• Title/Summary/Keyword: 카메라 동작

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Development of HD Resolution Stereoscopic Camera and Apparatus for Recognizing Depth of Object (HD 해상도 스테레오 영상 카메라 구현과 거리 인식 응용)

  • Han, Byung-Wan;Lim, Sung-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.351-357
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    • 2013
  • Two cameras which function like human eyes, are needed to make 3D stereoscopic image. That is, stereoscopic image is made via 3 dimensional image processing for combining two images from left and right camera. In this paper two high resolution zoom cameras are used to make HD resolution stereoscopic camera. And the algorithm which convert to stereoscopic image from HD resolution zoom camera image, is implemented using FPGA for real-time operation. The algorithm which measure the depth of object between left and right image is proposed.

Reliable Camera Pose Estimation from a Single Frame with Applications for Virtual Object Insertion (가상 객체 합성을 위한 단일 프레임에서의 안정된 카메라 자세 추정)

  • Park, Jong-Seung;Lee, Bum-Jong
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.499-506
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    • 2006
  • This Paper describes a fast and stable camera pose estimation method for real-time augmented reality systems. From the feature tracking results of a marker on a single frame, we estimate the camera rotation matrix and the translation vector. For the camera pose estimation, we use the shape factorization method based on the scaled orthographic Projection model. In the scaled orthographic factorization method, all feature points of an object are assumed roughly at the same distance from the camera, which means the selected reference point and the object shape affect the accuracy of the estimation. This paper proposes a flexible and stable selection method for the reference point. Based on the proposed method, we implemented a video augmentation system that inserts virtual 3D objects into the input video frames. Experimental results showed that the proposed camera pose estimation method is fast and robust relative to the previous methods and it is applicable to various augmented reality applications.

Kinect-based Motion Recognition Model for the 3D Contents Control (3D 콘텐츠 제어를 위한 키넥트 기반의 동작 인식 모델)

  • Choi, Han Suk
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.24-29
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    • 2014
  • This paper proposes a kinect-based human motion recognition model for the 3D contents control after tracking the human body gesture through the camera in the infrared kinect project. The proposed human motion model in this paper computes the distance variation of the body movement from shoulder to right and left hand, wrist, arm, and elbow. The human motion model is classified into the movement directions such as the left movement, right movement, up, down, enlargement, downsizing. and selection. The proposed kinect-based human motion recognition model is very natural and low cost compared to other contact type gesture recognition technologies and device based gesture technologies with the expensive hardware system.

Facial Behavior Recognition for Driver's Fatigue Detection (운전자 피로 감지를 위한 얼굴 동작 인식)

  • Park, Ho-Sik;Bae, Cheol-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9C
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    • pp.756-760
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    • 2010
  • This paper is proposed to an novel facial behavior recognition system for driver's fatigue detection. Facial behavior is shown in various facial feature such as head expression, head pose, gaze, wrinkles. But it is very difficult to clearly discriminate a certain behavior by the obtained facial feature. Because, the behavior of a person is complicated and the face representing behavior is vague in providing enough information. The proposed system for facial behavior recognition first performs detection facial feature such as eye tracking, facial feature tracking, furrow detection, head orientation estimation, head motion detection and indicates the obtained feature by AU of FACS. On the basis of the obtained AU, it infers probability each state occur through Bayesian network.

DESIGN AND DEVELOPMENT OF MULTI-PURPOSE CCD CAMERA SYSTEM WITH THERMOELECTRIC COOLING I. HARDWARE (열전냉각방식의 범용 CCD 카메라 시스템 개발 I. 하드웨어)

  • Kang, Y.W.;Byun, Y.I.;Rhee, J.H.;Oh, S.H.;Kim, D.K.
    • Journal of Astronomy and Space Sciences
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    • v.24 no.4
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    • pp.349-366
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    • 2007
  • We designed and developed a multi-purpose CCD camera system for three kinds of CCDs; KAF-0401E($768{\times}512$), KAF-1602E($1536{\times}1024$), KAF-3200E($2184{\times}1472$) made by KODAK Co.. The system supports fast USB port as well as parallel port for data I/O and control signal. The packing is based on two stage circuit boards for size reduction and contains built-in filter wheel. Basic hardware components include clock pattern circuit, A/D conversion circuit, CCD data flow control circuit, and CCD temperature control unit. The CCD temperature can be controlled with accuracy of approximately $0.4^{\circ}C$ in the max. range of temperature, ${\Delta}33^{\circ}C$. This CCD camera system has with readout noise $6\;e^-$, and system gain $5\;e^-/ADU$. A total of 10 CCD camera systems were produced and our tests show that all of them show passable performance.

A study on the camera working of 3D animation based on applied media aesthetic approach - Based on the Herbert Gettl's theory - (영상미학적 접근의 3D 애니메이션 카메라 워킹 연구 - 허버트 제틀의 이론을 중심으로 -)

  • Joo, Kwang-Myung;Oh, Byung-Keun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.209-218
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    • 2005
  • Consciously or not, producers have to make many aesthetic choices in creative process of video production. If there are general acceptable aesthetic principles to make right choice it would be guideline of aesthetic decision to somewhat reduce mistakes and errors in the process. This paper proposes a theoretical approach on establishing the media aesthetic principle of 3D animation camera working, which is the most suitable for animation production context. We describe the Herbert Zettl's applied media aesthetics related directly to the camera, which is about the two-Dimensional field focusing on aspect radio and forces within the screen, three-dimensional field focusing on depth, volume, and four-dimensional field focusing on time and motion. In order to have theoretical approach we made an analysis on comparing a camera working of movie with 3D computer animation's one, and reconstructed these basic principles to be suited for the 3D animation production. When applied media aesthetics of the traditional camera working are applied to the 3D animation production, it could be an efficient guideline for it. Futhermore, if we develop the research for the relationship with various visual languages with the basis of these principles, the theory of creative picture composition method for the 3D animation production will be logically and systematically established.

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Finger-Gesture Recognition Using Concentric-Circle Tracing Algorithm (동심원 추적 알고리즘을 사용한 손가락 동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2956-2962
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    • 2015
  • In this paper, we propose a novel algorithm, Concentric-Circle Tracing algorithm, which recognizes finger's shape and counts the number of fingers of hand using low-cost web-camera. We improve algorithm's usability by using low-price web-camera and also enhance user's comfortability by not using a additional marker or sensor. As well as counting the number of fingers, it is possible to extract finger's shape information whether finger is straight or folded, efficiently. The experimental result shows that the finger gesture can be recognized with an average accuracy of 95.48%. It is confirmed that the hand-gesture is an useful method for HCI input and remote control command.

분산 스마트 카메라 시스템 보안 이슈

  • Ryu, Dae-Hyun;Han, Jong-Wook;Cho, Hyun-Sook
    • Review of KIISC
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    • v.20 no.3
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    • pp.31-42
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    • 2010
  • 영상 보안 시스템은 다양한 영역에서 그 중요성이 부각되고 있으며 보통 공적 공간 및 사적인 환경에 사용되므로, 민감한 정보나 개인 정보에 접근하거나 정보의 조작에 대한 우려가 높아지고 있다. 최근 영상 보안시스템은 분산 스마트 카메라로 발전하고 있으며 이들의 보안 문제는 네트워크 임베디드 시스템 및 센서 네트워크의 경우와 유사한 점이 있지만 개인 정보 보호 및 실시간 동작 등 스마트 카메라 네트워크만의 특별한 요구도 있다. 이러한 영상 보안 시스템의 보안 문제는 전체적인 시스템 구조의 설계에서부터 보안과 개인정보보호 이슈를 고려해하여야만 이러한 문제들을 해결할 수 있다. 본 논문에서는 현재의 영상 보안 시스템의 보안 및 개인 정보 보호 문제를 다룬다. 영상 보안 시스템의 일반적인 보안위험, 노드에서 문제를 분석하고 네트워크 수준에서 사용 가능한 솔루션을 제시하고 보안 요구 사항, 가능한 공격을 설명한다.

Hand recognition algorithm with real-time for control of mouse pointer (마우스 포인터 제어를 위한 실시간 손 인식 알고리즘)

  • Lee, Dong-Wook;Kim, Su-Dong;Lee, Dong-Seok;Yoo, Ji-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.211-214
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    • 2008
  • 본 논문에서는 카메라로부터 획득된 영상을 이용하여 손을 인식하고 이를 통해 실시간으로 마우스 포인터를 제어하는 알고리즘을 제안한다. 기존의 상호 작용 멀티미디어 시스템은 펜이나 마우스등과 같은 특정 외부 입력장치들에 의존하였기 때문에 사용자에게 불편함을 주었다. 따라서 본 논문에서는 외부 입력장치가 필요 없는 손 인식 알고리즘을 이용하여 이러한 단점을 보완하였다. 제안하는 알고리즘은 카메라로부터 획득된 영상에 저주파 필터를 통과시킨 후 색 정보를 이용하여 손 영역과 배경을 분리하고, 분리된 손 영역의 중심 좌표를 이용하여 모니터 상의 마우스 포인터 좌표를 결정한다. 또한 손의 중심을 원점으로 하는 가변적인 크기의 원과 손가락과의 교차점을 이용하여 손가락의 개수를 계산하고, 이를 통해 마우스의 특정 동작을 결정한다. 제안한 알고리즘은 90% 이상의 높은 손 인식률을 나타내었으며, 스테레오 카메라를 이용한 3차원 실시간 상호작용 멀티미디어 시스템에도 적용이 가능할 것으로 기대된다.

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A Study for Monitoring Technique for Home Server based on Web Camera (웹 카메라 기반 홈 서버용 모니터링 기술에 관한 연구)

  • Jeong, Jong-Geun;Kim, Chul-Won;Ha, Chu-Ja;Ahn, Byeong-Sang;Cheon, Seung-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.731-734
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    • 2005
  • 개인의 사생활 침해와 함께 안전을 위해 모니터링 시스템에 대한 관심이 높아져가고 있다. 본 연구에서는 인터넷을 통해서 PC나 PDA로 모니터링 할 수 있는 기술을 연구하였다. 마이크가 내장된 USB 카메라로 촬영한 영상과 음성 데이터를 H.263의 Moltiplex를 통해서 인터넷을 통해 PC나 PDA로 전송하는 웹 카메라 기반 홈서버용 모니터링 시스템으로 각 장치들의 동작 처리부를 일관된 구동 모듈로 통일하고, 관리자에게 일관된 구동 모듈을 제공하여 시스템의 운용과 관리에 있어서 편리함을 제공하였다.

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