• Title/Summary/Keyword: 참여자

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A Study on the Contribution Evaluation of Developer in Convergence Social App Manufacturing Platform (융복합 소셜 앱 제작 플랫폼에서 참여자의 기여도 평가 방법에 관한 연구)

  • Gu, Seokmo;Park, SeongIk;Park, KyungDong;Ahn, ByongSun;Kim, Yei-chang
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.225-233
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    • 2015
  • The convergence social app manufacturing platform for both demander and developer in worldwide provides a collective collaborative development approach. This platform can bring enhanced productivity with exchange of views among participants. If the assessment is not fair that many participants will leave the collective collaborative project. The previous studies verified the reliability of the evaluation based on statistical techniques. Because the previous studies did not consider the task performance of participants, do not reflect the feature of project tasks. So, the contribution scores of the participants can be distorted. In this study, we suggest the method for evaluating the development contributions value. This is considered the task performance of participants and involved the method of equitable and consistency peer assessment.

A1lowing Anonymity in Fair Threshold Decryption (익명성을 제공하는 공평한 그룹 복호화 기법)

  • Kim, Jin-Il;Seo, Jung-Joo;Hong, Jeong-Dae;Park, Kun-Soo
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.6
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    • pp.348-353
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    • 2010
  • A threshold decryption scheme is a multi-party public key cryptosystem that allows any sufficiently large subset of participants to decrypt a ciphertext, but disallows the decryption otherwise. When performing a threshold decryption, a third party is often involved to guarantee fairness among the participants. To maintain the security of the protocol as high as possible, it is desirable to lower the level of trust and the amount of information given to the third party. In this paper, we present a threshold decryption scheme which allows the anonymity of the participants as well as the fairness by employing a semi-trusted third party (STTP) which follows the protocol properly with the exception that it keeps a record of all its intermediate computations. Our solution preserves the security and fairness of the previous scheme and reveals no information about the identities of the participants and the plaintext even though an attacker is allowed to access the storage of the STTP.

The Differences of Job-seeking Efficacy and Big 5 Personality Factors between University Job Support Program Participants and Non-Participants: Focused on D University in Kyungbuk Region (대학의 취업지원 프로그램 참여자와 비참여자간 구직효능감과 성격 5요인의 차이: 경북지역 D대학을 중심으로)

  • Seo, Young-kyun;Kang, Hye-Young
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.231-237
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    • 2019
  • The purpose of this study is to identify differences in job-seeking efficacy and personality five factors between participants in the college's job support program and non-participants. The survey was conducted on 382 undergraduate students from D University in North Gyeongsang Province. Also, the difference between participants and non-participants in the job support program was verified. The principal results were as follows. First, the results showed that job-seeking efficacy of participants in job support programs was higher than that of non-participants. Second, difference between participants and non-participants in the job support program. In other words, extroversion, agreeableness, and conscientiousness among the five personality traits showed that participants in the job support program were higher than non-participants, while neurology and openness were not significant. The findings of this study indicated that personality traits may affect that participants can influence whether or not they participate in job support programs, indicating the need to come up with measures to encourage non-participating groups in the job support program to participate.

AR-Station : A Virtual Reality Collaborative System for the Urban Planning (AR-Station : 도시설계를 위한 가상현실 협업 시스템)

  • 임진묵;김병철;이현정;원광연
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.493-495
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    • 2004
  • 본 논문은 도시계획과정에서 도시설계안을 행정가, 설계자, 지주, 인근거주자 등에게 제시하고 이들의 요구사항을 실시간으로 반영할 수 있는 도시설계를 위한 가상현실 협업시스템인 AR-Station을 소개한다. 본 시스템은 다양한 참여자들 간의 원활한 의사소통과 협업을 위하여 가상 도시 모델을 시각화하기 위한 Hybrid Scene Graph와 직관적인 인터랙션을 제공하기 위한 탠저블 인터페이스를 사용한다. 참여자들의 작업공간은 시스템과 참여자들 사에의 상호작용이 효율적으로 이루어지도록 반영공간과 인터랙션공간으로 구분하여 설계하고 구현하였다.

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A Study on the Evaluation of Awareness of the Book Debate Club Participants of C University library in Gwangju (광주시 C대학 도서관 독서토론클럽의 참여자 인식 평가 연구)

  • Park, Jin-Gyeong;Lee, Myoung-Gyu
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.1
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    • pp.259-277
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    • 2015
  • The purpose of this study is the investigation and evaluation of participants' awareness in the Book debate club which is managed by library of C University in Gwangju. For this purpose, the difference of the impact of participation in accordance to the participation duration and attitude, the demographic property of participants, and the problem of Book debate club are investigated. The collection of data is achieved by questionnaires and interviews. In the analyzed result, the period and manner of the participation are very important factors. Also, the activation plan is proposed on the basis of the analyzed result of problems in reading debate club to contribute to the management of future University library's reading promotion program.

A Study on the Effect of Project Managers' Leadership on Participants' Individual Competency and Project Performance (프로젝트 관리자의 리더십이 참여자 개인 역량과 프로젝트 성과에 미치는 영향에 관한 연구)

  • Lee, Seol-Bin;Boo, Jeman;Kim, Seung-Chul
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.5
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    • pp.175-188
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    • 2016
  • This study is intended to look into the effects of project managers' leadership on participants' individual competency and project performance. To achieve this, a survey was empirically carried out to a sample of 276 researchers who are working on a project with a research and development group in private R&D centers. The results of this study were summarized as follows. First, the leadership competency of project managers had a significant positive effect on the individual competency of project participants. Second, the leadership competency of project managers had a significant positive effect on the project management performance. Third, the leadership competency of project managers had no significant effect on the project completion performance. Fourth, the individual competency of project participants had a significant positive effect on the project management performance. Fifth, the individual competency of project participants had no significant effect on the project completion performance. Sixth, the project management performance had a significant positive effect on the project completion performance. Seventh, the project completion performance was indirectly mediated in the effect of project managers' leadership competency on project completion performance. Eighth, the project management performance was indirectly mediated in the effect of project participants' individual competency on project completion performance. Based on the findings stated above, a combination of project management performance can generate better results in the effect of project participants' individual competency on project completion performance.

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A Study on Pointing-based Navigation Technique with Visual Feedback Supporting Simultaneous View Change (동시 시점 변경과 시각 피드백을 제공하는 포인팅 기반 네비게이션 기법에 대한 연구)

  • 박하영;최윤철
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.205-209
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    • 2001
  • 3D 가상판정에서의 네비게이션 기법은 공간에 대한 참여자의 몰입감과 사실감에 결정적인 영향을 미치는 매우 중요한 요소이다. 네비게이션 분야에 대한 기존의 연구는 주로 강력한 하드웨어를 기반으로 하는 몰입형 가상현실 분야 위주로 진행되어 왔다. 최근에는 인터넷을 기반으로 하는 비 몰입형 가상환경 분야에 대한 관심이 고조되고 있으나 참여자가 인지하는 3D-2D간의 공간적 불일치 문제를 해결해야 하는 어려움을 가지고 있다. 따라서 본 논문에서는 비 몰입형 가상환경에서 참여자의 3D 공간에 대한 인지적인 문제를 해결해 굴 수 있는 네비게이션 기법으로서, 포인팅에 기반 한 3D-2D간의 매핑, 이동 방향이나 목표지점을 제시하는 시각 피드백, 이동 중 참여자 시점 동시변경 기능들을 제안한다 제안된 기법은 3D 가상환경에서 일반 참여자의 네비게이션을 매우 효과적으로 지원할 수 있음을 확인하였다.

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(t,n)+1 threshold secret sharing scheme ((t,n)+1 임계 비밀 분산법)

  • Kim, Ki-Baek;Kim, Sang-Jin;Oh, Hee-Kuck
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.1052-1055
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    • 2007
  • 비밀 분산법은 암호화된 정보를 해독하는데 필요한 비밀 키를 여러 조각(share or shadow)으로 나누어서 권한이 있는 다수의 참여자에게 분산시키고 키의 복원이 필요할 때 비밀 정책에 따른 참여자들이 모여서 키를 복구하는 암호 프로토콜이다. 비밀 분산법의 특징은 비밀 키의 손실을 방지하는 차원도 있지만 그보다는 비밀 키를 가진 참여자의 권한을 분배함으로써 권한의 오남용을 방지하는 것이다. 기존의 (t,n)임계 기법에서의 비밀 분산법에서는 권한이 있는 참여자 n명 중에서 t명이 모였을 경우 비밀 키를 복원함으로써 권한의 문제를 해결했지만, 이 논문에서 제안된 기법은 비밀 키를 복원하는데 변경된 (t,n)+1 임계 기법(여기서 1은 n에 포함되지 않는 별도의 참여자)에서의 비밀 분산법을 사용함으로써 비밀 키를 복원하고 권한의 문제를 해결한다. 제안된 기법은 다수의 합의가 필요로 하는 분야에 다양하게 적용될 수 있다.

Development of Social Capital Scale in Participant Sports (스포츠 참여자의 사회자본 철도개발 적용)

  • Kim, Myoung-Joon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.124-128
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    • 2006
  • The purpose of this study was to develop a scale of social capital in participant sports. To achieve the purpose of this study Socal Capital Scale by Fukuyama(1996), Shane(2005), Kim(2003), Park & Kim(2000), Jung & Shim(2004) was translated and modified to use in participant sports. Throughout the research procedures including back translation, expert meeting, pre-test, sampling, data analysis. Result of this study are as follows First, SCSPS(social capital scale in participant sports) was consisted with four sub-domains such as social network, norms, trust, information share, and position improvement. Second, based on outputs form SEM, it was indicated that model used to develop SCSPS had relatively good fit with significant scores of model indices. Finally, reliability and validity of the scale also showed relatively high scores.

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VRmeeting : Distributed Virtual Environment Supporting Real Time Video Chatting on WWW (VRmeeting: 웹상에서 실시간 화상 대화 지원 분산 가상 환경)

  • Jung, Heon-Man;Tak, Jin-Hyun;Lee, Sei-Hoon;Wang, Chang-Jong
    • Annual Conference of KIPS
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    • 2000.10a
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    • pp.715-718
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    • 2000
  • 다중 사용자 분산 가상환경 시스템에서는 참여자들 사이의 의사 교환을 위해 텍스트 중심의 채팅과 TTS 등을 지원하고 언어 외적인 의사교환을 지원하기 위해 참여자의 대리자인 아바타에 몸짓이나 얼굴 표정 및 감정등을 표현할 수 있도록 애니메이션 기능을 추가하여 사용한다. 하지만 아바타 애니메이션으로 참여자의 의사 및 감정 표현을 표현하는 데는 한계가 있기 때문에 자유로운 만남 및 대화를 지원할 수 있는 환경이 필요하다. 따라서 이러한 문제를 해결하기 위해서는 참여자의 얼굴과 음성을 가상 공간상에 포함시킴으로써 보다 분명하고 사실적인 의사교환과 감정표현이 가능할 것이다. 이 논문에서는 컴퓨터 네트워크를 통해 형성되는 다중 사용자 가상 환경에서 참여자들의 의사 교환 및 감정 표현을 극대화하고 자유로운 만남과 대화를 제공하는 실시간 화상 대화가 가능한 분산 가상 환경 시스템을 설계하였다. 설계한 시스템은 참여자들의 거리와 주시 방향에 따라 이벤트의 양을 동적으로 제어함으로써 시스템의 부하를 최적화할 수 있는 구조를 갖고 있다.

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