• Title/Summary/Keyword: 참여자 역할

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A Study to Activate Programs for Adults in Representative Libraries in the Seoul District (서울시 자치구 대표도서관 성인대상 프로그램 활성화를 위한 개선방안 연구)

  • Shin, Seon-Ju;Kang, Soon-Ae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.1
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    • pp.157-185
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    • 2016
  • As the needs of library users change diversely along with the rapid developments and changes in society, libraries have gone beyond the traditional role of providing, gathering, organizing and preserving materials and information to provide various program services in culture, interests, and practicality that accommodate cultural and educational needs. Public libraries, in particular, are reflecting their role as the representative educational and cultural institutions of the community and following social changes to expand the role of libraries and manage various programs. This study aims to vitalize adult-targeted programs in representative Seoul libraries by understanding the current situation of the aforementioned programs through the past five years, and ran a survey on the satisfaction levels of those who are in charge of the programs and those who utilize the programs. The purpose of the study is to comprehensively analyze the improvements needed for running the programs and the demands of users in order to propose ways to activate library programs for adults.

SDN 시장 현황 및 생태계 전망

  • Kim, Tae-Han
    • Information and Communications Magazine
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    • v.30 no.3
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    • pp.9-15
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    • 2013
  • 네트워크의 물리적 전달 기능과 논리적 제어 기능이 분리되는 SDN(Software Defined Networking)이 확산되면서, H/W 장비 기업이 쥐고 있던 네트워크 시장의 주도권이 네트워크를 제어하는 S/W 개발 기업으로 이동하는 과도기가 당분간 계속될 것으로 보인다. 특히 2013년에는 SDN 기술이 가시화되고 관련 제품이 본격적으로 시장에 등장하면서, 초기 시장을 선점하여 향후 시장을 주도하기 위한 표준화 단체 및 기업간 경쟁이 치열하게 전개될 것으로 전망된다. 본 고에서는 먼저 국내외 SDN 시장규모를 전망하고 국내 네트워크 산업의 경쟁력을 살펴본다. 또한, SDN 확산에 따라 네트워크 산업 생태계가 어떻게 변화할지를 전망하고, 생태계를 구성하는 각 시장 참여자의 역할 변화에 대해 알아본다. 마지막으로, 현재 네트워크 시장에 참여하고 있는 주요 단체 및 기업의 동향을 정리하고, 앞으로의 전망 및 네트워크 산업 경쟁력 제고 방안에 대해 간략히 언급한다.

Exploring the Meaning of Church Lifelong Education Participation Experience through Coaching of Middle-Aged female lay Ministers (중년여성 평신도 사역자의 코칭을 통한 교회평생교육 참여경험 의미탐색)

  • Eunyoung Jeong
    • Journal of Christian Education in Korea
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    • v.77
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    • pp.29-46
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    • 2024
  • Research Purpose : This study originated from a request for education and counseling to reassess the role of middle-aged lay women in the church. The research purpose is to analyze the significance, transformation, and impact of learning participation by investigating how individuals' needs are addressed through a lifelong education program designed as a pilot course. The study aims to examine how middle-aged women who have actively participated in church activities, reflect on their faith, ministry, and life through the church's lifelong education program. Research content and method : The study examines the process in which middle-aged women who have actively collaborated in church activities reflect on their faith, ministry, and lives through church lifelong education programs. The research method involves qualitative research focused on observation journals and interviews. Participants are selected through preliminary interviews based on having over 13 years of church ministry experience and an interest in lifelong education. Data is collected primarily through stories experienced in ministry. The research results are categorized into motivation for participation, learning experiences, and the meaning of participation. Firstly, the motivation for participation was seeking better self through identity restoration and challenges. Secondly, learning experiences were moments of healing and restoration in redesigning oneself. Thirdly, the meaning of participation was relational restoration and expansion. Ultimately, it was found that coaching through church lifelong education facilitated the recovery and transformation of participants' faith and ministry. Conclusion and Recommendation : Church lifelong education through coaching restored and brought about change in the faith and ministry of the research participants. To summarize the meaning of the experience of participating in lifelong learning, it involves: first, 'recognizing the meaning and possibility of one's own development,' second, 'healing and restoration of self-esteem,' third, 'restoration and expansion of relationships,' and finally, 'the discovery of one's true self.' Middle-aged women who have lived a role-centered life rather than focusing on individual faith have a strong desire to live as their complete selves. Therefore, a program should be developed that provides time for individuals to reflect on and diagnose their lives, while also seeking new visions. Therefore, we propose follow-up research with the hope that a variety of coaching-related church lifelong education will be developed and provide practical assistance to numerous lay ministers.

User Innovation Empowerment in Open Market Systems: A Case Study on Participatory Game Communities (오픈마켓 시스템에서의 사용자 혁신 위임: 참여적 게임 커뮤니티에 대한 사례연구)

  • Kwon, Hee-Jung;Kim, Jin-Woo
    • Information Systems Review
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    • v.12 no.3
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    • pp.75-88
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    • 2010
  • Business models in open market systems targeting smart phone users are determined by several important factors. First, by providing developers efficient technical platforms, it contains a setting for developers to learn, apply and improve the skills relating to the product category easily while they stay beyond a corporate boundary. Second, by the first condition, a huge population of talented developers becomes to join a specific open market where will invite more customers to use their applications. Hence it will attract more and more developer participants who will finally give a rise to a persistent market growth. Third, the evaluation system between platform providers and application producers, and one between application producers and application users may underlie the trust relationships between them. The research conducted a multiple embedded case study to test the success factors of open market based business models. It focused on smart phone game communities that have installed user evaluation, and feedback systems. The user innovation empowerment model within the social game networks has highlighted the theories on the roles and characteristics of lead users, and lead user network behaviors for future NPD participations.

An Empirical Study on the Participatory Use of K-Pop Video Contents (케이팝 콘텐츠의 참여적 이용에 관한 연구 : 유튜브 콘텐츠 관계망분석(SNA)을 중심으로)

  • Kim, H. Jin;Ahn, Minho
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.28-37
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    • 2019
  • It is apparently clear that K-pop has been expanding its influence overseas, with its high growth rate. As a result, attempts have been made to analyze the characteristics of K-Pop in various academic fields. This research quantitatively used the participatory use process of K-Pop contents in voluntary participation and dissemination of the audience in the Trans-Media environment. The author examined the use of participatory K-Pop contents from the view point of reparability through big data content analysis. It has been revealed that K-Pop is spreading globally through social media, fans of various countries like to play K-Pop, and they make up their own content and form a participatory culture. In addition, we looked at when the moments of momentum in which participatory use is soaring were popular content and who was the publisher.

Switching Behavior and the Characteristics of Mobile Internet User in Korea (이동전화 무선인터넷 소비자의 전환행동과 특성전망)

  • Park, J.H.;Kim, M.K.
    • Electronics and Telecommunications Trends
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    • v.22 no.2 s.104
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    • pp.114-123
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    • 2007
  • 국내 이동전화 무선인터넷 시장은 성장기와 도약기를 동시에 맞이하고 있다. 이동전화무선인터넷은 이동전화 지불 ARPU의 19%를 상회할 정도로 급성장을 거듭해 왔으며HSDPA와 와이브로의 광대역 무선인터넷으로 도약이 추진되고 있다. 이에 국내 무선인터넷의 지속적인 성장을 위해서는 사업자의 적극적 투자, 가치사슬 전 영역에서의 참여, 킬러 서비스의 개발을 통해 광대역 무선인터넷으로 가입자의 조기 전환이 핵심 관건이 된다. 이에 본 고에서는 시장조사 결과를 바탕으로 국내 이동전화 무선인터넷 가입자의 광대역 무선인터넷으로의 전환행동을 전망하고 전환행동에 영향을 주는 요인들을 규명하고자 하였다. 그리고 결론에서는 국내 광대역 무선인터넷이 조기에 활성화되기 위한 방향을 제언하였다.

Automated Selection of Test Questions using MVC Model (MVC 모델을 적용한 자동 문제 출제 시스템)

  • Lee Seon-Sook;Park Moon-Hwa
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.253-255
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    • 2006
  • 학습자가 중심이 되고 선생님과 부모님들은 조력자 역할을 하는 자기주도 학습이 주로 이뤄지는 E-learning 환경에서 학습도구의 한가지인 자동 문제 출제 시스템의 역할은 매우 중요하다. 이런 학습 환경에서의 학습자의 참여도는 학습내용은 물론이고 화면구성이나 디자인에 따라서도 크게 좌우된다. 그러므로 화면구성과 디자인은 학습자의 관심과 흥미를 지속적으로 유지할 수 있도록 주기적으로 변경하여 학습자의 호응도를 높일 수 있게 구성하는 것이 바랑직하다. 하지만 기존에 연구된 자동 문제 출제 시스템은 디자인과 프로그램이 분리되어 있지 않아 잦은 사용자 인터페이스의 변화에 대처하는데 많이 비용이 소요될 수 있다. 본 논문에서는 SUN의 J2EE Patterns Catalog의 일부인 MVC 모델을 적용하여, 디자인과 프로그램을 분리하여 유지관리가 편리한 자동 문제 출제 시스템을 설계하였다.

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Materialism, Fashion Clothing Involvement, Proximity of Clothing to Self, and US Sorority Member Selection Based On Clothing and Appearance (의복과 외모를 근거로 한 미국여대생 클럽회원 선택결정과 물질주의성향, 패션의복관여도, 의복의 자아근접성에 관한 연구)

  • Miller, Jennifer Rebecca;Kim, So-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.12
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    • pp.1857-1865
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    • 2008
  • The purpose of this study was to examine the importance of personal attributes as they related to developing first impressions and managing group acceptance in the context of sorority recruitment process. Specifically, we examined how certain personal characteristics of a sorority member were related to her use of a potential member's clothing and appearance as non-verbal cues during the member selection process. The characteristics identified through the literature review were materialism, fashion clothing involvement, and proximity of clothing to self. A questionnaire was distributed to members of two sorority houses at a southeastern university in the United States. A total of 140 US sorority members participated in the study. The results showed that a member's satisfaction with her chapter, her level of participation, and her length of membership in the chapter had no relation with her tendency to base her member selection on clothing and appearance. However, members' use of clothing and appearance as guiding their member selection decisions was related to other individual characteristics selected for the study(materialism, fashion clothing involvement, and proximity of clothing to self). Fashion clothing involvement and proximity of clothing to self(clothing for acceptance) were most significantly related to clothing-based member selection. Partial correlations were also produced to examine the mediating role of clothing-based impression formation.

The Analysis on Psychological Changes of Unemployed according to the Unemployment Period (실업자의 실업기간별 심리적 변화분석)

  • Park, Hye-Gyeong;Kim, Byeong-Suk;Choi, Jeong-Eun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.423-442
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    • 2018
  • This study observes the psychological changes of unemployed people according to their unemployment period. With this what psychological changes they face according to their unemployment period and what psychological characteristics they show, whether if psychological changes and job hunting activities are in relation, and whether if psychological changes affect job hunting activities. The study subjects received unemployment wage and were divided according to before employment, 1~3 months unemployed, and 4 months or more unemployed. An in-depth research of 8 people was conducted within the period of 2017.05~08. The psychological characteristics of people, in the period from when they first sense unemployment possibilities until three months of unemployment, are anger, anxiety, fear, which is a mixed characteristic that does not disappear but continues deepening. In study there was no significant difference in depression, anxiety, anger, social phobia, alcohol, religion factors, low self-esteem, and low self-efficacy in before employment, 1~3 months unemployed, and 4 months or more unemployed. However, the average levels of anger anxiety, depression, and social phobia were higher when the unemployment period was longer and the results of low self-esteem and low self-efficacy support further research.

The Current State and Tasks of Citizen Science in Korea (한국 시민과학의 현황과 과제)

  • Park, Jin Hee
    • Journal of Science and Technology Studies
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    • v.18 no.2
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    • pp.7-41
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    • 2018
  • The projects of citizen science which is originated from citizen data collecting action driven by governmental institutes and science associations have been implemented with different form of collaboration with scientists. The themes of citizen science has extended from the ecology to astronomy, distributed computing, and particle physics. Citizen science could contribute to the advancement of science through cost-effective science research based on citizen volunteer data collecting. In addition, citizen science enhance the public understanding of science by increasing knowledge of citizen participants. The community-led citizen science projects could raise public awareness of environmental problems and promote the participation in environmental problem-solving. Citizen science projects based on local tacit knowledge can be of benefit to the local environmental policy decision making and implementation of policy. These social values of citizen science make many countries develop promoting policies of citizen science. The korean government also has introduced some citizen science projects. However there are some obstacles, such as low participation of citizen and scientists in projects which the government has to overcome in order to promote citizen science. It is important that scientists could recognize values of citizen science through the successful government driven citizen science projects and the evaluation tool of scientific career could be modified in order to promote scientist's participation. The project management should be well planned to intensify citizen participation. The government should prepare open data policy which could support a data reliability of the community-led monitoring projects. It is also desirable that a citizen science network could be made with the purpose of sharing best practices of citizen science.