• Title/Summary/Keyword: 촉각제시

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A research on the media player transferring vibrotactile stimulation from digital sound (디지털 음원의 촉각 자극 전이를 위한 미디어 플레이어에 대한 연구)

  • Lim, Young-Hoon;Lee, Su-Jin;Jung, Jong-Hwan;Ha, Ji-Min;Whang, Min-Cheol;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.881-886
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    • 2007
  • This study was to develope a vibrotactile display system using windows media player from digital audio signal. WMPlayer10SDK system which was plug-in tool by microsoft windows media player provided its video and audio signal information. The audio signal was tried to be change into vibrotactile display. Audio signal had 4 sections such as 8bit, 16bit, 24bit, and 32bit. Each section was computed its frequency and vibrato scale. And data was transferred to 38400bps network port(COM1) for vibration. Using this system was able to develop the music suit which presented tactile feeling of music beyond sound. Therefore, it may provide cross modal technology for fusion technology of human senses.

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Distribution of Antennal Sensilla in Cotesia plutellae and Effect of Flagellectomy on Parasitism (프루텔고치벌(Cotesia plutellae)의 촉각 감각기 분포와 편절제거가 기생력에 미치는 영향)

  • Kim, Yong-Gyun;Park, Jung-A
    • Korean journal of applied entomology
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    • v.45 no.3 s.144
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    • pp.375-380
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    • 2006
  • A solitary endoparasitoid, Cotesia plutellae, parasitizes diamondback moth, Plutellae xylostella. It has been suggested that its antennae are a major sensory organ to search host and recognize host developmental and other physiological condition during parasitization. This research was performed to understand the parasitic behavior of C. plutellae by analyzing sensory types and their numbers on the antennae using scanning electron microscope. There was no significant difference in antennal length in both male and female C. plutellae, in which both sexes had 16 flagellomeres. Three different types of sensilla (trichoid, seta, and placodea sensilla) were located mostly on flagella and analyzed in their density on the different antennomeres. Trichoid sensillum was the major sensory type and showed about 87% density among all sensilla. Both trichoid and placodea types of sensilla exhibited even numbers on all flagellomeres with some decrease at terminal segments. In contrast, seta form of sensilla showed drastic increase in its density at distal part after 9th flagellomere. When distal half of flagellomeres were cut off, the C. plutellae could not parasitize host larvae. Even when only four distal flagellomeres were removed, the parasitism showed only 30%. These results indicate that C. plutellae antennae are required for parasitism and suggest that seta form of sensilla may play significant roles in recognizing host for parasitization.

Tactile Sensibility Factors of Traditional Silk Fabrics (전통 견직물의 촉각적 감성요인)

  • Yi, Eun-Jou
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.99-111
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    • 2007
  • In order to identify tactile sensibility factors of traditional silk fabrics and to provide prediction models for the sensibility factors by mechanical properties, seventeen different traditional silk fabrics were evaluated in terms of both tactile sensation and sensibility by using a modified magnitude estimation line scale Gongdan and Newttong with lower values for surface roughness(SMD), bending rigidity(B), and compression resilience(RC) were rated as softer, smoother, fluffier, and more pliable in tactile sensation than any other traditional silk fabrics whereas Nobangju haying higher B, SMD, and tensile resilience(RT) was touched as crisper, more rustling, and springier. Three different tactile sensibility factors including 'Feminine', 'Natural', and 'Casual' were obtained significantly by grouping fifteen different tactile sensibility descriptors. In the prediction models sensibility 'Feminine' was explained positively by SMD, which was supported by the fact that both Gongdan and Newtton were perceived as more feminine. Sensibility 'Natural' that was felt stronger as for Myoungju and Sa was predicted negatively by both fabric thickness(T) and RT. Finally, RC, elongation at maximum load (EM), and T predicted sensibility 'Casual' negatively, which results in its higher factor scores for Myoungju and Shantung, respectively.

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Touch Variation due to Vibration (미세 진동에 따른 촉감의 변화)

  • 박연규;강대임;양희선
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.379-382
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    • 1999
  • 본 논문에서는 촉각의 효과적인 제시를 위한 하나의 보조수단으로 진동의 제시를 상정하고, 이를 위한 사전작업으로 진동에 따른 촉감의 변화를 파악하고자 하였다. 이를 위하여 진동 제시 장치를 제작하였고, 진동에 의한 촉감의 효율적인 평가를 위하여 손가락을 제외한 다른 경로로의 진동 전달 및 소음 전달을 차단하고자 하였다. 또한, 진동과 관련된 물리량으로 주파수와 진폭을 결정하였으며 이를 정량화 하였다. 본 연구의 목적이 진동에 의한 촉감의 미세조정과 관련된 것임을 고려하여 주관 평가 시 진동의 제시는 각 주파수별로 진동에 의한 촉감의 변화가 발생하는 기준 진폭으로 하였다. 주관 평과 결과, 주파수가 증가할수록 더 매끄럽게 느끼며 그 감각이 분명해 짐을 확인할 수 있었다.

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Development of Walking Guide Robot for the Blind (시각장애인을 위한 보행안내로봇 개발)

  • Yu K.H.;Yoon M.J.;Kwon T.K.;Kim N.G.;Kang J.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.888-891
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    • 2005
  • In this paper, the prototype of a walking guide robot with tactile display is introduced, and the psychophysical experiment of the tactile recognition for a tactile display is carried out and analyzed. The objective of this research is the development of a walking guide robot for the blind to walk safely. A walking guide robot consists of a guide vehicle and a tactile display device. A guide vehicle, located in the front of the walking blind, detects the obstacle using ultrasonic sensors and offers the information of position and walking direction acquired from GPS module to the walking blind by voice. The tactile display device, located in the handle which is connected with the guide vehicle by cane, offers the processed obstacle information such as position, size, moving, shape of obstacle and safe path, etc. The psychophysical experiments for the threshold of perception and recognition ability of tactile stimulation are carried out by the estimation of the subject group. As a result the appropriate tactile stimulus intensity and frequency to recognize tactile stimulation effectively are discussed and derived.

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Study for an Artificial Visual Machine for the Blind (맹인용인공시각보조장치에 관한 연구)

  • 홍승홍;이균하
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.15 no.5
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    • pp.19-24
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    • 1978
  • In this paper, the functional propertied of vibrotactile sense of skin were studied by means of psycophysical experiments with respect to frequency and waveform of mechanical vibration, two-point threshold, contactor size of stimulators. Furthermore, leased on the experimental result, a small vibrotactile stimulator made of piezoelectrc ireed vibrator array was proposed for a aid blind to recognition of the Korean letters. A tactile output image is presented by an 8 row$\times$1 column array of samall vibrator reeds with 200 Hz rectangular wave, the array fitting on a fore-finger. Under the control of the NOVA mini-computer, the bimorph reeds array could represent any of one of the 24 characters of the Korean vowel and consonant at the 8 positions from left to right on the array. Without learning effect, the identification test of the Korean characters by the designed experimental system was carried out. The average rate of correct response was 90%.

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Implementation of Surface Reproducing System using a Bundle of Wires (철선다발을 이용한 표면 제시 시스템의 구현)

  • 김희국;김해수;김민건;박연규;강대임
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.11a
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    • pp.207-212
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    • 1998
  • 촉각과 관련된 물체의 :성질은 매우 다양하지만 본 연구에서는 특히, 직접적인 물체의 표면 가공을 통하지 않고 기하학적으로 유사한 표면 거칠기 특성을 재현할 수 있는 표면 생성 시스템을 .개발하였다. 개발된 표면 생성 시스템은 철선다발을 이용하여 임의의 물체 표면을 제시할 수 있는 구조를 가지고 있으며 'U"형 모양의 철선다발에 속한 각 철선의 위치를 축방향으로 이동함으로서 표면을 생성할 수 있는 구조를 가지고 있다. 따라서, 제시할 수 있는 표면의 생성 범위는 사용된 철선의 직경에 따라 결정된다. 본 논문에서는 이러한 시스템의 구조 및 설계, 그리고 개발된 시스템의 하드웨어에 관하여 기술한다.기술한다.

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Texture mapping of 3D game graphics - characteristics of hand painted texture (3D게임그래픽의 텍스쳐 매핑-손맵의 특징)

  • Sohn, Jong-Nam;Han, Tae-Woo
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.331-336
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    • 2015
  • The texture mapping used for the low-polygon models is one of the important workflows in the graphical representation of the 3D game. Only one hand painted texture is mapped on the surface of the 3D model and represents the color of the material and visual sense of touching by itself in that process. In the 3D game graphics, it is very important to visualize the textile sensation such as protruding and denting. It can be interpreted by the Gestalt Law to recognize a plane as a 3D sense of volume. Moreover, the concept of Affordance is necessary to recognize and perceive the textile sensation. It means visual recognizing of that relationship in the learning process. In this paper, The questionnaire survey targeting 3D game graphic designers is carried out. By analyzing the survey results, we suggest the important characteristic in the process of making hand painted texture.

Cognitive Development Evaluation of Haptic Puzzle Game Using a Haptic Pen (촉각펜을 이용한 햅틱 퍼즐게임의 인지 발달 평가)

  • Chung, Dong-Hun
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.45-56
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    • 2009
  • It is necessary for young children to integrate the sense of sight, hearing, touch, etc. for developing their emotion and cognition. Thanks to Information and Communication Technology (ICT) development, young children have more opportunities to use various senses in learning process. However, ICT learning method is more focusing on the sense of sight and hearing, and lacks of integrated recognition and this fact leads to the reason why ICT can not be used as a main education tool. Therefore, this study evaluated the influence of wUbi-Pen(haptic device) on cognition using a computer puzzle program. The results show that young children using a haptic pen have greater intention and performance in object assembly, mazes, picture completion in K-WPPSI test than those of non-using haptic pen. This implies that haptic function should be considered in ICT material and indeed useful in various cognition-related symptoms and diseases.

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Sensory Integration therapy Evaluation and Intervention in Clients With Goldenhar Syndrome : A Case Report (골덴하르 증후군(Goldenhar syndrome)아동에 대한 감각통합치료 평가와 중재: 사례연구)

  • Jung, Hee-Seung
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.286-295
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    • 2011
  • This case study was to examine the effect of the sensory integration therapy on the Goldenhar syndrome child with tactile defensiveness, developmental delay and occupational performance difficulties. The child was 7.10 year old boy. For intervention, four evaluations were used and the results are as follows. First, in Canadian Occupational Performance Measure showed occupational performance goal as reading and writing in upright position. Second, in Short sensory profile and sensory history, significant differences between sensory sensitivity and tactile processing. Third, in Developmental Profile-3 showed delay. Fourth, in Bruininks-Oseretsky Test of Motor Proficiency-2 showed below average. After intervention, the results of which showed a positive changes. Therefore, this case study is found that the sensory integration therapy is effective in the Goldenhar syndrome child with tactile defensiveness and developmental delay.