• Title/Summary/Keyword: 커뮤니티 개념

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SmartRetweet : The Development of Mashup Service using the Local Area Information (SmartRetweet : 지역정보를 활용한 매쉬업 서비스의 개발)

  • Jeong, Do-Seong;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.98-101
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    • 2011
  • Recently with the advent of Web 2.0 mashups are Web services, a new concept is in the spotlight. Mashups with Web services, such as a new concept for the purposes of an individual's social networking community type social network service web service coming seeping deep into our lives was a huge pillars. The structure of the network of one-way, tweeter and horizontal moves are also suitable for biased information. People from twitter's vast social network that matches their area of interest and share information with people who are wanted. In this paper, we develop the smart retweet mashup service that matching areas of interest for the purpose of sharing information between people. To selectively share information and consideration, additional information is required. Information derived from user-specified area of interest by region and share information is selectively targeted.

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Analysis of Apartment Design Elements for Applying the Health Care Service System according to the Degree of Independence of Elderly People (고령자 자립정도에 따른 헬스케어서비스 제공을 위한 공동주택 계획요소 분석연구)

  • Lee, Ji-Eun;Yoon, Young-Ho;Park, Jung-Ah;Kwon, Yoon-Ji
    • Land and Housing Review
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    • v.3 no.2
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    • pp.147-157
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    • 2012
  • The Korean government required the mandatory ratio of public housing including the housing unit for elderly in February 2012 and the number of them is expected to increase accordingly. To prepare for an aged society, these enabling ubiquitous technology will be able to support efficient health care services, which was mentioned in various studies. Therefore, the aim of this study is to draw the design elements for an apartment for providing health care services according to the degree of independence of elderly people and to grasp the current situation and work out tactics by the evaluation of four actual cases. In housing unit in the elderly housing project, design elements supporting amenity improvement was rated to the highest importance, however, in reality, was reflected at lower rate while the risk management plan for public space was applied at the highest rate. Design elements required by new technology such as health monitoring and community management with outside world are still not reflected, however, in order to realize the concept of 'aging in place', health care services in various aspects should be considered in housing planning.

A Multi-Agent Message Transfer Architecture based on the Messaging Middleware ZeroMQ (메시지 지향 미들웨어 ZeroMQ 기반의 다중 에이전트 메시지 전송 구조)

  • Chang, Hai Jin
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.290-298
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    • 2015
  • This paper suggests a multi-agent message transport architecture based on the message-oriented middleware ZeroMQ. Compared with the other middlewares such as CORBA, Ice, and Thrift, ZeroMQ receives a good score in the evaluation of performance, QoS (Quality of Service), patterns, user friendliness, and resources. The suggested message transfer architecture borrowed many basic concepts like agent platform, AMS (Agent Management System), and MTS (Message Transfer System) from FIPA (Foundation for Intelligent Physical Agents) standard multi-agent specifications, and the architecture inherited the strength of the architecture from the multi-agent framework SMAF (Smart Multi-Agent Framework). The architecture suggested in this paper is a novel peer-to-peer architecture which is not known to the ZeroMQ community. In the suggested architecture, every MTS agent uses only one ZeroMQ router socket to support peer-to-peer communication among MTS agents. The suggested architecture can support closely collaborating software areas such as intelligent robots as well as the traditional application areas of multi-agent architecture. The suggested architecture has interoperability and scalability with the ZeroMQ devices and patterns.

A Study on the Construction and Operation of Theme Collections through Book Curation: In-depth Interview with Public Librarians (북큐레이션을 통한 테마 컬렉션의 구축과 운영에 관한 연구 - 공공도서관 담당자의 심층면담을 통해 -)

  • Pyo, Soon Hee;Baek, Ji-Won
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.4
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    • pp.189-211
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    • 2019
  • The purpose of this study was to establish the concept of theme collection in the library, to clarify the reality of the theme collection operation. This study was to set up methodology for constructing and operating the theme collection in the future and to provide implications for future development. For this purpose, this study conducted in-depth interviews with a total of 12 directors and librarians from four public libraries. The results of the analysis revealed that the theme collection can be built and function properly with a solid understanding of its collection, users and community, and sharing its services goals and orientations. In addition, it was found that the task of constructing a theme collection contributes to the establishment of the identity of the librarian, and it is interrelated with the various library works. Finally, a comprehensive model of current theme collections was discussed.

Implementation of Community-based Hazard Mapping Support System for Traditional Towns with Local Heritage (지역 유산을 가진 전통 마을을 위한 지역 사회 기반 위험지도 작성 지원 시스템의 구현)

  • Min, Byung-won
    • Journal of Convergence for Information Technology
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    • v.8 no.4
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    • pp.115-120
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    • 2018
  • This paper describes the design and trial development of a system that supports continuous hazard mapping by local residents in their daily life. We performed an interview survey to design our system in a model traditional town in Saga Prefecture, Japan. The results show that despite continued efforts, many practical problems remain and residents feel unsafe. Considering these results, we designed and developed a unique information and communication technology-based support system that contributes to community-based disaster prevention and reduction. The continuous resident participation and posting design are the core concept for our community-based approach. Our system continues to support making a hazard map by integrating the community-based hazard information. Local residents register information (disaster types, risk level, photographs, comments, positional information) about locations that could be dangerous in a disaster. In addition, our system enables information sharing through a Web server. We expect that this information sharing will allow local hazard information for each district to be used.

Patent Trend Analysis of Carbon Capture Storage Utilization (이산화탄소 포집·저장 기술 및 활용에 대한 디자인 고찰)

  • Yoon, June;Jin-Oh, Kim
    • Journal of Environmental Impact Assessment
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    • v.31 no.6
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    • pp.465-474
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    • 2022
  • In order to achieve carbon neutrality, it is necessary to commercialize and popularize carbon dioxide capture technology, so the purpose of this study is to put forward the design of public facilities suitable for public environment. In the design direction of public facilities for carbon capture and environmental purification, the application of carbon capture technology in air, the application of carbon capture and adsorption materials, and carbon reduction recycling are selected for development. In order to achieve carbon neutrality, this study develops a new concept of public facility design which is different from the existing public facilities in public space. From this point of view, it has great enlightenment significance. Public facilities adopting carbon-neutral technology are environmentally friendly public facilities that conform to the times, and can be installed in parks, roads and other spaces. With the rest of citizens and the role of communities, it is expected to contribute to popularization and activation.

Elements and Implications of Social and Emotional Learning in the Home Economics Education Curriculum (가정과 교육과정에 담긴 사회정서학습 요소 및 시사점)

  • Jo, Hyunsub;Choi, Saeeun
    • Journal of Korean Home Economics Education Association
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    • v.35 no.1
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    • pp.15-34
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    • 2023
  • This study focuses on Social and Emotional Learning (SEL) as a theoretical perspective to provide education that enables adolescent students to understand themselves, establish healthy relationships with others, and form a healthy community. The meaning of learning and core competencies were analyzed. Results showed that the core competencies of SEL were all included in the nature, goals, subject competencies, core concepts, generalized knowledge, and achievement standards of the 2015 revised Home Economics Education (HEE) Curriculum. The implications for this are: First, the core competencies of SEL can be sufficiently cultivated through explicit education in HE classes without introducing a separate SEL program in the school field. Second, since HEE is a subject that emphasizes practice, the competencies of SEL can be applied in connection with actual life outside of school. Lastly, the effectiveness of SEL can be increased through HEE because the goals of SEL, which emphasize the connection between parents and the creation of healthy and safe community, are similar to the goals of HEE.

Empty Time, Empty Space, and Non(非)-Place in World of Warcraft: The Accumulated Experience and the Recovery in Reality (<월드 오브 워크레프트>(World of Warcraft)의 빈 시간, 빈 공간, 비(非) 장소: 축적된 체험과 실감의 회복)

  • Song, Kyong-Won
    • Cartoon and Animation Studies
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    • s.19
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    • pp.127-143
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    • 2010
  • The purpose of this study is to aesthetically approach a game, which was popular at home, through microscopic analysis on World of Warcraft. World of Warcraft(hereunder called WOW), which improved a game method of MMORPG that had been popular conventionally at home, from several angles, is suggesting new paradigm of MMORPG game. This study aims to propose new vision on game analysis by approaching this new method from the perspective of player. For this, it divided WOW into shift method, instruction implementation method, and communication configuration method, and analyzed this, respectively, by introducing a concept of empty time, empty space, and non-place, which was borrowed from Zygmunt Bauman's "Liquid Modernity". WOW's shifting method rather extends empty time, that is, the waiting time, contrary to the conventional MMORPG, which used a method of removing. Instead of maximally reducing boring, which becomes disturbance of a game, it is what overwhelmingly enlarges time that needs to be waited, thereby being what induces a sense of time, which a player experiences daily life, to the inside of a game. WOW's instruction implementation method offers one of hugely single map instead of zone-system necessary for map loading in the discontinued form. This minutely implements even a greatly insignificant place in playing a game, thereby stirring up a sense of travel, which explores there in reality. Finally, WOW's community configuration method makes a hunting-targeted group clear, which added a concept of hunting called the raid to the existing gild system. The raid, which is a large party of being bound to the inside of Instant Dungeon, clearly gives a performance role to each of party members, thereby allowing the identity in character to be connected directly to the identity of player. Through this, the player filled the suggested 'space' with experience, thereby being able to change it into 'place' that is significant to an individual.

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A Study on the Applicability of Social Security Platform to Smart City (사회보장플랫폼과 스마트시티에의 적용가능성에 관한 연구)

  • Jang, Bong-Seok
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.321-335
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    • 2020
  • Given that with the development of the 4th industry, interest and desire for smart cities are gradually increasing and related technologies are developed as a way to strengthen urban competitiveness by utilizing big data, information and communication technology, IoT, M2M, and AI, the purpose of this study is to find out how to achieve this goal on the premise of the idea of smart well fair city. In other words, the purpose is to devise a smart well-fair city in the care area, such as health care, medical care, and welfare, and see if it is feasible. With this recognition, the paper aimed to review the concept and scope of smart city, the discussions that have been made so far and the issues or limitations on its connection to social security and social welfare, and based on it, come up with the concept of welfare city. As a method of realizing the smart welfare city, the paper reviewed characteristics and features of a social security platform as well as the applicability of smart city, especially care services. Furthermore, the paper developed discussions on the standardization of the city in terms of political and institutional improvements, utilization of personal information and public data as well as ways of institutional improvement centering on social security information system. This paper highlights the importance of implementing the digitally based community care and smart welfare city that our society is seeking to achieve. With regard to the social security platform based on behavioral design and the 7 principles(6W1H method), the present paper has the limitation of dealing only with smart cities in the fields of healthcare, medicine, and welfare. Therefore, further studies are needed to investigate the effects of smart cities in other fields and to consider the application and utilization of technologies in various aspects and the corresponding impact on our society. It is expected that this paper will suggest the future course and vision not only for smart cities but also for the social security and welfare system and thereby make some contribution to improving the quality of people's lives through the requisite adjustments made in each relevant field.

Communal Ontology of Landmarks for Urban Regional Navigation (도시 지역 이동을 위한 랜드마크의 공유 온톨로지 연구)

  • Hong, Il-Young
    • Journal of the Korean Geographical Society
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    • v.41 no.5 s.116
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    • pp.582-599
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    • 2006
  • Due to the growing popularity of mobile information technology, more people, especially in the general public, have access to computerized geospatial information systems for wayfinding tasks or urban navigation. One of the problems with the current services is that, whether the users are exploring or navigating, whether they are travelers who are totally new to a region or long-term residents who have a fair amount of regional knowledge, the same method is applied and the direction are given in the same way. However, spatial knowledge for a given urban region expands in proportion to residency. Urban navigation is highly dependent on cognitive mental images, which is developed through spatial experience and social communication. Thus, the wayfinding service for a regional community can be highly supported, using well-known regional places. This research is to develop the framework for urban navigation within a regional community. The concept of communal ontology is proposed to aid in urban regional navigation. The experimental work was implemented with case study to collect regional landmarks, develop the ontological model and represent it with formal structure. The final product of this study will provide the geographical information of a region to the other agent and be the fundamental information structure for cognitive urban regional navigation.