• Title/Summary/Keyword: 체험 활동

Search Result 672, Processing Time 0.034 seconds

The Effects of Youth Activities on Adolescents' Sense of Community: Focusing on the Effects of Cumulative Experiences (청소년의 체험활동 경험이 공동체의식에 미치는 영향 : 누적적 경험의 효과를 중심으로)

  • Hwang, YeoJung
    • (The)Korea Educational Review
    • /
    • v.24 no.2
    • /
    • pp.195-221
    • /
    • 2018
  • The purpose of this study is to analyze the effect of youth activities on adolescents' sense of community using "Korean Children & Youth Panel Study" data collected by the National Youth Policy Institute. Especially, this study tried to reflect various aspects of youth activities, such as participation in activities, number of types of activities, and satisfaction with activities. Also, this study paid particular attention to examining the cumulative effect of youth activities. The main results are as follows. First, the participation of youth activities, the satisfaction level of experiential activities, and the number of kinds of experiential activities varied according to income level and regional scale. Next, the results of the OLS regression analysis on adolescents' sense of community show that participation in youth activities, number of kinds of activities that participated in, and satisfaction with activities during the first-year of high-school all influence adolescents' sense of community. On the other hand, the results of analysis of the effects of cumulative experience during middle school during middle school shows that it is difficult to ensure long-term effects by only participating in youth activities. Positive effects persisted only when adolescents participated in high quality youth activities during middle school. The results of this study show that the qualitative aspects of youth activities are important for sustaining the effectiveness of youth activities.

Development of the Program for Nature Experience Activity based on Flow-learning (플로러닝기반 자연체험활동 프로그램 개발)

  • Youn Ju Baek;Dong Yub Lee
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.119-128
    • /
    • 2023
  • This study was conducted to present an alternative instructional model through natural experience activities by developing a natural experience activity program that can learn and feel how to recognize and act on nature based on flow learning. In order to achieve the purpose of the study, a nature experience program, which consists of four stages of meeting nature, exploring nature, playing with nature and sharing emotions, was developed based on the main procedures of each stage of the ADDlE instructional design model. Through the research process, activities and precautions for each stage of the nature experience activity program were presented, and major educational implications were discussed based on the developed program. The nature experience program developed through the study can provide teachers with a basic direction for nature experience activities along with changing their perception of how to do nature experience activities, and infants are expected to become learners who freely feel, experience nature and make up their own knowledge through the nature experience program.

Exploring the procedure of developing hands-on activity and the planning of consisting the contents in Technology Education (기술교육에서 체험활동 과제 개발 절차 탐색 및 내용 구성 방안)

  • Jung, Jin-Woo
    • 대한공업교육학회지
    • /
    • v.37 no.2
    • /
    • pp.127-146
    • /
    • 2012
  • The purpose of this study is to exploring the procedure of developing hands-on activity and provide the generalized development procedure adjusted for the technology subject. The research method for this study is mainly based on document and experience. exploration of hands-on activity and development procedure of hands-on activity given by preceded researchers and the common factor was derived from them. For the result of the study. first. the concept of experience and hands-on activity was examined and the procedure of developing hands-on activity in technology education was reviewed. Second. suggested 3 steps for the procedure of developing hands-on activity in technology education ; preparation. development. improvement and the detailed steps. Third. presented contents included for hands-on activity task materials. For the teachers. those are ; hands-on activity subject. readings before the class. object for the course class. main activity in class courses. material. tools and facility. design brief. reference data. score sheet. detailed class process. For the students. those are; subject for class. matters to be attended to. portfolio and etc.

Development of hands-on activities of STEAM for 'Manufacturing Technology and Automation' unit Technology subject in Middle school (중학교 기술교과 '제조기술과 자동화' 단원을 위한 STEAM 체험활동 과제 개발)

  • Jung, Jin-Woo;Yi, Sang-Bong
    • 대한공업교육학회지
    • /
    • v.39 no.1
    • /
    • pp.66-84
    • /
    • 2014
  • The purpose of this study is to develop STEAM hand-on activity task for middle school manufacturing & automation unit. This study was conducted following three stages. First of all, I carried out documents research and requirements analysis. And the goals for STEAM hand-on activity were set at this stage. Second, topics for STEAM hand-on activity were selected, and the organized for designing hand-on activity related STEAM in the development step. Finally, pilot and field test were conducted in order to amend and/or complement in improvement step. The theme and/or title of the hand-on activities were 'Making the print using wood', 'Making the close up photography & telephoto lens for smart phone'. The STEAM hand-on activities were designed for ten hours for each subject respectively. Each hand-on activity consists of problem situation, objectives statement, materials and tools, an evaluating criteria, related knowledge, portfolio and so on.

입학사정관제 실시에 따른 창의적 체험학습활동의 현황과 과제

  • Lee, Seong-Cheol
    • Proceedings of the Safety Management and Science Conference
    • /
    • 2010.11a
    • /
    • pp.417-426
    • /
    • 2010
  • 현 정부의 대입제도는 미래사회가 요구하는 21세기형 우수인재를 발굴 육성을 위하여 공교육 정상화에 그 목표를 두고 있다. 아울러 입학사정관제를 활성화하여 사교육에 의존하는 사회풍조를 개선함과 더불어 과열경쟁으로 인한 사교육비를 경감하고자 노력하고 있다. 또한 창의적 체험학습활동을 통하여 자기 주도적 학습능력을 신장하고 글로벌 인재 양성에 주력하고 있으며, 이를 관리하기위하여 창의적 체험활동 종합지원시스템을 운영하고 있다. 본 연구의 목적은 중등교육과정의 현황을 창의적 체험학습을 중심으로 분석하고 향후 과제에 대한 해법을 제시하는 것이다.

  • PDF

Development and Effects of the Early Childhood Field Experience Program Based on the Language Experience Approach (언어경험접근법을 활용한 유아 현장체험활동 프로그램 개발 및 효과)

  • Park, Tae-Suk;Park, Joo-Sung
    • Proceedings of the KAIS Fall Conference
    • /
    • 2011.12a
    • /
    • pp.116-119
    • /
    • 2011
  • 본 연구는 언어경험접근법을 활용한 유아 현장체험활동 프로그램을 개발하고, 개발한 프로그램이 유아의 문해능력 및 창의성에 미치는 영향을 검증하고자 유아의 현장체험활동 프로그램 개발한 후, 현장체험활동 프로그램이 유아의 문해능력과 창의성에 어떠한 영향을 미치는지 연구하였다. 연구 결과 언어경험접근법을 활용한 유아 현장체험활동 프로그램은 유아 수용어휘능력 및 표현어휘능력 증진에 효과적인 것으로 나타났으며, 창의성의 하위요인에 있어서도 독창성, 유창성, 융통성, 상상력 증진에 긍정적인 효과를 미친 것으로 나타났다. 따라서 언어경험접근법을 활용한 유아 현장체험활동 프로그램은 유아의 문해능력과 창의성 증진에 효과적인 교수 전략인 것으로 해석된다.

  • PDF

Development of the Kimchi Experience Contents for Child Applied on Elementary School Science Experiments (초등과학실험활동을 적용한 아동용 김치 체험 콘텐츠 개발)

  • Choi, eun-ok;Kim, jea-hwan;Kim, eun-young
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2013.05a
    • /
    • pp.197-198
    • /
    • 2013
  • 김치에 대한 올바른 이해와 김치 소비를 촉진하기 위해 관련 기관에서 체험 활동을 운영하고 있지만 주로 단순 김치 담그기 체험에 국한 되어 있어 대상별 특성을 고려한 체험 프로그램 개발이 필요하다. 미래 김치 소비의 주체인 아동들이 김치에 대한 긍정적 이미지와 친숙함을 갖게 하기 위해 김치와 과학 실험 활동을 융합한 체험 콘텐츠를 개발하였다.

  • PDF

The Design of Creative Activities Program Using An Educational-Robot (교육용 로봇을 활용한 창의적 체험활동 프로그램의 설계)

  • Hur, Jung-Ho;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2011.01a
    • /
    • pp.331-334
    • /
    • 2011
  • 본 연구의 목적은 국가경쟁력 향상을 위한 세계적인 융합의 흐름을 대비하여 융합 기반인 교육용 로봇을 활용한 창의적 체험활동 프로그램을 설계하는데 있다. 이를 통해 해외의 정보교육 활성화 경향과는 달리 초등학교에서 소외되는 정보교육의 중요성을 부각시키고, 창의성과 인성을 강조하는 창의적 체험활동에서 자연스럽게 활용되기 위함이다. 이에 교육용 로봇을 활용한 융합교육 단계와 프로그램 교수 학습 모형의 설계를 통해 초등학교의 창의적 체험활동에서 활용될 수 있는 프로그램의 토대가 되고자 한다.

  • PDF

The Effects of Forest Experience Activities for Developing a Moral Sense on Moral Development of Children (도덕성 함양을 위한 숲 체험 활동이 유아의 도덕성 발달에 미치는 영향)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.4
    • /
    • pp.2486-2494
    • /
    • 2015
  • This study is intended to look into the effects of forest experience activities for developing a moral sense on moral development of children. To achieve this, forest experience activities were performed to 40 5-year-old children from H kindergarten in Chungnam area through April 7 to July 25, 2014. They were classified into an experimental group(9 male children and 11 female children) and a control group(9 male children and 11 female children). Forest experience activities and Nuri curriculum-related forest experience activities were performed to the experimental group and the control group 10 times, respectively. The results were as follows. First, forest activity education had an effect on improving children's moral judgment. Second, moral behaviors showed that the experimental group improved in order, courtesy and moderation, which forest experience activities had a significant effect on improvement in their moral behaviors. As stated above, children's forest activities will valuable education to enhance moral development that identifies the preciousness of life through communion and interaction with nature along with peers, and order, manners and self-control by joint cooperative activities between peers.

Field-Learning Support System Using Web and Mobile (웹과 모바일을 연동한 현장체험학습 지원시스템)

  • Min, Yoon-Kyung;Choi, Byoung-Ju
    • The Journal of Korean Association of Computer Education
    • /
    • v.9 no.5
    • /
    • pp.53-64
    • /
    • 2006
  • This paper proposes show how to support the field-learning by using web and mobile system. This Web Mobile system is to help the users plan, carry out and evaluate a field learning. Usually the field-learning is going through three steps: preparation, actual field activity and post-evaluation activity. The proposing Web-Mobile system supports an integrated methodology to more effectively help, lead and manage this three step field-learning, This effective approach will help the learners develop their creativity, self-control and partnership to each other.

  • PDF