• Title/Summary/Keyword: 창의성 신장

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A study on the concept of mathematical creativity in the mathematically gifted aspect (창의적 생산력 신장의 교육목표 이해를 위한 수학영재의 수학적 창의성 개념 탐색)

  • Lee, Chong-Hee;Kim, Ki-Yoen
    • The Mathematical Education
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    • v.46 no.4
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    • pp.445-464
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    • 2007
  • On considering the mathematical creativity of the gifted in mathematics, some points should be reflected such as the characteristics of leaners, the gifted and of domain-special facts in mathematics. And the clear view of mathematical creativity of the gifted in mathematics makes a way to define the meanings of creative-productive ability and of creative products. Therefore to explicate the concept of mathematical creativity of the gifted in mathematics, researcher reviewed literacies of the concept of creativity in general fields, classical mathematicians, and school mathematics. In conclusion, first, mathematical creativity of the gifted in mathematics should be considered on the aspects of subject-mathematics, object-the gifted, and performing-gifted education. Second, it contains advanced problem solving matters on the school mathematics curriculum but reflect the process of recovery and reinvent and it is suggested in [fig.1] and [fig.2].

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Development of the Middle School Science Curriculum to Enhance Creative Problem-Solving Abilities (창의적 문제 해결력 신장을 위한 중학교 과학 교육과정 개발)

  • Cho, Youn-Soon;Choi, Kyung-Hee
    • Journal of The Korean Association For Science Education
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    • v.20 no.2
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    • pp.329-343
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    • 2000
  • The purpose of this study is to develop the middle school science curriculum to enhance creative problem-solving abilities. The reconstructed curriculum consisted of three big components, that is, scientific knowledge, process skills, and creative thinking skills. Five themes have been selected to incorporate with four areas of the middle school science curriculum, namely, physics, chemistry, biology, earth science. The five themes are structure, change, interaction, energy, and stability. Based upon these five themes, the individual or separated scientific knowledges of learners can be put into the unified knowledges. The process skills were observing, measuring, classifying, communicating, inferring, predicting, variable differentiating controling, data gathering analysis, establishing hypotheses, experiment design, and experimenting. Creative thinking skills include divergent and critical thinking. The finally developed curriculum is presented in the form of matrix.

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An Analysis on the pattern of questioning sentence - A case study for the newly appointed teachers - (수학 수업 발문유형 분석 및 대안 탐색 - 신임 교사 사례 연구 -)

  • Kang, Wan;Chang, Yun-Young;Jeong, Seon-Hye
    • Education of Primary School Mathematics
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    • v.14 no.3
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    • pp.293-302
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    • 2011
  • The objective of this study is to search the recognition of teacher on the pattern and characteristics of the questioning sentence of the newly appointed teachers for the mathematics class through the case study for the 2ndyear teachers. The study participants' class was recorded in video and individual interview was made for 4 times. The pattern of the questioning sentence in the observed class was analyzed using the classification frame with addition of creativity related items to the classification frame suggested by Mogan & Saxton(2006). The questioning sentence and recognition on the mathematics class for the newly appointed teachers were analyzed based on the individual meeting and class materials. In result, the questioning sentence for confirmation was most frequent (69%) and questioning sentence of understanding (25%) and the questioning sentence for introspection (6%) in its priority. It was known that the questioning sentence for extending the creativity didn't make it at all. It was revealed that the participant teachers in this study used the questioning sentence pattern for fact confirmation of the student most frequently and the use of the questioning sentence for accelerating the creative thinking of the student was lacked. In addition, the teachers recognized that they manage the class oriented to questioning sentence for obtaining the concept. It was known that the education for the questioning sentence which accelerates the creativity and other thinking as well as the fact confirmation pattern is necessary through the training for the new teachers in the future.

Study on Development Teaching Material about Scratch Programming for Improving the Creativity In Elementary School (초등학생의 창의성 신장을 위한 스크래치 프로그래밍 교육 자료 개발 연구)

  • Kim, Sung-Hoon;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.277-281
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    • 2010
  • 스크래치는 교육용 프로그래밍 언어 중 하나로 풍부한 멀티미디어 프로그래밍 환경과 쉽고 흥미로운 사용자 인터페이스를 제공한다. 또한 한국어를 지원하고 있어 초등학교 학습자들의 프로그래밍 교육에 유용하게 활용될 수 있다. 본 연구에서는 스크래치 프로그래밍을 초등학교 4학년 학생들에게 적용하여 자신에게 주어진 문제 상황을 이해하고 창의적 요소를 익히면서 문제를 해결해 나가게 된다. 이를 위해 스크래치에서 초등학생에게 적용할 수 있는 교육요소를 추출하고 관련 주제로 통합하여 실제 현장에서 사용이 가능한 스크래치 프로그래밍 교육 자료를 개발하고자 한다.

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창의성 신장을 위한 수학 게임 자료 개발 연구

  • Lee, Gyeong-Eon
    • Communications of Mathematical Education
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    • v.12
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    • pp.201-210
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    • 2001
  • 게임은 그 자체로 매우 흥미가 있을 뿐만 아니라, 많은 규칙을 포함하며, 이런 규칙들을 찾아내는 활동은 학생들의 창의적 사고력 향상에 큰 도움을 줄 것이다. 본 연구에서는 다양한 게임들 중에서 수학적 개념이나 수학 문제해결의 아이디어와 관련된 수학 게임을 중심으로, 게임의 규칙과 승리 전략을 탐구하고 이를 수학적으로 표현하는 할 수 있는 기회를 제공하는 몇몇 게임들을 개발하여 소개할 것이다.

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The Effects of Portfolio Instruction on the Creativity and Scientific Inquiry Ability of Students in Elementary Science Classroom (초등 과학 수업에서 포트폴리오 수업이 학생들의 창의성과 과학 탐구능력에 미치는 영향)

  • Han, Se-Ran;Kwon, Chi-Soon;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.20 no.3
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    • pp.421-431
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    • 2000
  • The purpose of this study is to investigate the effects of portfolio instruction on the creativity and scientific inquiry ability of 6th-grade students in science classroom. Four classes were sampled from an urban elementary school in southern part of Seoul. Two classes were assigned to experimental group and the other two classes to control group. Portfolio instruction was administered to the experimental group for 10 weeks, and traditional instruction to the control group. Data on students' creativity and scientific inquiry ability were collected prior to and after the treatment for both groups. Students' perception on portfolio instruction was investigated with experimental group after the treatment. The results of this study are as follows: (1) Portfolio instruction had a significant positive effect on creativity; (2) Students' originality, one of sub-domain of creativity, showed marked increase after portfolio instruction; (3) Portfolio instruction had a significant positive effect on scientific inquiry ability; (4) Integrated inquiry ability, a sub-domain of inquiry ability, improved meaningfully after portfolio instruction; and (4) Students' perception on portfolio instruction is very positive.

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The Creative Development of Teaching Materials in the Principle of Operating Computers (컴퓨터 작동 원리에 관한 창의적 교육자료 개발)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.79-84
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    • 2008
  • 사회는 지식 위주의 암기 교육에서 창의성 교육으로 변화하고 있다. 오늘날 인터넷, 프로그램 등 컴퓨터 분야에 사람들의 관심이 증가하고 있으며 학교 교육에서도 컴퓨터 관련 교육과정의 비중이 차츰 증가하고 있다. 하지만 지금까지의 초등학교 컴퓨터 교육은 프로그램 사용법 위주의 교육과 자격증 취득을 위한 교육이 대부분이기 때문에 사회적 요구에 부응하지 못했다. 이에 본 연구에서는 소프트웨어 사용법 교육이 아닌 컴퓨터의 작동 원리 중 초등학생이 이해할 수 있는 내용을 선정하여 교육자료를 개발하였다. 또한 이 교육자료를 활용하여 초등학생의 창의성 신장에도 기여하고자 한다.

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The Creative Development of Teaching Materials in the Computer System (컴퓨터 시스템에 관한 창의적 교육자료 개발)

  • Kim, Sung-Wan;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.97-102
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    • 2008
  • 지금까지의 초등 컴퓨터 교육은 파워포인트나 워드 엑셀과 같은 어플리케이션교육 즉 컴퓨터의 원리교육 보다는 활용교육에 중점을 두어 왔다. 하지만 정보화 시대에 살고 있고 더욱 발전된 정보의 홍수 속에서 살아가야 하는 아동들에게 이제 더 이상 컴퓨터의 활용에 중점을 두기 보다는 컴퓨터를 구성하는 원리를 파악하고 그 원리를 통하여 새로운 것을 창조해내는 창의적인 사고를 심어줄 수 있는 교육을 할 필요성이 절실하다. 컴퓨터를 구성하는 다양한 시스템에는 여러 가지 과학적인 원리가 들어 있으며 이러한 원리들은 우리 실생활에서 쉽게 접근하고 생각을 할 수가 있다. 따라서 본 논문은 생활 속에서 발견할 수 있는 컴퓨터의 원리들로 접근을 시도하여 컴퓨터의 원리를 파악하고 나아가 새로운 생각과 사고로 컴퓨터 원리에 대한 사고의 확장과 창의성을 신장 시킬 수 있는 '창의적인 교육자료'를 개발 하고자한다.

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Development of Blended Learning Program for CPS (CPS를 위한 Blended Learning 프로그램 개발 - 고등학교 수학내용을 중심으로 -)

  • Kim Young-Mi;Kim Hyang-Sook;Im Sun-Woo
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.407-423
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    • 2006
  • The reason why creativity becomes the important subject in 21th century is that it does an important role which solves many problems surrounding our whole life in this internationalization, globalization, knowledge-information age. But scholars who formerly researched the creativity-field explain the necessity of creativity with the internal and fundamental reasons. That is, scholars say that creative activities produce originative products and originality itself. And it is the root of which will be able to discover meaning of life and it -creativity - is successive activities that is demanded when individual life want to obtain important value by expressing one's inner world to the outside using creative resource. Recently, with the trends of present age and the educational needs, research about creativity is actively carried out and it draws out the results that creativity can be developed and enhanced through education and training. So, now many researches have focused on how to develop the creativity. Investigating those researches, we found that the recent issues of researches on creativity were changing and now they focused on creative instruction methods and behavioral factors. Especially, they were selected as the subject related to the creative education - creative instructional method and program, atmosphere in classroom, and factors of teacher. It means that the past researches which were a little bit conceptive have been changing to material ones which will be able to enhance creativity and its effect. So, in this research, we have developed the program for CPS(Creativity Problem Solving) and verified its effect.

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Robot education content of infant for creative problem solving in tablet pc (태블릿PC에서 창의적 문제해결력 신장을 위한 유아로봇교육콘텐츠 연구)

  • Park, Young-Suk;Park, Dea-Woo;Shin, Jae-Han
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.446-450
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    • 2012
  • Will lead the future of life in society, children needs robot education for adaptation to the futhure high-tech robot age. For children to learn about robots needs an active interest, the necessity of learning, creative learning using information technology in information-based society In ministry of education, science and technology education in the necessity of a infant's smart robot education to promote education and training child care for infants national scientific and mathematical problem - solving skills and creative problem solving to increase rearing children in desperate need of robots is the development of educational content. Baby robot training content design and creativity of the teaching model effective problem solving and creativity measuring plan review, implementation strategies and creative problem solving is a comparison. The goal of this paper enjoys science and technology with curriculum-based children's fusion science and technology human resources is to lay the groundwork for.

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