• Title/Summary/Keyword: 촉각선도

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Fabrication and Characterization of Thermo-responsive Nanofibrous Surfaces Using Electron Beam Irradiation (전자선 조사에 의한 온도응답성 나노섬유 표면의 제조 및 특성분석)

  • Jeon, Hyeon-Ae;Oh, Hwan-Hee;Kim, Young-Jin;Ko, Jae-Eok;Chung, Ho-Yun;Kang, Inn-Kyu;Kim, Won-Il;Kwon, Oh-Hyeong
    • Polymer(Korea)
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    • v.32 no.4
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    • pp.359-365
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    • 2008
  • We have fabricated a novel thermo-responsive nanofibrous surfaces by grafting PIPAAm by electron beam irradiation onto poly(3-hydroxybutyrate-co-3-hydroxyvalerate)(PHBV) nanofibrous mats. The electrospun PHBV nanofiber structures revealed randomly aligned fibers with average diameter of 400 nm. Increased atomic percent of nitrogen was observed on the PIPAAm-grafted PHBV mats after electron beam irradiation determined by ESCA. The amounts of PIPAAm-grafted onto PHBV films were $6.49{\mu}g/cm^2$ determined by ATR-FTIR. The PIPAAm-grafted surfaces exhibited decreasing contact angles by lowering the temperature from 37 to $20^{\circ}C$, while ungrafted PHBV surfaces had negligible contact angle change. This result indicates that PIPAAm surfaces, which are hydrophobic at the higher temperature, became markedly more hydrophilic in response to a temperature reduction due to spontaneous hydration of the surface-grafted PIPAAm. Thermo-responsive nanofibers showed good tissue compatibility. Cultured cells were well detached and recovered from the surfaces by changing culture temperature from 37 to $20^{\circ}C$.

A Study on Realization of In-game Animation (인 게임 애니메이션의 실재화에 관한 연구)

  • Lee, Seon-Young
    • Cartoon and Animation Studies
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    • s.42
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    • pp.177-194
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    • 2016
  • This study investigated an evolutionary process of In-game Animation and researched on the action of realization establishing virtual reality. In-game Animation, functioning as contents to visualize games, is responsible for conveying information to achieve goals of games. In-game Animation which is affected by graphic technology was initiated with setting up indicators by dot and line. Followed by the development of technology, In-game Animation has pursued realization, after passing through processes of iconography, materialization, and dimensionalization. The realization of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is very important to provide the experience of immersion, as it forms a sense of presence through such visual tactility. The process to create meaning of reality provides gamers with experiences, and leads them to expand senses through visual perception and finally absorb the virtuality as reality. Therefore, the image of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is not limited to blindly portray a realistic image. In addition, the process of realization pursued by In-game Animation is an action to immerse in the game rather than a mere product of technological development.

Neuropsychological Mechanism of Perceptual Disorder (지각 장애의 신경 심리학적 기전)

  • Lee, Sung-Hoon;Park, Yun-Zo;Kim, Dong-Wha;Park, Hae-Jung;Kim, Ji-Woong
    • Sleep Medicine and Psychophysiology
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    • v.6 no.2
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    • pp.143-148
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    • 1999
  • Objectives: We studied correlations between neuropsychological tests and perceptual disorder in patients with head trauma and psychiatric patients in order to explore the functional localization of brain in perceptual disorders. Methods: Halstead Reitan Neuropsychological Test Battery, Korean Wechsler Intelligent Scale, and Minnesota Multiphasic Peronality Inventory(MMPI) were administered to one hundred ninteen patients consisting of sixty nine psychiatric patients and fifty patients with brain damage. We tested the correlation between results of neuropsychological tests and peceptual disorder scale PDS) made from nine items related with perceptual disorder in MMPI. T-tests between twenty one higher scorers and seventeen lower scorers of PDS were also performed in the psychiatric group. Results: In brain damage group, significant correlations were found in tests related with function of frontal lobe such as category tests, trail making tests, tactual performance test, and fingertip number writing test, and significant correlations were also noted in the tests related with function of right hemisphere such as tactual performance test, performance, picture completion, picture arrangement and block design. Tests related with subcortical function such as digit symbol test, arithmetic and digit span were signigicantly correlated, too. In psychiatric group, there were significant differences of PDS in the tests related with function of right hemisphere such as picture completion, block design, and right laterality index, and in the tests related with function of left hemisphere such as comprehension, vocabulary, and similarities. Conclusion: Perceptual disorder seems to be related with functions of frontal lobe, right hemisphere, and subcortex in both groups. In a psychiatric group, left hemisphere may be also partially related with perceptual disorder.

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Relationship between Plantar Tactile Sensory Thresholds and Balance for Life-Care Increase in Patients with Stroke (뇌졸중 환자의 라이프케어 증진을 위한 발바닥 감각역치와 균형의 상관관계)

  • An, Kwang-Bin;Jeon, Hye-Joo
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.237-244
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    • 2020
  • Sensory impairment is common following a stroke. Tactile afferent inputs from the plantar foot provide important information to the central nervous system to generate balance. The present study, which recruited 50 stroke patients, aims to determine the relationship between plantar tactile sensory threshold (PTST) and balance in patients with stroke. The PTST was evaluated at two sites (hallux and heel) using Semmes-Weinstein monofilaments. The balance abilities were measured by the degree of weight distribution in quiet standing (QS) and sitting-to-standing position (STS) using a MTD system and Berg balance scale (BBS). The hallux and heel sensory thresholds (ST) in the affected side were higher than the non-affected side (P < 0.05). The degree of weight distribution in the affected side was lower than the non-affected side. QS and STS showed P < 0.05, with BBS score of 36.00 ± 1.53. The hallux ST in the affected side correlated with BBS (r = -0.444, P < 0.05), QS (r = -0.332, P < 0.05), and STS (r = -0.390, P < 0.05), whereas the heel ST in the affected side correlated with BBS (r = -0.467, P < 0.05), QS (r = -0.532, P < 0.05), and STS (r = - 0.516, P < 0.05), suggesting that higher detected PTST might have an influence on the decreasing balance abilities. The study of sensory threshold in patients with stroke will help their rehabilitation and sensory evaluation.

Study of the Usability Factors of Remote Controllers for Multifunction A/V Appliances (다기능 A/V제품 리모컨의 사용성 결정 인자에 관한 연구)

  • Yi, Sang-Sun
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.201-210
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    • 2005
  • In order to develop a more useful and ergonomically attractive remote controller, I peformed experiments with various subjects to define factors that may obstruct the usability of remote controllers for multifunction A/V appliances. I also performed the experiments to evaluate other factors that were created to improve the usability of them, and showed that remote controllers with the improved factors are more efficient and more attractive to use. I analyzed about 40 types of remote controllers for various A/V appliances to understand impediment factors of usability. By this analysis I found the factors that affected the usability of them, and developed three types of improved remote controllers for the next version of $Play@TV^{TM}$ also set the subjects with the task of usability tests with an existing remote controller and the three newly chosen remote controllers, and those results were analyzed qualitatively and quantitatively. The results showed that the 'B type' remote controller took less time to perform the same tasks by 9.2% than the existing remote controller. I concluded that the usability factors of remote controllers - function receptivity, presentation of a tactile clue, reasonable size and weight, how to arrange the main buttons, grouping of related functions - will be useful and effective to improve the usability of A/V appliances.

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The Effect of Environmental Enrichment Therapy Program for Developmental Delayed Children on Task Performance, Sensory Processing (환경 강화 치료(Environmental Enrichment Therapy) 프로그램이 발달지연 아동의 과제 수행 및 감각처리에 미치는 효과)

  • Jo, Eun-Ji;Park, Kyoung-Young;Choi, Jeong-Sil;Sin, Su-Jung
    • The Journal of Korean Academy of Sensory Integration
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    • v.19 no.3
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    • pp.1-12
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    • 2021
  • Objective : The purpose of this study was to investigate the effect of the environmental enrichment therapy (EET) program on the task performance and sensory processing of children with delayed development. Methods : This study was conducted with a single-subject ABA research design for two children with developmental delay findings, and intervention was conducted 7 times a week for 4 weeks. Both children confirmed changes in task performance and sensory processing after intervention. Results : After intervention, task performance improved from an average of 200% to a maximum of 354% compared to the baseline period, and the score in the sensory processing area, which affects tactile processing, emotional response, and activity level, was improved to the normal category. Conclusion : Through this study, it was confirmed that the EET program was effective in performing tasks and sensory processing for children with developmental delays, and its usefulness was confirmed as a program that can be implemented at home.

The Effects of the Sensory Integration Intervention for Somatosensory and Occupational Performance Abilities in Children with Somatodyspraxia: Case Study (체성 실행장애 아동을 위한 감각통합 중재가 체성 실행과 작업수행 능력에 미치는 영향: 단일대상연구)

  • Ryu, Seu La;Jeon, Joo Young
    • The Journal of Korean Academy of Sensory Integration
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    • v.20 no.3
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    • pp.1-13
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    • 2022
  • Objective : The purpose of this study was to investigate changes in somato-sensory and occupational performance of individually tailored sensory integration interventions for school-age children with somatodyspraxia. Methods : A single subject study with an AB design was conducted the total sessions were 11 sessions, consisting of 3 baseline sessions and 8 intervention sessions. To compare the effects before and after the intervention, the intervention was measured by dividing it into Performance Area (PA) and Performance Factor (PF), and after each intervention session, the Goal Attainment Scale (GAS) was implemented. Results : The children participating in this study showed overall improvement in PA and PF after the intervention, and after each session, it was confirmed that the GAS increased when measuring the target activities (Supine Flexion Posture; SFP, Walking by Arms; WA, Stand on Balance Ball; SBB). Conclusion : This study provided evidence that sensory integration has a positive effect on performing target activities (SFP, WA, SBB) and improving relationships with peers in children with somatodyspraxia.

Neuropsychological Mechanism of Delusion (망상의 신경심리학적 기전)

  • Lee, Sung-Hoon;Kim, Dong-Wha;Park, Yun-Zo;Park, Hae-Jung;Shin, Yoon-Sik
    • Sleep Medicine and Psychophysiology
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    • v.7 no.1
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    • pp.60-66
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    • 2000
  • Objectives: The Psychopathology of schizophrenia was expected to be related with focal dysfunction of brain while schizophrenia is recognized and studied as the brain disease. Authors studied correlation between neuropsychological tests and delusion which is representative symptom of schizophrenia in patients with head trauma and psychiatric patients in order to explore the functional localization of brain in delusional symptom. Methods: Halstead Reitan Neuropsychological Test Battery and Korean Weschler Intelligent Scale and Minnesota Multiphasic Personality Inventory(MMPI) were administered to one hundred ninteen patients consisted of sixty nine psychiatric patients and fifty patients with brain damage. We tested correlation between results of neuropsychological tests and delusional scale made from twenty four items related with delusion in MMPI. T-test between eighteen higher delusion scorers and twenty one lower scorers was examed in psychiatric group. Results: In brain damage group, signigicant correlations were found in the tests related with function of frontal lobe such as category test, trail making AB test, tactual performance test, digit symbol test and fingertip number writing test, and significant correlations were also noted in the tests related with function of left temporal and parietal lobes such as information, comprehension, vocabulary, similarities and speech sound perception test. The tests related with the function of right hemisphere such as tactual performance test location, picture completion and performance, and the tests related with subcortical function such as arithmetic, digit span, attention, digit symbol test, digit symbol and trail making AB test were signigicantly corelated with delusional scale too. In psychiatric group there were significant difference of delusional score in the tests related with function of left hemisphere such as vocabulary, vocable IQ, comprehension and language, and in the tests related with subcortical function such as N 120 voltage, digit symbol and arithmetic. Conclusions: Delusion seems to be related with function of frontal lobe, left hemisphere and subcortex in both groups. Right hemisphere may be also partially related with delusion.

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Difference of fMRI between the Tickling and Sensory Stimulation Using 3.0 Tesla MRI (3.0T 자기공명영상장치를 이용한 사람의 간지럼자극과 감각중추 자극의 활성화 차이)

  • Khang, Hyun-Soo;Lim, Ki-Seon;Han, Dong-Kyoon
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.286-294
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    • 2010
  • This study was performed to identify the cerebral network associated with sensation through the tickling stimulation, which is distinctive from the rest of other networks processing normal stimulation and to investigate the difference of laughing mechanism which is closely related to tickling using functional MRI(fMRI). A 16 healthy volunteers (mean age: 28.9) on a 3.0T MR scanner during two sensation conditions. Counterbalanced stimulus were presented across the participants, and the stimulation was used block design. Acquired data was analyzed by the statistical parametric mapping (SPM 99). Subject and group analysis was performed. Individual analysis showed the activation of somatic sensation area in both tasks and the tickling sensation test showed more activated area in the Wernicke's area(BA40) compared to the normal sensation. The group analysis result shows that under normal stimulations, both sides of somatosensory cortices(BA 1,2 and 3) were activated and under tickling stimulation, not only the cortices but also those huge activation on thalamus, cingulate gyrus and insular lobe were detected. When the tickling was stopped, significant activations were shown in right cingulate gyrus, left MFG area and left insular lobe. A cerebral area responsible for recognizing tickling sensation was examined and the primitive stimulation such as tickling is much closely related to laugh, which is an important factor for various social activities.