• Title/Summary/Keyword: 초점위치

Search Result 528, Processing Time 0.029 seconds

Analysis of Korean Writing Textbooks Based on the Rationale and Knowledges for Writing (쓰기이론과 쓰기지식에 기초한 한국어 쓰기교재 분석)

  • Lee, Ran
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.5
    • /
    • pp.324-337
    • /
    • 2021
  • This study examined the position and the characteristics of Korean writing textbooks in the rationales for writing education. Also, it explored the activities of writing knowledge formation based on the rationales in order to further propose some suggestions for the development of writing textbooks afterward. For this, it chose four Korean writing textbooks and presented the analyzed results through the processes consisting of material gathering, open coding, deep coding, expression and presentation as ones for the text qualitative analysis. First, it researched how the rationales such as formalism, cognitivism, and social constructivism were applied to and manifested in those textbooks. Furthermore, it examined how the language activities in the textbooks were shown from the four dimensions such as the knowledge of language structure, the process knowledge, the context knowledge, and the content knowledge; in particular, it focused on the content knowledge. It found out the results as follows. The rationales in structuring the chapters were not consistent with inner structures and contents. All the four writing knowledges were applied to each textbook; however, the emphasis and the proportion were different in each textbook. Also, it pointed out the textbook which contains diverse activities to be able to help the learners form the content knowledge and this sort of textbook is more effective from the perspective of social constructivism. Based on those results, it discussed several points which can be considered in the development and the selection of Korean writing textbooks later.

A Study on Applicability of Smartphone Camera and Lens for Concrete Crack Measurement Using Image Processing Techniques (이미지 처리기법을 이용한 균열 측정시 스마트폰 카메라 및 렌즈 적용성에 대한 연구)

  • Seo, Seunghwan;Kim, Dong-Hyun;Chung, Moonkyung
    • Journal of the Korean Geosynthetics Society
    • /
    • v.20 no.4
    • /
    • pp.63-71
    • /
    • 2021
  • Recently, high-resolution cameras in smartphones enable measurement of minute objects such as cracks in concrete using image processing techniques. The technology to investigate the crack width using an application at an adjacent distance of the close shot range has already been implemented, but the use is limited, so it is necessary to verify the usability of the high-resolution smartphone camera to measure cracks at a longer distance. This study focuses on recognizing the size of subdivided crack widths at a thickness within 1.0 mm of crack width at a distance of 2 m. In recent Android-based smartphones, an experiment was conducted focusing on the relationship between the unit pixel size, which is a measurement component, and the shooting distance, depending on the camera resolution. As a result, it was possible to confirm the necessity of a smartphone lens for the classification and quantification of microcrack widths of 0.3 mm to 1mm. The universal telecentric lens for smartphones needed to be installed in an accurate position to minimize the effect of distortion. In addition, as a result of applying a 64 MP high-resolution smartphone camera and double magnification lens, the crack width could be calculated within 2 m in pixel units, and crack widths of 0.3, 0.5, and 1mm could be distinguished.

A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.2
    • /
    • pp.367-372
    • /
    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.

Calibration of Thermal Camera with Enhanced Image (개선된 화질의 영상을 이용한 열화상 카메라 캘리브레이션)

  • Kim, Ju O;Lee, Deokwoo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.4
    • /
    • pp.621-628
    • /
    • 2021
  • This paper proposes a method to calibrate a thermal camera with three different perspectives. In particular, the intrinsic parameters of the camera and re-projection errors were provided to quantify the accuracy of the calibration result. Three lenses of the camera capture the same image, but they are not overlapped, and the image resolution is worse than the one captured by the RGB camera. In computer vision, camera calibration is one of the most important and fundamental tasks to calculate the distance between camera (s) and a target object or the three-dimensional (3D) coordinates of a point in a 3D object. Once calibration is complete, the intrinsic and the extrinsic parameters of the camera(s) are provided. The intrinsic parameters are composed of the focal length, skewness factor, and principal points, and the extrinsic parameters are composed of the relative rotation and translation of the camera(s). This study estimated the intrinsic parameters of thermal cameras that have three lenses of different perspectives. In particular, image enhancement based on a deep learning algorithm was carried out to improve the quality of the calibration results. Experimental results are provided to substantiate the proposed method.

A Theoretical Study on the Landscape Development by Different Erosion Resistance Using a 2d Numerical Landscape Evolution Model (침식저항도 차이에 따른 지형발달 및 지형인자에 대한 연구 - 2차원 수치지형발달모형을 이용하여 -)

  • Kim, Dong-Eun
    • Economic and Environmental Geology
    • /
    • v.55 no.5
    • /
    • pp.541-550
    • /
    • 2022
  • A pre-existing landform is created by weathering and erosion along the bedrock fault and the weak zone. A neotectonic landform is formed by neotectonic movements such as earthquakes, volcanoes, and Quaternary faults. It is difficult to clearly distinguish the landform in the actual field because the influence of the tectonic activity in the Korean Peninsula is relatively small, and the magnitude of surface processes (e.g., erosion and weathering) is intense. Thus, to better understand the impact of tectonic activity and distinguish between pre-existing landforms and neotectonic landforms, it is necessary to understand the development process of pre-existing landforms depending on the bedrock characteristics. This study used a two-dimensional numerical landscape evolution model (LEM) to study the spatio-temporal development of landscape according to the different erodibility under the same factors of climate and the uplift rate. We used hill-slope indices (i.e., relief, mean elevation, and slope) and channels (i.e., longitudinal profile, normalized channel steepness index, and stream order) to distinguish the difference according to different bedrocks. As a result of the analysis, the terrain with high erosion potential shows low mean elevation, gentle slope, low stream order, and channel steepness index. However, the value of the landscape with low erosion potential differs from that with high erodibility. In addition, a knickpoint came out at the boundary of the bedrock. When researching the actual topography, the location around the border of difference in bedrock has only been considered a pre-existing factor. This study suggested that differences in bedrock and various topographic indices should be comprehensively considered to classify pre-existing and active tectonic topography.

A Study on the Empowerment Experiences of People with Disabilities Participating in Encounter Group Counseling Program - Using Focus Group Interview for People with Physical Disabilities and Brain Lesions (엔카운터 집단상담에 참여한 장애인들의 임파워먼트 경험에 관한 연구 - 지체장애인과 뇌병변 장애인 중심 포커스 그룹 인터뷰)

  • Joo, Eun-Sun;Kim, Hee-Jung
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.5
    • /
    • pp.456-477
    • /
    • 2022
  • The purpose of this study is to provide basic data on practical intervention strategies that many people with disabilities can empower in the future by analyzing the experiences in which people with disabilities were empowered through Encounter group counseling program focusing on people with physical disabilities and brain lesions, who account for 50% of all people with disabilities. The research questions were: First, did people with disabilities get empowerment experiences through an Encounter group counseling program? Second, what kind of empowerment experiences did people with disabilities begin to have through the program? In this study, a focus group interview was conducted with the participants of the program to qualitatively evaluate the empowerment experiences from the Encounter group program. The participants were people with physical disabilities and brain lesions experiencing Encounter group counseling programs at the self-reliance center in Seoul from 2015 to 2019. As a result of the analysis, 7 components, and 17 sub-components were derived, which were grouped into three themes: 1) restoring self relationship 2) forming new relationship with others, and 3) realizing a sense of solidarity with society. The research results were discussed considering the impact of the Encounter program on personal, interpersonal, and social empowerment of people with disabilities and finally, limitations of the study and suggestions for follow-up studies were presented.

A Study on Method of Framework Data Update and Computing Land Change Ratio using UFID (UFID를 이용한 기본지리정보 갱신 및 지형변화율 산출 방안 연구)

  • Kim, Ju Han;Kim, Byung Guk
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.26 no.1D
    • /
    • pp.157-167
    • /
    • 2006
  • During the first and second NGIS projects by the Korean government, The first one (1995~2000) was limited on constructing geographic information and the second (2001~2005) was focused on circulation and practical use of geoinformation from the result of the first project. In the latter half of 2nd NGIS project, However, the geographic information from the NGIS projects have not been renewed even though there were significant geographical changes. The accurate renewal of geoinformation is a matter of great importance to the next generation industry (e.g. LBS, Ubiquitous, Telematics). In this respect, it is time to update the geographic information in the latter half of the second NGIS project. Therefore, It is not only important to build an accurate geoinformation but also rapid and correct renewal of the geoinformation. NGII (National Geographic Information Institute) has been studying for improvement of digital map that was constructed by the result of the 1st NGIS project. Through the construction of clean digital map, NGII constructed Framework Data to three kinds of formats (NGI, NDA, NRL). Framework Data was contained to other database, and provided the reference system of location or contents for combining geoinformation. Framework Data is consist of Data Set, Data Model and UFID (Unique Feature Identifier). It will be achieved as national infrastructure data. This paper attempts to explore a method of the update to practical framework data with realtime geoinformation on feature's creation, modification and destruction managed by 'Feature management agency' using UFID's process. Furthermore, it suggests a method which can provide important data in order to plan the Framework update with the land change ratio.

Large Firms and M&A Trends in the Digital Transformation Era: Implications for Productivity (디지털 전환 시대의 지배적 기업과 인수합병: 생산성에 미치는 영향)

  • Young Bong Chang;YoungOk Kwon;Wooje Cho
    • Information Systems Review
    • /
    • v.24 no.4
    • /
    • pp.41-54
    • /
    • 2022
  • Despite the recent rapid advancement of science and technology, we have been experiencing the decline in productivity since the 2000s. This study aims to investigate the decline at both industry and firm levels, by looking at the emergence and growth of large firms such as Amazon, Alphabet, and Apple and M&A trends. Following the results of previous studies, our results show that productivity at industry level has decreased since the 2000s. Particularly, in the period after 2011, the deterioration of allocative efficiency due to the large firms and the decline in the growth rate of surviving firms in the industry with low ratio of large firms contributed to the productivity decline. On the other hand, our analysis at firm level demonstrates that the productivity of firms that acquired IT firms improved over the entire period. While M&As have a positive impact on productivity, M&As with a demand-side motive such as market penetration and expansion of channels have a relatively larger impact than the ones for production or operation efficiency. Our results also suggest that the higher the proportion of large firms in a specific industry, the lower the productivity of individual firms in the same industry. Overall, given that the industry's structural changes for digital transformation tends to strengthen the growth of large firms, our findings have significant implications by empirically identifying the relationships of the emergence of large firms, the acquisition of IT/Non-IT firms, and motivations for M&As to firm/industry productivity.

Implementation of A Vibration Notification System to Support Driving for Drivers with Cognitive Delay Impairment

  • Gyu-Seok Lee;Tae-Sung Kim;Myeong-Chul Park
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.4
    • /
    • pp.115-123
    • /
    • 2024
  • In this paper, we propose a vibration notification system that combines navigation information and wearable bands to ensure safe driving for the transportation vulnerable. This system transmits navigation driving information to a linked application, converts it into a vibration signal, and provides notifications through a wearable band. Existing navigation systems focus on providing route guidance and location information, so the driver's concentration is dispersed, and safety and convenience are deteriorated, especially for those with mobility impairments, due to standard vision and delayed recognition of stimuli, resulting in an increasingly high traffic accident rate. To solve this problem, navigation driving information is converted into vibration signals through a linked application, and vibration notifications for events, left turns, right turns, and speeding are provided through a wearable band to ensure driver safety and convenience. In the future, we will use cameras and vehicle sensors to increase awareness of safety inside and outside the vehicle by adding a function that provides notifications with vibration and LED when the vehicle approaches or recognizes an object, and we will continue to conduct research to build a safer driving environment. plan.

3D Facial Animation with Head Motion Estimation and Facial Expression Cloning (얼굴 모션 추정과 표정 복제에 의한 3차원 얼굴 애니메이션)

  • Kwon, Oh-Ryun;Chun, Jun-Chul
    • The KIPS Transactions:PartB
    • /
    • v.14B no.4
    • /
    • pp.311-320
    • /
    • 2007
  • This paper presents vision-based 3D facial expression animation technique and system which provide the robust 3D head pose estimation and real-time facial expression control. Many researches of 3D face animation have been done for the facial expression control itself rather than focusing on 3D head motion tracking. However, the head motion tracking is one of critical issues to be solved for developing realistic facial animation. In this research, we developed an integrated animation system that includes 3D head motion tracking and facial expression control at the same time. The proposed system consists of three major phases: face detection, 3D head motion tracking, and facial expression control. For face detection, with the non-parametric HT skin color model and template matching, we can detect the facial region efficiently from video frame. For 3D head motion tracking, we exploit the cylindrical head model that is projected to the initial head motion template. Given an initial reference template of the face image and the corresponding head motion, the cylindrical head model is created and the foil head motion is traced based on the optical flow method. For the facial expression cloning we utilize the feature-based method, The major facial feature points are detected by the geometry of information of the face with template matching and traced by optical flow. Since the locations of varying feature points are composed of head motion and facial expression information, the animation parameters which describe the variation of the facial features are acquired from geometrically transformed frontal head pose image. Finally, the facial expression cloning is done by two fitting process. The control points of the 3D model are varied applying the animation parameters to the face model, and the non-feature points around the control points are changed by use of Radial Basis Function(RBF). From the experiment, we can prove that the developed vision-based animation system can create realistic facial animation with robust head pose estimation and facial variation from input video image.