• Title/Summary/Keyword: 캡처

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Automatic Estimation of 2D Facial Muscle Parameter Using Neural Network (신경회로망을 이용한 2D 얼굴근육 파라메터의 자동인식)

  • 김동수;남기환;한준희;배철수;권오홍;나상동
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.33-38
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    • 1999
  • Muscle based face image synthesis is one of the most realistic approach to realize life-like agent in computer. Facial muscle model is composed of facial tissue elements and muscles. In this model, forces are calculated effecting facial tissue element by contraction of each muscle strength, so the combination of each muscle parameter decide a specific facial expression. Now each muscle parameter is decided on trial and error procedure comparing the sample photograph and generated image using our Muscle-Editor to generate a specific race image. In this paper, we propose the strategy of automatic estimation of facial muscle parameters from 2D marker movement using neural network. This also 3D motion estimation from 2D point or flow information in captered image under restriction of physics based fare model.

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A new BIST methodology for multi-clock system (내장된 자체 테스트 기법을 이용한 새로운 다중 클락 회로 테스트 방법론)

  • Seo, Il-Suk;Kang, Yong-Suk;Kang, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.7
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    • pp.74-80
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    • 2002
  • VLSI intergrated circuits like SOC(system on chip) often require a multi-clock design style for functional or performance reasons. The problems of the clock domain transition due to clock skew and clock ordering within a test cycle may result in wrong results. This paper describes a new BIST(Built-in Self Test) architecture for multi-clock systems. In the new scheme, a clock skew is eliminated by a multi-capture. Therfore, it is possible to perform at-speed test for both clock inter-domain and clock intra-domain.

Implementation of IEEE 802.15.4 Protocol Stack on the Texas Instrument CC2530 (텍사스 인스트루먼트의 CC2530 상에 IEEE 802.15.4 프로토콜 스택 구현)

  • Kim, Byung-Soon
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.353-358
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    • 2012
  • Wireless sensor networks consist of resource constraint devices which typically send data measured by sensors attached to the end devices towards a coordinator. The most often used medium access control protocol used in wireless sensor networks is the standard IEEE 802.15.4, where it is wireless standard introduced for low power, low cost wireless communication with moderate data rates. In this paper, we present implementation of both the IEEE 802.15.4 protocol stack and UART interface on the TI CC2530. We show that data via UART of our implemented IEEE 802.15.4 board are transmitted correctly in terms of captured frames.

Learning Multi-Character Competition in Markov Games (마르코프 게임 학습에 기초한 다수 캐릭터의 경쟁적 상호작용 애니메이션 합성)

  • Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.2
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    • pp.9-17
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    • 2009
  • Animating multiple characters to compete with each other is an important problem in computer games and animation films. However, it remains difficult to simulate strategic competition among characters because of its inherent complex decision process that should be able to cope with often unpredictable behavior of opponents. We adopt a reinforcement learning method in Markov games to action models built from captured motion data. This enables two characters to perform globally optimal counter-strategies with respect to each other. We also extend this method to simulate competition between two teams, each of which can consist of an arbitrary number of characters. We demonstrate the usefulness of our approach through various competitive scenarios, including playing-tag, keeping-distance, and shooting.

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Emotion Training: Image Color Transfer with Facial Expression and Emotion Recognition (감정 트레이닝: 얼굴 표정과 감정 인식 분석을 이용한 이미지 색상 변환)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.1-9
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    • 2018
  • We propose an emotional training framework that can determine the initial symptom of schizophrenia by using emotional analysis method through facial expression change. We use Emotion API in Microsoft to obtain facial expressions and emotion values at the present time. We analyzed these values and recognized subtle facial expressions that change with time. The emotion states were classified according to the peak analysis-based variance method in order to measure the emotions appearing in facial expressions according to time. The proposed method analyzes the lack of emotional recognition and expressive ability by using characteristics that are different from the emotional state changes classified according to the six basic emotions proposed by Ekman. As a result, the analyzed values are integrated into the image color transfer framework so that users can easily recognize and train their own emotional changes.

ADPM 기반의 실기 수업을 위한 저작 시스템의 프로토타입 개발

  • 구정모;한병래
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.301-310
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    • 2004
  • The Current 7th Curriculum for Computer Education emphasized the class of practice oriented, student oriented. But it is very hard because of many students, poor environments, insufficiency of the teaching model. So ADPM will gives our help. a ADPM based practical class using ebook synchronized with video files give a little student's wating time for answering, much student's learning efficiency, much student's voluntary learning custom, a individualized learning. And this study developed the prototype to support the ADPM. This prototype will make up for the weak points in authoring systems, which they are a wizard type program, capturing video file, synchronizing video files. And it will improve a practical class.

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A study for DVD authoring with IEEE 1394 (IEEE 1394를 이용한 DVD Authoring에 관한 연구)

  • Lee Heun-Jung;Yoon Young-Doo
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.165-171
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    • 2005
  • we can define the procedure of Authoring that it makes area cord and the reproduction prevent menu programmed into MPEG II video stream , Audio which is AC-3 audio stream and subtitle under its own category. And it makes process an attribute, an order and an operation, gives the last disk image (DVD). There are various types of Authoring tools in the market so that authoring tools can enable, encourage, and assist users ('authors') in the selection of tools that produce simple title and video production and editing suites. In this paper, we will compare and analyze authoring process in which image and sound are captured into DVD creation with IEEE 1394port with regard to Window system using generally with Desktop PC and the Macintosh of the PC on the system of Windows and OSX.

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A Study for DVD Authoring with IEEE 1394 (IEEE 1394를 이용한 DVD Authoring에 관한 연구)

  • Yoon Young-Doo;Lee Heun-Jung
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.145-151
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    • 2005
  • We can define the procedure of Authoring that it makes area cord and the reproduction prevent menu programmed into MPEG II video stream , Audio which is AC-3 audio stream and subtitle under its own category. And it makes process an attribute, an order and an operation, gives the last disk image, Which is DVD(digital versatile disc). There are various process of Authoring tools in the market so that authoring tools can enable, encourage, and assist users ('authors') in the selection of tools that produce simple title, video production and editing suites. In this paper, we will compare and analyze authoring process in which image and sound are authorized into DVD with IEEE 1394port between Window system using generally with Desktop PC and the Macintosh that is based on OSX.

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Development of Smart Phone App. Contents for 3D Sign Language Education (3D 수화교육 스마트폰 앱콘텐츠 개발)

  • Jung, Young Kee
    • Smart Media Journal
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    • v.1 no.3
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    • pp.8-14
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    • 2012
  • In this paper, we develope the smart phone App. contents of 3D sign language to widen the opportunity of the korean sign language education for the hearing-impaired and normal people. Especially, we propose the sign language conversion algorithm that automatically transform the structure of Korean phrases to the structure of the sign language. Also, we implement the 3D sign language animation DB using motion capture system and data glove for acquiring the natural motions. Finally, UNITY 3D engine is used for the realtime 3D rendering of sign language motion. We are distributing the proposed App. with 3D sign language DB of 1,300 words to the iPhone App. store and Android App. store.

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A Intrusion Detection System Using Object Motion Recognition Method (객체 움직임 인식기법을 이용한 침입탐지 시스템)

  • Jang, Sung-Mo;Park, Hyon-Gun;Seo, Jeong-Min;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.319-322
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    • 2010
  • 본 논문에서는 저가의 비용으로 구축이 가능한 USB 인터페이스용 PC 카메라를 이용한다. 사람의 침입이나 사람의 움직임을 감시할 필요가 있는 장소에 카메라를 설치하여 영상을 계속 감시한다. 감시가 필요한 장소에 설치된 각 카메라의 영상에 변화를 저장하여 기록하는데 있어서, 비교적 적은 비용이 필요하다. 또한 감시가 필요한 장소를 보다 안전하고 정확하게 감시할 수 있는 무인 침입탐지시스템에 영상처리와 영상인식 기술을 이용하여 실시간 감시시스템을 구현한다. 구현한 시스템은 웹을 기반으로 다양한 원격지의 화상 자료의 신속한 전송, 정확성의 구현, 특정 움직임의 캡처 및 선택, 검색, 자동 움직임 감지 등의 장점을 제공한다. 또한 독자적 시스템을 제공하여 다수의 시스템을 영상 입력 서버로 이용이 가능하도록 하였다. 뿐만 아니라, 서버에 C/S 형태의 시스템도 함께 제공하여, 영상인식 모듈을 탑재할 수도 있다. 덧붙여 인터넷을 통한 자료의 전송기술 및 QoS 만족을 위한 자료의 압축 및 품질 향상 기술을 적용하여 원격 출력과 원격 전송이 가능하여 저장 장치의 유지 관리 및 설치면에서 많은 경제적 이점이 있다.

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