• Title/Summary/Keyword: 카메라배치

Search Result 135, Processing Time 0.027 seconds

A Study on CSS3 Stylesheet Extension and Emulator for Representation of Stereo Web Content in 3DTV (3DTV에서 스테레오 웹 콘텐츠 표현을 위한 CSS3 사양 확장 및 에뮬레이터 연구)

  • Lee, Hee-Jin;Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of the Korea Computer Graphics Society
    • /
    • v.19 no.4
    • /
    • pp.1-11
    • /
    • 2013
  • In this paper, we represented the HTML5 webpage in 3D space for the 3D stereoscopic display by using CSS3 stylesheet; browser-based declarative contents, and proposed CSS Stereo 3DTV Profile. First, we suggested various webpage separation methods for reconstructing webpages in the 3D space effectively. Next, we suggested 3D view volume setting method by using extended CSS3 modules. And then, pre-processor converts sample contents which is written extended CSS stylesheet into the present CSS stylesheet for displaying in the webkit based browser. For the resulting stereoscopic images, we developed a rendering engine emulator which is implemented in JavaScript for simple display in the web browser, which produced dual images from virtual left and right-eyed cameras. And we have checked the sample contents displayed on the 3DTV.

Soil Deformation Tracking in Model Chamber by Targetless Close-Range Photogrammetry (무타겟 사진측량 기반 모형 토조 내 지반 변위 측정)

  • Lee, Chang No;Oh, Jae Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.37 no.6
    • /
    • pp.555-562
    • /
    • 2019
  • This paper presents soil deformation measurement in model chamber based on photogrammetry. We created an aluminum framed acrylic model chamber with soil inside and applied photogrammetry to measure soil deformation caused by loading tests. The soil consists of 40% black and 60% regular sand to create image contrast in soil images. In preprocessing, the self camera calibration was carried out for IOPs (Interior Orientation Parameters), followed by the space resection to estimate EOPs (Exterior Orientation Parameters) using control points located along the aluminum frame. Image matching was applied to measure the soil displacement. We tested different matching window sizes and the effect of image smoothing. Experimental results showed that 65x65 pixels of window size produced better soil deformation map and the image smoothing was useful to suppress the matching outliers. In conclusion, photogrammetry was able to efficiently generated soil deformation map.

Relation between Character Cloning and User Perception for Real-time Game Environment (실시간 게임 환경에서의 캐릭터 복제와 사용자 인지의 상관관계 연구)

  • Park, Yoon-Young;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.531-537
    • /
    • 2009
  • When creating large crowds, it is unavoidable that the models and motions of many characters will be cloned. McDonnell implemented experiments focus on appearance and motion of characters to test user perception of crowds. As a result, appearance clones were easier to perceive than motion clones. In this paper, I researched about relation between character cloning and user perception for real-time game environment expanding McDonnell's research. This paper focuses on the way to recognition of multiple clones in dramatic environment free to change view point and has crowds move to every directions by trajectories. In particular, this paper shows the possibility of character diversification applied various shapes, colors and patterns to game item have important elements for game characters. Also, I suggests range of distances between clones by a series of experiments of user perception for clones's moving direction and distance.

  • PDF

Implementation of 3D Virtual Space Documents using Image Information in Real Time (실시간으로 영상 정보을 이용한 3D 가상공간 문서의 디스플레이 구현)

  • Cheong, Ha-Young;Kim, Tae-Woo;Choi, Chong-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.11 no.1
    • /
    • pp.40-44
    • /
    • 2018
  • As the information society developed rapidly now, office software based on IoT has released along with office appliances that we encountered in everyday life, providing more convenient services. Now a days, in addition to writing documents for recording, it has importance to create documents for effective document presentation and information transmission. In this paper, we have been presented and designed in 3D virtual space from 2D for effective information transmission in real time. The suggested program, which implements part of the design, enables the voice and visual information to be effectively communicated while conveniently exploring or showing documents in a virtual 3D space. It provides a method of automatically placing documents in 3D virtual space, designing virtual camera movements that effectively explore them, and suggesting how to connect voice information to each document in real time.

Detection of Facial Direction using Facial Features (얼굴 특징 정보를 이용한 얼굴 방향성 검출)

  • Park Ji-Sook;Dong Ji-Youn
    • Journal of Internet Computing and Services
    • /
    • v.4 no.6
    • /
    • pp.57-67
    • /
    • 2003
  • The recent rapid development of multimedia and optical technologies brings great attention to application systems to process facial Image features. The previous research efforts in facial image processing have been mainly focused on the recognition of human face and facial expression analysis, using front face images. Not much research has been carried out Into image-based detection of face direction. Moreover, the existing approaches to detect face direction, which normally use the sequential Images captured by a single camera, have limitations that the frontal image must be given first before any other images. In this paper, we propose a method to detect face direction by using facial features such as facial trapezoid which is defined by two eyes and the lower lip. Specifically, the proposed method forms a facial direction formula, which is defined with statistical data about the ratio of the right and left area in the facial trapezoid, to identify whether the face is directed toward the right or the left. The proposed method can be effectively used for automatic photo arrangement systems that will often need to set the different left or right margin of a photo according to the face direction of a person in the photo.

  • PDF

Identification with the Point of Views and the Characters in Game (게임에서의 시점과 캐릭터 동일시)

  • Lee, Sul-Hi;Sung, Yong-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.3
    • /
    • pp.117-126
    • /
    • 2008
  • Lacan's Identification theory has been applied to various cultural genres such as literature, film, media so on. Especially, Identification theory in Film Theory gives game researchers who try to apply identification theory to the game, a concrete base. This paper aims to explain the gamer's action through identification theory. Thus, we divide identification into the level of the gamer's point of view and that of the character in game text. While point-on-view of identification, the primary identification, in film has been explained that the audience identifies with camera's point-of view, in game one identifies with various point-of-views. There are two aspects of Identification of characters in game. First, gamers identify themselves with moving images on screen. Second, They identify with the roles given to themselves. The factors which allow them identification are suppression of false statement system, interpolation and process of selection, arrangement, a cursor, colours on screen.

Silhouette-based motion recognition for young children using an RBF network (RBF 신경망을 이용한 실루엣 기반 유아 동작 인식)

  • Kim, Hye-Jeong;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
    • /
    • v.8 no.3
    • /
    • pp.119-129
    • /
    • 2007
  • To recognition a human motion, in this paper, we propose a neural approach using silhouettes in video frames captured by two cameras placed at the front and side of the human body. To extract features of the silhouettes for motion estimation, the proposed system computes both global and local features and then groups these features into static and dynamic features depending on whether features are in a static frame. Extracted features are in a static frame. Extracted features are used to train a RBF network. The neural system uses static features as the input of the neural network and dynamic features as additional features for recognition. In this paper, the proposed method was applied to movement education for young children. The basic movements for such education consist of locomotor movements, such as walking, jumping, and hopping, and non-locomotor movements, including bending, stretching, balancing and turning. The system demonstrated the effectiveness of motion recognition for movement education generated by the proposed neural network. The proposed system dan be extended to the system for movement education which develops the spatial sense of young children.

  • PDF

Slit-light Laser Range Finding Using Perspective Warping Calibration (원근 와핑 보정을 이용한 선광원 레이저 거리 검출)

  • Ahn, Hyun-Sik
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.11 no.3
    • /
    • pp.232-237
    • /
    • 2010
  • In this paper, a slit light laser range finding method using perspective warping calibration is proposed. This approach has an advantage to acquire relatively high accuracy, although the optical system is nonlinear. In the calibration, we detect the calibration points which are marked on the calibration panel and acquire the center position of the slit light laser in the image, which are used for computing the real positions of the slit light by using perspective warping. A calibration file is obtained by integrating the calibration data with the transition of the panel. The range data is acquired by interpolating the center position of the slit light laser to the calibration coordinates. Experimental results show that the proposed method provides the accuracy of 0.08mm error in depth range of 130mm with the low cost optical system.

The Design and Implementation Navigation System For Visually Impaired Person (시각 장애인을 위한 Navigation System의 설계 및 구현)

  • Kong, Sung-Hun;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.12
    • /
    • pp.2702-2707
    • /
    • 2012
  • In the rapid growth of cities, road has heavy traffic and many buildings are under constructions. These kinds of environments make more difficulty for a person who is visually handicapped to walk comfortable. To alleviate the problem, we introduce Navigation System to help walking for Visually Impaired Person. It follows, service center give instant real time monitoring to visually impaired person for their convenient by this system. This Navigation System has GPS, Camera, Audio and Wi-Fi(wireless fidelity) available. It means that GPS location and Camera image information can be sent to service center by Wi-Fi network. To be specific, transmitted GPS location information enables service center to figure out the visually impaired person's whereabouts and mark the location on the map. By delivered Camera image information, service center monitors the visually impaired person's view. Also, they can offer live guidance to visually impaired person by equipped Audio with live talking. To sum up, Android based Portable Navigation System is a specialized navigation system that gives practical effect to realize more comfortable walking for visually impaired person.

Malaysian Vehicle License Plate Recognition in Low Illumination Images (저 조도 영상에서의 말레이시아 차량 번호판 인식)

  • Kim, Jin-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.10
    • /
    • pp.19-26
    • /
    • 2013
  • In the Malaysian license plates, alphabets and numerals which are made by plastic, are adhered to a frame as embossing style and occasionally characters in horizontal, vertical directions are aligned with narrow space. So the extraction of character stroke information can be hard in the vehicle images of low illumination intensity. In this paper, Malaysian license plate recognition algorithm for low illumination intensity image is proposed. DoG filtering based character stroke generation method is introduced to derive exact connected components of strokes in the vehicle image of low illumination intensity. After localization of plate by connected component analysis, characters are segmented and recognized. Algorithm is experimented for the 6,046 vehicle images captured in Kuala Lumpur by IR camera without using any special light during day and night. The experimental results show that recognition accuracy of plates is 96.1%.