• Title/Summary/Keyword: 참여기업 비즈니스모델

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Evaluation and Facilitation of the Korean Smart Grid Market (국내 전력부문의 스마트그리드 시장의 현주소와 활성화 방안)

  • Kim, Ji-Hyun;Lee, Suk-Jun;Kim, Ki-Yoon;Jeong, Suk-Jae
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.37-52
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    • 2013
  • Prior to full-scale implementation of smart grid, the Korean government is conducting a smart grid testbed in Jeju island. However, the participants of the ongoing program are skeptical about the success of the expansion of smart grid. The concern rises from various reasons; the limits of the Korean electricity market mainly led by both the government and KEPCO, high stability and reliability of the existing electricity grid, insufficient utilization of renewable energy, and public fear of raised electricity bills. Five key issues in regards to facilitating the Korean smart grid market are extracted and evaluated. The issues are conflict of interest among participants, the effect of introducing real-time pricing, lack of customer participation of demand response, and absence of business models.

Conformity Assessment and Test Method for Implementation of Web Services Compositions based on Choreography (코레어그래피 기반 웹 서비스 조합의 구현 적합성 평가 및 테스트 방법)

  • Kuk, Seung-Hak;Seo, Yong-Jin;Kim, Hyeon-Soo
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.83-98
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    • 2012
  • Recently Web services and SOA(Service Oriented Architecture) is widely used for an effective integration way of distributed applications. The service choreography is a way of service compositions to define workflows and the message exchange protocols among several partner ser-vices in the B2B business process environment. It defines the overall business process from a global perspective. However, it must be transformed into some kind of the executable form to implement service compositions, because it does not support an execution mechanism but is a de-clarative form. Therefore, the transformed executable model must be validated with the original choreography model to guarantee behavior equivalence. In this paper, we propose the conformity assessment with respect to service compositions method between the choreography model and the transformed executable model. And we suggest the test method to show behavior equivalence between them from a viewpoint of the dynamic execution.

Web 2.0 and Firms' Business Model Application (웹2.0과 기업의 비즈니스 모델 활용방안)

  • Cho, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.108-116
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    • 2008
  • Recently the advent of web 2.0 era is an important trend in the business environmental change. Web 2.0 era means users' active participation, share, and openness, develop 'Internet penetration into everyday life,' and change many aspects of our society. web 2.0 has been making these following changes in the socioeconomic aspects: 1) acceleration of system shift to a small quantity of multi-species production system 2) growing influence of on-line channel/information to consumers 3) various minorities' power increase in the socioeconomic sector. web 2.0 has been making these following changes in the enterprise management: 1) the pursuit of open innovation from outside 2) active employment of viral marketing through Internet 3) the pursuit of present business transformation 4) strengthening of customer communication through open dialogue. Firms must squarely look at socioeconomic changes owing to web 2.0, and utilize them as business opportunities.

Study of the effectiveness of a supporting model for the domestic online game industry to go abroad (국내 온라인 게임 기업의 해외진출지원 모델의 효율성 연구)

  • Joo, KiHwan;Moon, Nammee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5769-5775
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    • 2014
  • This paper reports the political supporting platform, and the outcome evaluation model, which was developed for the Korean on-line game companies that have started to go abroad to publish their games. When they begin to sell their games, they have many difficulties in promoting in other countries including the USA & EU. They try to find solutions to solve these problems, but on-line games still do not have a successful business model because of their unique attributes and environmental features, even though they spent a lot of money and time to enter the international on line game market. Thus far, the local on-line game supporting policy has tried to improve the world competitiveness of local companies by doing diverse activities, such as Global Service Platform(GSP) service, international game competition, and globalization, marketing. On the other hand, there has been only a small number of fruitful results except for GSP. Therefore, in this paper, the result of GSP was verified using the Global on-line game Supporting Chain Model(GoGSCM), which is the new political supporting and evaluation model through survey targeting GSP participations. As a result, GSP was evaluated based on the compatibility, efficiency, effectiveness, and continuity.

An Analysis of Open Source GIS Software Ecosystem in Korea (국내 오픈소스 공간정보 소프트웨어 생태계 분석)

  • Kang, Youngok;Kang, AeTti;Kwon, HoeYoon
    • Spatial Information Research
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    • v.22 no.6
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    • pp.67-79
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    • 2014
  • These days open source softwares are being introduced and applied in many countries in the world. Especially, both government and private companies tend to become an spearhead in vitalizing the open source software. In this paper we try to check the degree of vitalizations in open source GIS software and to draw implications in vitalizing ecosystem of open source GIS software. Key players of open source GIS software ecosystem are government, private companies, academic and research institutes, and nonprofit foundations. Government does not have very little policies related to the investment and the support of open source GIS software. Private companies related to the open source GIS software are very few in the number and do not have any clear business model to make a profit. Academic and research institutes are weak in using the open source GIS software, which can be an major obstacle to cultivate software developers. OSGeo Korean branch, established in 2009, is the only nonprofit foundation in Korea which makes an effort to vitalize the open source GIS software, but its results are not very strong up to now in view of both quality and invigoration. In order to vitalize the open source GIS software ecosystem, lots of efforts of key players are needed. Especially, government efforts are very important because it can provide a trigger in vitalizing the open source GIS software ecosystem. The tasks that government should propel are R&D investment, test bed projects in the area of public sector, professional manpower training, and international cooperation and marketing.

A Study on the Satisfaction and Dissatisfaction in AI Chatbot (인공지능 챗봇 서비스의 만족과 불만족에 관한 연구)

  • Yang, Chang-Gyu
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.2
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    • pp.167-177
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    • 2022
  • Unlike previous studies on AI chatbot preference that focused mostly on satisfaction, this study considered both satisfaction and dissatisfaction. This study established that (1) AI chatbot preference is driven by attractive, must-be, and one-dimensional qualities, (2) AI chatbot need to develop service strategies by taking into account users' satisfaction and dissatisfaction in accordance with preference drivers, and (3) users view interaction as a requisite and thus, if they are not satisfied with services of a AI chatbot, they don't tend to appeal their opinion and leave the service with AI chatbot. This study emphasizes that a AI chatbot that desires to be a dominant market player must provide differentiated services according to the preference drivers and must continuously encourage user participation in order to improve service quality.

User Innovation Empowerment in Open Market Systems: A Case Study on Participatory Game Communities (오픈마켓 시스템에서의 사용자 혁신 위임: 참여적 게임 커뮤니티에 대한 사례연구)

  • Kwon, Hee-Jung;Kim, Jin-Woo
    • Information Systems Review
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    • v.12 no.3
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    • pp.75-88
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    • 2010
  • Business models in open market systems targeting smart phone users are determined by several important factors. First, by providing developers efficient technical platforms, it contains a setting for developers to learn, apply and improve the skills relating to the product category easily while they stay beyond a corporate boundary. Second, by the first condition, a huge population of talented developers becomes to join a specific open market where will invite more customers to use their applications. Hence it will attract more and more developer participants who will finally give a rise to a persistent market growth. Third, the evaluation system between platform providers and application producers, and one between application producers and application users may underlie the trust relationships between them. The research conducted a multiple embedded case study to test the success factors of open market based business models. It focused on smart phone game communities that have installed user evaluation, and feedback systems. The user innovation empowerment model within the social game networks has highlighted the theories on the roles and characteristics of lead users, and lead user network behaviors for future NPD participations.

How do Consumers Decide to Engage in Digital Shadow Work in Self-service Environment?: Grounded Theory Methodology Research (소비자들은 셀프서비스 환경에서 디지털 그림자노동 참여를 어떻게 결정하는가?: 근거이론접근)

  • Tingting Liu;Joon Koh
    • Knowledge Management Research
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    • v.25 no.1
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    • pp.89-109
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    • 2024
  • The development of digital technology has given rise to a new service model: self-service. This model introduces the concept of "digital shadow work", in which consumers conduct unpaid behind-the-scenes digital tasks instead of employees. While consumers are engaging in increasingly more digital shadow work in self-service environments, they are unaware of their unpaid labor. This raises concerns about consumer rights and businesses' long-term sustainability and health. This study aims to reveal the psychological awareness factors that influence consumers' decisions to engage in digital shadow work in self-service environments. This exploratory qualitative study utilizes a grounded theory approach and semi-structured interviews to reveal the psychological awareness factors that contribute to consumers' decision to engage in digital shadow work. By revealing the psychological awareness of decision-making factors, this study enhances consumer's understanding and awareness of digital shadow work, which helps increase their awareness of self-protection in the context of self-service technologies. Additionally, understanding consumers' decision-making psychology is crucial for non-face-to-face self-service technology companies and provides a theoretical basis for sustainable and healthy business development.

A Case Study on Convergence Service based on Cloud Computing (클라우드 컴퓨팅 기반 융.복합형 서비스 사례 연구)

  • Seo, Kwang-Kyu;Kim, Won-Ki;Cho, Kyung-Kuk;Yoon, Su-Jin
    • Proceedings of the Safety Management and Science Conference
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    • 2012.11a
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    • pp.105-112
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    • 2012
  • 클라우드 서비스는 사용자가 인터넷 접속만으로 언제 어디서나 데이터, 네트워크, 콘텐츠 등의 사용이 가능한 서비스이다. 공공부문과 선진기업의 클라우드 서비스 도입이 증가하면서 관련 서비스가 급속히 확대되고 있고, 향후 시장규모가 급성장 할 것으로 전망된다. 특히 클라우드 서비스는 다양한 산업 도메인에 적용되어 새로운 융 복합 서비스가 나타나고 있는데, 본 연구에서는 다양한 클라우드 기반의 융 복합 서비스의 사례를 살펴본다. 본 연구에서는 다양한 클라우드 기반의 융 복합 서비스의 사례 분석을 위한 산업군을 분류하여 클라우드 기반의 융복합 서비스의 사례 연구를 수행하였다. 사례 연구를 통하여 클라우드 기반 융 복합 서비스의 활용 방안과 융 복합 서비스의 사례를 통한 시사점 및 발전전략을 제시하였다. 궁극적으로 클라우드 기반의 융 복합 서비스를 활성화하기 위해서는 클라우드 기술과 서비스에 관한 표준화 및 법제도정비를 조속히 추진하여야 하며 관련 서비스를 활성화할 수 있는 생태계 기반 조성이 필요하며 ICT산업은 물론 다양한 산업군이 참여하므로 생태계 구성원간의 윈-윈 할 수 있는 서비스 비즈니스 모델 발굴을 통한 선순환 구조의 조기형성이 중요함을 도출하였다.

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The Effect of Team Characteristics of Technology-based Startup Programs on Patent Performance: Focusing on Team Diversity (기술기반 창업 프로그램의 팀 특성이 특허 성과에 미치는 효과 분석: 팀 다양성을 중심으로)

  • Lee, Jai Ho;Sohn, Youngwoo;Han, Jung Wha;Lee, Sang-Myung
    • Knowledge Management Research
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    • v.25 no.1
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    • pp.21-41
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    • 2024
  • The global Industry has been shaped by start-ups that originated with knowledge-based innovative strategies or technologies in the 21st century. Specifically, laboratory start-ups that rely on research papers or patents for new technology development are recognized for their high survival rate and the creation of employment opportunities. Our study concentrated on 'I-Corps', which also introduced in Korea, standing for innovation corps is a laboratory startup program launched in 2011 by the NSF(National Research Foundation) to commercialize R&D results and foster entrepreneurship as part of the policy to build a start-up system at the national innovation level. In this study, we proposed and empirically tested a research model focusing on teams participating in the I-Corps program to determine how startup team diversity, among the team characteristics of laboratory startups, affected patent performance. As a result of the analysis, among the proposed variables, age diversity, educational background diversity, and value diversity had a significant impact on patent performance. The results of this study are expected to further strengthen the theoretical and practical foundations of researchers or practitioners of the I-Corps program, as well as related areas involving technology & laboratory startups, intellectual property and knowledge management fields in the future.