• Title/Summary/Keyword: 창의혁신역량

Search Result 68, Processing Time 0.025 seconds

청소년 기업가정신 교육이 기업가적 태도와 진로개발역량에 미치는 효과에 대한 연구

  • Bae, Hye-Gyeong;Lee, U-Jin
    • 한국벤처창업학회:학술대회논문집
    • /
    • 2020.06a
    • /
    • pp.95-100
    • /
    • 2020
  • 본 연구는 과학기술의 발전과 이에 따른 급속한 사회변화 속에서 청소년의 진로를 탐색하고 역량을 높이기 위해 운영되고 있는 기업가정신 교육의 효과성을 밝히는데 목적이 있다. 청소년기는 미래인재로서 진로탐색을 위해 다양한 시도를 해야 할 필요성이 있는 시기이므로 청소년들에게 다양한 기회를 발견하고 활용하여 문제 상황을 해결해보는 경험이 필요하다할 수 있다. 기업가정신의 구성요인은 일반적으로 위험감수성, 진취성, 혁신성을 포함한다. 위험감수성은 불확실한 결과가 예상됨에도 과감히 도전하려는 의지이고, 진취성은 새로운 기회를 선제적 및 적극적으로 포착하기 위한 노력이며, 혁신성이 새로운 변화와 혁신을 선호하고 추구하면서 문제를 해결하려는 노력이라는 점에서 기회와 창의성, 문제해결력이 기업가정신에 중요한 요인에 포함됨을 판단할 수 있다. 청소년 기업가정신 교육의 효과성 측정항목으로 기업가적 태도와 진로개발역량으로 정하고, 기업가적 태도 하위항목으로 기회발견과 창의성 역량을, 창의성 역량의 세부지표로 창의적 문제해결능력, 협력적 의사소통능력, 혁신적 업무행동능력 선정하였다. 진로개발역량의 하위항목으로 진로설계, 개척정신을 정하였으며 진로설계의 세부지표로 자기탐색, 직업탐색, 직업가치관, 진로태도를, 개척정신의 세부지표로 차별화태도, 도전정신을 선정하였다. 이의 측정을 위해 청소년 기업가정신 교육 프로그램을 경기도 소재 중학교 학생들을 대상으로 2020년 9월부터 10월까지 실시하였다. 본 연구결과로 기업가정신 함양 프로그램을 수강한 학생들이 교육을 통하여 어떠한 역량이 높아졌는지에 대한 검증이 가능할 것으로 사료된다. 또한 이러한 효과측정을 통하여 더 나은 교육프로그램을 개발할 수 있는 계기의 마련과 기업가정신 교육에 대한 이해의 폭을 넓혀 기업가정신 교육의 활성화를 기대할 수 있을 것이다.

  • PDF

A Study on the Competence Model of Smart Worker (스마트워커의 역량모델에 관한 연구)

  • Noh, Kyoo-Sung;Kim, Kwui-Gon;Byun, Jong-Bong
    • Journal of Digital Convergence
    • /
    • v.9 no.5
    • /
    • pp.215-224
    • /
    • 2011
  • The purpose of this study is to identify a core competencies of the smart worker which most needed in the Smart Work 2.0 environment and to define the competence model of smart worker that can be most applied to. Smart worker for the core competence model as a originality & innovation competence and social skills, digital capability and the capacity of each organic connection to each other is very necessary. Such a smart worker competencies needed to strengthen the three related to the smart foundation for a smart network that will help encourage a very important role is considered.

A study on the Effect of Motivation and Creative Work Environment of SME Members on Innovative Behavior : Focused on Individual Absorption Capacity (중소기업 구성원의 동기와 창의적 작업환경이 혁신행동에 미치는 영향 연구 : 개인 흡수역량을 중심으로 )

  • Moon, Kyoung-mok;Seo, Young-wook;Jung, Jong-seo
    • Journal of Venture Innovation
    • /
    • v.5 no.4
    • /
    • pp.57-74
    • /
    • 2022
  • The purpose of this study is to verify the influence of SME members' motivation and creative working environment on innovative behavior and to see differences according to individual absorptive capacity. As a research method for this, 350 copies were collected by requesting a specialized research company for employees who have worked at SMEs for more than a year, and research models and hypotheses were verified with SPSS 28 and Smart PLS 3. As a result of the study, approach motivation and creative work environment had a positive effect on individual innovation behavior, which showed significant differences according to individual absorptive capacity. The implications of this study are summarized as follows. First, for innovative organizational management in SMEs where human resources are more important than physical resources, SMEs need to provide a creative working environment and motivate members to derive positive innovative behavior. Second, innovation behavior differs depending on personal absorptive capacity, and innovation behavior becomes the subject of corporate growth, indicating that various interests and support are needed to increase personal absorptive capacity along with positive motivation for members.

A study on the Effect of consultants' competency on Organizational performance through service quality: focusing on organizational creativity and innovation (컨설턴트의 역량이 서비스 품질을 통해 조직성과에 미치는 영향에 관한 연구: 조직 창의성과 혁신성 중심으로)

  • Lee, Jung Ea;Seo, Young Wook;Lee, Jeong Kwan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.5
    • /
    • pp.577-584
    • /
    • 2020
  • This study examined the effects of management consultant competency (ability, professionalism) and consulting service quality (reliability, assurance) on organizational creativity and innovation. The research target was companies with experience in consulting, and sample data from 62 surveyed companies (80 persons) were analyzed using SPSS 25.0 and Smart PLS 2.0 based on statistics to perform frequency analysis, reliability, and feasibility analysis. The summary of the research results is as follows. First, it has been verified that consultant competency (ability, professionalism) and consulting service quality (reliability, assurance) had positive impacts. Second, service reliability and assurance, which are components of consulting service quality, significantly affected consulting performance (organizational creativity, innovation). Taken together, management consulting has a positive effect on creativity and innovation in an organization and ultimately contributes to improvement of the business performance of the company, depending on the competency of the consultant and quality of the services provided. Based on the results of this study, we intend to improve the quality of SME consulting by providing theoretical and practical implications as well as contribute to the growth of SMEs requiring innovation in the era of the 4th Industrial Revolution.

A Study on the Creative Value Innovation Strategy and Creative Value Design (기업 경쟁력 강화를 위한 창의 가치 혁신 전략과 창의 가치 설계에 관한 연구)

  • Lee, Kang-Koon
    • Proceedings of the Korean Society for Quality Management Conference
    • /
    • 2006.11a
    • /
    • pp.396-403
    • /
    • 2006
  • 글로벌경쟁 시대에 지속가능한 성장(sustainable growth)을 달성하기 위해서는 경영환경 변화에 대한 신속하고도 유연한 전략적 대응이 요구된다. 이를 위해서는 고객과 시장의 요구에 대한 적극적 대응을 토대로 경쟁자가 쉽게 모방할 수 없는 차별적인 경쟁우위의 확보와 함께 조직의 핵심역량을 강화해 나가야 한다. 본 연구에서는 기업경쟁력 향상을 위한 창의가치혁신 전략과 이에 따른 창의가치설계(Creative Value Design) 방법론을 제안한다

  • PDF

Development of An Evaluation Index of Organizational Creativity Level (조직의 창의성 수준 평가 모델 개발)

  • Roh, Poong-Du;Cho, Yong-Gon;Cho, Keun-Tae
    • Journal of Korea Technology Innovation Society
    • /
    • v.14 no.1
    • /
    • pp.109-138
    • /
    • 2011
  • Recently, the rapid change in the technical environment and under global competition, there has been an increasing attention to the creativity among core competency of organization. Particularly, creativity is an initiative for technological innovations and a primary key factor to the success. Systematic understanding towards creativity is required to derive sophisticated creativity. However, previous researches involved in only one or two elements of creativity made it difficult to understand the holistic relations. Furthermore, the objective measurement tool of creativity is insufficient. Therefore, this study analyzes creativity from each level and clarifies the elements that can coordinately measure that. First, the study suggests three levels that compose creativity. Second, the study not only clarifies the factors influencing creativity from each level but also develops the evaluation index. The creativity level assessment model proposed in the study is capable of providing a guide-line that evaluates, and therefore enhance, the organization's competencies and potentials of creativity.

  • PDF

A Study on the Creative Value Innovation Strategy and Creative Value Design (국가선진화를 위한 창의가치혁신 전략에 관한 연구)

  • Lee, Gang-Gun;Lee, Dong-Gyu
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2006.06a
    • /
    • pp.15-23
    • /
    • 2006
  • 글로벌경쟁 시대에 지속가능한 성장(sustainable growth)을 달성하기 위해서는 경영환경 변화에 대한 신속하고도 유연한 전략적 대응이 요구된다. 이를 위해서는 고객과 시장의 요구에 대한 적극적 대응을 토대로 경쟁자가 쉽게 모방할 수 없는 차별적인 경쟁우위의 확보와 함께 조직의 핵심역량을 강화해 나가야 한다. 본 연구에서는 새로운 도약을 요구받고 있는 한국경제의 선진화를 위한 방안으로 기업경쟁력 향상을 위한 창의가치혁신 전략과 이에 따른 창의가치설계(Creative Value Design) 방법론을 제안한다.

  • PDF

Enhancing Technology Learning Capabilities for Catch-up and Post Catch-up Innovations (기술학습역량 강화를 통한 추격 및 탈추격 혁신 촉진)

  • Bae, Zong-Tae;Lee, Jong-Seon;Koo, Bonjin
    • The Journal of Small Business Innovation
    • /
    • v.19 no.2
    • /
    • pp.53-68
    • /
    • 2016
  • Motivation and activities for technological learning, entrepreneurship, innovation, and creativity are driving forces of economic development in Asian countries. In the early stages of technological development, technological learning and entrepreneurship are efficient ways in which to catch up with advanced countries because firms can accumulate skills and knowledge quickly at relatively low risk. In the later stages of technological development, however, innovation and creativity become more important. This study aims to identify a) the factors (learning capabilities) that influence technological learning performance and b) barriers to enhancing innovation capabilities for the creative economy and organizations. The major part of this study is related to learning capabilities in the post-catch-up era. Based on a literature review and observations from Korean experiences, this study proposes a technological learning model composed of various influencing factors on technological learning. Three hypotheses are derived, and data are collected from Korean machine tool manufacturers. Intense interviews with CEOs and R&D directors are conducted using structured questionnaires. Statistical analysis, such as correlation and ANOVA are then carried out. Furthermore, this study addresses how to enhance innovation capabilities to move forward. Innovation enablers and barriers are identified by case studies and policy analysis. The results of the empirical study identify several levels of firms' learning capabilities and activities such as a) stock of technology, b) potential of technical labor, c) explicit technological efforts, d) readiness to learn, e) top management support, f) a formal technological learning system, g) high learning motivation, h) appropriate technology choice, and i) specific goal setting. These learning capabilities determine firms' learning performance, especially in the early stages of development. Furthermore, it is found that the critical factors for successful technological learning vary along the stages of technology development. Throughout the statistical and policy analyses, this study confirms that technological learning can be understood as an intrinsic principle of the technology development process. Firms perform proactive and creative learning in the late stages, while reactive and imitative learning prevails in the early stages. In addition, this study identifies the driving forces or facilitating factors enhancing innovation performance in the post catch-up era. The results of the preliminary case studies and policy analysis show some facilitating factors such as a) the strategic intent of the CEO and corporate culture, b) leadership and change agents, c) design principles and routines, d) ecosystem and collaboration with partners, and e) intensive R&D investment.

  • PDF

Triple Helix Model evolution perspective through human capital policies in the process of industrialization era (산업화과정 인력양성 정책을 통해 본 Triple Helix Model의 진화)

  • Junghee Han
    • Journal of Technology Innovation
    • /
    • v.31 no.2
    • /
    • pp.29-58
    • /
    • 2023
  • The knowledge and technological competitiveness produced by universities determines a country's scientific technology and industrial competitiveness. The aim of this study is to find the evolution of Triple Helix Model (THM) by analyzing cases of technological catching-up and nurturing the human capital policies during Korea industrialization era, from 1960 to 2020. To fulfill the aims, this study utilized qualitative methodologies. In this study not only the process of acquiring technologies and core technologies but also the system for nurturing the human capital focused on scientific and engineers was analyzed. In addition characteristics of each ear of Triple Helix Model (THM) were examined. From the results, this study suggests Triple Helix Syncro-Scenario (THSS) which is the compelling innovation model, based on scenario, combined the personal experiences various critical thoughts and problems with enterprises and government for creating the incessment innovations.

Analysis of Undergraduates' Creative Problem Solving with or without IT Convergence Education (IT 융합 교육 유무에 따른 대학생의 창의적 문제 해결 역량 분석)

  • Kim, Sungae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2019.05a
    • /
    • pp.372-374
    • /
    • 2019
  • Recent college education in the face of the Fourth Industrial Revolution highlights problem-solving skills or creativity over the passing of professional knowledge. In addition, the need for convergence education is growing further as high-tech information and communication technologies are converging to create innovative changes. In this study, after IT convergence education was conducted and after general convergence education was conducted, the difference in creative problem solving capabilities was compared and analyzed. The study found that students who received IT convergence education had higher creative problem solving capabilities than general convergence education, and showed a statistically significant difference. In order to foster creative problem-solving skills, universities will need to promote IT convergence education in various courses.

  • PDF