• Title/Summary/Keyword: 체험형

Search Result 572, Processing Time 0.029 seconds

A Study on Visitor's Behavior as a Characteristics of Different Forest Trails (숲길 특성에 따른 이용객의 이용행태 비교에 관한 연구)

  • Son, Ji Won;Ha, Si Yeon
    • Journal of Korean Society of Forest Science
    • /
    • v.101 no.2
    • /
    • pp.309-316
    • /
    • 2012
  • The purpose of this study is to conduct a visitor survey which provides demographical characteristics, a profile of the characteristic, travel behavior in different forest trails; Bukhansan trail, Uljin trail, Jirisan trail. Bukhansan trail (second course) is about 3 km and many visitors are nearby residents for the walking. Uljin trail is 80 km, especially conducting visitor reservation guide system and most visitors are 30s and 50s. Jirisan trail is total 209.3 km (a total of 17 courses), networking regional trail routes and was most popular between the ages of 20 and 39. The results showed that Bukhansan trail was used for light walking course, and visitors preferred health related activities. In Uljin trail, visitors expected trekking with nature-based activities and visitors of Jirisan trail seemed to prefer trekking and request more trail's walkability than other trail users.

A Study on the Content Framework of the Computer Operating System in Primary and Middle Schools (초.중학교에서 운영체제교육을 위한 내용체계 연구)

  • Jeong, Young-Sik;Kim, Chul
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.2
    • /
    • pp.307-316
    • /
    • 2014
  • In this study, we analyzed he computer operating system curriculum in primary and middle schools and suggested the content framework for them through review of previous research. After surveying primary and middle school teachers, we developed the framework based on the spiral curriculum. Through these surveys, we were able to determine when and how students should be introduced to the as curriculum. The content framework focuses on two areas: understanding and practicing computer OS. Each area has 4 levels which are based on the students' grade. We suggested developing textbooks and materials about computer OS; establishing Information Science as a part of the primary school curriculum: and offering lectures about computer OS to student teachers at the National Universities of Education.

A Study on the Improvement Method of Career Development Center Program for Female Students of Engineering College (공과대학 여대생을 위한 여대생커리어개발센터 프로그램 개선방안 연구)

  • Kim, Ji-Sim;Moon, Nam-Mee;Kim, Kyong-Ah;Kim, Hye-Sun
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.3
    • /
    • pp.259-266
    • /
    • 2017
  • The purpose of this study is to investigate female students in Engineering college and suggest the improvement for the program of Career Development Center of female College Student. The survey was administered to 167 female college students to examine their preparation of employment. In the results, first, the level of career efficacy was average and interest in the majors was slightly lowe than average. In addition, the degree of desire to be employed in the field related to the major showed an average level. Second, they choose the practical ability as the most required and lack of. Third, satisfaction with the support of the University for career was low, but satisfaction with the interview preparation program was highest. Finally, this study proposed improvement of programs for Career Development Center of female College Student.

A Study on the Educational Plan First Person Storytelling of Realistic Content

  • Seo, Hyun Kyung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.11
    • /
    • pp.67-74
    • /
    • 2020
  • In this paper, we propose to present a storytelling education plan for the development of realistic content. The need is emerging in the content industry for realistic content along with technological convergence as development of media technology. This phenomenon is being accelerated by COVID-19. In 2019, the government set up strategies to secure future growth engines, announced "three major innovation strategies" in the content industry, and emphasized "fostering leading realistic content." Realistic content is a content that users can experience directly. It is first-person storytelling that should be dealt with as important as the development of technology in the production of realistic content. In this paper, the results of storytelling classes conducted at the actual educational site are analyzed, and the difference from the first-person perspective commonly used in traditional literary works is described. Through this, we present effective teaching methods that can be used to develop realistic content.

A Case Study on the 「Influencer」 Art Exhibition (「Influencer」 예술 전시회 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.18 no.9
    • /
    • pp.373-378
    • /
    • 2020
  • With the continuous development of economic activities of influencer(people with social influence). Because of 'Influencers' bring huge economic benefits, all walks of life are creating their own 'influencers'. In the art exhibition industry, the 'influencer' art exhibition pays more attention to experiencing the audience. Although it reduces the professionalism of art exhibitions, it also lets more non-professional visitors to see and experience art exhibitions. In this paper, the write takes the 'influencer' art exhibition as the research object and divides into 'emotional immersion' and 'technological immersion', and analyzes the development status of 'influencer' art exhibition. It is a commercial marketing method to call art exhibition 'influencer'. But with the increasing demand of the public for art and culture consumption. the 'influencer' art exhibition, which can bring immersive cultural experience to the audience. It just meets the cultural consumption demand of the public. So that it has become one of the main forms of art exhibition. In the future, immersive 'influencer' art exhibition will become the main form of art exhibition. With continuous innovation and creativity, art professionalism and commercial marketing, the 'influencer' art exhibition will continue to develop.

A Study on Present Condition and Spatial Organization of Domestic Marina Club to Design Leisure Floating Architecture (레저용 플로팅건축물 설계를 위한 국내 마리나클럽 현황 및 공간구성에 관한 연구)

  • Pak, Sung-Sine
    • Journal of Navigation and Port Research
    • /
    • v.36 no.3
    • /
    • pp.253-259
    • /
    • 2012
  • Marina and marina clubs are the essential structures to meet increasing marin tourism and marin leisure sports demand. According to the domestic situation, marina and marina clubs are divided into 6 types such as small sports type, small complex type, midium sports type, midium complex type, large sports type, large complex type. As a result of analysis of domestic three marina clubs, averagely marina facilities take 21% and commercial facilities take 79% of total space. In the short term, marina club should be designed focusing on complex program. Marina club will be for long-term transformed into marin leisure sports program. Additionally, it is certain that floating marina club is an architecture to have water-friendly space and to maximize marin tourism and marin leisure sports.

A Convergence Study of Nursing Students' Experience of Cadaver Practice (간호학생의 카데바 실습 경험에 대한 융합적 연구)

  • Lee, Hyun-Jung;Lee, Sang-bok
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.8
    • /
    • pp.60-67
    • /
    • 2020
  • This study was conducted through a focus group interview of 4 teams of 40 nursing students to provide basic data for the development of customized cadaver practice programs and life and nursing ethics education by identifying the anatomical observation experiences of nursing students through cadaver. We tried to grasp the meaning and essence of the anatomical observation experience using the Colaizzi analysis method. As a result of the analysis, 3 categories, 6 theme clusters, and 12 themes were derived. The theme clusters for each category are as follows: Unrest (worry, confrontation), reflection (the boundary between life and death, teaching of the body teacher), growth (step forward, a valuable experience that will never be again). It was an opportunity for nursing students to realize the mystery of the human body and the preciousness of life through the experience of cadaver, and to consider the altruistic life through donation while recognizing that death is also a process of life in a broad sense.

Photographic Virtual Reality-based Education Systems for Cultural Property Learning (문화재 학습을 위한 PVR 기반 교육 시스템)

  • Han, Seon-Kwan;Yoon, Kyoung-Nam
    • Journal of The Korean Association of Information Education
    • /
    • v.13 no.2
    • /
    • pp.159-168
    • /
    • 2009
  • This study is a project case research on PVR-based e-book systems for the cultural property learning effectively. In this study, we designed and implemented the systems and contents using a photographic virtual reality technique. This system could provide the students an effectiveness of virtual experience such as a student is at place that has the cultural property. Moreover we developed the educational contents in image DB. We also converted these contents into e-book typed contents that the students easily searched and used the system in class. This systems were applied the students in elementary school. As the result of applying, we found that the PVR-based e-book systems were more effective than plain web-based systems. This study will give advanced education environment to students as well as teachers in future.

  • PDF

Ecological Planning and Mitigation of Deterioration Technique for Plan of Mountainous Experience Theme Park (산지형 체험테마공원 조성을 위한 환경생태계획 및 훼손저감 기법 연구)

  • Lee, Soo-Dong;Kang, Hyun-Kyung
    • Journal of the Korean Society of Environmental Restoration Technology
    • /
    • v.12 no.3
    • /
    • pp.142-163
    • /
    • 2009
  • Taebaek city is located in the mountainous plateau area therefore the major industry was coal industry. According to dramatically declining of the major industry, Taebaek city is need to alternative industry which associated with considering the geographical characteristics of natural tourism resources for increasing the local economy. On the basis of these reasons, this study can be suggested ecological planning and mitigation of deterioration technique about the these study site. That is the reserved area for mountainous experience theme park. As the results of environmental ecology assessment are following as; The natural ecosystem areas, multi-layer structure forest such as forest of Pinus densiflora, forest of Quercus mongolica and deciduous forest have a high value of nature, diversity and potential. In addition, wild bird habitats were important area as a inhabitation, breeding, feeding and hiding. Therefore, on these areas should be preserved. Also, it needs to conserve on there such as more than three types of wild bird inhabitate areas, the fringe of high biological diversity, the wetland that have got good vegetation condition and the function of amphibia, reptiles crossing. In addition, inhabitation, the waterway of wetland form that have got wide waterside width needs to conserve. In conclusion, on the basis of analysis results such as conditions of plan, environment, ecological assessments, survey informations are able to suggest the connectivity of the axis of forest and management plan. Moreover, in the part of forest restoration plan, we suggest the plan of transplant for a compensation of damaged forest by land use.

A Study on the Preference and Introduction of the Outdoor Play Facilities for Children in a Metropolitan Area (대도시지역 어린이의 실외 놀이시설 선호와 시설도입에 관한 연구)

  • Kim, Gyeong-Su;Baek, Tae-Kyung
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.18 no.1
    • /
    • pp.13-24
    • /
    • 2015
  • Busan Metropolitan City lacks leisure-oriented spaces for children compared to other cities. Furthermore, it is difficult to maintain the amusement facilities for children scattered around the city due to the fact that they were worn out. To set up a leisure-oriented park for children on the site for children amusement facilities, the present study is concerned about planning children amusement facilities for public use compatible with the new trend for children amusement facilities. For this purpose, a number of case studies, carried out domestic and abroad on developing children amusement facilities, were examined to choose appropriate facilities and feasible project plans were drawn up. Major findings of the study are as follows. First, it is strongly suggested that this project should be promoted because it is a leading pilot project for building children theme parks for each zone in Busan Metropolitan City. Second, it is suggested that field study programs should be run in connection with Busan Metropolitan City Office of Education.