspecific behaviors of special-needs students are needed. In this paper, a consultation management model based on behavior classification of special-needs students using machine learning is proposed. It collects data by photographing the behavior of special students in real time, analyzes the behavior pattern, composes a data set, and trains it in the suggestion system. It is possible to improve the accuracy by comparing the behavior of special students photographed later into the suggestion system and analyzing the results by comparing it with the existing data again. The test has been performed by arbitrarily applying unspecific behaviors that are not stored in the database, and the forecast model has accurately classified and grouped the input data. Also, it has been verified that it is possible to accurately distinguish and classify the behaviors through the feature data of the behaviors even if there are some errors in the input process.

Providing Payment Atomicity Using Verifiable Encryption (확인 가능한 암호기법을 사용한 지불의 원자성 보장 방법)

  • 최형섭;김상진;오희국
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.2
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    • pp.69-80
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    • 2003
  • Verifiable encryption is an encryption technique with which one can verify what has been encrypted even if one can not decrypt the ciphertext. This technique can be used in fair exchange to convince the counterpart of his or her receiving an item by presenting an encrypted form in advance. In this paper, a method that can guarantee the payment atomicity is proposed by applying verifiable encryption to an electronic cash system based on the representation problem. With the new method, the process of dispute settlement is improved in the fact that the trusted third party do not have to interact with the bank to resolve disputes. This method is also flexible in a sense that clients and shops can request for dispute settlement regardless of any deadline constraint. However, additional proof is necessary to apply verifiable encryption during payment. We discuss the security and the atomicity of our method, and compare ours with others.

A Construction of Korean Tea-Historical Literature DB and Implementation of Web Service (한국 차-연대기 문헌 DB 구축 및 웹서비스 구현)

  • Min Gyu Lee;Jung Hyun Yang;Se Hoon Jung;Chun Bo Sim
    • Smart Media Journal
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    • v.12 no.9
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    • pp.103-115
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    • 2023
  • A Korean Tea-Historical Literature DB was constructed, collating information related to tea from eight historical texts, including the Annals of the Joseon Dynasty. Data were gathered from existing historical literature DB and web services. After processing, verification, and tag input, 53,679 historical literature data entries related to tea were created. This DB construction centralizes previously dispersed reading services into a single web service. Features such as literature title, time, and tag-based search functionality; assignment of attribute tags to data; search linkage through original source links; and a bookmark function were incorporated to enhance user convenience. The outcomes of this research support studies in the related fields, and it is believed that by accumulating and improving accessibility to tea-related literature, contributions can be made to the preservation and education of Korean traditional tea as a food resource and cultural heritage.

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.119-128
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    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

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Design and Implementation of HPC Job Management Framework for Computational Scientific Simulation (계산과학 시뮬레이션을 위한 HPC 작업 관리 프레임워크의 설계 및 구현)

  • Yu, Jung-Lok;Kim, Han-Gi;Byun, Hee-Jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.554-557
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    • 2016
  • Recently, supercomputer has been increasingly adopted as a computing environment for scientific simulation as well as education, healthcare and national defence. Especially, supercomputing system with heterogeneous computing resources is gaining resurgence of interest as a next-generation problem solving environment, allowing theoretical and/or experimental research in various fields to be free of time and spatial limits. However, traditional supercomputing services have only been handled through a simple form of command-line based console, which leads to the critical limit of accessibility and usability of heterogeneous computing resources. To address this problem, in this paper, we provide the design and implementation of web-based HPC (High Performance Computing) job management framework for computational scientific simulation. The proposed framework has highly extensible design principles, providing the abstraction interfaces of job scheduler (as well as bundle scheduler plug-ins for LoadLeveler, Sun Grid Engine, OpenPBS scheduler) in order to easily incorporate the broad spectrum of heterogeneous computing resources such as cluster, computing cloud and grid. We also present the detailed specification of HTTP standard based RESTful endpoints, which manage simulation job's life-cycles such as job creation, submission, control and status monitoring, etc., enabling various 3rd-party applications to be newly created on top of the proposed framework.

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Knowledge Level of Users of Keyword/Boolean Searching on an Online Public Access Catalog : SELIS (OPAC에 있어서 키워드/불연산자 탐색에 대한 이용자 지식수준 연구)

  • Koo Bon-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.4
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    • pp.249-274
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    • 1998
  • It is the analyses of replies showed n the questionnaire consisted of four kinds of matters to see level of knowledge among SELIS (SEoul Women's University Library and Information System) OPAC users of keyword/boolean search. The result of this analyses is : in SELIS search, users who prefer keyword search than any other, who satisfy work of retrieval by means of boolean operator, and who think it easier, show lusher level of knowledge than those who deny it in the questionnaire. Knowledges Presented in the survey are ; characteristics of keyword search, single or double keys, using boolean operator in keyword, knowledge of index, knowledge of stop list, uncontrolled term. keyword search technique, right truncation, correct application of boolean logic operator, and selecting major subject in keyword browsing. The above mentioned knowledges will work as important factors n keyword/boolean search, OPAC. For successful search it requires conceptional knowledge of information retrieval processing, or inquiry word transformation how to search required information, and semantic ability to get result questioned In the given system, when and how to apply the characteristics of the system, and scientific record for user's inquiry, or fundamental computer technology and syntax knowledge to make search word in detail. But so far now important knowledge considered as user's online index search, has been emphasized on knowledge of scientific record, and has been lag of semantic and conceptional knowledge. So, it is recommendable for online index user to train to concentrate semantic knowledge, syntax ability, and conceptional knowledge, rather than scientific technique too much.

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Development of Greenhouse Environment Monitoring & Control System Based on Web and Smart Phone (웹과 스마트폰 기반의 온실 환경 제어 시스템 개발)

  • Kim, D.E.;Lee, W.Y.;Kang, D.H.;Kang, I.C.;Hong, S.J.;Woo, Y.H.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.18 no.1
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    • pp.101-112
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    • 2016
  • Monitoring and control of the greenhouse environment play a decisive role in greenhouse crop production processes. The network system for greenhouse control was developed by using recent technologies of networking and wireless communications. In this paper, a remote monitoring and control system for greenhouse using a smartphone and a computer with internet has been developed. The system provides real-time remote greenhouse integrated management service which collects greenhouse environment information and controls greenhouse facilities based on sensors and equipments network. Graphical user interface for an integrated management system was designed with bases on the HMI and the experimental results showed that a sensor data and device status were collected by integrated management in real-time. Because the sensor data and device status can be displayed on a web page, transmitted using the server program to remote computer and mobile smartphone at the same time. The monitored-data can be downloaded, analyzed and saved from server program in real-time via mobile phone or internet at a remote place. Performance test results of the greenhouse control system has confirmed that all work successfully in accordance with the operating conditions. And data collections and display conditions, event actions, crops and equipments monitoring showed reliable results.

Understanding and Designing Teachable Agent (교수가능 에이전트(Teachable Agent)의 개념적 이해와 설계방안)

  • 김성일;김원식;윤미선;소연희;권은주;최정선;김문숙;이명진;박태진
    • Korean Journal of Cognitive Science
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    • v.14 no.3
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    • pp.13-21
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    • 2003
  • This study presents a design of Teachable Agent(TA) and its theoretical background. TA is an intelligent agent to which students as tutors teach, pose questions, and provide feedbacks using a concept map. TA consists of four independent Modules, Teach Module, Q&A Module, Test Module, and Resource Module. In Teach Module, students teach TA by constructing concept map. In Q&A Module, both students and TA ask questions and answer questions each other through an interactive window. To assess TA's knowledge and provide feedback to students, Test Module consists of a set of predetermined questions which TA should pass. From Resource Module, students can search and look up important information to teach, ask questions, and provide feedbacks whenever they want. It is expected that TA should provide student tutors with an active role in learning and positive attitude toward the subject matter by enhancing their cognition as well as motivation.

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Study on Comparison of an I/O Program Execution Time to Intel Series μPs : 8085, 8086, 8051 and 80386 (마이크로프로세서 I/O 프로그램 실행시간 비교 연구 : 8085, 8086, 8051 및 80386)

  • Lee, Young-Wook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.59-65
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    • 2013
  • Microprocessors of 8 to 16 bits have become the first step of today's computer development with excellent capability and a lot of those are still used in the educational spots. In this study, execution times of Intel series microprocessors(${\mu}ps$) available to microprocessor systems of 8 to 32 bits are obtained and compared by I/O programs. The compared result showed that execution time related to the instruction cycles of 8 bit 8051 was longer than that of 8 bit 8051 and of 16 bit 8086 by a lot of number of clocks in cases of clock frequencies at 4 MHz and at 12 MHz. In cases of really many using ${\mu}p$ clock frequencies, it showed that execution times of instructions have become faster by the order of 8085, 8086, 8051 and 80386. It can be helped to interface with ${\mu}ps$ for real time control through comparing with execution times of I/O programs by mainly many usable Intel series ${\mu}ps$ in our nation.

The Chinese Characters Learning Contents Based on Gesture Recognition Using HMM Algorithm (HMM을 이용한 제스처 인식 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Kim, Dong-Min;Lee, Chil-Woo
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1067-1074
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    • 2012
  • In this paper, we proposed a contents of Chinese characters learning based on gesture recognition using HMM(hidden markov model) algorithm. Input image of the system is obtained in 3-dimensional information from the TOF camera, and the method of gesture recognition is consisted of part of forecasting user's posture in two infrared images and part of recognizing gestures from continuous poses. In the communication between human and computer, this system provided convenience that user can manipulate it easily by not using any further equipment but action. Because this system raise immersion and interest by using two large display and various multimedia factor, it can maximize information transmission. The edutainment Chinese character contents proposed in this paper provide educational effect that use can master Chinese character naturally with interest, and it can be expected a synergy effect via content experience because it is based on gesture recognition.