• Title/Summary/Keyword: 최종 사용자

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A Semantic-Based Information Filling System Using Ontology (온톨로지를 이용한 의미 기반 정보 채움 시스템)

  • Min, Young-Kun;Kim, In-Su;Lee, Bog-Ju
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.295-302
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    • 2007
  • It is very iterative and complicated work to enter the personal information every time one fills the form-based resume or one joins the new membership page on the internet. Although there are some systems that have the personal information on the computer and fill the membership page automatically, their accuracies are not often satisfactory in that the fields and their values do not match exactly. The research proposes and implements a system that has user's information on the computer and reasons and fills the information automatically that a membership web page(target page) requests using the personal information ontology. During the reasoning process, the target page is analyzed to extract the requested fields. Then the requested field names are converted to the standard field names using synonym ontology. The converted requested fields find the appropriate level in the personal information ontology using ontology match making to generate the final field value. The system not only finds the similar fields but also generates the exact field values by reasoning on the information ontology hierarchy. By experimenting with several membership pages on the web, the system showed higher accuracy over the existing systems. The system can be easily applicable to the cases where one iteratively fills the same information such as resume form.

User Interface Design for One-Handed Web Searching on Large Screen Smart Phone (대화면 스마트폰에서의 한 손 조작 웹 검색을 위한 인터페이스 디자인)

  • Jung, Su-young;Choe, Jong-hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.33-42
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    • 2015
  • As smart phones have been increasingly used to access information with bigger screens and higher resolution, smart phones have rapidly grown larger. Even Apple which had stuck to the 4-inch smart phone screen size, released 5.5-inch iPhone 6 plus. In this trend of smart phone enlargement, manufacturers have mostly incorporated one-handed modes to 5-inch or larger phones to keep the convenience of one-handed operation. But most of them provide just smaller screens and are rather complicated to set up after several menus to touch. In this study, this research examined one-handed functions of each smart phone manufacturer to understand problems in the one-handed smart-phone manipulation of web-browsing which is one of the frequent smart phone services. And by investigating smart phone users, this research found out requirements for one-handed web search operation. Based on this examination, the author of this research designed an efficient one-handed interface for mobile web-search without reducing the screen size. Then, to assess the possible usability improvement, the prototype was applied to a large 5.5-inch-screen smart phone to evaluate its performance through observation and surveys and find out manipulation satisfaction and further improvements.

Surficial Sediment Classification using Backscattered Amplitude Imagery of Multibeam Echo Sounder(300 kHz) (다중빔 음향 탐사시스템(300 kHz)의 후방산란 자료를 이용한 해저면 퇴적상 분류에 관한 연구)

  • Park, Yo-Sup;Lee, Sin-Je;Seo, Won-Jin;Gong, Gee-Soo;Han, Hyuk-Soo;Park, Soo-Chul
    • Economic and Environmental Geology
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    • v.41 no.6
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    • pp.747-761
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    • 2008
  • In order to experiment the acoustic remote classification of seabed sediment, we achieved ground-truth data(i.e. video and grab samples, etc.) and developed post-processing for automatic classification procedure on the basis of 300 kHz MultiBeam Echo Sounder(MBES) backscattering data, which was acquired using KONGBERG Simrad EM3000 at Sock-Cho Port, East Sea of South Korea. Sonar signal and its classification performance were identified with geo-referenced video imagery with the aid of GIS (Geographic Information System). The depth range of research site was from 5 m to 22.7 m, and the backscattering amplitude showed from -36dB to -15dB. The mean grain sizes of sediment from equi-distanced sampling site(50 m interval) varied from 2.86$(\phi)$ to 0.88(\phi). To acquire the main feature for the seabed classification from backscattering amplitude of MBES, we evaluated the correlation factors between the backscattering amplitude and properties of sediment samples. The performance of seabed remote classification proposed was evaluated with comparing the correlation of human expert segmentation to automatic algorithm results. The cross-model perception error ratio on automatic classification algorithm shows 8.95% at rocky bottoms, and 2.06% at the area representing low mean grain size.

A study on the development of tunnel soundness evaluation system using artificial neural network (인공신경망을 이용한 터널 건전도 평가시스템 개발)

  • 김현우;김영근;이희근
    • Tunnel and Underground Space
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    • v.9 no.1
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    • pp.48-55
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    • 1999
  • One of the major roles of concrete lining is the supplementary support of ground load. Therefore, if there are cracks or deformation found in the lining, the causes should be carefully examined. Tunnel Soundness Evaluation System (DW-TSES) was developed to meet such requirements. Main facility of the system was intended to find the probable causes on the basis of the apparent changes in lining and the environmental conditions. It also includes facilities for evaluating the soundness of a tunnel and indicating the method for repair or reinforcement. The characteristic feature of damages is used for reasoning in case of deterioration and leakage, and artificial neural network is used in external pressure. This process depends on the results of the case analyses and FDM, which have a collection of the typical features of different types of damages as well as the unusual changes caused by the external pressure. The comparison of the outputs of this system with those of expert's diagnoses draws the following conclusions. 1) Artificial neural network was a suitable tool to find to causes of damages by external pressure. 2) The environmental conditions improved the accuracy in reasoning. 3) The result of finding causes and evaluating soundness was helpful to suggest effective methods concerning tunnel maintenance.

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A Real-Time Multiple Circular Buffer Model for Streaming MPEG-4 Media (MPEG-4 미디어 스트리밍에 적합한 실시간형 다중원형버퍼 모델)

  • 신용경;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.13-24
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    • 2003
  • MPEG-4 is a standard for multimedia applications and provides a set of technologies to satisfy the needs of authors, service providers and end users alike. In this paper, we suggest a Real-time Multiple Circular Buffer (M4RM Buffer) model, which is suitable for streaming these MPEG-4 contents efficiently. M4RM buffer generates each structure of the buffer, which matches well with each object composing an MPEG-4 content, according to the transferred information, and manipulates multiple read/write operations only by its reference. It divides the decoder buffer and the composition buffer, which are described in the standard, by the unit of frame allocated to minimize the range of access. This buffer unit of a frame is allocated according to the object description. Also, it processes the objects synchronization within the buffer and provides APIs for an efficient buffer management to process the real-time user events. Based on the performance evaluation, we show that M4RM buffer model decreases the waiting time in a buffer frame, and so allows the real-time streaming of an MPEG-4 content using the smaller size of the memory block than IM1-2D and Window Media Player.

Reusing XML Objects in Context-Aware Workflow Model for Improving the Development of Service Scenario (서비스 시나리오 개발 프로세스를 개선시키기 위한 상황인지 워크플로우 모델에서 XML 객체의 재사용)

  • Yoo, Yeon Seung;Mun, Jong Hyeok;Kim, Do Hyung;Choi, Jong Sun;Choi, Jae Young
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.6
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    • pp.121-130
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    • 2020
  • In order to provide customized services according to a specific user or environment, various service scenarios should be developed based on context-aware workflow model. As the context-aware workflow model is constructed using limited context information and service information in the service domain, overlapping elements can occur in many service scenarios. The repetitive work process that results from these overlapping elements delays the development process of the service scenario. Therefore, the elements of the context-aware workflow model must be reused to solve the unnecessary work processes of service scenario development. In this paper, we propose a reuse method XML Object in context-aware workflow model to improve the process of service scenario development. The proposed method documents and manages the independent XML Object of the context-aware workflow model and reuses it by invoking the unit document in the service scenario development process. It can also be applied to new service scenarios by changing the attribute values of reusable elements. Experiments show example that the development process of the service scenario is simplified by reusing the elements of the context-aware workflow model.

The Sociological Antecedents of Brand Attachment: A comparison of Broadcasting and Passive Consumption on Social Networking Sites (상표 애착의 사회적 선행변수에 대한 연구)

  • Shin, Jong-Kuk;Park, Min-Sook;Ross, Corey Allen
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.159-170
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    • 2016
  • In this study, the authors examine the ways in which social media ultimately affects the attachment of individuals to their favorite brands. Through an analysis of data using multiple linear regression, this study finds that SNS (social networking site) users that post status updates for a wide audience have no bearing on the individual's use of socialization agents. Those who consume social news passively are, however, likely to depend on socialization agents for determining their final purchase decisions. Socialization agents, both personal and non-personal, also play a role in the formation of brand attachment among individuals who depend on these social sources. Based on these results, marketers are encouraged to establish an online footprint of a social nature to formulate brand awareness and to provide a means for users of social media to improve their brand attachments to their favored brands. As this research was conducted exclusively in the predominantly collective culture of South Korea, further studies could attempt to analyze social networking use and socialization agent use via a cross-culture study, particularly one including an individualistic culture.

Hierarchical Browsing Interface for Geo-Referenced Photo Database (위치 정보를 갖는 사진집합의 계층적 탐색 인터페이스)

  • Lee, Seung-Hoon;Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.25-33
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    • 2010
  • With the popularization of digital photography, people are now capturing and storing far more photos than ever before. However, the enormous number of photos often discourages the users to identify desired photos. In this paper, we present a novel method for fast and intuitive browsing through large collections of geo-referenced photographs. Given a set of photos, we construct a hierarchical structure of clusters such that each cluster includes a set of spatially adjacent photos and its sub-clusters divide the photo set disjointly. For each cluster, we pre-compute its convex hull and the corresponding polygon area. At run-time, this pre-computed data allows us to efficiently visualize only a fraction of the clusters that are inside the current view and have easily recognizable sizes with respect to the current zoom level. Each cluster is displayed as a single polygon representing its convex hull instead of every photo location included in the cluster. The users can quickly transfer from clusters to clusters by simply selecting any interesting clusters. Our system automatically pans and zooms the view until the currently selected cluster fits precisely into the view with a moderate size. Our user study demonstrates that these new visualization and interaction techniques can significantly improve the capability of navigating over large collections of geo-referenced photos.

What Everyone Who is "in" concrete Should Know About Concrete (콘크리트를 다루는 사람이 알아야 하는 콘크리트에 관한 것)

  • 최석환
    • Magazine of the Korea Concrete Institute
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    • v.11 no.4
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    • pp.61-67
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    • 1999
  • 물론 이 글이 콘크리트 분야에 종사하는 사람이 알아야 하는 모든 것을 언급하지는 않는다 ; 본인의 저서 'Properties of Concrest'의 판매에 나쁜 영향을 주고 싶지도 않다. 내가 원하는 것은 콘크리트를 제작할 때 우리 모두가 주의를 기울여야 하는 중요한 몇 가지를 강조하는 것이다. 포트랜드 시멘트만 들어있는 보통의 콘크리트가 사용되는 시대는 이미 사라져가고 있고, 단순한 응용을 제외하고는 곧 사라질 것이다. 대부분의 경우는 가능한 일련의 시멘트계 재료 중에 선택을 해야 한다. 혼화제, 특히 고성능 감수제는 중요한 역할을 한다. 물을 많이 첨가하는 것이 작업성을 높이는 유일한 방법도 아니고 최선의 방법도 아니다. 성능을 기준으로 한 기준설정에 관여하는 사람은 이 모든 것을 명심해야 한다. 그렇지 않으면 시방기준에 명시된 규정과 근원적인 요구사항이 잘못 이해되고, 시험배합을 통해서만 잘못되었다는 것이 분명해지게 된다. 그 단계에서는 예상보다, 비록 틀린 것이지만, 더 많은 비용이 들 것이다. 시방규정은 통상적인 조항 외에 갈수록 내구성에 관심을 더 많이 보인다. 가끔은 내구성이 구조물의 기대수명에 대한 연수로 표현되기도 한다. 이 숫자를 배합재료에 관한 자료로 변환시키는 데는 여러 배합재료 및 배합비가 콘크리트의 성질에 미치는 영향에 관하여 깊이 알고 있어야 한다. 모든 사람이 그러한 구체적인 지식을 가질 필요는 없지만, 각 조직마다 상의할 수 있는 사람은 있어야 한다. 엔지니어가 언급한 규정이 따로 없고, 도면의 주를 참고하거나 구체적인 절이 명시되지 않은 상태에서 국가 시방기준을 통해서 조금씩 내용을 수집해야 하는 경우의 상황은 더 난감하다. 이러한 경우는 배합설계나 재료의 선택을 책임지고 있는 사람이, 환경에 대한 노출조건 및 필요한 배합재료에 관하여 잘 알고 있어야 한다. 일반적으로 말해서 콘크리트의 배합은 필요한 특정용도에 따라서 선택되어야 한다. 이것이 사람들이 고성능 콘크리트라 부르는 것이라고도 할 수 있다. 내 생각으로는 고성능 콘크리트와 보통 콘크리트의 경계는 곧 사라질 것이고, 앞으로 대다수 고객에게 주문 콘크리트 혹은 맞춤 콘크리트를 제공해야 할 것이다. 만약 이러한 접근방식에 더 많은 비용이 든다면, 그것을 보상하는 방법은 콘크리트에 대한 이미지를 높이고, 또한 앞으로 모든 용도에 계속적으로 이용될 수 있도록 하는 것이다. 아니면 구조물을 보수하고, 보수한 것을 또 보수하고, 해체하고 해야 할 것이다. 결국은 재활용 골재를 생산할 수 있다고 웃으면서 말할지 모르지만, 이런 식으로는 불만을 지닌 사용자가 콘크리트를 가능하면 멀리하게 만들 것이다. 콘크리트는 절대 심각한 경쟁에 처하지 않을 것이라는 가정은 무모하다. 내가 배합비에 대해서 강조해 왔지만, 이것으로 최종적으로 좋은 콘크리트가 된다는 보장은 없다. 비빔에서는 일반적으로 큰 문제는 없지만 골재에 함유된 수분을 더 잘 제어해야하고 주의를 게을리하지 말아야 한다. 비빔시간은 모든 재료가 잘 섞이기에 충분해야 하는데, 마이크로 실리카가 포함되어 있을 경우에는 더욱 그렇다. 단위시간당 믹서의 작업량을 높이기 위해서 충분히 비비지 않아서는 안된다. 그리고 마지막으로, 콘크리트가 타설되고 다져진 후, 적절하게 양생이 되어야 한다. 마이크로 실리카가 배합에 사용되었을 경우에는 특히 그러하지만, 이것은 모든 콘크리트에서 양생을 잘하는 것이 피복부에서 유해물질이 유입되는 것을 최소화하고 철근을 완전히 보호하는데 있어서 절대적이다. 내가 지금까지 말한 것은 콘크리트에 관한 충분한 지식과 이해를 필요로 한다. 이것은 당연하고 또한 적절한 것이라고 생각한다. 왜냐하면 더 이상 콘크리트를 수준낮은 싸구려 재료로 간주해서는 안되기 때문이다.

6TALK : Implementation of NAT-PT/SIIT and enhanced ALG

  • 이주철;호용근;신명기;김형준
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.701-705
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    • 2002
  • This paper describes implementation of IPv6-IPv4 transition toolbox named as 6TALK(IPv6 TrAansLator of Krv6) and some scenarios using 6TALK which enables IPv6 island to connect other IPv6 island or IPv4 island seamlessly. 6TALK implements some transition mechanisms suggested in NGTrans Working Group of IETF. Those mechanisms are composed of basic mechanism, tunneling, and applied mechanism such as DSTM. 6TALK provides functions which enable IPv6 network at the edge of existing network to communicate with IPv4 network by using these transition mechanisms. As major transition mechanisms in 6TALK we adopt NAT-PT/SIIT and DSTM/DSTM options and as implementation environment we use Linux Kernel 2.4.18 and Netfilter framework. Software modules implemented in Linux kernel was ported to hardware box using Motorola MPC 8260 processor. The transition mechanisms used in 6TALK are the ones predicted to be used in initial transition step to IPv6.

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