• Title/Summary/Keyword: 촉각 자극

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A Study on Applied Synesthesia Visualization of Brand Design (브랜드 디자인의 공감각적 시각화 적용에 관한 연구)

  • Kim, Jin-Young
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.874-877
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    • 2011
  • 본 연구의 목적은 기업의 활동 중 감각적 이미지 전략 구축 중 디자인 요소의 선택과 같은 프로세스를 체계화하며, 제품 제작 담당자에게 전달자와 수용자의 감각 이미지 연구를 통하여 감각의 효율적 활용에 대한 연구를 하고자 하였다. 연구방법은 여러 감각이 혼합되어 있는 공감각이라는 인간의 감각이 브랜드 관련 기업, 제품, 서비스, 기관 등에 어떠한 형태로 적용되어 표현되는지 현황조사를 통하여 분석하였다. 이론적 이해와 고찰 및 사례분석 등은 유사한 논제의 국내 외 문헌조사와 2009년 후반기까지 시판 중인 제품의 인터넷 자료를 병행 하였다. 연구 결과에 의하면 첫째, 시각적인 공감각은 제품의 연상되는 형태, 로고디자인의 형태, 재료의 색상을 통하여 식감을 자극하고 있었다. 둘째, 청각적 공감각은 의성어나 소리를 연상시키는 심볼마크를 통하여 표현하고 있었다. 셋째, 후각적 공감각은 향기 나는 소리나 향기 나는 원재료, 향기 나는 매장 등을 통하여 후각을 사용하고 있었다. 넷째, 미각적 공감각은 제품의 신속함이나 달콤함 또는 연상되는 맛을 통하여 독특한 미각을 메타포로 사용하는 경우가 많았다. 마지막 다섯째, 촉각적 공감각은 패키지 모양이나 형태, 제품명에서 느껴지는 온도, 제품 표면질감을 다른 소재로 표현하는 방식으로 촉각을 자극하고 있었다. 이러한 공감각을 이용한 브랜드와 디자인은 소비자로 하여금 오감을 자극하여 감성시대에 능동적 감성디자인 소비자로 변화시키고 있다.

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A study on visuomotor and visuotactile synchronization in full body ownership illusion with virtual avatars (가상 아바타와의 전신 몸 소유감에서 시각-운동 및 시각-촉각 동기화에 관한 연구)

  • Oh, Jintaek;Kim, Jihwan;Kim, Kwanguk
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.1-11
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    • 2022
  • Body ownership illusion (BOI), which means 'the illusion that a non-bodily object feels like my body', has been actively studied since the Rubber-hand Illusion showed that a person can feel a rubber hand like one's own hand. It has been proven that BOI can be elicited for virtual bodies in virtual reality. Although many studies have been examined the effect of visuomotor (VM) and visuotactile (VT) stimuli, which are mainly used for the elicitation of BOI, there were very limited studies that delivered both stimuli to the whole body at the same time. In this paper, we investigated how each stimulus affects BOI when delivering VM and VT stimulisimultaneously to the virtual avatar, and examined user experience that appears as presence, emotion, and virtual motion sickness. The results showed that BOI was high when VM is synchronous, but there was no significant difference according to VT levels. In the case of presence, it was confirmed that VT affects only when VM is synchronous, and in the case of emotion, both VM and VT affect valence, and in the case of virtual motion sickness, a statistical difference is not found.These results suggest that overall synchrony of VM is important factor in BOI with virtual avatars, but that the matching VT affects subjective experience such as presence when VM is synchronous.

A Haptic Navigation System for Visually Impaired Persons (시각장애인을 위한 햅틱 네비게이션 시스템)

  • Kim, Sang-Youn;Cho, Seong-Man
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.133-143
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    • 2011
  • This paper proposes a mobile navigation system which haptically presents the way to go to visually impaired persons. In order to convey the tactile information to the visually impaired persons, we develop a new tactile module with a solenoid, a permanent magnet and an elastic spring. Furthermore, we suggest 2D vibration flow which originates from one point and gradually propagates to other points on a surface of the haptic navigation system. The tactile module and the vibration flow method are incorporated into the proposed haptic navigation system and they stimulate the user's finger pad and palm, respectively. We conduct experiments to investigate that the proposed navigation system haptically provides the direction to the users. From the experimental results, we verify that the proposed system can generate enough tactile sensation to guide the direction to go in real-time.

Design and Theoretic Analysis of 3D Tactile Sensor (3D 촉각 센서의 설계와 이론적인 해석)

  • Sim Kwee-Bo;Hwang Han-Kun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.7
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    • pp.870-874
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    • 2005
  • This paper presents capacitive tactile sensor that can detect normal and shear forces. This tactile sensor consists of index plate, sensing plate, and elastic dielectric layer. The calculated sensing character is based on the changes of space between two horizontal plate. Larger overlap areas and narrow space between top and bottom plate guarantees higher sensitivity. Tactile sense information can be calculated from the changes of phase of output signal. The symmetric arrangement of sensing plates makes the manufacturing process easier and guarantees the stability of the structure. In this paper, the sensor structure is designed, the mechanism of the Proposed sensor is theoretically explained, and the simulated result is presented.

Characteristics of somatosensory thalamic neurons : Study on motor disease patients

  • Lee, Bae-Hwan;Lee, Kyung-Hee;Park, Yong-Gou;Chung, Sang-Sup;Chang, Jin-Woo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.140-147
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    • 2002
  • 시상은 체감각 정보를 처리하는데 있어서 매우 중요한 역할을 하는 부위이다. 본 연구는 운동장애 환자의 시상에서 뉴론의 활동 특성을 알아보기 위해 수행되었다. 그 결과 체감각으로서의 운동자극에 반응하는 뉴론이 essential tremor (ET) 환자의 nucleus ventralis intermedius (VIM)에서 발견되었다. ET 환자 뉴론의 평균 활동율(firing rate)은 Parkinson's disease (PD) 환자 보다 높았다. 또한 ET 환자의 VIM에서 운동자극에 반응하는 뉴론의 평균 활동율은 PD 환자 보다 높았다. 하지만 촉각자극(touch)에 반응하는 nucleus ventralis caudalis (VC) 뉴론의 활동율은 ET와 PD 집단간에 차가 없었다. Bursting activity를 나타내는 뉴론은 nucleus ventralis oralis anterior (VOP)에서 ET집단이 PD 집단보다 적었다. tremor cell은 VIM에서 PD 보다 ET집단이 더 적었다. 이러한 결과는 체감각 자극에 반응하는 시상 뉴론의 특성이 운동장애의 유형에 따라 서로 다르다는 것을 시사한다.

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Microstructure of the Antennal Sensilla in the Millipede Anaulaciulus koreanus koreanus (Julida: julidae) (계림갈퀴노래기(Anaulaciulus koreanus koreanus) 촉각 감각모의 미세구조)

  • Chung, Kyung-Hwun;Moon, Myung-Jin
    • Applied Microscopy
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    • v.39 no.2
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    • pp.141-147
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    • 2009
  • The antennae of millipedes have a prominent function in detecting various types of environmental stimuli, and structural modification of the antennae is closely associated with the degree of sense recognition. Although the biological significance of the antennal sensillae to millipedes are widely understood, the structure and function of the antennal sensillae are still not clear and more precise analysis is required. We have analysed the ultrastructural characteristics of the antennal sensillae in a millipede Anaulaciulus koreanus koreanus using field emission scanning electron microscopy (FESEM). According to their morphological and substructural features, we could identify three different types of antennal sensillae as follows: trichoid sensilla (TS), chaetiform sensilla (CS) and basiconic sensilla (BS). The TS on the articles are long, blunt-tipped, almost straight hairs with deep longitudinal grooves in their lower parts whereas, the CS are long, sickleshaped bristles with longitudinal grooves acuminating toward the tip. The BS can be subdivided further into three subtypes which are the large-sized basiconic sensilla ($BS_1$), the small-sized basiconic sensillae ($BS_2$) and the spiniform basiconic sensillae ($BS_3$). The BS between the terminal segment and distal margins of the other segments are clearly discriminated in this species.

The Frequency Effect in the Somatosensory Cortex Response to Vibrotactile Stimulator in fMRI (기능적 자기공명영상에서 진동자의 자극 주파수가 감각피질의 반응에 미치는 영향)

  • Lee Hyunsook
    • Progress in Medical Physics
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    • v.15 no.3
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    • pp.128-133
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    • 2004
  • The fMRI response of the somatosensory cortex was investigated with vibrotactile stimulation. Three different frequencies of 8, 15, or 25 Hz were applied in order to mainly focus on the hemodynamic response of Meissner corpuscles sensitive to frequencies of 5-40 Hz. A closed-system, pneumatically-driven, rubber diaphragm was fabricated that overcame many of the limitations of existing vibrotactile devices and produced robust sensory cortex activation in an fMRI experiment. Increasing frequency vs. activation area was analyzed in terms of signal percent change and number of pixels. Our preliminary results indicated that the distribution of the signal percentage change widened and more activated pixels were obtained with higher frequencies.

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Development of a Virtual Reality Glove Improvement Algorithm for Immersive Virtual Reality contents (몰입형 가상현실 콘텐츠를 위한 가상현실 글러브 개선 알고리즘 개발)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.6
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    • pp.807-812
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    • 2021
  • In order to be able to interact with the user to experience it as if it were real in virtual reality contents, input/output devices that make them feel the five senses of humans are required . In virtual reality (VR), devices that stimulate sight and hearing are the most representative. For a more realistic experience, suits and gloves that stimulate the sense of touch have recently been released, but there are not many cases applied to actual contents due to the limitation of device . In this paper, we analyze a virtual reality glove that can detect hand movement and touch in a virtual world. Based on the analysis, we propose an algorithm that can sense the intensity of collision with a VR object by tactile sense by improving the UI/UX using the vibration of the feedback method used in the existing virtual reality glove. In addition, the system implemented by the algorithm is applied to an actual case.

Consistency between Individuals of Affective Responses for Multiple Modalities based on Behavioral and Physiological Data (행동 및 생리측정기반 개인 간 다중 감각정서 반응일치성)

  • Junhyuk Jang;Jongwan Kim
    • Science of Emotion and Sensibility
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    • v.26 no.1
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    • pp.43-54
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    • 2023
  • In this study, we assessed how participants represent various sensory stimuli experiences through behavioral ratings and physiological measurements. Utilizing intersubject correlation (ISC) analysis, we evaluated whether individuals' affective responses of dominance, arousal, and valence differed when stimuli of three modality conditions (auditory, visual, and haptic) were presented. ISC analyses were used to measure the similarities between one participant's responses and those of the others. To calculate the intersubject correlation, we divided the entire dataset into one subject and all other subject datasets and then correlated the two for all possible stimulus pair combinations. The results revealed that for dominance, ISCs of the visual modality condition were greater than the auditory modality condition, whereas, for arousal, the auditory condition was greater than the visual modality. Last, negative valence conditions had the greater consistency of the participants' reactions than positive conditions in each of the sensory modalities. When comparing modalities, greater ISCs were observed in haptic modality conditions than in visual and auditory modality conditions, regardless of the affective categories. We discussed three core affective representations of multiple modalities and proposed ISC analysis as a tool for examining differences in individuals' affective representations.