• Title/Summary/Keyword: 청각 자극

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Study on Electric Stimulus Pattern in Cochlear Implant Using a Computer Model (신경모델링을 이용한 인공와우 전기자극 패턴 연구)

  • Yang, Hyejin;Woo, Jihwan
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.249-255
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    • 2012
  • A cochlear implant system uses charge-balanced biphasic pulses that are known to reduce tissue damage than monophasic pulses. In this study, we investigated effect of pulse pattern on neural responses using a computer model, based on the Hodgkin-Huxley equation. Electric pulse phase, pulse duration, and phase gap have been systematically varied to characterize auditory nerve responses. The results show that neural responses, dynamic range and threshold are represented as a function of stimulus patterns and duration. The results could greatly extend to develop more efficient cochlear implant stimulation.

The Effects of 1/f Music on the Psychophysiological Responses Induced by Stressful Visual Stimulation (1/f 음악이 스트레스에 따른 정서생리반응에 미치는 영향)

  • ;;Estate Sokhadze
    • Science of Emotion and Sensibility
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    • v.1 no.1
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    • pp.135-143
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    • 1998
  • 이 연구에서는 국제 사진 정서체계(International Affective Picture System: IAPS)중에서 가장 강한 부적 정서를 유발하는 6장의 슬라이드를 1분 동안 연속적으로 보여주어 스트레스 상태를 야기한 뒤 1분동안 정서를 유발하는 청각자극인 1/f음악이나 which noise를 들려주거나 또는 아무소리도 들려주지 않는 각 조건에서 뇌파의 상대적 출현량(reltive power)및 호흡률, 심박률, 피부전도수준 등의 자율신경계 반응의 변화를 분석하였다. 스트레스 정서 상태에서 이완상태로의 회복을 촉진시켜줌을 시사한다. 한편, 스트레스정서유발 상태에서 1/f 음악과 white noise이 제시되었을 때의 자율신경계 반응은 현저한 대비를 보여주었다. 그러나 스트레스 정서유발 이전의 기저선 수준과 비교할 때 1/f 음악에 의한 반응수준이 white noise 에 의한 반응수준 보다 기서선 수준에서 훨씬 더 벗어나 있었다. 따라서 이 결과는 부적정서상태에 부가된 정적 유발이 활성화된 자율신경계 반응의 안정상태로의 회복을 촉진한다는 가설을 지지하거나 부정하기에는 불충분하다. 이 연구에서 정서자극 제시 후의 회복단계에서 뇌파 반응과 자율신경계 반응의 시간경과에 따른 변화가 일치하지 않는 이유는 이들 생리신호의 반응속도가 다르기 때문일 수 있다. 이 실험은 시각과 청각의 복합 감각체계를 사용하여, 스트레스 정서상태에 정적정서유발자극이 부가되었을 때 스트레스 뇌파반응에서 이완된 뇌파반응으로의 회복이 촉진됨을 보여준 최초의 연구이다.

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Display of Virtual-textures on the Surface for the Haptic Perception (촉감인지를 위한 가상질감의 표현)

  • 송복희;윤한경
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.16-17
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    • 1999
  • 인간은 주변환경으로부터 정보를 수집하기 위하여 청각, 시각, 촉각 또는 후각 등을 사용하는 반면에 기존의 가상현실에 관한 연구들은 주로 시각과 청각을 이용하여 현실감을 감지하도록 하는 것들이 대부분이었다. 최근에 향을 이용하여 현실감을 증대시키기 위한 시도가 국내에서 이루어지고 있으나 후각은 기본적으로 화학물질에 의한 생체의 자극이므로 가상현실에서의 다양한 응용은 제한적일 수밖에 없으며 생체의 위해 여부에 대하여 논란의 소지가 있다.(중략)

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Emotion of People with Visual Disability for Enhancing Web Accessibility (웹 접근성 향상을 위한 시각장애인과 일반인의 감성 비교)

  • Park, Joo-Hyun;Ryoo, Han-Young
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.589-598
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    • 2008
  • The purpose of this study was to compare the emotional responses of people with visual disability with those of normal people and to understand their similarity or differences in order to apply the new understandings into the future research on Web Accessibility Guidelines. For this purpose, a Web survey system was developed using 15 auditorial stimuli prepared based on the Media Taxonomy and 11 emotion measuring criteria selected from the literature review. After developing the system, emotional responses of 31 people with visual disability and 53 normal people were collected through the Web. The results of the survey showed that the emotional responses of people with visual disability were similar to those of normal people, although there were some exceptional cases. Therefore, it is clear that emotional needs of people with disability should be taken count of in the Web accessibility discussions and further in-depth studies on the emotional characteristics of people with disability are necessary.

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Evaluation of Human Factors on Autostereoscopic 3D Viewing by Using Auditory Stimuli (청각자극을 이용한 무안경방식 3D 영상의 휴먼팩터 평가)

  • Mun, Sungchul;Cho, Sungjin;Park, Min-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.1000-1009
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    • 2013
  • This study investigated changes in behavioral performance before and after watching a multi-view 3D content by using auditory stimuli based on the selective attention theory in order to quantitatively evaluate 3D visual fatigue. Twenty-one undergraduates were asked to report on their current visual and physical condition both in the pre- and post-experiment. A selective attention task was conducted before and after mobile 3D viewing to compare the changes in performance. After performing a Wilcoxon's matched-pairs signed-ranks test on the subjective ratings of 3D visual fatigue, participants were categorized into two groups, unfatigued and fatigued group with a definite criterion. For the unfatigued group, no significant fatigue effects were found in behavioral response times and accuracies to specific auditory targets. In sharply contrast to the unfatigued group, the fatigued group showed significantly delayed response times and less response accuracies. However, no significant changes in accuracies for a working memory task were observed in both groups.

Affective Responses to ASMR Using Multidimensional Scaling and Classification (다차원척도법과 분류분석을 이용한 ASMR에 대한 정서표상)

  • Kim, Hyeonjung;Kim, Jongwan
    • Science of Emotion and Sensibility
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    • v.25 no.3
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    • pp.47-62
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    • 2022
  • Previous emotion studies revealed the two core affective dimensions of valence and arousal using affect-eliciting stimuli, such as pictures, music, and videos. Autonomous sensory meridian response (ASMR), a type of stimuli that has emerged recently, produces a sense of psychological stability and calmness. We explored whether ASMR could be represented on the core affect dimensions. In this study, we used three affective types ASMR (negative, neutral, and positive) as stimuli. Auditory ASMR videos were used in Study 1, while auditory and audiovisual ASMR videos were used in Study 2. Participants were asked to rate how they felt about the ten adjectives using five-point Likert scales. Multidimensional scaling (MDS) and classification analyses were performed. The results of the MDS showed that distinctions between auditory and audiovisual ASMR videos were represented well in the valence dimension. Additionally, the results of the classification showed that affective conditions within and across individuals for within- and cross-modalities. Thus, we confirmed that the affective representations for individuals could be predicted and that the affective representations were consistent between individuals. These results suggest that ASMR videos, including other affect-eliciting videos, were also located in the core affect dimension space, supporting the core affect theory (Russell, 1980).

A Virtual Reality System for the Cognitive and Behavioral Assessment of Schizophrenia (정신분열병 환자의 인지적/행동적 특성평가를 위한 가상현실시스템 구현)

  • Lee, Jang-Han;Cho, Won-Geun;Kim, Ho-Sung;Ku, Jung-Hun;Kim, Jae-Hun;Kim, Byoung-Nyun;Kim, Sun-I.
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.55-62
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    • 2003
  • Patients with schizophrenia have thinking disorders such as delusion or hallucination, because they have a deficit in the ability which to systematize and integrate information. therefore, they cannot integrate or systematize visual, auditory and tactile stimuli. In this study, we suggest a virtual reality system for the assessment of cognitive ability of schizophrenia patients, based on the brain multimodal integration model. The virtual reality system provides multimodal stimuli, such as visual and auditory stimuli, to the patient, and can evaluate the patient's multimodal integration and working memory integration abilities by making the patient interpret and react to multimodal stimuli, which must be remembered for a given period of time. the clinical study showed that the virtual reality program developed is comparable to those of the WCST and the SPM.

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Reaction Test Platform and Application by Auditory and Visual Stimulus for Language Learning Ability Improvement (언어 학습 능력 향상을 위한 청각 및 시각 자극에 대한 반응속도 측정 플랫폼과 응용)

  • Lee, Hye-Ran;Beak, Seung-Hyun
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.77-84
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    • 2010
  • Children, who have a language disorder, have difficulty in expressing their reaction about stimulus of sound and vision. So it is very hard to grasp that they recognize external stimulus or not. For solving these problem, we can check response time and make them to choose stimulus by giving stimulus of sound and vision to them through Audio and Visual Stimulus and Reaction Meter System. Additionally, We can help them by improving response time by repeated study based on the results and making them to recognize and choose stimulus faster without aversion about external stimulus. It would make them not to feel uncomfortable and isolated because they are unfamiliar with external stimulus.

The Effects of Auditory Stimulus Using Music on Unilateral Neglect in Patients With Stroke: A single-subject design (음악을 통한 청각자극이 만성 뇌졸중 환자의 편측무시에 미치는 영향: 단일대상연구)

  • Park, Jin-Hyuck;Park, Ji-Hyuk;Park, Hae-Yean
    • Therapeutic Science for Rehabilitation
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    • v.5 no.1
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    • pp.33-42
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    • 2016
  • Objective : The purpose of this study was to verify the effects of auditory stimulus using music on unilateral neglect in patients with stroke. Methods : This study used a single subject (ABA) design. The subject who showed unilateral neglect caused by stroke received auditory stimulus using music for 60 minutes per sessions. A total of 20 sessions were conducted. The unilateral neglect was measured by the Star cancellation test and Line bisection test during each session, and Catherine Bergego Scale was used to evaluate the degree of unilateral neglect in daily life pre-and post-test. Also, Positive Affect and Negative Affect Schedule was used to test subject's emotional status. Results : During the intervention period, the results of the Star cancellation test and Line bisection test showed the trend of reduction of unilateral neglect symptom and the effects of intervention were maintained after intervention. After intervention, the results of CBS indicated decreased unilateral neglect symptom in activities of daily living and the results of PANAS indicated increased positive affect. Conclusions : The result of this study indicate that auditory stimulus has a positive effect on the unilateral neglect, and may be considered as alternative choice in clinical occupational therapy for reducing unilateral neglect.

The Effects of Backward Walking with Rhythmic Auditory Stimulation on Gait and Balance in Patients with Stroke (리듬청각자극을 이용한 후방 보행 훈련이 뇌졸중 환자의 보행과 균형에 미치는 영향)

  • Hyun, Dong-Su;Choi, Jong-Duk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6237-6245
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    • 2013
  • This study examined the effects of backward walking with rhythmic auditory stimulation on the gait and balance of stroke patients. Twenty-one people were divided randomly into three groups; group I(n=7, forward walking), group II(n=7, backward walking), group III(n=7, backward walking by rhythmic auditory stimulation). Each group was trained for 30 minutes 5 times per week for 3 weeks, and was evaluated using a 10m walking test, time up and go test, functional reach test, stride length and step length asymmetry ratio. As a result, the pre- to post-test measures revealed a significant effect in each group on the gait speed, gait symmetry and balance(p<.05). The walking speed, gait symmetry and balance were higher in group II (p<.05) than in group I and it was the highest in group III(p<.05). The stride length was higher in group II and group III(p<.05) than in group I. In conclusion, for stroke patients, backward walking training with rhythmic auditory stimulation is effective on the gait speed, gait symmetry and balance.