• Title/Summary/Keyword: 추상성

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A Study on Application of the Aesthetic Characteristics of Psychedelia in Art Mask Design (사이키델릭의 미적특성을 응용한 아트마스크 디자인 연구)

  • Yoon, Hee
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.6
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    • pp.15-22
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    • 2021
  • This study is aimed at suggesting a direction for the development of sensuous and creative art mask design by making art masks rooted in the aesthetic characteristics of psychedelia. The conceptual definition and characteristics of psychedelia were identified on previous studies, specialized books and works of art. The characteristics of psychedelia based on theoretical research were limited to illusionism, abstraction, play, and dynamism, which are often used in researcher's work, and four research works were produced by combining them with art mask design. By trying to diversify works regardless of form or tradition, this study could make the infinite creation of art mask possible and transform that into a new modern beauty. In addition, by expressing internal meaning along with external characteristics in the design of works, it could bring the establishment of a new perception and value of art mask. In the future, it is hoped that this study will be used as basic data for follow-up research related to art mask design and be helpful in the development of art mask design.

Between Aesthetics of Feeling and Absolute Music - Schopenhauer's Philosophy of Music - (쇼펜하우어의 음악철학 - 감정미학과 절대음악 사이 -)

  • Hong, Sa-hyeon
    • Journal of Korean Philosophical Society
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    • v.139
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    • pp.265-313
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    • 2016
  • This research aims to reconstruct the philosophical content and essence of Schopenhauer's metaphysics of music in his book, Die Welt als Wille und Vorstellung, particularly in paragraph 52, and to pay close attention to its theoretical account of music in the context of traditional musical aesthetics. The question whether Schopenhauer's theory of music is about aesthetics of feeling or about absolute music is dealt with at the end of this paper. It can be answered only within the whole system of his philosophy, because Schopenhauer's theory of music is the result of his philosophical reflections, and plays an important part in his metaphysics of the will. Schopenhauer's music theory, or rather his metaphysics of music, thus cannot be treated separately from Schopenhauer's metaphysics of the will, and is connected organically with it. As the metaphysics of the will lies in suspense between the traditional metaphysical philosophy and the non-metaphysical philosophy after Nietzsche, between the idealism and the philosophy of the body, the music aesthetics of Schopenhauer oscillates between the (romantic) aesthetics of feeling and the modern idea of absolute music.

An Analysis Methodology for Probabilistic Specification and Execution Prediction for Improving of Reliability of Fault-Tolerant Real-Time Systems (내고장 실시간 시스템의 신뢰도 향상을 위한 확률 명세 및 실행 예측 분석 방법)

  • Lee, Chol;Lee, Moon-Kun
    • Journal of KIISE:Software and Applications
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    • v.29 no.12
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    • pp.926-939
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    • 2002
  • The formal specification methods with probability have been demanded in the area of fault real-time systems, in order to specify the uncertainty that the systems can encounter during their execution due to various environmental factors. This paper presents a new formal method with probability. namely Probabilistic Abstract Timed Machine (PATM), in order to analyze and predict system's behavior in dynamical environmental changes, This method classifies the factors into two classes: the variable and the constant. The analysis of system's behavior is performed on the probabilistic reachability graph generated from the ATM specification for the system. The analysis can predict any possibility that the behavior may not satisfy some safety requirements of the system, indicate which variable factors cause such satisfaction, and further recover from this unsatisfying fault state by fixing the variable factors. Consequently the reliability to the fault real-time systems can be improved.

An Observation on the Design Trend of Automotive Brand Image Identity (자동차용 BI의 디자인 동향 고찰)

  • Koo, Sang;Cho, Chul-Hee
    • Archives of design research
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    • v.13 no.2
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    • pp.65-72
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    • 2000
  • It is very important the design of Brand Image Identity and it's physical finish especially on the product like an automobile which has the priority in the total body styling. Recently the brand recognition of consumers changed into the variable one that for the various reasons from the rigid in the past and a smart impression of each BI become more important for this reason. The concept of individual brand identity started out from the concept of a simple ornament on the early vehicles. Therefore it is not necessary to advertise the brand itself for the brand that has the relatively long history, while the new brand or maker has to get the reputation on the brand from the consumers. For these reasons, recent automotive BI is on the way of diversifying both in the simple and abstractive design and the physical finish of materials that is used for and the production method and glamorous trend, which is more evident on the BI of the new brands.

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A Study on Digital Space Design Method and System using Virtual Reality (가상현실을 활용한 디지털 공간 디자인 기법과 체계 연구)

  • 김연정
    • Archives of design research
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    • v.17 no.3
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    • pp.255-262
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    • 2004
  • The history of design has been closely related with the development of technology. The digital revolution requires design to be as innovative and inventive as the Industrial Revolution had been. In the current society demanding innovation and a new role for design, a successful result can be obtained in the interrelationship between digital and physical environments. In this point of view, exhibition design as a part of space design has had the method of analogue virtual reality, which induces spectators' experiences by creating a virtual environment, as its main expression means before digital technology was introduced. This method was developed from plane images or models to picture techniques according to the development of media technology. Nowadays, the exhibition method introducing multimedia, which enables interactions, is being developed. The main purpose of this study is to identify the meaning and role of virtual space in the view of space design and to analyze its functional interaction. Through this, it attempts to actively promote organic integration and development of widely used cyber space and traditional space design.

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Lived Experience of Suffering for Victims of Torture : among the suspected espionage agents under the military government (고문폭력 생존자가 반추한 고문의 고통 체험 : 군사정권시대 간첩혐의 희생자를 중심으로)

  • Kim, Hyun Kyoung
    • Korean Journal of Social Welfare Studies
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    • v.42 no.2
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    • pp.235-274
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    • 2011
  • The purpose of this study is to understand suffering of torture for victims with suspicion of espionage under the military government in Korea by knowing meaning and structure of empirical phenomena. Methods is to applied to Phenomenological and heuristic Human Becoming Methodology, and the subjects of this study are text for three tortured victims. Results is the structure that the victims accepted their act of espionage under the torture and horror, living with retribution from heaven, surviving pressured times, and fighting for human rights upon release from prison. The conceptual integration of relationship issues were: valuing, imaging, languaging with powering and transforming under the process of revealing-concealing and enabling-limiting. Finally, discussion and practical meaning was reviewed.

마끼 후미히꼬의 근작들

  • Kim, Mun-Deok
    • Korean Architects
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    • no.10 s.258
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    • pp.30-39
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    • 1990
  • "주제와 대상장소에 의해 그 실험은 다양하게 전개된다.예를들면 1900년대 초에 시작되었던 일부 근대주의가 내포했던 역사성에 대한 인식, 유리, 금속, 콘크리트, 플라스틱등 근대의 소산인 재료의 재질감에 대한 보다 다양한 가능성의 탐구, 구조와 표현사이의 관계모색, 추상도형에 있어 디테일이 갖는 에너지에 대한 신뢰와 발굴 다이나믹한 부분과 전체의 균형에 대한 연구, 이 결과로 생성된 과거와 미래라는 시간의 양의적 관계에서 부상되는 현재의 표현, 그것들은 각각 중요한 주제가 되는 동시에 놀랄만한 상징기능도 내포하는 보다 넓은 의미의 기능주의의 근본이 되고 있다. 그렇기 때문에 한사람의 건축가 그리고 한사무소에서 이룬 결과로서의 건축도 다양하게 전개되는 것이다."

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Generating Code for Distributed Environment (분산 환경을 위한 코드 생성)

  • 박찬모;정성옥;이준
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05c
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    • pp.58-63
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    • 2002
  • 본 논문에서는 분산 환경을 위해 OMG에서 발표한 CORBA의 표준에 따라 하는 컴파일러의 전반부를 위해 OMG IDL 컴파일러를 사용하였다. CORBA에서 클라이언트와 서버간의 상호 동작을 위해 인터페이스를 정의한다. CORBA에서 인터페이스는 IDL(Interface Definition Language)를 통해 정의를 할 수 있다. IDL은 CORBA의 인터페이스를 기술하기 위한 추상 표기법이므로 개발에 사용되는 언어와는 연관성이 없다. 이를 개발에 사용하기 위해서 해당 언어로 맵핑을 하여야 한다. 본 논문은 IDL로 정의된 인터페이스를 C++로 맵핑하도록 하여 분산 객체 환경을 지원하도록 하기 위한 것이다. IDL 컴파일러는 IDL 정의를 입력 받아 어휘 및 구문 분석을 한 후 AST 트리를 생성하며, 생성된 각 노드를 통해 맵핑된 C++ 코드를 생성토록 한다.

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A Study on the Characteristics of Creativity Factors Found in Elementary and Middle School Creative Gifted Student Selection Test (초.중학생 창의성 영재 선발 검사에 나타난 창의성 요인별 특성 연구)

  • Son, Chung-Ki;Kim, Myeong-Cheol
    • Journal of Gifted/Talented Education
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    • v.17 no.2
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    • pp.307-337
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    • 2007
  • The purpose of this study is to verify the validity of a creativity measurement tool and to discover the creativity characteristics of creative gifted students by assessing the difference in the creativity characteristics of creative gifted students, who were selected from gifted students in elementary and middle schools through the Torrance Test of Creative Thinking(TTCT), according to school level and the type of the students (gifted student in mathematics, gifted student in science). To this research purpose, creative gifted students were selected by the Torrance Test of Creative Thinking(TTCT) on 594 students, who had applied for super gifted education, from 17 gifted students institutes under the jurisdiction of Jeollabukdo office of education, Then, t-tests and multiple regression analysis were performed to analyze the creativity factors between elementary students and middle school students and between mathematics-gifted students and science-gifted students. From the research, the following results were obtained. Although TTCT is effective in distinguishing gifted students with and without creativity, correlation coefficient values between creativity factors(the correlation coefficients between 'fluency' and 'originality' and between 'fluency' and 'elaboration' were .78 and .50 respectively) suggested the possibility of low uniqueness of creativity factors. In addition, compared with elementary students, middle school students showed significantly lower fluency (circles), elaboration(picture construction, picture completion), and the abstractness of titles(picture structure). In the meantime, science-gifted students displayed significantly higher originality(picture construction), and elaboration(picture construction, picture completion, circles) than mathematics-gifted students. Therefore, continuous study is required to enhance the validity of the test for the selection of creativity gifted students. Besides, efforts should be made to find ways to enhance the creativity of gifted students and to resolve the problem of decreasing creativity with student academic level increasing.