• Title/Summary/Keyword: 커넥티드

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Convergence Study on the Method and Effectiveness of Mirror Linking Smartphones to Automobiles (자동차 모니터를 이용한 스마트폰 미러링크 방법 및 효용성에 관한 융복합 연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.379-385
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    • 2016
  • IT companies are increasingly taking interest in the automobile industry as a major industry of the future. Companies specializing in information technology, such as Google, Apple and Samsung, are actively taking part in the automobile industry and are conducting various research on connected cars. At this point in time, this study aims on understanding the concept of connected cars and the concept of mirror linking, which is one of the many methods in connecting cars. In this transitional period of connected cars, the purpose of this study is to present the method of mirror linking iPhones and to discover how this could be used in connected cars. By turning a normal car into a connected car, simply with a smartphone in hand, the ideas presented in this study will serve as an opportunity for many current automobile owners to experience the functions of connected cars of the future without shouldering additional expenses.

Issues on Infotainment Application in Vehicular NDN (VNDN 환경하에서 인포테인먼트 응용 이슈)

  • Lee, Heejin;Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.7
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    • pp.993-999
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    • 2021
  • Recently, many studies on VNDN technology have been conducted to graft Named Data Networking (NDN) into VANET as a core network technology. VNDN can use the content name to deliver various infotainment application content data through name-based forwarding. When VNDN is used as a communication technology for infotainment applications in connected vehicles, it is possible to realize data-centric networking technology in which data is the subject of communication. It can overcome the limitations of connected vehicle infotainment application service technology based on the host-centric current Internet, such as security attack/hacking, performance degradation in long-distance data transmission, frequent data cut-off. In this paper, we present the main functions provided by VNDN technology, and systematically analyze and organize the issues necessary to realize infotainment application services for connected vehicles in the VNDN environment. Based on this, it can be utilized as basic information necessary to establish infotainment application requirements in VNDN environment.

Analysis of Forwarding Schemes for Push-based Information Service in Connected Vehicles over NDN (커넥티드 차량 엔디엔 네트워크 안에 푸쉬 기반 정보 서비스를 위한 전달 기법 분석)

  • Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.280-285
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    • 2021
  • When VNDN technology is used as a communication technology for infotainment application services of connected vehicles, it is possible to realize data-centric networking technology in which data is the subject of communication.Vehicle security attacks and hacks, performance degradation during long-distance data transmission, and frequent data loss It is possible to innovate the limitations of the current host-oriented Internet-based infotainment application service technology of connected vehicles. The data packet forwarding issue to deliver critical information data that is very sensitive to delay in the VNDN on a push-based basis to RSU (Road Side Unit), etc. is one of the issues to be solved for realizing VNDN-based application services. We comprehensively analyze existing forwarding techniques to support push-based data traffic under the environment, and compare and analyze each technique in terms of performance.

A Sentiment Analysis of Customer Reviews on the Connected Car using Text Mining: Focusing on the Comparison of UX Factors between Domestic-Overseas Brands (텍스트 마이닝을 활용한 커넥티드 카 고객 리뷰의 감성 분석: 국내-해외 브랜드간 UX 요인 비교를 중심으로)

  • Youjung Shin;Junho Choi;Sung Woo Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.517-528
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    • 2023
  • The purpose of this study is to analyze and compare UX factors of connectivity systems of domestic and overseas car brands. Using a text mining analysis, UX factors of domestic and overseas brands were compared through positive-negative sentiment index. After collecting 120,000 reviews on Hyundai Motor Group (Hyundai, Kia, Genesis) and 190,000 on Tesla, BMW, and Mercedes, pre-processing was performed. Keywords were classified into 11 UX factors in 3 dimensions of the system connection, information, and service. For domestic brands, sentiment index for 'safety' was the highest. For overseas brands, 'entertainment' was the most positive UX factor.

Correlation Analysis of Connected Car Realtime Inhibition In Mobile Edge Computing Environment (모바일 엣지 환경에서 커넥티드카 실시간성 저해의 상관 관계 분석)

  • Jang, JuneBeom;Choi, HeeSeok;Yu, HeonChang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.118-120
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    • 2019
  • 커넥티드카는 네트워크에 연결된 자동차가 다른 자동차 및 도로 인프라뿐만 아니라 스마트 디바이스와 통신하고 여러 소스로부터 실시간 데이터를 수집하여 다양한 서비스를 제공하는 것이다. 커넥티드카의 등장으로 인해서 자동차와 클라우드 서비스의 결합이 빠르게 진행되고 있으나 자동차 데이터 중 실시간 처리가 필수인 데이터가 많다는 특성이 있다. 그러므로 멀리 떨어진 중앙 집중식 서버에서 컴퓨팅을 하는 클라우드 컴퓨팅보다 최근 이슈가 되고 있는 디바이스와 가까운 가장자리에 위치한 서버에서 컴퓨팅을 하는 엣지 컴퓨팅이 커넥티드카의 실시간성을 보장하는 기술로 많은 관심을 받고 있다. 본 논문에서는 기존의 엣지 컴퓨팅과는 달리, 이동성이 있는 모바일 엣지 컴퓨팅(MEC) 환경에서 실시간 처리를 저해하는 요소를 찾아 원인을 분석하고 평가해 문제점을 해결하고자 한다. 먼저, MEC 환경을 구축한 후 오픈 소스 시뮬레이터인 Edge Cloudsim 에 적용시켜 시뮬레이션을 한다. 실험 결과 MEC 환경에서 실시간 처리를 저해하는 원인은 모바일 디바이스의 태스크가 오프로딩 되거나 응답을 받기 전 WLAN 의 범위를 벗어났을 때 Task Failure가 발생하기 때문임이 증명되었다.

A Flexible Mobile-Geofence to support Connected-Cars Technology (커넥티드 카 기술을 지원하는 가변적 모바일 지오펜스)

  • Eom, Young-Hyun;Choi, Young-Keun;Yoo, HyunMi;Cho, Sungkuk;Jeon, Byungkook
    • Smart Media Journal
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    • v.6 no.3
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    • pp.89-94
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    • 2017
  • The existing geofences provide only context-awareness service for entering or leaving the set region when a user sets a virtual region for his/her PoI(Point of Interest). Applying the mobile-geofence technology to the connected car technology, which is attracting attention as a next generation technology, it is possible to provide application service without additional infrastructure construction cost However, to do this, we need to expand and improve the functions of traditional geofence. In this paper, we propose and implement a flexible mobile-geofence in which the radii of each geofence applied to vehicles is changed according to context-aware in order to support connected cars technology based on the previously studied mobile three-dimensional geofence system. The proposed flexible mobile-geofence shows experimentally that the region of the geofence is changed according to context-aware of itself and its surroundings after applying a flexible decision algorithm by the flexible factor analysis. In the future, we are expected that the flexible mobile-geofence proposed in this paper will be applied not only to connected-cars technology but also to the application technology of V2X(Vehicle to Everything) for safe and efficient vehicle operation.

Millimeter wave 기반 V2I, V2V 통신 기술 연구 동향 및 발전 방향

  • Jeong, Seung-Jae;Gang, Jun-Hyeok
    • Information and Communications Magazine
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    • v.34 no.6
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    • pp.3-10
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    • 2017
  • 최근 운전자의 편의성과 안전성 향상을 위한 커넥티드 카 및 자율주행 차량에 대한 관심과 연구가 집중되고 있다. 이러한 커넥티드 카와 자율주행 차량의 경우 대용량의 멀티미디어 전송 및 센서 데이터 공유 등 다양한 서비스를 위해 높은 전송용량과 신뢰성을 보장할 수 있는 vehicle-to-vehicle (V2V) 통신과 vehicle-to- infrastructure (V2I) 통신에 대한 기본적인 연구와 구현이 필수적이다. 이러한 요구사항을 만족시키기 위해서 최근 mmWave 기반의 V2V, V2I에 대한 연구가 큰 주목을 받고 있다. 본고에서는 mmWave 대역 V2V 및 V2I 기술의 필요성과 채널에 관련된 기존 연구를 살펴보고, 이를 기반으로 현재까지 연구된 mmWave 대역 V2V, V2I 관련 연구에 대해 살펴보고자 한다. 또한 기존 연구의 한계점을 확인하고, 향후 연구방향과 주제에 대해 논의하고자 한다.

Embedded System for Face Space Detection in Connected Component Labeling (커넥티드 콘포넌트 라베링을 적용한 얼굴 영역 추출 임베디드 시스템)

  • Shim, Myoung-Haan;Han, Tae-Kyu;Kim, Young-Seop;Rhee, Sang-Burm
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.213-216
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    • 2005
  • 본 연구에서는 모바일 단말기를 활용할 수 있는 얼굴 영역을 추출 하는 시스템을 구현을 제안한다. 임베디드 프로세서에 커넥티드 콤포넌트 라베링을 이용하여 PDA와 핸드폰, 스마트폰에서 얼굴 영역 추출이 가능한 시스템을 설계 하였다. 얼굴 영역을 추출한 결과 빠른 처리 속도와 높은 추출율을 보였다.

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Towards Game-Theoretic Negotiation for Traffic Light Control on Connected Cars: Preliminary Study (커넥티드 자동차의 교통신호 제어를 위한 게임이론 기반 협상전략 수립: 선행연구)

  • Bui, Khac-Hoai Nam;Jung, Jason J.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.722-723
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    • 2017
  • In this study, we take into account in improving traffic flow in real-time problem. In order to solve the problem, we propose a new approach to manage traffic flow at the intersection in real-time via controlling by traffic light scheduling. In particular, the proposed method is based on process synchronization theory and connected vehicle technology where each vehicle is able to communicate with others. The traffic deadlock is also taken into consideration in case of high traffic volume. The simulation shows the potential results comparing with the existing traffic management system.

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