• Title/Summary/Keyword: 체험형 교육

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국립고흥청소년우주체험센터의 우주체험시설을 이용한 교육현황 및 계획

  • Gwon, Sun-Gil;Gwon, Hyeok-Do;Lee, Yong-Jeong;Hong, Seung-Su
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.2
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    • pp.87.1-87.1
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    • 2010
  • 국립고흥청소년우주체험센터는, 우리나라 청소년들에게 우주에서 벌어지는 제반 현상과 천체의 실상을 접하게 하고 또 그 현상과 천체 이면에 자리한 기본 원리를 체험과 실험을 통하여 스스로 터득하게 함으로써 저들을 우주시대를 이끌어갈 창조적 인재로 양성함을 목적으로, 2010년 7월 9일에 개원한 특성화 체험 국립 시설입니다. 우리나라 청소년들이 센터에 설치된 주요 우주체험장비 7종을 활용하여 우주왕복선과 우주정거장에서의 임무수행을 경험하며, 우주왕복선 지상통제센터 요원의 역할 및 우주선이나 항공기의 직접 조종도 체험 할수 있다. 또한 달의 저중력 상황을 체험해 볼 수 있다. 지름 15미터의 천체투영관이 12월 말에 완공될 예정이다. 하늘전망대에는 구경 14인치 광학망원경과 다수의 중소형 망원경들이 설치된다. 또한 우주인 기초체력단련훈련을 할 수 있는 야외 활동 공간을 확보하고 있다. 센터의 우주체험시설과 천문학 관련 시설들은 앞으로 청소년의 우주에 대한 관심을 유발하고 국민들의 과학에 대한 이해를 돕는데 크게 기여할 것으로 기대된다. 현재 4개의 과정으로 우주체험캠프 프로그램을 구성하여 운영하고 있다. 또한, 2009년 개정 지구과학 교육과정과 연계한 우주체험프로그램을 개발 중이다. 여기서는 본 센터의 우주체험시설물 소개와 이들을 활용한 체험활동과 교육 현황 및 계획을 소개하고자 한다.

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A Proposal of VST-HMD based XR Experience Framework for Immersive Cultural Heritage Site Education (몰입형 문화유산 현장 교육을 위한 VST-HMD 기반 XR 체험 프레임워크 제안)

  • Kwon, Oh-Yang;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.397-400
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    • 2020
  • 본 논문에서는 문화유산 현장에서의 몰입형 교육을 위한 VST(Video See-through) 방식의 HMD(Head Mounted Display) 기반 XR(eXtended Reality) 체험 프레임워크를 제안한다. 매장문화재적 요소가 강한 문화유산 현장의 경우 실물이 남아있지 않아 교육 및 체험 측면에서 흥미로운 정보 전달이 어렵다. 최근 모바일 기기의 대중적인 확산에 따라 이를 이용해 문화유산 현장에 소실된 문화유산을 AR(Augmented Reality)로 복원 및 시각화하거나 관련 정보를 제공하는 연구들이 이루어졌으며, 나아가 OST(Optical See-through) 방식의 안경형 AR 디스플레이를 활용하는 사례들도 등장했다. 그러나 이러한 연구들은 기기의 특성으로 인해 몰입감과 사용성 측면에서 한계점을 보였으며, 단순히 소실된 문화유산의 복원된 모습을 정적으로 시각화하는 것에 그쳐 문화유산 현장에 내재된 동적인 역사 스토리를 재현한다는 측면에서 부족한 점이 있었다. 본 논문에서는 문화유산 현장에서 VST-HMD를 이용하여 AR 기반의 정적 문화유산 시각화뿐만 아니라 VR(Virtual Reality) 기반의 동적 역사 스토리 애니메이션을 제공하는 XR 체험 프레임워크를 제안하여 더욱 몰입감 있고 만족스러운 문화유산 교육을 제공하는 방안에 대해 검토한다.

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An Experience Type Virtual Reality Training System for CT(Computerized Tomography) Operations (컴퓨터 단층 촬영기(CT)의 가상 실습을 위한 3차원 체험형 교육 시스템)

  • Shin, Yong-Min;Kim, Young-Ho;Kim, Byung-Ki
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.501-508
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    • 2007
  • Simulation system was introduced and used a lot in the fields of aviation, vessel, and medical treatment. 3D Simulation system has been used quite insufficiently as it requires a lot of system resource and huge amount of computer calculation. As the graphic card performance and simulation function developed, however, PC based simulation has been activated and is verified of its possibility as an educational software. However, educational institutions need to invest huge amount of budget and manpower to purchase and maintain CT Equipment. For such a reason, educational institutions entrust their students to hospitals for indirect experience of operation or for mere observation. This study, therefore, developed a CT Virtual reality education system with which medical CT Equipment can be directly operated in PC based 3D Virtual environment.

Effect of Career Experiential Learning and Parental Support on Career Maturity of High School Students (고등학생의 진로체험 유형과 부모지지가 진로성숙도에 미치는 영향)

  • Jung, Joowon
    • Journal of Korean Home Economics Education Association
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    • v.28 no.4
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    • pp.139-158
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    • 2016
  • The purpose of this study was to explore the effects of career experiential learning and parental support on career maturity of high school students. The number of subjects for this study was 290 high school students. The results are as follows. First, the effects of attitude in career maturity were higher for students with communication, field trip and visiting, and field experience in career experiential learning. However, career planning did not have any correlation with field experience types of attitude in career maturity. The effect of competency in career maturity was positively correlated with student experience with theory, communication, and field trip and visiting in career experiential learning. Second, parental support showed a significant positive correlation with all factors of career maturity. Third, results identify career maturity impacts on career experiential learning. The types of communication as well as field trip and visiting significantly affected all components of career maturity. The type of theory was a factor affecting competency. In addition, the results reveal the impact of parental support on the career maturity. Emotional support had a significant influence on all factors for career maturity, except for career exploration. Informative support was found to have a significant influence on career planning, career independency and career exploration. Financial support had a significant influence on occupational attitude, career independency and career exploration.

The demand analysis of safety-experience-education-facilities for experiential type safety education (체험형 안전교육을 위한 학생 안전체험교육시설의 수요 분석)

  • Cho, Jin-Il;Jang, Jaewon;Park, Sung-Chul;Song, Byung-Joon;Bang, Young-Hyun;Yoon, Hyoung-Uk
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.16 no.1
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    • pp.1-11
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    • 2017
  • The purpose of this study is to present the number of necessary facilities for the establishment of safety education facility for students through the analysis of situation and demand of safety experience education facilities so as to effectively implement safety education based on 7 standards of school safety education. 7 standards of school safety education and experience programs of the existing safety experience center were analyzed and the experience program was extracted based on the analysis. Based on the derived program, the experience space was set up, and the existing safety experience facility was analyzed accordingly. Based on this, the number of necessary facilities was suggested by using the calculation formula derived to estimate the scale of the facility expansion. This is the result of estimating the required number of facilities based on the 2015 school age population. In the long run, it is necessary to calculate the appropriate ratio by actually comparing the unit construction costs of the facilities and the vehicles. In consideration of this, it is necessary to plan for the long-term necessary facilities and vehicles for the construction plans.

Development of environmental education virtual content using VR devices: Focusing on household waste separation methods (VR 기기를 활용한 환경교육 가상 콘텐츠 개발 : 생활폐기물 분리수거법을 중심으로)

  • Ye-ram Lee;Su-ah Lee;Sangyoon Kang;Junbae Kim;Seong-hwan Jeon;Seok-Hun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.241-242
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    • 2024
  • 환경오염으로 인한 문제는 매년 발생하고 있다. 그러나 환경오염의 심각성을 인식하고 있는 비율에 비해 환경보호 실천보다 생활의 편리함이 더 중요하다고 생각하는 비율이 높으며, 올바른 환경보호 지식을 습득하고 있는 수가 적다. 유년기, 청소년기에 초중고교에서의 교육을 통해 올바른 환경 지식을 습득하고 환경을 보전하려는 태도를 갖추는 것이 중요한데, 환경 교과목을 채택한 교육기관의 수는 14.1%로 절반도 채 되지 않는다. 본 논문은 가상공간 내에서 올바른 분리수거 방법을 습득하고, 학습자가 이를 실생활에 적용하기 용이한 게임기반의 체험형 VR 환경교육 콘텐츠를 제시하고자 한다.

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Improvement Study abroad School Safety Analysis (국내외 학교안전 실태분석을 통한 개선방안 연구)

  • Kim, Teahwan
    • Journal of the Society of Disaster Information
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    • v.11 no.3
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    • pp.385-392
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    • 2015
  • In hosting outdoor activities and school trips, safety issues are gaining serious attention lately. In addition to Sewol ferry tragedy and an incident at Kyungjoo Mauna Resort, there have been grown problems related to this crucial factor. This research analyzes negligent accidents occurred from domestic and foreign schools and aims to provide effective safety education and policy through comparative analysis between domestic and foreign cases. We mainly relied on documents such as newspapers, internet articles and legal papers to investigate cases and cooperated with relevant government departments for collecting references and setting agenda for safety supervision. The analysis on both domestic and foreign cases revealed that students abroad receive opportunities for first-hand experience regarding safety and systematic education, as safety maintenance is prioritized. Based on this culture, safety education should be habituated domestically, while participatory safety programs that students can actively involve must also be devised. Moreover, through preparation of entertaining contents such as SNS game programs, skits and activities employing multiple facilities and vehicles at school safety education, we must induce students to actively participate in the program with interests.

A Development of Application Model on Virtual Simulation for Prevention of Cyberbullying (사이버불링 예방을 위한 가상체험형 시뮬레이션 적용 모형 개발)

  • Gu, Jungmo;Lee, Eunhwa
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.63-76
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    • 2016
  • The damage of cyber bullying is increasing. A response of code is needed with that of law and education. This study would use the strengths of a virtual simulation as one of the technical solutions. Students learn cyber bullying and prevention of it through each step. The steps in this application model consist of recognition${\rightarrow}$judgement${\rightarrow}$decision${\rightarrow}$behavior. Each detailed step of this model is made of pre-briefing${\rightarrow}$demanding of response${\rightarrow}$participating in response${\rightarrow}$result and feedback${\rightarrow}$growth${\rightarrow}$debriefing. Thus we developed the application model of this virtual simulation and implemented it for education and prevention of cyber bullying. We hope that the model and simulation developed by this study would reduce the damage resulting from cyber bullying.

A Development of Standard Practical Training Manual based on CBT for Costal Cruises in the Republic of Korea (CBT기반 연안여객선용 실습훈련 표준교안 개발)

  • Jeong, Hui-Su;Jang, Eun-Gyu
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2018.11a
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    • pp.31-31
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    • 2018
  • 본 연구팀은 2017년부터 CBT (Computer Based Training)기반 연안여객선 비상대응 훈련 프로그램 개발을 진행하고 있으며, 이로인해 기존 여객선 교육 중 이론 파트를 프로그램으로 대체할 수 있다. CBT 프로그램으로 확보된 교육시간을 활용하여 기존의 체험형 훈련에서 탈피할 수 있으며, 표준화된 실습교육으로 다양한 교육기관에서 활용할 수 있도록 하고자 한다.

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