• Title/Summary/Keyword: 컴포넌트 기반 체계 모의 환경

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Components Design for Guided Weapon System according to Resolution based on Base System Model (기본체계모델 기반 해상도 별 유도 무기체계 컴포넌트 설계)

  • Moon, Kyujin;An, Yu-Young;Jeong, Ui-Taek;Ryoo, Chang-Kyung
    • Journal of the Korea Society for Simulation
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    • v.28 no.3
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    • pp.11-23
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    • 2019
  • An AddSIM(Adaptive distributed and parallel Simulation environment for Interoperable and reusable Models) is developed to construct a composite environment that can be used in the overall stage from military demand analysis to test and evaluation. In addition, a base system model(BSM), which is a component model of the weapon system with standardized hierarchies, has been developed. This paper describes the critical design of BSM for the guided weapon system that can be operated in AddSIM. The guided weapon system BSM is designed for reusability and interoperability, and to have the same interface for assembly, even if the subcomponents have different resolution. Then, each subcomponent is defined and implemented according to the component resolution classification scheme. Finally, Combinations of subcomponents have been used to construct the guided weapon system of various resolution and the performance is compared and analyzed through simulation.

A Converting Method to Simulate DEVS Models on AddSIM (컴포넌트기반 체계모의환경(AddSIM)에서 실행하기 위한 DEVS 모델 변환 방법)

  • Kim, Dohyung;Oh, Hyunshik;Park, Juhye;Park, Samjoon
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.488-493
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    • 2015
  • An AddSIM(Adaptive distributed and parallel Simulation environment for Interoperable and reusable Models) is an integrated engagement simulation environment with high-resolution weapon system models for estimation and analysis of their performance and effectiveness. AddSIM can simultaneously handle the continuous dynamical system models based on continuous time, and command, control(C2) and network system models based on a discrete event. To accommodate legacies based on DEVS(Discrete Event System Specification) modeling, DEVS legacies must first be converted into AddSIM models. This paper describes how to implement DEVS models on AddSIM. In this study a method of mapping from hierarchical DEVS models to AddSIM players was developed: The hierarchical DEVS model should be flattened into a one layered model and four DEVS functions of the model, external transition, internal transition, output and time advance, should be mapped into functions of the AddSIM player.

Test Headquarter Measurement Emulator Based on Plug-In Architecture For Anti-Ballistic Missile Test (탄도탄 요격미사일 시험을 위한 플러그인 아키텍처 기반 계측데이터 모의 소프트웨어 설계)

  • Jeong, Young-Hwan;Wi, Soung-Hyouk;Kim, Sae-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.634-635
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    • 2014
  • 가상 환경 기반의 시험 수요가 군사 무기체계 분야에서 지속적으로 증가하고 있다. 가상 환경 기반 기술의 증가 이유는 시험 및 평가에서 낮은 비용과 높은 효율을 달성할 수 있기 때문이다. 본 논문에서는 교전환경을 Modeling & Simulation기법으로 가상환경을 만들어 비용을 최소화하고 공간적 제약도 해결할 수 있다. 계측데이터 모의 소프트웨어는 플러그인 아키텍처에 기반을 두어 실 탄도탄 정보를 모의해 탄도탄 요격미사일 시험에 적합한 환경을 구성하도록 설계되었다. 각 기능을 컴포넌트 별로 분리하여 개발해 특정 모델을 Third party 형태로 개발할 때 유용한 구조임을 설명한다.

A Modeling & Simulation Engine for Analyzing Weapons Effectiveness : Architecture (무기체계 분석을 위한 모의엔진 아키텍처 연구)

  • Kim, Tae-Sup;Chang, Hee-Jung;Lee, Jae-Min;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.51-62
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    • 2010
  • Modeling and Simulation techniques are useful to construct executable battlefields and forces on computers, and have been utilized to analyze effectiveness of weapon systems in the computerized war environment. However, most weapon simulations so far have exhibited low reusability and extensibility, since they have been developed for specific simulation objectives with different structures and simulation engines. In this paper, we identify requirements for defense modeling and simulation activities and propose a simulation engine to support the identified requirements. We define the software architecture of the proposed engine, in a way to efficiently provide usability, component-based reusability, interoperability, and reuse-based development.

A Study on Agent based Simulation System Architecture for the Engagement of Ground Weapon Systems (지상무기체계 교전 모의를 위한 에이전트 기반 시뮬레이션 시스템 아키텍처 설계 연구)

  • Hwam, Won K.;Chung, Yongho;Na, Jaeho;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.81-90
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    • 2012
  • Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.

Framework and Tools for Rapid M&S Component Development and Reusability (M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발)

  • Lee, Yong Heon;Cho, Kyu Tae;Lee, Seung Young;Hwang, Keun Chul;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.29-38
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    • 2013
  • Modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and the framework and tools which can help the rapid component development and reusability are needed. In this research, we use the simulation framework based on modeling formalism for enhancement of reusability and a GUI-based modeling environment for rapid M&S component development. The Proposed framework can act as plug-in components on the basis of XML-based object model, so that the flexible design is possible for the change of the model and simulation structure. In addition, our methods are effective to implement the functions for supporting simulation such as the model data logging and communication with external systems. In this paper, we describe an architecture and functions for the framework and tools.

Development of Simulation Architecture Framework for Simulation Based Acquisition (모의기반획득을 위한 시뮬레이션 아키텍처 프레임워크 개발)

  • Cho, Kyu-Tae;Shim, Jun-Yong;Lee, Yong-Heon;Lee, Seung-Young;Kim, Sae-Hwan
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.81-89
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    • 2010
  • Recent modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and simulation architecture framework which provides easily reusable and interoperability is needed. Through reusability and interoperability, the costs of constructing the integrated collaborate environment for simulation based acquisition can be minimized. In this study, we define requirements, issues for enhancing reusability and interoperability, and propose simulation framework as a solution of the problem including structural design. Proposing simulation framework provides common functions for producing simulator as reusable units and easily changeable structure on user's purpose. In addition, we provide the result for applying simulation framework to our project.

Development and Application of the Automatic System for Preparing Input Parameters in PRMS (PRMS 모형의 입력 매개변수 자동화 추출 시스템 개발 및 적용)

  • Hwang, Eui-Ho;Kwon, Hyung-Joong;Yoo, Byung-Hyuk;Koh, Deuk-Koo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2007.05a
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    • pp.459-463
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    • 2007
  • 본 연구에서는 기존 유출분석의 입력자료 생성 시 발생되는 사용상의 불편함과 다양한 수질 수문 모형에 적용을 위한 유역특성자료 도출 기반의 미비로 인하여 보다 편리하고 체계적인 유역특성자료 분석 시스템을 개발하고자 하였다. 기존 PRMS를 이용하여 유출분석 시 입력자료 생성을 위해 사용되는 USGS WEASEL 벤치마킹을 통하여 시스템 개발항목을 도출하고, 체계적이고 효율적인 시스템 개발 및 유지관리를 위하여 UML을 이용한 객체지향 시스템 설계를 수행하였다. 또한, 편리한 사용자 인터페이스 제공 및 다양한 수질 수문 모형에 적용하기 위한 GIS 컴포넌트 기반인 ArcGIS ArcObject를 이용한 시스템 개발을 수행하였다. 또한, 시범 연구지역인 용담댐 유역을 대상으로 DEM, 토양도, 토지피복도, 임상도 등을 구축하여 유역특성자료 분석 시스템에 적용하여 PRMS의 입력 매개변수를 추출하였다. 본 연구에서 개발한 시스템에 의하여 추출된 매개 변수의 검토를 위하여 용담댐 유역과 구량천 유역을 대상으로 PRMS를 이용한 장기유출모의를 수행하였다. 강우자료 및 기상자료는 기상청의 장수기상관측소의 시계열 자료를 사용하였으며 모의 결과를 검증할 수 있는 하천유출량 자료는 용담댐 지점과 동향수위관측소 자료를 사용하였다. 장기유출모의 목적에 맞는 PRMS 모형을 구성하고 유역특성자료 분석시스템을 이용하여 추출된 매개변수로서 1966년부터 2001년까지 용담댐 유역에 대하여 모의하여 매개변수를 최적화하였고 최적화된 매개변수를 이용하여 각각의 유역에 대하여 검토하였다. 그 결과 용담댐 유역에 대해서는 0.49에서 0.83까지의 모형효율을 나타내었으며 구량천 유역에 대해서는 0.57에서 0.75까지의 모형효율을 나타내어 모의결과가 실측치에 대하여 높은 적합도를 나타내었다.997년 이후로 지속적으로 감소되고 있다.게 될 것이다. 본 연구에서는 현재 진행중인 승기천 오염하천 정화사업이 종료되는 시점을 기준으로 남동유수지에 대해 승기천과 연계한 유수지의 환경개선 방법을 제안하였다. 준설을 통해 유수지의 근본적인 오염원을 제거하고 남동유수지 유입부에 인공습지와 수처리설비를 설치하여 유수지의 수질을 개선하고 개선된 수질이 3급수로 유지하도록 하였으며, 설치된 인공습지에는 철새도래지를 조성하여 유수지 유입수인 철새가 날아드는 하천인 승기천의 테마와 연계하도록 하였다. 인공습지 주변으로 식생호안을 설치하고 유수지 주변에는 산책로를 설치하여 지역주민들의 친환경 수변공간으로 활용하도록 하였다. 1유수지와 연결된 2유수지는 BTL사업을 통해 주변공단으로부터의 오폐수를 원천적으로 차단하도록 하였으며 2유수지를 매립하여 지하는 강우시 유출수 저류가 가능한 화물차주차장으로 활용하고 지상은 녹지공간으로 조성하여 공단근로자 및 지역주민을 위한 휴식공간으로 활용될 수 있도록 제안하였다. 본 연구는 남동유수지 환경 개선 사업 실행을 위한 정책 연구로 연구결과를 인천시가 적극 수용하기로 결정함에 따라 인천시의 환경 현안 문제인 남동유수지의 수질개선을 통해 시민의 휴식 및 여가선용 공간으로 활용하기 위한 사업의 기초자료로 활용되며 이미 설계검토가 시작되었다. 본 연구결과는 유수지 및 저수지의 환경개선 사업의 선두적인 성공사례로 국내 타 지역의 유사한 사업에 있어 벤치마킹을 할 수 있는 훌륭한 사례가 될 것이다.요 생산이 증가하자 군신의 변별(辨別)과 사치를 이유로 강력하게 규제하여 백자의 확대와 발전에 걸림돌이 되었다. 둘째, 동기(銅器)의 대체품으로 자기를 만들어 충당해야할 강제성 당위성 상실로 인한 자기수요 감소를 초래하였을 것으로 사료된다. 셋째, 경기도 광주에서

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Construction and Application of Urban Foundation Facility Electronic Library in Ubiquitous Computing Environment (유비쿼터스 시대의 도시기반시설물전자라이브러리 구축 및 활용 방안)

  • Jin, Hai-Ming;Kim, Byung-Guk;Sung, Jung-Gon;Park, In-Man
    • Journal of Korea Spatial Information System Society
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    • v.8 no.3
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    • pp.27-37
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    • 2006
  • It defined the standard list of the urban foundation facility which from the local self-government it is managing with commonness and standard items and standard option and a construction plan it drew up "Urban Foundation Facility Electronic Library" it researched. "Urban Foundation Facility Electronic Library" defines with the aggregate of the component DB which lets to collect the organization, quality and form of the urban Foundation facility back attribute item system from the Geographic Information System(GIS). Consequently after the "Urban Foundation Facility Electronic Library" is constructed, it presented the application plan from on-the-spot inspection. Also it applied in the ubiquitous environment which is actualized quickly the plan which it does in the RFID and sensor network and electronic library grafting it presented. The connection use of the RFID and was possible from the Facility civil official test which applies the RFID.

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A Classification and Extraction Method of Object Structure Patterns for Framework Hotspot Testing (프레임워크 가변부위 시험을 위한 객체 구조 패턴의 분류 및 추출 방법)

  • Kim, Jang-Rae;Jeon, Tae-Woong
    • Journal of KIISE:Software and Applications
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    • v.29 no.7
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    • pp.465-475
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    • 2002
  • An object-oriented framework supports efficient component-based software development by providing a flexible architecture that can be decomposed into easily modifiable and composable classes. Object-oriented frameworks require thorough testing as they are intended to be reused repeatedly In developing numerous applications. Furthermore, additional testing is needed each time the framework is modified and extended for reuse. To test a framework, it must be instantiated into a complete, executable system. It is, however, practically impossible to test a framework exhaustively against all kinds of framework instantiations, as possible systems into which a framework can be configured are infinitely diverse. If we can classify possible configurations of a framework into a finite number of groups so that all configurations of a group have the same structural or behavioral characteristics, we can effectively cover all significant test cases for the framework testing by choosing a representative configuration from each group. This paper proposes a systematic method of classifying object structures of a framework hotspot and extracting structural test patterns from them. This paper also presents how we can select an instance of object structure from each extracted test pattern for use in the frameworks hotspot testing. This method is useful for selection of optimal test cases and systematic construction of executable test target.