1 |
Khundam, C., First person movement control with palm normal and hand gesture interaction in virtual reality. In 2015 12th International Joint Conference on Computer Science and Software Engineering (JCSSE) (pp. 325-330). IEEE, 2015, July.
|
2 |
Maselli, A., & Slater, M., The building blocks of the full body ownership illusion. Frontiers in human neuroscience, 7, 83, 2013.
DOI
|
3 |
Kim, C. S., Jung, M., Kim, S. Y., & Kim, K., Controlling the sense of embodiment for virtual avatar applications: methods and empirical study. JMIR Serious Games, 8(3), e21879, 2020.
DOI
|
4 |
Jun, J., Jung, M., Kim, S. Y., & Kim, K., Full-body ownership illusion can change our emotion. In Proceedings of the 2018 CHI conference on human factors in computing systems(pp. 1-11), 2018, April.
|
5 |
Caserman, P., Krug, C., & Gobel, S., Recognizing Full-Body Exercise Execution Errors Using the Teslasuit. Sensors, 21(24), 8389, 2021.
DOI
|
6 |
Kokkinara, E., & Slater, M., Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion. Perception, 43(1), 43-58, 2014.
DOI
|
7 |
Ehrsson, H. H., Multisensory processes in body ownership. Multisensory perception, 179-200, 2020.
|
8 |
Freeman, G., & Maloney, D., Body, avatar, and me: The resentation and perception of self in social virtual reality. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW3), 1-27, 2021.
|
9 |
Steed, A., Pan, Y., Zisch, F., & Steptoe, W., The impact of a self-avatar on cognitive load in immersive virtual reality. In 2016 IEEE virtual reality (VR) (pp. 67-76). IEEE, 2016, March.
|
10 |
Slater, M., Pertaub, D. P., & Steed, A., Public speaking in virtual reality: Facing an audience of avatars. IEEE Computer Graphics and Applications, 19(2), 6-9, 1999.
DOI
|
11 |
Kilteni, K., Bergstrom, I., & Slater, M., Drumming in immersive virtual reality: the body shapes the way we play. IEEE transactions on visualization and computer graphics, 19(4), 597-605, 2013.
DOI
|
12 |
Tamaki, E., Miyaki, T., & Rekimoto, J., PossessedHand: techniques for controlling human hands using electrical muscles stimuli. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(pp. 543-552), 2011, May.
|
13 |
Kondo, R., Sugimoto, M., Minamizawa, K., Hoshi, T., Inami, M., & Kitazaki, M., Illusory body ownership of an invisible body interpolated between virtual hands and feet via visual-motor synchronicity. Scientific reports, 8(1), 1-8, 2018.
|
14 |
Slater, M., & Wilbur, S., A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators & Virtual Environments, 6(6), 603-616, 1997.
DOI
|
15 |
Wolf, D., Rietzler, M., Hnatek, L., & Rukzio, E., Face/on: multimodal haptic feedback for head-mounted displays in virtual reality. IEEE transactions on visualization and computer graphics, 25(11), 3169-3177, 2019.
DOI
|
16 |
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G., Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology, 3(3), 203-220, 1993.
DOI
|
17 |
Normand, J. M., Giannopoulos, E., Spanlang, B., & Slater, M., Multisensory stimulation can induce an illusion of larger belly size in immersive virtual reality. PloS one, 6(1), e16128, 2011.
DOI
|
18 |
Limanowski, J., Lutti, A., & Blankenburg, F., The extrastriate body area is involved in illusory limb ownership. Neuroimage, 86, 514-524, 2014.
DOI
|
19 |
Perez-Marcos, D., Sanchez-Vives, M. V., & Slater, M., Is my hand connected to my body? The impact of body continuity and arm alignment on the virtual hand illusion. Cognitive neurodynamics, 6(4), 295-305, 2012.
DOI
|
20 |
Kim, S. Y., Park, H., Jung, M., & Kim, K., Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience. Cyberpsychology, Behavior, and Social Networking, 23(4), 234-241, 2020.
DOI
|
21 |
Banakou, D., & Slater, M., Body ownership causes illusory self-attribution of speaking and influences subsequent real speaking. Proceedings of the National Academy of Sciences, 111(49), 17678-17683, 2014.
DOI
|
22 |
Williams, B., Garton, A. E., & Headleand, C. J., Exploring visuohaptic feedback congruency in virtual reality. In 2020 International Conference on Cyberworlds (CW) (pp. 102-109). IEEE, 2020, September.
|
23 |
Bradley, M. M., & Lang, P. J., Measuring emotion: the self-assessment manikin and the semantic differential. Journal of behavior therapy and experimental psychiatry, 25(1), 49-59, 1994.
DOI
|
24 |
LaViola Jr, J. J., A discussion of cybersickness in virtual environments. ACM Sigchi Bulletin, 32(1), 47-56, 2000.
DOI
|
25 |
Witmer, B. G., & Singer, M. J., Measuring presence in virtual environments: A presence questionnaire. Presence, 7(3), 225-240, 1998.
DOI
|
26 |
Auda, J., Pascher, M., & Schneegass, S., Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(pp. 1-8), 2019, May.
|
27 |
O'Kane, S. H., & Ehrsson, H. H., The contribution of stimulating multiple body parts simultaneously to the illusion of owning an entire artificial body. Plos one, 16(1), e0233243, 2021.
DOI
|
28 |
Lopes, P., You, S., Cheng, L. P., Marwecki, S., & Baudisch, P., Providing haptics to walls & heavy objects in virtual reality by means of electrical muscle stimulation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems(pp. 1471-1482), 2017, May.
|
29 |
Kuschel, M., Freyberger, F., Buss, M., & Farber, B.,A presence measure for virtual reality and telepresence based on multimodal conflicts. In Proceedings of PRESENCE 2007: The 10th Annual International Workshop on Presence, 2007.
|
30 |
Slater, M., Perez Marcos, D., Ehrsson, H., & Sanchez-Vives, M. V., Towards a digital body: the virtual arm illusion. Frontiers in human neuroscience, 2, 6, 2008.
DOI
|
31 |
Petkova, V. I., & Ehrsson, H. H., If I were you: perceptual illusion of body swapping. PloS one, 3(12), e3832, 2008.
DOI
|
32 |
Khamis, M., Schuster, N., George, C., & Pfeiffer, M., Electrocutscenes: Realistic haptic feedback in cutscenes of virtual reality games using electric muscle stimulation. In 25th ACM Symposium on Virtual Reality Software and Technology (pp. 1-10), 2019, November.
|
33 |
Park, W., Kim, J., & Lee, J.,A Study on the Design and Effect of Feedback for Virtual Reality Exercise Posture Training. Journal of the Korea Computer Graphics Society, 26(3), 79-86, 2020.
DOI
|
34 |
Botvinick, M., & Cohen, J., Rubber hands 'feel'touch that eyes see. Nature, 391(6669), 756-756, 1998.
DOI
|
35 |
Sanchez-Vives, M. V., Spanlang, B., Frisoli, A., Bergamasco, M., & Slater, M., Virtual hand illusion induced by visuomotor correlations. PloS one, 5(4), e10381, 2010.
DOI
|