• Title/Summary/Keyword: 커넬함수

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Estimation of the frequency component and the orientational angle in texture image based on the QPS filter (QPS 필터에 의한 질감영상의 주파수성분과 방향각 평가)

  • 류재민;박종안
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1123-1131
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    • 1996
  • Several improved quadrature polar separable (QPS) filters have been proposed and applied in texture processing since Knutsson proposed the QPS filter. They include a Knutsson's cosine function or oan exponential attenuation function, as the orientational function, and a Knutsson's exponential function or a finite prolate spheroidal sequence (FPSS) or an asymptotic FPSS, as the radial weighting functions. They represent different properties in terms of the generation of texture images, the orientational estimation, and the segmentation of synthetic texture image. In this paper, we have constructed several kernal functions for the 2-D QPS filter and analyzed their properties. A series of experiments have been carried out in order to estimate the frequency components and orientational angles of a local texture in Fourier domain. finally some problems encountered in applying QPS filters to feature description and segmentation are considered. Experimental results show that the improved Knutsson's filter and the asymptotic FPSS filter are useful in terms of the orientational estimation and the sementation of synthetic texture image.

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NUMERICAL SIMULATION OF DAM-BROKEN PROBLEMS USING A PARTICLE METHOD (입자법을 이용한 댐 붕괴의 수치 시뮬레이션)

  • Lee, B.H.;Jung, S.J.;Kim, Y.H.;Park, J.C.
    • Journal of computational fluids engineering
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    • v.13 no.1
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    • pp.28-34
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    • 2008
  • A particle method recognized as one of the gridless methods has been developed to investigate the nonlinear free-surface motions interacting to the structures. The method is more feasible and effective than convectional grid methods for solving the non-linear free-surface motion with complicated boundary shapes. The right-handed side of the governing equations for incompressible fluid, which includes gradient, viscous and external force terms, can be replaced by the particle interaction models. In the present study, the developed method is applied to the dam-broken problem on dried- and wet-floor and its adequacy will be discussed by the comparison with the experimental results.

NUMERICAL SIMULATION OF DAM-BROKEN PROBLEMS USING A PARTICLE METHOD (입자법을 이용한 댐 붕괴의 수치 시뮬레이션)

  • Park, J.C.;Lee, B.H.;Jung, S.J.
    • 한국전산유체공학회:학술대회논문집
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    • 2007.10a
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    • pp.258-263
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    • 2007
  • A particle method recognized as one of the gridless methods has been developed to investigate the nonlinear free-surface motions interacting to the structures. The method is more feasible and effective than convectional grid methods for solving the non-linear free-surface motion with complicated boundary shapes. The right-handed side of the governing equations for incompressible fluid, which includes gradient, viscous and external force terms, can be replaced by the particle interaction models. In the present study, the developed method is applied to the dam-broken problem on dried- and wet-floor and its adequacy will be discussed by the comparison with the experimental results.

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Development of Numerical Simulation of Particle Method for Solving Incompressible Flow (비압축성 유동 해석을 위한 입자법 수치 시뮬레이션 기술 개발)

  • Lee, Byung-Hyuk;Ryu, Min-Cheol;Kim, Yong-Soo;Kim, Young-Hun;Park, Jong-Chun
    • Journal of Ocean Engineering and Technology
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    • v.21 no.4
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    • pp.8-14
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    • 2007
  • A particle method recognized as one of gridless methods has been developed to investigate incompressible viscous flaw. The method is more feasible and effective than conventional grid methods for solving the flaw field with complicated boundary shapes or multiple bodies. The method is consists of particle interaction models representing pressure gradient, diffusion, incompressibility and the boundary conditions. In the present study, the models in case of various simulation condition were checked with the analytic solution, and applied to the two-dimensional Poiseuille flow in order to validate the developed method.

Numerical Simulation of Floating Body Motion in Surface Waves by use of a Particle Method (입자법을 이용한 파랑중 부유체 운동의 수치시뮬레이션)

  • Jung, Sung-Jun;Park, Jong-Chun;Lee, Byung-Hyuk;Ryu, Min-Cheol;Kim, Yong-Su
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.403-406
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    • 2006
  • A particle method recognized as one of gridless methods has been developed to investigate the nonlinear free-surface motions interacting to the structures. The method is more feasible and effective than convectional grid methods in order to solve the flow field with complicated boundary shapes. In the present study, breaking waves with a floating body are simulated to investigate fluid-structure interactions in the coastal zone.

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Numerical Simulation of Non-linear Free-surface Motions Using Moving Particle Semi-implicit(MPS) Method (입자법을 이용한 비선형성 자유표면 유동의 수치 시뮬레이션)

  • Lee, Byung-Hyuk;Jeong, Seong-Jun;Ryu, Min-Cheol;Kim, Yong-Soo;Kim, Young-Hun;Park, Jong-Chun
    • Journal of Ocean Engineering and Technology
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    • v.21 no.6
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    • pp.53-58
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    • 2007
  • A particle method, recognized as one of gridless methods, has been developed to investigate non-linear free-surface motions interacting with structures. This method is more feasible and effective than conventional grid methods for solving flow fieldswith complicated boundary shapes. The method consists of particle interaction models representing pressure gradient, diffusion, incompressibility, and the free-surface boundary conditions without grids. In the present study, broken dam problems with various viscosity values are simulated to validate the developed method.

An Optimal 2D Quadrature Polar Separable Filter for Texture Analysis (조직분석을 위한 최적 2차원 Quadrature Polar Separable 필터)

  • 이상신;문용선;박종안
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.3
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    • pp.288-296
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    • 1992
  • This paper describes an improved 2D QPS(quadrature polar separable) filter design and its applications to texture processing. The filter kernel pair consists of the product of a radial weighting function based on the finite PSS (prolate spheroidal sequences) and an exponential at tenuation function for the orientational angle. It is quadrature and polar separable in the frequency domain. It is near optimal in the energy loss because we let the orientational angle function approximate the radial weighting function. The filter frequency characteristics is easy to control as it depends only upon the design specifications such as the bandwidth, the directional angle, the attenuation constant, and the shift constant of the central frequency. Some applications of the filter in texture processing, such as the generation of the texture image, the estimation of orientation angles, and the segmentations for the synthetic texture image, are considered. The result shows that the filter with the wide bandwidth can be used for the generation of discrimination of the strong orientational textures and the segmentation results are good.

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Numerical Simulation for Fluid Impact Loads by Flat Plate with Incident Angles (받음각을 갖는 평판의 유체 충격 시뮬레이션)

  • Lee, Byung-Hyuk;Jung, Sung-Jun;Ryu, Min-Cheol;Kim, Yong-Su;Park, Jong-Chun
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.1
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    • pp.1-9
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    • 2008
  • The free-surface motions interacting with structures are investigated numerically using the Moving Particle Semi-implicit (MPS) method proposed by Koshizuka et al. (1996) for solving incompressible flow. In the method, Lagrangian moving particles are used instead of Eulerian approach using grid system. Therefore the terms of time derivatives in Navier-Stokes equation can be directly calculated without any numerical diffusion or instabilities due to the fully Lagrangian treatment of fluid particles and topological failure never occur. The MPS method is applied to the numerical study on the fluid impact loads for wet-drop tests in a LNG tank, and the results are compared with experimental ones.

Density Estimation Technique for Effective Representation of Light In-scattering (빛의 내부산란의 효과적인 표현을 위한 밀도 추정기법)

  • Min, Seung-Ki;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.1
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    • pp.9-20
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    • 2010
  • In order to visualize participating media in 3D space, they usually calculate the incoming radiance by subdividing the ray path into small subintervals, and accumulating their respective light energy due to direct illumination, scattering, absorption, and emission. Among these light phenomena, scattering behaves in very complicated manner in 3D space, often requiring a great deal of simulation efforts. To effectively simulate the light scattering effect, several approximation techniques have been proposed. Volume photon mapping takes a simple approach where the light scattering phenomenon is represented in volume photon map through a stochastic simulation, and the stored information is explored in the rendering stage. While effective, this method has a problem that the number of necessary photons increases very fast when a higher variance reduction is needed. In an attempt to resolve such problem, we propose a different approach for rendering particle-based volume data where kernel smoothing, one of several density estimation methods, is explored to represent and reconstruct the light in-scattering effect. The effectiveness of the presented technique is demonstrated with several examples of volume data.