• Title/Summary/Keyword: 창의적이며 전문적인 인재

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The Basic Research on the Establishment of a Librarian's Talent (사서의 인재상 정립에 관한 기초연구)

  • Noh, Younghee
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.2
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    • pp.51-90
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    • 2021
  • Talent is a person who has the values and skills necessary to achieve effective goals and performance of the nation, society, organization, and individuals, or those who play a key role in generating the success or performance of the nation and companies. It can be said that it is a talented person who will achieve a well-equipped library world and a knowledge-based national society. In this study, in order to derive the talent image of the librarian, the talent image, competency, role of the librarian, librarian job development, PEST analysis, etc. suggested in various fields of society including the library world were performed. First, 11 human resources were derived, and 4 types of human resources were derived through the FGI process, and a verification process was conducted for users, librarians, and students. Finally, in this study, four librarian talents were proposed: creative convergence type talent, personality type talent, professional type talent, and communication type talent.

The Status and Direction of Creative Writing Education (창의적 글쓰기 교육의 현황과 방향)

  • Kim, Minhee
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.311-321
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    • 2020
  • This paper presents the current status of creative writing education through examining studies which have been published since 2000 and discusses the future direction. Following the Korean government's educational slogan to nurture creative and competent talents, creative writing, as one of foundational skills across disciplines, had begun to be introduced into the curriculum of liberal arts colleges from early 2000s and has become a required course since 2015. Although many studies on creative writing education have been conducted during this period, whether creative writing, which enhances creativity dealt in cognitive sciences, can be recognized as an independent field of study calls for in-depth discussion. The ongoing issues concerning creative writing education involve a lack of professional instructors and absence of the operational and evaluative system. What's necessary is a clear definition of the extent of creative writing education; the educational efficiency of the proposed contents also need further verification. Therefore, as the basis for future constructive conversation, the current paper recapitulates the literature on creative writing education in Korean universities, classifying studies based on periods and cases of contents, and presents the direction regarding the operation of and research on creative writing education.

Study on the modeling of human resource development in webtoon authors (웹툰작가의 인적자원개발 모델링 연구 : 창의인재동반사업을 중심으로)

  • Kang, Eun-won;Lee, Sung-jin
    • Cartoon and Animation Studies
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    • s.46
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    • pp.129-150
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    • 2017
  • With the change in educational environment of cartoon creation and diversification of webtoon platforms, various ways of engaging webtoon authors have been suggested. Under this situation, Korea Manhwa Contents Agency(KOMACON) and Korea Creative Content Agency(KOCCA) provide support to webtoon authors directly and indirectly to nurture professional webtoon talents. Contents creative human resource joint project being carried out by KOCCA is mainly to nurture and support contents experts by developing their creativity through tight training between mentors and mentees, creating job opportunities, building the support system for creative activities, and supporting commercialization during the project. Undergoing the process of recruitment and selection, the participants of this project are educated, trained and developed according to education programs provided by the hosting agency, and this project has a model to compensate for creative activities for a ceratin period of time. However, there has been a problem that it is difficult to constantly keep and manage webtoon talents who are cultivated by human resource management of less than one-year project. This study analyzed creative human resource joint project which is a human resource development model, using human recourse theory and suggested a strategic human resource model based on webtoon authors' human resource model development.

키코(KIKO) 손실 중소기업의 위기극복 사례연구: 월드클래스 300기업 (주)쎄믹스를 중심으로

  • 정미화
    • 한국벤처창업학회:학술대회논문집
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    • 2023.11a
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    • pp.91-96
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    • 2023
  • 글로벌로 핵심기술 경쟁 및 최상의 기술을 적용한 제품 제조를 실현해야 하는 ICT 분야의 수출 제조 중소기업은 내부, 외부적인 환경적 요인뿐 아니라 다양한 위기상황을 겪게 된다. 이러한 위기상황을 극복하고자 기업 자체적인 전략을 다방면으로 모색하고 실행하여 성공한 수출 제조 중소 벤처기업인 '(주)쎄믹스'가 있다. 2000년에 설립한 (주)쎄믹스는 반도체 검사장비 중 하나인 Wafer Prober 제조 전문기업으로, 'Simple Perfection'이라는 슬로건 아래 23년간 'OPUS' 및 'OPERA'를 생산, 판매에 전념하고 있는 글로벌 강소기업이며, 지속적인 핵심기술 연구개발을 통해 품질혁신에 성공하였고 글로벌 반도체 검사장비 시장에서 기술적 신뢰와 브랜드 명성을 인정받고 있는 벤처기업이다. 현재 (주)쎄믹스의 입지를 구축하기까지 수출 제조기업으로서 겪은 환율관리 실패인 키코손실에서 기인한 회사 위기를, 자체적으로 기술혁신, 조직혁신, 핵심인재 육성 등 전략적 기업혁신에 성공하여 회사의 존폐위기였던 상황을 극복하였다. 우선 키코손실을 떨쳐내고 새로이 시작하기 위한 S사와의 합병, 분할 후 조직 내부에 기업가정신을 고취하였고 핵심기술을 발굴하여 세계일류상품 인증, 월드클래스 300 선정 및 완수, 6개국에 7개의 자회사 설립 통한 조직혁신, 과감한 인재등용, 인재육성 위한 사내 컨퍼런스 제도 도입, TRIZ 등을 통한 과감한 교육혁신, 인재를 위한 특별한 복지정책 구현 등을 실천하였다. 본 연구는 '(주)쎄믹스'의 위기극복 사례를 통해 일본의 두 곳 대기업만이 누리고 있던 Wafer Prober 장비 시장에서 독자적인 글로벌 판로개척을 통한 자생적 성장시스템 구축과 창의적이고 자기 주도적인 혁신체제를 구축하는 계기를 제공하여 다양한 위기상황에 직면하였거나 위기를 미연에 방지하여야 할 중소기업인과 임직원들에게 성공 사례를 제공하고자 하였다.

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효과적인 공학 설계교육에 대하여

  • Choi Byeong-Hak;Jeong Byeong-Gil;Lee Gyeong-U
    • Ingenium
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    • v.11 no.4
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    • pp.49-54
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    • 2004
  • 입문공학$\rightarrow$전공기초$\rightarrow$CAD$\rightarrow$해석프로그램$\rightarrow$센서 설계로 구성되는 흐름도로부터 각전공 능력은 전문기능보다는 공학의 가치를 부여하는 창희적 설계 역량에 중점을 두어야 함을 보였다. $\blacktriangleright$결국 담당 교수나 흐름 체계를 구성하는 학제는 일반적이고 보편적인 공학 설계 기술을 포함하는 고유하고 창의적인 새로운 교육체계를 스스로 계획해야 한다. $\blacktriangleright$담당 교수가 꾀하는 교육은 학부 모든 학년을 관통하는 일관성을 가지고 이론과 설계 실습을 병행한 형태로 수행해되어야 한다. $\blacktriangleright$공학 교육에서 현장성을 배제하면 큰 실효가 없으므로 제품과 생산성에 대한 설계 또한 중요하다$\blacktriangleright$이것은 산업체 현장 적응성을 키우는 교육 목적에도 부합하지만 학생 스스로 창의적 아이디어를 도출하고 이것을 제품으로 만들어내는 역량을 도모하는 것에 더 큰의미를 두는것이 바람직하다. 현대 공학기술이 빠르게 발전하는 것을 고려한다면 담당교수와 교육흐름 체계는 항상 변화를 추구해야 한다. 이것이 공학 교육을 통한 공학 설계 창의성 개발의 성공을 이룰 수 있는 기반인 것으로 판단된다.

An Activated Analysis of the Development of Animation in Taiwan (대만애니메이션의 발전과 그 동향 분석)

  • Jo, Jeong-Rae
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.40-47
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    • 2014
  • Animation in Taiwan has been profoundly influenced by the production of labor intensity for American and Japanese in the early days of its development. This phenomenon of the labor intensity reached peak in the 1980s. Information Bureau of Taiwan began to establish a system of supportive funding for its animation industry in the 1990s. During this period, the animation industry in Taiwan gave special emphasis to the theme of the local culture and to the creative works of the animation. By the 2010s, the elements of Chinese culture were introduced in the animation production in Taiwan. Through cross-national cooperation in production with other advanced countries, the Taiwan-made animation was successfully expended to the international market. However, the animation industry in Taiwan is facing the following problematical challenges: Firstly, the Taiwan government gives special attention to the financial support of animation industry rather than training university students to become professional experts in animation production. Secondly, there is no professional higher institution established to train specialized professional animation film-makers. Thirdly, Due to the lack of the cultural inspiration and the original mind, the form of its creative animated production is primarily imitated from other advanced countries. And fourthly, despite the fact that there is a cooperation and exchange programs between Taiwan and other foreign animation industries.

The Higher Education Possibility of Sound Art in Korea - Focusing on the Proposal of Creative Fusion Liberal Arts Learning (사운드아트의 국내 고등교육 가능성 - 창의적 융복합 교양교과 제안을 중심으로)

  • Irene Eunyoung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.443-451
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    • 2023
  • Sound Art (Sonic Art) is a branch of contemporary art that has been practiced dominantly in Europe and the Americas since the mid-20th century; and in Korea, it tends to be regarded as a multiple art field or as a subgenre of contemporary music or media art. Since the 2000s, some leading universities in North America and Europe have been opened sound art majors, producing talented people who specialize in this field or work as practical artists, yet it is still considered a non-mainstream art field. It is difficult to find schools that have opened sound arts as their major program in domestic universities. Along with the introduction of a liberal arts curriculum model and teaching methods used in the <Sound Art of Modern Society> course operated in a four-year university in South Korea, this paper discusses the possibility of using sound art as a main subject in liberal arts learning in higher education as a creative fusion liberal arts subject.

Research on the Curriculum for Integration of ICT+Design (ICT+디자인 융합 교육과정 개발연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.105-114
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    • 2017
  • Nowadays, novel and innovative technology including 3D printers, internet of things (IoT), and wearable devices are rapidly emerging. As we must constantly keep up with the most recent trends, words like convergence, multidisciplinarity, and design revolution indeed define society today. Due to the expansion of such diverse technological, industrial, and academic convergence trends, the role of design is becoming evermore essential in development of products as well as creative services. Even the government is pushing towards a 'creative economy' by encouraging ICT convergence to create novel industries as well as advanced jobs. In order to adapt flexibly to such changes in global trends, a solid academic curriculum centered around 'ICT+Design' must be developed. In the current research, we analyzed various literature and benchmarked the major universities both domestic and foreign. Also we utilized a survey-based approach against subjects who are experts or design specialists working in environments related to industry and research. In our proposed integrated ICT+Design educational curriculum, students familiarize themselves with design perspectives and methodology to creatively carry out the course. Moreover, experts from design and ICT came together in an act of 'Radical Collaboration' in which they shared their unique 'Design Thinking' in order to promote understanding and cooperation. Furthermore, industry experts have also taken part as mentors in order to create a workplace-oriented course with various integrated projects. Most importantly, the course was designed so that in addition to research, students can really get hands-on with their ideas in the creativity-integrated workplace.

Proposal about Convergence Education for Creative Manpower Training - Focused on Foreign Language Department's students (창의적 인력 양성을 위한 융합적 교육 방안 - 외국어 계열 학생을 중심으로)

  • Lee, Jungwon;Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.8
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    • pp.1987-1994
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    • 2014
  • The purpose of this paper is to propose convergence education for creative manpower training between foreign language and Information technology department's students. Academia and industry, and government have attempted a number of changes and efforts for the employment of university graduated students and they have also promoted various projects and plans to suggest a better way. But the graduates employment rate is still left as serious social problem. To solve this problem, we seek to propose convergence education plan to enhance the employment rate of foreign language department that is relatively low unlike other departments. This proposal will make a new paradigm in education - Creativity, Difference, Locality, and Convergence. Based on these paradigms, it is expected to overcome the limitation of labor market.

The Curriculum Design for Department of Culture and Contents according to Technology Change (기술 변화에 따른 문화 콘텐츠 관련학과 교육과정 개발)

  • Jeon, SeongSin;Lee, WonHyung
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.299-304
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    • 2013
  • Culture contents are connected directly with our lives. Experts who produce culture contents or work at such industry or most of people regardless of age and gender are exposed to media contents like movie, game, animation, broadcasting and advertising. There are a number of users who use smart phones and smart pads which can view such media contents. The era of smart device which people easily surf, watch, and produce media contents will be opened. Therefore, the efficient curriculum for producing more touchable media contents should be developed continuously. Most of people recognize the necessity of educations to enhance creativity at university education. This paper intended to research the method of roles curriculum of university produce culture contents which stimulate emotion, creative and show new technology. This paper suggests academic curriculum for department of culture and contents based on the basics, even though new media device emerges the proper talents can be fostered.