• Title/Summary/Keyword: 참여자 역할

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The Role of Effective Tutors Recognized by Students who have Experienced Problem-Based Learning-Focused on Focus Group Interview (문제중심학습을 경험한 학생들이 인식하는 효과적인 튜터의 역할-Focus group을 중심으로)

  • Choi, Eun-Young
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.469-476
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    • 2020
  • This study is a qualitative study to grasp the meaning of the effective role of tutors of college students experiencing problem-based learning through focus group interviews. The subjects of this study were 4th grade students in the Department of Nursing who had experienced PBL, and a total of 21 people were divided into 3 groups and interviewed. Data were analyzed in content to find meaningful topics. The results of this study were analyzed into two subjects and eight categories. Based on the research results, if we summarize the role of effective tutors recognized by students in PBL. 1) Create a permissive atmosphere so that students can express their ideas freely and interact. 2) Give praise and encouragement. 3) Encourage all learners to participate. In particular, learners with low participation should be asked questions to promote active discussion. 4) Avoid unnecessary intervention and participate in the discussion together. 5) Adjust the learning speed and manage the time well. 6) Develop a scenario that meets the goals. 7) Classes are run around questions that can promote learners' thinking. 8) It plays a role of helping to form knowledge by providing positive feedback to learners' responses.

A Fundamental Study on System Development for Managing Information Exchange between Participants in Design Phase (설계사무소와 엔지니어링업체간 지속적 정보교환관리 시스템 구축을 위한 기초연구)

  • Jun, Joon-Ki;Yi, June-Seong;Yoo, Seung-Yeun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.322-326
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    • 2007
  • Recently, as construction projects are getting bigger and more complex, the number of participants has been tremendously increased. According to the current trend, the necessity of collaboration design management controlling communication and information exchange among many participants has came up. So this study considers the roles and tasks of each participant and informations that occur in each design stage, and looks into the present status of collaboration in design management of domestic design companies. Finally, the function of collaboration system is drove. It supports tasks of design participants, such as input design outcome, decision making among concerned people and solution of design change and interference.

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Consumer evaluation of the innovation types and the different roles of customer participation in the development of new products for service innovation (서비스 혁신을 위한 신제품 개발 과정에서 혁신 유형과 고객 참여 역할에 대한 소비자의 인식 )

  • Hyeyeon Yuk
    • Journal of Service Research and Studies
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    • v.13 no.2
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    • pp.82-98
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    • 2023
  • This study investigates consumers' perceptions when customers participate in the process of innovating new products or new services essential to companies in the era of the 4th industrial revolution. Specifically, this study investigates how consumers' product evaluation varies depending on two types of innovation for a company's new product development (technology-based innovation and market-based innovation) and two customer roles (as information providers and as co-developers) participated in the development process. The research questions are as follows: As technology-based innovation and market-based innovation are different types of innovations, will consumers' product evaluation vary depending on these different types of innovation? If customers participate in the development process of a new product reflecting each innovation, how will the information that the customer participated be perceived by other consumers? In addition, this customer participation method can serve as an information provider and a co-developer, and will consumers' evaluation of new products vary depending on this role? As a result of verifying the hypothesis using an experimental method, it shows that consumers' product evaluation differs significantly depending on the role of customers who participated in the process of developing new product development process. In other words, the results indicate that the case where customers participated as market information providers in the process of developing new products is more favorable to the new product evaluation than the case where they participated as co-developers of the new products. In addition, there is an interaction effect between the type of product innovation and the role of customer participation. To be specific, when a product reflecting technological innovation is released, there is no difference in consumers' product evaluation according to the roles of two different customer participations. However, when a market-based innovation product is released, product evaluation is more favorably perceived when customers participated as information providers than they were involved in the new product development process as co-developers. This study is of theoretical significance in that it distinguishes each type of innovation and verified how other consumers' perceptions vary depending on their role when customers participate in the innovation process. Finally, limitations and future study directions are suggested along with practical implications.

Relationships between Youth's Power Type and Participants' Roles in School Bullying Situations (학교 내 청소년들의 권력관계 유형과 학교폭력 참여 역할 유형)

  • Um, Myung-Yong;Song, Min-Kyung
    • Korean Journal of Social Welfare
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    • v.63 no.1
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    • pp.241-266
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    • 2011
  • This study aimed to examine the relationship between students' power types and the roles taken by students in school bullying situation. Four types of power relationship were identified by crossing two dimensions of power relationships among students, which are 'possibility of power acquisition,' and 'need for power acquision.' Salmivalli et al.'s(1996) six particpatants' roles taken by individual student were employed as possible roles for students in school bullying situations. Samples of 1822 cases were analyzed to test the relationships. Results showed that control type youth tend to be bullies, assistants of the bullies, or reinforcers of the bullies; both the followers of bullies and the recluse type youth tend to be victims. Surprisingly influential youth did not take any vivid roles in school bullying situations. Implications as well as suggestions were presented.

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A Study on the Role of Participants in the Suwon Gobuk Market Landscape Agreement (수원 거북시장 경관협정에서 나타난 참여자 역할에 대한 연구)

  • Ko, Ha-Jung;Chung, Soo-Jin;Son, Yong-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.6
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    • pp.1-12
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    • 2016
  • There is growing concern about landscape agreement with regard to a variety of activities within resident-based agreements in Korea. This study aims to investigate the communication method of the agreement contacting process and its essential role as a bottom-up resident-based process. The study site is Gobuk Market in Suwon city, where a resident-based landscape agreement was successfully made. In this study, the author implemented in-depth interviews and a literature review to understand the meaning of the agreement contracting process and participants' opinions regarding the Gobuk Market case. During the landscape contracting process, the level of participation of residents, experts and the government changed. The study found that diverse communication methods, such as training, agreement information sessions and seminars were conducted during the process of the resident-based landscape agreement and it is crucial to construct healthy relationship among stakeholders. Furthermore, the experts' role is crucial in establishing agreement among residents initially. However, as local empowerment and the willingness of local people grow, each stakeholder's role is changed by stage. Therefore the Central and Local Government have the necessary task of providing institutional strategy. This study has offered practical information on how each stakeholder played their individual role within the landscape agreement.

Group storytelling with multi-storyteller in single person media game contents on Youtube - focused on viewer-participating contents in channel (유튜브 1인 게임 방송의 집단 스토리텔링 -<대도서관 TV(buzzbean11)> 채널의 시청자 참여형 콘텐츠를 중심으로)

  • Kil, Hye-Bin;Kim, So-Young
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.107-142
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    • 2021
  • Emergence of new media platform had changed relationship between the broadcaster and the viewer, which used to form 'performer-audience' structure. This research has focused on the transition of 'streamer-viewer' role in single-media broadcasting, such as Youtube or Twitch, and identify how they progress group storytelling as a team. Walter Benjam and Leslie Marmon Silko's notion of 'story and storyteller' and Erving Goffman's 'social role theory' was used to define participants' role in new media broadcasting. channel, on Youtube, was selected and analyzed as example case. The domain of 'front stage' was broadened in recorded contents comparing to live streaming. The audience of live streaming is included to the front stage during the expansion. The role of streamer, game participant, and live stream contents viewer is also adjusted during the change, which leads to group-creation of the contents. Streamer plays a role of main-storyteller and suggest identity of the community. Game participants work as sub-storyteller, filling in the blank space in game storytelling and making it sophisticated. They also perform based on community's identity, which streamer has built in advance. Lastly, live steam viewers are intermittent sub-storyteller, which seldom add up the narrative. Though, their main role is to preserve identity of game broadcasting community by reacting according to community's identity. As a result, the game broadcasting narrative is developed by combining and adding up pieces of story made in different level and role of participants. The research redefine the role of viewer and storytelling method in new media, especially in single-person broadcasting. Considering the rapid shift in recent media and contents, a new approach to the streamer-veiwer role and group storytelling of this research can be one of the new method to analyze contents produced in new media, such as Youtube.

Applikative Konstruktion und Partizipantenrelationen (적용구문과 참여자관계)

  • Shin Yong-Min
    • Koreanishche Zeitschrift fur Deutsche Sprachwissenschaft
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    • v.6
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    • pp.57-78
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    • 2002
  • 적용구문(Applikative Konstruktion)은 타동사 구문의 일종이며 적용동사(Applikatives Verb)는 두 가지 유형으로 나눌 수 있다 적용동사가 자동사에서 타동사화 된 경우면 자동사에서는 없던 직접 목적어를 위한 슬롯이 적용형태소(Applikativmarker)를 통해 생긴다. 타동사에서 적용형태소의 삽입을 통해 변화된 적용동사는 두 개의 직접목적어를 취할 수 있는 동사의 특징을 나타내거나, 동사의 논항구조를 재배열하는 기능을 가진다. '논항구조 재배열'(rearrangement of argument structure)의 가장 전형적인 예는 타동사의 주변적인 참여자(peripherer Partizipant)를 적용동사를 통해 격상(Promotion) 시키는 반면 핵심참여자(zentraler Partizipant)는 격하(Demotion) 되는 구문이다. 즉 비 적용구문의 주변적인 참여자가 적용구문에서는 핵심참여자로서 직접목적어(direktes Objekt)의 통사적 기능을 가지는 것이다. 이러한 현상은 세계 여러 나라 언어에서 찾아 볼 수 있는데 본 논문에서는 독일어, 유카텍마야어, 인도네시아어, 캄베라어를 연구대상으로 삼았으며 이들 각 언어에서 어떤 참여자관계(Partizipantenrelation)가 적용구문의 직접목적어로 표현될 수 있는가를 살펴보았다. 이들 언어에서는 장소(Lokation)>수혜자($Benfizi\"{a}r$) & 수취인(Rezipient) > 동반자(Komitativ) > 기구(Instrument) 등의 순서로 가능하다. 이 것을 페터슨(1999)의 연구결과와 종합하여 살펴보면 적용구문의 직접목적어로 나타날 수 있는 참여자들의 순서는 루라기(2000)에 소개된 참여자의 원인연쇄(Kausale Kette)의 역순과 거의 일치하는 것을 볼 수 있는데 제일 자주 나타나는 참여자를 그 순서대로 보면 다음과 같다: 수혜자($Benefizi\"{a}r$) & 수취인(Rezipient)<장소(Lokation)>동반자(Komitativ) & 기구(Instrument)> 원인(Ursache). 이러한 순서를 우리는 '적용성의 위계'($Applikativit\"{a}tshierarchie$)라 부를 수 있으며 이것을 가능한 많은 언어에 유효한 언어의 보편성 중의 하나가 될 수 있다는 가설을 제기해 본다.

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Research on the Establishment of Contractor Centered Safety Management System to Reduce Construction Disaster (건설재해 저감을 위한 발주자 중심의 안전관리체계 구축에 관한 연구)

  • Kia, Seongho;Park, Namkwun
    • Journal of the Society of Disaster Information
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    • v.10 no.4
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    • pp.503-510
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    • 2014
  • Large scale construction disasters such as recent Noryangjin flooding incident and Banghwadaegyo collapse accident are occurring persistently. Thereupon, the role and responsibility of the various construction participants are considered as major element to reduce disaster at the construction site. Construction industry is a process of building construction object by going through planning, designing, constructing, and maintenance controlling in which various bodies of act, from contractor to designer and builders, participate. However, the subject of current safety supervision is focused on the builder, the contract enterprise which directly employs workers, while the safety activity participation of the contractor, who exerts decision-making authority at the highest level, is excluded. Therefore, this study understands the level of awareness and reality on the safety activity of each construction participants from which the improvement plan on the contractor centered safety management system is proposed.

Bullying Situations : Gender Differences in Social Status and Social Emotions of Participant Roles (또래 괴롭힘 참여자의 사회적 지위 및 사회적 정서에 관한 연구 : 성별을 중심으로)

  • Sim, Hee-og
    • Korean Journal of Child Studies
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    • v.29 no.3
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    • pp.191-205
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    • 2008
  • This study explored gender differences in social status, acceptance/rejection, perceived popularity, social emotions, avoidance and anxiety by participant roles in bullying situations. Subjects were 215 6th grade children. Instruments were the Participant Roles (Sutton & Smith, 1999), Peer Nomination (Coie & Dodge, 1983 Cillessen & Mayeux, 2004), Social Avoidance and Social Anxiety (Franke & Hymel, 1984) scales. Results showed that more boys than girls were in pro-bullying participant role groups; more girls than boys were in outsider groups. Boy pro-bullies were high in social rejection. Boy defenders were high in popularity and low in social avoidance. Boy outsiders had high social anxiety. Girl victims had low social status, low social acceptance and lowest perceived popularity; they were high in social avoidance and social rejection.

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