• Title/Summary/Keyword: 추격하기

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A Catch-up Strategy of the K-Pop Firms in the Latecomer Environment (후발산업국 환경에서의 K-Pop기업 추격전략)

  • Choi, Hyundo
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.119-131
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    • 2015
  • The rise of K-Pop in the latecomer environment is unusual. There is little research on K-Pop from the catch-up perspective though it would yield some insight into a strategic direction of creative industries in the latecomer environment. Thus, this study aims to compare the firm capability, market development, and product strategy of K-Pop firms with ones of manufacturing firms during the catch-up period. It reveals first that K-Pop firms developed project execution capability to carry out discrete projects effectively by adopting in-house (vertical) system in music production and increasing the size of firms. Second, they pursued global market and utilized the window of opportunities based on a proven music genre. Third, K-Pop firms pursued the incremental innovation in the product development. Since these characteristics have many similarities with the catch-up strategy in the manufacturing sector, Korean catch-up experience could provide valuable insight into the development of creative industries in Korea.

TV 산업 주도권 지속을 위한 전략 제언 : 제품혁신에서 "소비자 주도형" 콘텐츠 혁신으로

  • Park, JiHae;Yoo, SungJin;Jeon, HongJae;Kwak, KiHo;Ock, YoungSeok
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.08a
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    • pp.67-83
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    • 2017
  • 우리나라는 세계 TV 시장의 선두에서 산업을 주도하고 있으나 최근 중국의 거대 내수시장 및 기술 개발 등의 기반에 따른 추격의 위협을 받고 있다. 스마트미디어 산업으로의 패러다임 전환과 스마트 TV의 등장으로 이러한 중국의 추격에 대응할 수 있는 경쟁우위 전략을 모색해 본 결과 소비자 주도형 콘텐츠 혁신이 새로운 기술적 관점의 기회의 창으로써 제시되었으며 이는 향후 우리나라 소프트웨어 산업의 발전에 긍정적 영향을 끼칠 것으로 판단된다.

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Exploration of new innovation strategies for the post catching-up : Co-ordination between learning process and R&D (탈추격(post catching-up) 단계의 새로운 기술혁신정책의 모색: 학습과정(learning process)과 R&D의 조응(co-ordination))

  • Hwang, Gyu-Hui
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2012.05a
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    • pp.207-225
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    • 2012
  • 한국이 탈추격에 진입하였으며 이에 대응한 새로운 기술혁신전략이 필요하다고 제기되고 있는데, 본 연구에서는 이를 산업연관표에 기반한 산업별 생산방식 변화 등의 분석을 통하여 확인하며, 산업별 인력 구성의 변화를 중심으로 새로운 기술혁신전략을 모색하였다. 인력양성과 활용의 측면을 중심으로 한 학습과정(leaning process)이 R&D 등 혁신노력과 성공적으로 조응될 때 기대한 혁신성과가 실현될 수 있음을, 28산업분류 수준에서 대학 전공의 일에서의 유용성과 R&D투입간 조응성을 통하여 분석하고, 이러한 사항이 국가수준의 혁신정책에 통합되어야 함을 제시하였다.

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The Change of Innovation Practice in Post Catching-up Regime: the Case of Korean Mobile Phone Industry (추격에서 선도로: 탈추격체제의 기술혁신 특성 - 한국 이동전화산업 사례 연구 -)

  • 송위진
    • Journal of Korea Technology Innovation Society
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    • v.7 no.2
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    • pp.351-372
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    • 2004
  • This paper examines the change of innovation practices in the Korean industry which is entering into the 'post catching-up regime'. In catching-up regime, the technological loaming practices of Korean firms could be characterized as the assimilation and improvement of foreign technologies through crisis construction and time pressure. Crisis construction and time pressure were the important factors enhancing the intensity of technological teaming and shaping the way of doing imitative innovation. But the innovation patterns of firm are changing. The new ways of doing innovation are emerging in Korean mobile phone industry which is becoming a world leader: the emphasis on the importance of technological planning, the enhancement of collaborative networks among related firms, the toleration on the failure and the effort to acquire core technologies. Though Korean firms have not developed enough capabilities to create basic core technologies, they can develop their competitiveness through creative combination of technologies and are approaching the world frontier.

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Technology Gap Prediction and Technology Catchup Strategy for High-Speed Rail Vehicles (고속철도차량의 기술격차 예측과 기술추격 전략)

  • Kim, Hyung Jin;Kim, Si Gon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.43 no.1
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    • pp.131-138
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    • 2023
  • This study started with questioning the fact that in the assessmentof technology, which has taken place every two years since 2010, the technology gap in the most technologically advanced countries was evaluated as 4-5 years in each evaluation. To interrogate this question, regression estimation was performed using the Gompertz model based on time series data for technology level evaluation. As a result, it would take 17 years for high-speed rail vehicle technology to reach the level of 95 % of the country with the highest technology, and 72 years to reach the level of 100 %. Recognizing the technology gap is important in establishing a technology catchup strategy. A collaborative technology catchup strategy is the best strategy for moving to an original technology development stage while competing with large global leaders without much domestic market demand. This can occur regardless of where Korea is located in the technology catchup stage.

The technological innovation patterns of component suppliers in the post catching-up period : The case study of component suppliers in mobile phone industry (탈(脫) 추격체제에서 부품업체의 기술혁신활동: 휴대전화 부품업체 사례연구)

  • Song, Wi-Chin;Hwang, Hye-Ran
    • Journal of Korea Technology Innovation Society
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    • v.9 no.3
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    • pp.435-450
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    • 2006
  • As technological capabilities have enhanced, the patterns of innovation activities of latecomer firms changed to post catch-up mode. The purpose of this research is to provide conceptual frameworks for post catch-up mode of innovation activities, based on the case study on Korean mobile phone industry. It presents the possibilities of architectural innovation of latecomer firms, which is stimulated by the co-operative innovation activities between component suppliers and users from the initial stage of final product development.

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Game Agent Learning with Genetic Programming in Pursuit-Evasion Problem (유전 프로그래밍을 이용한 추격-회피 문제에서의 게임 에이전트 학습)

  • Kwon, O-Kyang;Park, Jong-Koo
    • The KIPS Transactions:PartB
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    • v.15B no.3
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    • pp.253-258
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    • 2008
  • Recently, game players want new game requiring more various tactics and strategies in the complex environment beyond simple and repetitive play. Various artificial intelligence techniques have been suggested to make the game characters learn within this environment, and the recent researches include the neural network and the genetic algorithm. The Genetic programming(GP) has been used in this study for learning strategy of the agent in the pursuit-evasion problem which is used widely in the game theories. The suggested GP algorithm is faster than the existing algorithm such as neural network, it can be understood instinctively, and it has high adaptability since the evolving chromosomes can be transformed to the reasoning rules.

Case Study on the Leadership Shifts in Smart Phone Industry: Rise of China and Falling Behind of Korea (스마트폰 산업에서의 주도권 이전: 중국의 부상과 우리나라의 쇠퇴에 관한 사례 연구)

  • Kwak, Kiho;Lee, Eunju
    • Journal of Technology Innovation
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    • v.26 no.2
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    • pp.95-128
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    • 2018
  • Since mid and late 2000s, the smartphones has been widely diffused and Korea ranked first in global smartphone market in 2011 thanks to its rapid adoption of Android operating system, technology capability accumulated in featurephone development, vertical integration on smartphone production and premium positioning. However, Korea fell behind because of the rise of another latecomer, China, in four years (2015) after it recorded the top position globally. How did the leadership change occurred in the smartphone industry so rapidly? In order to answer the question, we investigated three favorable windows of opportunity for the rise of China, which are technological, demand, and institutional, and the strategic responses of Chinese firms as well as the rigidity and complacency with the past success of Korean firms. Our findings contribute to the extension of 'catch-up cycle' theory as well as provide in-depth insights for strategies and policies settings to overcome the recent rise of China in information and communication technology sector for Korea.