• Title/Summary/Keyword: 컴퓨터그래픽

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Platform Independent Game Development Using HTML5 Canvas (HTML5 캔버스를 이용한 플랫폼 독립적인 게임의 구현)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3042-3048
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    • 2014
  • Recently, HTML5 have drawn many people's attention since it is considered as a next-generation web standard and can implement a lot of graphic and multimedia-related techniques on a web browser without installing programs separately. In this paper, we implement a game independent of platforms, such as iOS and Android, using the HTML5 canvas. In the game, the main character can move up, down, left, and right not to collide with neighboring enemies. If the character collides with an enemy, the HP (hit point) gauge bar reduces. On the other hand, if the character obtains heart items, the gauge bar increases. In the future, we will add various items to the game and will diversify its user interfaces by applying computer vision techniques such as various gesture recognition.

A Hybrid QoS Management Model for Distributed Multimedia Services in Ubiquitous Computing (유비쿼터스 컴퓨팅에서 분산 멀티미디어 서비스를 위한 하이브리드 QoS 관리 모델)

  • Jeong, Chang-Won;Lee, Geon-Yeob;Joo, Su-Chong
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.101-110
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    • 2008
  • Ubiquitous computing has extended the computer system into the whole physical space and has ushered the emergence of more dynamic distributed systems. This environment require unique QoS parameters for various devices, resources and user requirements. In this paper, we propose a new hybrid QoS management model which defines a static-dynamic QoS parameter that is more appropriate to the ubiquitous computing environment. This model consists of the QoS Control Management Module(QoS CMM) in the client side and the Resource QoS Management Module (RQoS MM) in the server side. The RQoS MM deals with the static QoS parameters and the whole QoS control of the distributed control(QoS CMM) in order to minimize server load in cases of multiple communication. Finally, we present the experimental result of our location based application using a graphical user interface that shows the multimedia service execution of selected client device types such as desktop PC, notebook and PDA.

Numerical Analysis of a Two-Dimensional N-P-N Bipolar Transistor-BIPOLE (2차원 N-P-N 바이폴라 트랜지스터의 수치해석-BIPOLE)

  • 이종화
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.21 no.2
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    • pp.71-82
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    • 1984
  • A programme, called BIPOLE, for the numerical analysis of twotimensional n-p-n bipolar transistors was developed. It has included the SRH and Auger recolnbination processes, the mobility dependence on the impurity density and the electric field, and the band-gap narrowing effect. The finite difference equations of the fundamental semiconductor equations are formulated using Newton's method for Poisson's equation and the divergence theorem for the hole and electron continuity equations without physical restrictions. The matrix of the linearized equations is sparse, symmetric M-matrix. For the solution of the linearized equations ICCG method and Gummel's algorithm have been employed. The programme BIPOLE has been applied to various kinds of the steady-state problems of n-p-n transistors. For the examples of applications the variations of common emitter current gain, emitter and diffusion capacitances, and input and output characteristics are calculated. Three-dimensional representations of some D.C. physical quantities such as potential and charge carrier distributions were displayed. This programme will be used for the nome,rical analysis of the distortion phenom ana of two-dimensional n-p-n transistors. The BIPOLE programme is available for everyone.

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A Method of Island Information Management System Construction Using Geo-Spatial Information System (GSIS를 이용한 도서(섬)정보관리시스템 구축방안)

  • 박민호;곽성남
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.2
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    • pp.211-219
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    • 2000
  • In the 21th century, on the level of the limit of national resources, the national land development, the development using the marine resource and the marine space, the international diplomacy and the national security, the island development will be more vitalized. Therefore, considering the various kinds of information becomes diverse and massive quantitatively, it is necessary that we develop an effective system which not only operates the information, but also gives a function of various display using the computer graphic and the multimedia. On this point of view, this study focused on thesuggestion of the application system model which is necessary for an efficient management, analysis and development of our country's island. That is, unlike the previous information system, the IIMS(Island Information Management System) model was developed by the active use of the Geo-Spatial Information System which improves the efficiency of the work by managing the spatial information and the attribute information simultaneously, and objectively induces the decision of the opinion and the policy for the management and the development of the island.

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Visualization of 3D Terrain Information on Smartphone using HTML5 WebGL (HTML5 WebGL을 이용한 스마트폰 3차원 지형정보 시각화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.28 no.2
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    • pp.245-253
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    • 2012
  • The public and civilian demands regarding 3D geo-spatial information processing on mobile device including smartphone are increasing. But there are few actual implementations or application cases. This work is to present some results by a prototype implementation of 3D terrain information visualization function with satellite image and DEM using HTML5 WebGL, which is a web-based graphic library under the standardization process. This is a useful standard for cross-platform operation for 3D graphic rendering without other plug-in modules. As the results, in the different types of operating system or browser in a personal computer or a smartphone, it shows same rendering results, as long as they support HTML5 WebGL. As well;geo-metadata search and identification functions for data sets for 3D terrain visualization process are added in this implementation for the practical aspect.

A Study on Modified Switching Filter Using Region Segmentation (영역 분할을 이용한 변형된 스위칭 필터에 관한 연구)

  • Kwon, Se-ik;Kim, Nam-ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.10
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    • pp.1284-1289
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    • 2016
  • Recently, digital image processing is applied a lot to the broadcasting, communication, computer graphic, and medical sectors. It generates noise when data is transmitted. There are many kinds of noises that add to the image such as salt and pepper noise, AWGN, and complex noise. Thus, this study divides the corrupted image into four4 areas and estimates the types of noises each pixel, and this study suggested a switching filter that separates the estimated into salt and pepper noise and AWGN. In the case that center pixel of local mask is corrupted by salt and pepper noise, it used a histogram probability weighting of subdivided area. Also, in case that it is corrupted by AWGN, algorithm that is applied to with different weights given for the distribution of each area with using subdivided area's distribution was suggested. For an objective comparison and conclusion, this study used PSNR and compared to existing methods.

The Extraction of Camera Parameters using Projective Invariance for Virtual Studio (가상 스튜디오를 위한 카메라 파라메터의 추출)

  • Han, Seo-Won;Eom, Gyeong-Bae;Lee, Jun-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2540-2547
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    • 1999
  • Chromakey method is one of key technologies for realizing virtual studio, and the blue portions of a captured image in virtual studio, are replaced with a computer generated or real image. The replaced image must be changed according to the camera parameter of studio for natural merging with the non-blue portions of a captured image. This paper proposes a novel method to extract camera parameters using the recognition of pentagonal patterns that are painted on a blue screen. We extract corresponding points between a blue screen. We extract corresponding points between a blue screen and a captured image using the projective invariant features of a pentagon. Then, calculate camera parameters using corresponding points by the modification of Tsai's method. Experimental results indicate that the proposed method is more accurate compared to conventional method and can process about twelve frames of video per a second in Pentium-MMX processor with CPU clock of 166MHz.

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High-rate BCI spelling System using eye-closed EEG signals (닫힌 눈(eye-closed) EEG신호를 이용한 높은 비율BCI 맞춤법 시스템)

  • Nguyen, Trung-Hau;Yang, Da-lin;Kim, Jong-Jin;Chung, Wan-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.18 no.2
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    • pp.31-36
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    • 2017
  • This study aims to develop an BCI speller utilizing eye-closed and double-blinking EEG based on asynchronous mechanism. The proposed system comprised a signal processing module and a graphical user interface (virtual keyboard-VK) with 26 English characters plus a special symbol. A detected "eye-closed" event induces the "select" command, whereas a "double-blinking" (DB) event functions the "undo" command. A three-class support vector machine (SVM) classifier involving EEG signal analysis of three groups of events ("eye-open"-idle state, "eye-closed", and "double -blinking") is proposed. The results showed that the proposed BCI could achieve an overall accuracy of 92.6% and a spelling rate of 5 letters/min on average. Overall, this study showed an improvement of accuracy and the spelling rate resulting from in the feasibility and reliability of implementing a real-world BCI speller.

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A Research of Design and Implementation of Visual Program to Displaying External Factors of Marine Buoy using Quest3D (Quest3D 기반 해상부표 동적안정성의 시각적 표현 프로그램 설계 및 구현에 관한 연구)

  • Lee, Seo-Jeong;Lee, Jae-Wook;Gug, Seung-Gi
    • Journal of Navigation and Port Research
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    • v.36 no.8
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    • pp.599-605
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    • 2012
  • As vessels are faster and bigger, higher safety navigation techniques have been required. In marine traffic area, buoy is to be one of the most important equipment, so that it should be built stable and robust. Verification in design level is good to accomplish it. This paper tries to implement visual program to confirm the external stability, which shows the movement on water by external factors such as wind, tide and current. Considering further requirements for additional influences or functions, design architecture for program introduces the concept of software component. Using Quest3D as the graphic tool, visual programming with software component concept can be implemented.

A Study on Mixed Noise Removal using Pixel Direction Factors and Weighted Value Mask (화소의 방향요소 및 가중치 마스크를 이용한 복합잡음 제거에 관한 연구)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2717-2723
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    • 2015
  • Recently, digital image processing is being applied in various areas of broadcasting, communication, computer graphic and medical science. But, degradation of images occurs in the process of digital image acquisition, processing and transmission. Therefore, in order to remove the mixed noise, this paper suggested the image restoration algorithm to process salt and pepper noise with weighted filters according to 4 direction pixel changes after judging the noise and to process AWGN with weighted filters which have individually different characteristics. Regarding the processed results by applying Boat images which were corrupted by salt and pepper noise(P=40%), suggested algorithm showed the improvement by 1.33[dB], 1.41[dB], 0.51[dB] respectively compared with the existing CWMF, AWMF, MMF.