• Title/Summary/Keyword: 청각음향

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A Study On Efficient Method of Sound Field Generation for Virtual Reality (가상 현실에서의 효과적 음장 재현에 관한 연구)

  • Yim Joonhee;Bang Seungbeum;Hwang Shin;Kim Soonhyob;Cheung Wansup;Kwon Hyusang
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.157-160
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    • 1999
  • 지금까지 가상 현실 또는 가상 환경에 관한 많은 연구가 있었지만 그 대부분이 시각적 효과에 관한 연구에 치우쳐 있었다. 그 결과로 3D 그래픽등 시각적 효과에 관한 부분은 상당한 수준에 올라 있으나 청각적, 음향적 부분은 아직도 발전 정도가 상대적으로 낮다. 가상 현실을 위한 음향은 크게 HRTF등을 이용한 음상 정위와, 음장 재현으로 나눌 수 있다. 본 논문에서는 가상 현실 체험자의 이동에 따라 효과적으로 음장을 재현하는 방법에 대해 논하고자 한다. 본 논문에서 제안하는 시스템은 크게 전처리 부분과 실시간 처리 부분으로 구성되어 있으며 전처리 과정에서 음장을 계산하여 실시간 처리 부분에서 체험자의 위치를 추적하여 음장을 재현한다.

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Sound effect player by multi-touch interface (멀티터치 인터페이스를 이용한 음향 효과 재생 시스템)

  • An, Sang-Min;Kim, Beom-Seon;Park, Jong-Hyeon;Lee, Seung-Uk;Im, Yeong-Gyu;Jang, Ji-Eun;Jo, Bong-Hwa;Hwang, Min-Cheol
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.187-190
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    • 2009
  • 본 연구는 멀티터치 인터페이스를 이용한 음향 효과 재생 시스템을 구현하고자 한다. 적외선 카메라를 통해 인식된 손의 위치를 분석하고 해당위치에 형성된 오브젝트의 물리적 움직임을 통해 미리 설정된 음향과 리듬효과를 얻는다. 본 연구에서는 시 청각적 피드백을 사용하여 보다 풍부한 감성을 자극시켜 엔터테인먼트 효과 외에 아동 치료 목적으로도 사용 할 수 있는 시스템을 구현하였다.

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Development of Stereo Sound Authoring Tool to Modify and Edit 2Channel Stereo Sound Source Using HRTF (HRTF를 이용한 2채널 스테레오 음원을 수정 및 편집 할 수 있는 입체음향 저작도구 개발)

  • Kim, Young-Sik;Kim, Yong-Il;Bae, Myeong-Soo;Jeon, Su-Min;Lee, Dae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.909-912
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    • 2017
  • In implementing a computerized virtual training system, the auditory element is responsible for the human cognitive ability following visual elements. Especially, the improvement of hearing ability is closely related to the performance of the training, and it contributes to improvement of the training effect. In this paper, we propose a sound system that is necessary for constructing such a virtual training system as a test system that can use a sound source using a head related transfer function (HRTF). Functional and auditory tests were performed to evaluate system performance.

Speech Recognition Performance Improvement using Gamma-tone Feature Extraction Acoustic Model (감마톤 특징 추출 음향 모델을 이용한 음성 인식 성능 향상)

  • Ahn, Chan-Shik;Choi, Ki-Ho
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.209-214
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    • 2013
  • Improve the recognition performance of speech recognition systems as a method for recognizing human listening skills were incorporated into the system. In noisy environments by separating the speech signal and noise, select the desired speech signal. but In terms of practical performance of speech recognition systems are factors. According to recognized environmental changes due to noise speech detection is not accurate and learning model does not match. In this paper, to improve the speech recognition feature extraction using gamma tone and learning model using acoustic model was proposed. The proposed method the feature extraction using auditory scene analysis for human auditory perception was reflected In the process of learning models for recognition. For performance evaluation in noisy environments, -10dB, -5dB noise in the signal was performed to remove 3.12dB, 2.04dB SNR improvement in performance was confirmed.

Selection of Auditory Icons in Ship Bridge Alarm Management System Using the Sensibility Evaluation (감성평가를 이용한 선교알람관리시스템의 청각아이콘 평가)

  • Oh, Seungbin;Jang, Jun-Hyuk;Park, Jin Hyoung;Kim, Hongtae
    • Journal of Navigation and Port Research
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    • v.37 no.4
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    • pp.401-407
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    • 2013
  • In parallel with the development of ship equipment, bridge systems have been improved, but marine accidents due to human error have not been reduced. Recently, research in nautical bridge equipment has focused on suitable ergonomic designs in order to reduce these errors due to human factors. In a bridge of a ship, there are numerous auditory signals that deliver important information clearly to the sailors. However, only a few studies have been conducted related to the human recognition of these auditory signals. There are three types of auditory signals: voice alarms, abstract sounds, and auditory icons. This study was conducted in order to design more appropriate auditory icons using a sensibility evaluation method. The auditory icons were rated to have five warning situations (engine failure, fire, steering failure, low power, and collision) using the Semantic Differential Method. It is expected that the results of this study will be used as basic data for auditory displays inside bridges and for integrated bridge alarm systems.

A Study of Psychometric Function Curve for Korean Standard Monosyllabic Word Lists for Preschoolers (KS-MWL-P) (한국표준 학령전기용 단음절어표 (Korean Standard Monosyllabic Word Lists for Preschoolers, KS-MWL-P)의 심리음향기능곡선 연구)

  • Shin, Hyun-Wook;Kim, Jin-Sook
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.6
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    • pp.534-541
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    • 2009
  • Word recognition test (WRT) for the children can be useful for diagnosing the degree of communication disability, prescribing hearing instruments, planning aural rehabilitation and speech therapy, and determination of site of lesions. The Korean standard monosyllabic word lists for preschoolers (KS-MWL-P) were developed considering the criteria given by the literatures. However, the authors of KS-MWL-P suggested more children should be included to verify homogeneity of the lists using psychometric function curve since only 8 children participated in the developing process. The purpose of this study was to explore the homogeneity of KS-MWL-P for supplementing the limitations of the lists employing psychometric analysis. To 23 preschoolers who have normal-hearing, 100 monosyllabic KS-MWL-P words were examined with the pictures. Psychometric function curve with linear slopes of 20% and 80%'s correct rates through accounting recognition scores of each monosyllabic word at variable intensities from -10 to 40 dBHL was obtained and analyzed. As a result, s-shaped psychometric function curve was presented with increasing correct rate depending on intensity and showed no statistical significant differences among each word and list. The congruous graph shapes among lists also indicated good homogeneity and the list 1,2,3,4's average slopes were 4.48, 3.86, 4.65, 4.50. It was verified that the homogeneity was suitable because the analysis of variance showed no statistical significance among lists (p>0.05). However, KS-MWL-P's order of slope according to the order of the number of items, $1{\sim}10$, $1{\sim}20$, $1{\sim}25$ showed no difference with the p-value of 0.93, 0.59, 0.91, 0.70 for the lists 1,2,3, and 4, respectively. Although KS-MWL-P was assumed that the lower-numbered items were easy for testing younger ages, this study's results could not agree with the author's conclusion. Considering this matter, rearranging of the number of items should be performed according to the analysis of slope suggested by this study for testing younger children with easier items. Other than this, in conclusion, KS-MWL-P was proved to be useful for clinical and rehabilitative evaluating and training tools for preschoolers.

Auditory Thresholds of Black Rock Fish (조피볼락의 청각문턱치)

  • Park, Yong-Seok;Lee, Chang-Heon;Moon, Jong-Wook;Ahn, Jang-Young;Seo, Du-Ok
    • Journal of Fisheries and Marine Sciences Education
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    • v.11 no.1
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    • pp.88-97
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    • 1999
  • Auditory thresholds were determined by means of a conditioned response to sound stimuli at frequencies 80, 100, 200, 300, 500 and 800 Hz for a 10 black rock fish, Sebastes schlegeli. The conditioned response was a change of a cardiac rhythm. It was established through an electric shock as unconditioned stimulus, and could be monitored on an oscilloscope. A stable acoustic condition was obtained by suspending the fish in a small cage at fixed position in the test tank. The sensitive frequencies ranged from 80 Hz to about 800 Hz, showing the best frequency around 100 Hz where the mean threshold value was 90.5 dB. A gradual rise below 300 Hz and a relatively sharp turn above 500 Hz were indicated in the audiogram. The method presented here seemed to be useful for a rapid determination of the audiogram of fishes.

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Measurement of Rhythmic Similarity for Auditory Memory Game (청각 기억 게임을 위한 리듬 유사도 측정 기술)

  • Kim, Ju-Wan;Lee, Se-Won;Park, Ho-Chong
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.136-141
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    • 2011
  • In this paper, a method for measuring rhythmic similarity between two sound signals for auditory memory game is proposed. The proposed method analyzes energy fluctuation, the temporal duration of energy peak, the timbre of two signals, and detects beat positions for each signal. Then, it determines the rhythm vector after compensating a difference in tempo and the number of beats between two signals. Finally, a method for rhythmic similarity measurement is defined as a function of the dissimilarity between two rhythm vectors and a difference in the number of beats. The rhythmic similarity measured by the proposed method and that by the subjective listening test are compared, and the correlation of 0.86 between two results is achieved.

Audio Enhancement Algorithm Using Adaptive Perceptual Filter (적응 지각 필터를 이용한 오디오 음질 개선 알고리즘)

  • 엄혜영;한헌수;홍민철;차형태
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.8
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    • pp.687-693
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    • 2003
  • In this paper, a new adaptive audio signal enhancement algorithm is proposed. In order to remove a broadband noise from a noisy signal, a filter is designed and applied adaptively to noisy audio signal. The noisy signal is first transformed to frequency domain and divided into bark domain to calculate excitation energy. A filter will be calculated to eliminate the noise by using the excitation energy and noisy energy which is obtained from a silent area. The filter is adaptively adjusted and continuously applied until the threshold point is met. The algorithm also works well even though the noise's energy change all of a sudden. SNR, NMR comparison and MOS Test are performed to show the effectiveness of the proposed algorithm.