• Title/Summary/Keyword: 카메라 위치 추정

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CG Tool for Validating Acquisition and Generation Technology of VR Video (실사 VR영상 획득 및 생성 기술 검증용 CG툴)

  • Jeong, Jun Young;Yun, Kugjin;Cheong, Won-sik;Seo, Jeongil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.229-230
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    • 2019
  • 실사 기반의 VR (Virtual Reality) 영상을 생성하기 위해서는 카메라 리그 (rig) 설계 기술, 스티칭(stitching) 기술, 3 차원 공간 정보 추정 기술 등 여러 기술이 필요하다. 이러한 기술에 대한 연구를 진행하려면 카메라 위치, 피사체 거리, 조명 정도 등 다양한 요소를 고려한 수 많은 실험을 수행해야 하는데, 실사 조건에서 이를 직접 수행하려면 상당한 시간과 노력이 소요된다. 따라서 원하는 실험 조건을 쉽게 구성할 수 있는 컴퓨터 그래픽스 (CG: Computer Graphics) 환경 상에서 먼저 실험을 진행한 이후 실사로 확장하는 것이 더욱 효율적인 접근법이 될 것이다. 본 논문에서는 VR 영상의 생성에 요구되는 다양한 기술을 연구할 때 활용할 수 있는 CG 기반의 툴을 소개하고자 한다.

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Mutual Localization of swarm robot using Particle Filter (Particle filter를 이용한 군집로봇의 상호위치인식)

  • Jung, Kwang-Min;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.2
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    • pp.298-303
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    • 2010
  • robots determine the location of the other robot using wireless sensors. Use it to decide how to move his. And go to any location, will make shape of column and line, circle. In this paper, we discuss problem in circle formation enclosing target which moves. It is method about enclosed invader in circle formation based on mutual localization of swarm robot without infrastructure. Therefore, use trilateration that do not need to know the value of the coordinates of reference points. So, Specify enclosed point for the number of robots base on between the relative position of the robot in the coordinate system. And particle filter is proposed to improve the accuracy of the location.

Image Processing for 3-D Shape Estimation of Specular Reflection (경면반사체의 3차원 형상 추정을 위한 영상처리)

  • Kim, Jee-Hong;Cho, Byung-Gwon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.4
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    • pp.1-9
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    • 2012
  • A method to estimate the 3-D shape of surface with specular reflection is proposed, where the difference between the images reflected from a flat surface and a curved surface is used. First, we analyzed the geometry of the spatial reflection at specular surface and the variation of reflected light due to curved surface, whose results are used to estimate 3-D shape. The proposed method is shown to be effective via experiments using the illumination with spatially distributed light source and the CCD camera to capture the light reflected from a surface. In experiments, the captured images from curved surface with specular reflection are processed to approximately estimate 3-D shape.

Capture of Foot Motion for Real-time Virtual Wearing by Stereo Cameras (스테레오 카메라로부터 실시간 가상 착용을 위한 발동작 검출)

  • Jung, Da-Un;Yun, Yong-In;Choi, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1575-1591
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    • 2008
  • In this paper, we propose a new method detecting foot motion capture in order to overlap in realtime foot's 3D virtual model from stereo cameras. In order to overlap foot's virtual model at the same position of the foot, a process of the foot's joint detection to regularly track the foot's joint motion is necessary, and accurate register both foot's virtual model and user's foot in complicated motion is most important problem in this technology. In this paper, we propose a dynamic registration using two types of marker groups. A plane information of the ground handles the relationship between foot's virtual model and user's foot and obtains foot's pose and location. Foot's rotation is predicted by two attached marker groups according to instep of center framework. Consequently, we had implemented our proposed system and estimated the accuracy of the proposed method using various experiments.

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Indoor Localization by Matching of the Types of Vertices (모서리 유형의 정합을 이용한 실내 환경에서의 자기위치검출)

  • Ahn, Hyun-Sik
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.6
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    • pp.65-72
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    • 2009
  • This paper presents a vision based localization method for indoor mobile robots using the types of vertices from a monocular image. In the images captured from a camera of a robot, the types of vertices are determined by searching vertical edges and their branch edges with a geometric constraints. For obtaining correspondence between the comers of a 2-D map and the vertex of images, the type of vertices and geometrical constraints induced from a geometric analysis. The vertices are matched with the comers by a heuristic method using the type and position of the vertices and the comers. With the matched pairs, nonlinear equations derived from the perspective and rigid transformations are produced. The pose of the robot is computed by solving the equations using a least-squares optimization technique. Experimental results show that the proposed localization method is effective and applicable to the localization of indoor environments.

A New Height Estimation Scheme Using Geometric Information of Stereo Camera based on Pan/tilt control (팬/틸트 제어기반의 스데레오 카메라의 기하학적 정보를 이용한 새로운 높이 추정기법)

  • Ko Jung-Hwan;Kim Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2C
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    • pp.156-165
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    • 2006
  • In this paper, a new intelligent moving target tracking and surveillance system basing on the pan/tilt-embedded stereo camera system is suggested and implemented. In the proposed system, once the face area of a target is detected from the input stereo image by using a YCbCr color model and phase-type correlation scheme and then, using this data as well as the geometric information of the tracking system, the distance and 3D information of the target are effectively extracted in real-time. Basing on these extracted data the pan/tilted-imbedded stereo camera system is adaptively controlled and as a result, the proposed system can track the target adaptively under the various circumstance of the target. From some experiments using 480 frames of the test input stereo image, it is analyzed that a standard variation between the measured and computed the estimated target's height and an error ratio between the measured and computed 3D coordinate values of the target is also kept to be very low value of 1.03 and 1.18$\%$ on average, respectively. From these good experimental results a possibility of implementing a new real-time intelligent stereo target tracking and surveillance system using the proposed scheme is finally suggested.

Real-time 3D Volumetric Model Generation using Multiview RGB-D Camera (다시점 RGB-D 카메라를 이용한 실시간 3차원 체적 모델의 생성)

  • Kim, Kyung-Jin;Park, Byung-Seo;Kim, Dong-Wook;Kwon, Soon-Chul;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.439-448
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    • 2020
  • In this paper, we propose a modified optimization algorithm for point cloud matching of multi-view RGB-D cameras. In general, in the computer vision field, it is very important to accurately estimate the position of the camera. The 3D model generation methods proposed in the previous research require a large number of cameras or expensive 3D cameras. Also, the methods of obtaining the external parameters of the camera through the 2D image have a large error. In this paper, we propose a matching technique for generating a 3D point cloud and mesh model that can provide omnidirectional free viewpoint using 8 low-cost RGB-D cameras. We propose a method that uses a depth map-based function optimization method with RGB images and obtains coordinate transformation parameters that can generate a high-quality 3D model without obtaining initial parameters.

A Study on Dynamically Visual System that Vision and Sense of Equilibrium are Fused (시각과 평형각이 융합된 다이나믹한 시각 시스템에 관한 연구)

  • 문용선;정남채
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.7
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    • pp.1354-1360
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    • 2001
  • Calculated velocity distribution was used to visual information by image that is obtained from camera. The visual velocity of object that is obtained from this visual information were fused and experimented. That is, need motion of eye that motion of head that happen by external disturbance or move of camera itself to get stable image in environment that receive external disturbance can be compensated. In this treatise, algorithm that control gaze which vision and sense of equilibrium are fused in environment with external disturbance proposed, and thing that compare with that it controls gaze only that control gaze which vision and sense of equilibrium are fused in the experiment result and position deflection is few confirmed. This was because action of camera prop is effect that record conclusion error of the speed because the appearance speed is decreased being compensated by angular velocity sensor.

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Method to Improve Localization and Mapping Accuracy on the Urban Road Using GPS, Monocular Camera and HD Map (GPS와 단안카메라, HD Map을 이용한 도심 도로상에서의 위치측정 및 맵핑 정확도 향상 방안)

  • Kim, Young-Hun;Kim, Jae-Myeong;Kim, Gi-Chang;Choi, Yun-Soo
    • Korean Journal of Remote Sensing
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    • v.37 no.5_1
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    • pp.1095-1109
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    • 2021
  • The technology used to recognize the location and surroundings of autonomous vehicles is called SLAM. SLAM standsfor Simultaneously Localization and Mapping and hasrecently been actively utilized in research on autonomous vehicles,starting with robotic research. Expensive GPS, INS, LiDAR, RADAR, and Wheel Odometry allow precise magnetic positioning and mapping in centimeters. However, if it can secure similar accuracy as using cheaper Cameras and GPS data, it will contribute to advancing the era of autonomous driving. In this paper, we present a method for converging monocular camera with RTK-enabled GPS data to perform RMSE 33.7 cm localization and mapping on the urban road.

Effects of Sports Video using Motion Estimation and Image Characteristics (움직임추정 및 영상특성을 이용한 스포트 영상효과)

  • 이상길;팔목신행
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.55-61
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    • 1996
  • We propose an algorithm for video effects of sports broadcasting that informs TV viewers of a sports player's sequential performing forms and locus in detail when gymnastic game such as 'vault' is broadcasted. It records the image sequences while a player is performing, extracts only the player's performing forms from background scenes by a proposed algorithm, superposes them sequentially on a background scene, and broadcasts them with slow speed. This system named as 'Multi-Motion' has ever been used in NHK live broadcasting for 1995 World Gymnastics Championships held in Japan.

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