• Title/Summary/Keyword: 참여디자인

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A Study on the Interior Design Standards for the Advanced Office based on the User Participication (사용자 참여 디자인을 통한 정보화 오피스 실내디자인 계획 기준 설정에 관한 연구)

  • 윤갑근;김주원
    • Korean Institute of Interior Design Journal
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    • no.13
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    • pp.32-36
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    • 1997
  • This study is on the interior design standards which is based on the user participicatiov. The design standards in office planning is relied on user participication with practical method and suitable survey item. On space programming and zonning phase, work relationship, visiting rate and characteristics of work can be applied. The rate to take desk-occupancy, information processing grade, the needs of side work table, visitor table and surplus storage space can help to get workstation unit type. The layout of units can be applied on the grade of communication and work-concetration.

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WWW 홈페이지 디자인에 있어서 CI 개념의 도입에 관한 연구

  • 장동훈
    • Archives of design research
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    • v.14
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    • pp.153-161
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    • 1996
  • 인터넷에 대한 대중들의 관심과 참여가 폭발적으로 늘어나면서 웹 싸이트는 단순한 통신과 정보전달의 차원을 넘어서 문화적이고 사회적인 영향력을 행사하는 새로운 매체로 자리를 잡아가고 있다. 웹 싸이트의 방문자들은 단순히 그 곳에 들어있는 정보만을 보는 것이 아니라 그 홈페이지가 속한 기업 혹은 집단의 이미지- 기업의 문화가 사상, 성향, 역량을 보게되기 때문이다. 웹 싸이트는 또 하나의 홍보매체로서 자리를 잡아가고 있으며, 각 기업들은 앞을 다투어 이를 이용한 정보 및 이미지의 전달에 적극 참여하고 있다. 그룹 계열사들의 홈페이지는 각 사의 특징을 나타낼 수 있도록 독립적이고 자유로우면서도 단일 회사의 그것과는 달리 그룹 전체적으로 일관성을 유지하여야 한다. 즉, 기업이미지 구축 시 적용되는 CI의 개념의 홈페이지 제작 시에도 적용되어야 한다. 본 연구에서는 그룹 내의 그룹내의 계열사들이 자율적으로 홈페이지를 구축할 때 하나의 표준이 될 수 있는 디자인 지침을 제시해 보고자 하였다. 이를 위해 홈페이지를 이루는 구성요소들과 그 요소들을 효과적으로 적용하기 위한 고려사항들을 고찰해보고, CI의 적용대상이 될 수 있는 항목들을 추출하여 이를 사례연구를 통해 적용시켜보고자 하였다.

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The Effect of Teaching Methods Applied to the Remote Practical Technique Classes on Learning Participation and Academic Achievement : Focusing on Design Classes (비대면 실기 수업 적용 교수법이 학업성취도와 학습 참여도에 미치는 영향: 디자인 수업을 중심으로)

  • Lee, Hee-Young
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.697-710
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    • 2022
  • This study was conducted to prove the structural relation of how effective teaching methods in remote design courses affects learning participation and academic achievement. The data was acquired and analyzed with case study of design classes. The scale of remote practical classes, learning participation and academic achievement were measured and the data acquired were verified using SPSS and AMOS to prove the influence. The results are as follows. First, using the lecture method in remote classes appeared to have a negative effect on cognitive, emotional, and behavioral participation. Second, flipped learning had a positive effect on cognitive and emotional participation but no effect was found on behavioral participation. Third, PBL had a positive effect on all emotional, cognitive, and behavioral participation. Fourth, videos did not have any meaningful effect on cognitive and emotional participation but had a positive effect on behavioral participation. Fifth, only cognitive participation had a positive effect on academic achievement, but no relations were found between emotional and behavioral participation and academic achievement. These results suggest that it is needed combining actual classes with the PBL method and flipped learning and creating different programs.

A Study on the Techniques and a Tool of Children-Participatory Design for Renovating Community Child Center (지역아동센터 개조 시 아동의 참여디자인 기법 및 도구에 관한 연구)

  • Park, Woo-Jang;Park, Joon-Young
    • KIEAE Journal
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    • v.12 no.2
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    • pp.15-24
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    • 2012
  • The purpose of this study is to understand children's participating behavior on the environment-improving process of a community child center, and to develop participating technique and tools that can be appliable. For this, a workshop, constructions, and an evaluation research were done on the premise that children participate in process of designing a community child center. The result of study is as follows. (1) A survey chart, questionaries, preference image chart, and attitude measurement chart used in this study were easy to understand, simple, and thus found to be a useful technique and tool that could make children participate more active and interested. (2) As children participated more on the environment-improving process of community child centers, their demands became more diverse and specific, and their levels of satisfaction were high. (3) The change of satisfaction level before construction and after, and consistent demands for the separation of studying space between upper and lower graders show that children understand their physical environment changes well, and have clear ideas on how their studying space should be composed.

User Participatory Design Process in School Building Remodelling - Case study under the 'School Restroom Environment Remodeling Project in Seoul' - (사용자 참여디자인 방법을 이용한 학교건축물의 리모델링 시행 - 서울시 학교 화장실 개·보수 사업 시행 사례 -)

  • Ban, Ja-Yuen;Lee, Eunjoo
    • Journal of the Korean Institute of Educational Facilities
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    • v.25 no.3
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    • pp.3-12
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    • 2018
  • This study was executed by means of "user participatory design method", as a part of the public facility remodelling project supervised by the Seoul Municipality. This study aimed to complement and improve the methodology through reviewing the whole process of participatory design implementation and examining closely whether the activities, design methods and tools that have been applied at each stage were helpful to reflect the users' demands successfully. Given all of those, it implies; first, it is very meaningful that public facility remodelling project by "user participatory design" leads the ordinary users to have direct opportunity to participate in the public business and to change their perception of the restroom environment in school. Second, it is necessary to integrate the roles of the facilitator and the architect from the beginning stage of the process, which makes it feasible to reflect the users' needs to the final stage. Third, it is required to modify the design tools that enable non-professional participants to understand their tasks and to perform them effectively at the stage of decision making.

A Study on the Direction of User Participatory Design for School using Socio-Spatial Network Analysis - Focused on the middle and high school in Seoul - (사회-공간 네트워크 분석을 활용한 학교설계 사용자 참여디자인 방향에 관한 연구 - 서울시 중, 고등학교 사례를 중심으로 -)

  • Shin, Doosik;Cho, Tae-Ho;Jeon, Young-Hoon
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.10
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    • pp.19-30
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    • 2019
  • The purpose of this study is to explore ways to efficiently capture the opinions of students who are main users in the planning, planning and design of school facilities. There are many criteria for determining good schools, but in this study, the main purpose of this study was to set up the main users as students, and to analyze the differences between the network and the actual spatial structure (network) created by the hope of students' use of school space, and the direction to overcome the differences. After surveying students' opinions about their satisfaction with school space and their desire to use school space by limiting the survey target to middle and high schools in Seoul, the 'social-space network analysis' was recently established in the social science field. As a result, it was found that the proximity of space and space desired by students in the school varied greatly depending on the geographical conditions, school districts, and the status of the current facilities, and the direction of improvement specialized for each school was found.

Analysis of Social Innovation Paradigm of Northern European Design Governance - Focusing on Design-driven Social Innovation Cases in Finland, Denmark and Germany (북유럽 디자인 거버넌스의 사회혁신 패러다임 분석 -핀란드, 덴마크, 독일의 디자인 주도 사회혁신 사례를 중심으로-)

  • Jeon, Young-Ok
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.463-470
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    • 2017
  • The aim of this research is to examine patterns of design governance used by Northern European countries to respond to social crises and understand design governance as a tool for sophistication of social services and social integration. Design governance as applied in Sitra of Finland, MindLab of Denmark and the Gulliver project of Germany encourages using design methodology for analyzing and solving problems related to social phenomena based on involvement of the private, public, industrial, and academic groups. Especially, the citizens are actively involved in developing problem-solving ideas and designing new policy with other governance members, rather than simply providing information or one-time participation. In the cases discussed in this study, design governance reduce unnecessary administrative and financial consumption and inconvenience caused by complicated rules, based on field-oriented approach, regional characteristics, pluralism, and respect for diversity. Therefore, future design policy paradigm will need to evolve into concept of policy design and pluralistic monitoring centered on design governance based on participation of private sector to lead policy development, from the current system in which only few officials decide policy.