• 제목/요약/키워드: 착용효과

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The Clinical Study on the Visual Acuity and Cornea of ez-NANOsence II RGP Contact Lens (ez NANOsence II RGP 콘택트렌즈의 시력과 각막에 미치는 임상적 연구)

  • Kim, Douk-Hoon;Bae, Han-Young;Han, Mung-Gyo
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.4
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    • pp.55-69
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    • 2007
  • The purpose of this study was to perform a clinical test using ez NANOsence II RGP contact lenses for the effects of visual acuity and cornea on subjects with abnormal refraction status. One hundred twenty one adults (twenty nine males, ninety two females, range = 17 to 43, mean = 22.86) were recorded. The subject's history including, the symptoms from previous lens wear, were studied. The subjects were observed, both pre and post lens wear, for any symptoms and signs of change of the eye. The Visual acuity and the binocular status were tested at the far distance using the contact lens. The refraction test was performed on the naked eye using the objective method (Topcon KR-8100, Japan). The Stereopsis test was performed at the near distance after contact lens wear by the Titmus fly (Stereo Optical Co., U.S.A) and TNO (TECH, The netherlands). The contrast sensitivity diagnosis was performed at 1m distance after contact lens wear by the contrast sensitivity chart (pelli-Robertson, USA). The corneal topography was analyzed on the naked eye after lens wear by ORB scan (Bausch Lomb, U.S.A.). The ultra structure of surface on the contact lens was observed using SEM (JMS-5800, Japan). The chemical component's of the contact lens was analyzed by EDS program. The results of this study were as follows: 1. The longer of contact lens wear period, The subjects have acquired the most improved visual function. 2. Subjects had experienced few side effects wearing the contact lenses. 3. The lenses were easy to use by the subjects. 4. The longer of contact lens wear period, the power of cornea had more decrease. but the base curve of cornea had more increase and corneal astigmatism was decrease (p<0.01). Also, the thickness of corneal center was few decrease. 5. Longer periods of using the contact lens showed stereopsis and contrast sensitivity at more normal values. 6 The corneal topographical after lens wear showed most subjects with similar morphology for different wear periods. 7. The surface ultrastructure of the new and used contact lens was the similar fine shape. 8. The chemical component's of in the new and used contact appeared to have similar results. In conclusion, this study showed that the surface ultrastructure and chemical component's of the new and used contact lens are similar. In addition, the subjects had improved the quality of vision and few experienced any side effects during long periods of contact lens wear. Also they have decrease of corneal astigmatism during the long period of lens wear. Our test has showed that the chemical composition and fine structure of contact lens have related to the visual function on contact lens wearer. In this paper, we suggested that ez NANOsence II RGP contact lenses had a moderate effect for correcting vision of abnormal refraction eye.

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일본 육상자위대의 고기능 전투복과 개인장구

  • Lee, Su-Sik
    • Defense and Technology
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    • no.4 s.242
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    • pp.82-87
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    • 1999
  • 전투원(전투병사) 개인방호체계는 각개병사와 병사들이 전술적 환경에서 사용하기 위해 착용, 소모, 휴대하는 모든것을 포함하는 방호체계들의 시스템이다. 이러한 전투원 개인방호체계의 현대화 노력은 "위력", "지휘 및 통제", "생존성", "유지능력", "기능성"을 극대화하고 전투원 체계들을 디지털 전장에서 통합함으로써 전투상승효과를 달성할 수 있다

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Research on the Wearing Condition of Functional Mountaineering Garments (기능성 등산복의 착용실태 조사)

  • Lee, Ah-Lam;Jeong, Jeong-Rim;Kim, Hee-Eun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.12
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    • pp.1935-1940
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    • 2009
  • This study investigates the actual wearing conditions of functional mountaineering garments in Korea and provides suggestions on the development of more effective functional mountaineering garments through the examination of consumer data. This survey was based on 107 respondents who enjoy mountaineering and was composed of 5 sections consisting of personal information, purchasing habits, essential features for mountaineering garments, satisfaction levels based on features and functions, and additional comments on the improvement of mountaineering garments. Respondents said that essential features for mountaineering garments are quick absorbing/drying, insulation, water and wind proof, and elasticity. These properties become more effective when users wear mountaineering garments in layers. They want lower prices and easy to wash garments. Therefore, it is necessary to consider not only the main functions, but also the needs of consumers for easy washing and price.

The Effects of Drugs, including Alcohol, on Ocular Health and Contact Lens Wear (약물과 알코올이 눈과 콘택트렌즈에 미치는 영향)

  • Kim, Jae-Min
    • Journal of Korean Ophthalmic Optics Society
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    • v.5 no.1
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    • pp.73-81
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    • 2000
  • This review on ocular toxicology concentrates on the effects on ocular health and contact lens wear induced by systemically used drugs, including alcohol. Many systemically administered drugs produce ocular adverse effects. Fortunately, relatively few are capable of causing significant, irreversible visual impairment. The visual symptoms of acute intoxication are as follows : Drop in vision/visual acuity, diplopia, poor dark adaptation, increase in time for glare recovery, early cataract, decreased depth perception, blue-yellow or red-green colour defect and visual hallucinations. Blinking pattern, tear production, and discoloration of contact lenses can be affected by some systemic or local ocular medications. The cornea, conjunctiva, or eyelids may react to some systemic medications and to some preservatives used in contact lens solutions. The hydrogel contact lens act as a drug reservoir that emits the drug over time. I discuss management of contact lens-induced infectious and inflammatory conditions.

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Analyzing the Type of Recognition for College Students' Department Jumpers

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.7
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    • pp.125-134
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    • 2020
  • In this study, Q methodology was applied to investigate the subjective evaluation of department jumpers and characteristics of each type of recognition for college students. As a result of analyzing, they were classified into three types. Type 1 was recognized that the department jumper plays a role of giving a sense of belonging to the department and promoting the department. In addition, it was analyzed that wearing a department jumper would be cautious, but the activities were comfortable and people around me gave good evaluations and thought it had the effect of enhancing my confidence. In the case of type 2, the department jumper was satisfied because it was an easy-to-work and non-fashionable design, and was always worn when going to university. Type 3 was a type that gives a sense of belonging when wearing the department jumper, and that it was good for the department jumper to follow the fashion. It is thought that a department jumper with a good fit should be developed by reflecting the physical characteristics, showing the image or symbolism, so that the department jumper of college students can function as a uniform.

On an "Um~" Vocal Breathing to Relieve Stress When Wearing a Mask (마스크 착용시 스트레스 해소를 위한 "음~"발성호흡 연구)

  • Tian, Zhixing;Bae, Myung-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.576-581
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    • 2021
  • In the post-epidemic era, COVID-19 has not yet been fully controlled. Wearing masks is still the main means of epidemic prevention, and the negative effects brought by masks continue to continue. Wearing a mask for a long time can cause two problems. The first problem is hypoxia, and the other is an increase in psychological stress. To reduce the negative impact of masks, this paper proposes a new breathing mode. It is the "Umm~" vocal breathing mode, which simultaneously solves the two problems of hypoxia and increased stress. This paper explores the reasons why new breathing patterns can relieve stress. Explains the relationship between HRV and stress index and uses SDNN as an indicator to detect stress index to confirm the effectiveness of this breathing pattern. Experimental results prove that the "Umm~" vocal breathing mode can not only relieve the stress induced by wearing a mask. And when not wearing a mask, it can also be used to relieve daily stress. This method that anyone can easily implement should be more popularized.

A Study on AR-based Interface Technique for efficient UAV Operation using a See-through HMD (투시형 HMD를 이용한 효율적인 UAV 운용을 위한 증강현실 기반의 인터페이스 기법에 대한 연구)

  • Wan Joo Cho;Hyun Joon Chang;Yong Ho Moon
    • Journal of Aerospace System Engineering
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    • v.17 no.6
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    • pp.9-15
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    • 2023
  • In order to effectively prevent and respond to disasters, several techniques have been developed in which the pilot wearing a see-through Head Mounted Display (HMD) performs disaster-related rescue activities using images transmitted from an Unmanned Aerial Vehicle (UAV). However, these techniques have limitations in quickly determining and executing tasks appropriate to the on-site situation because the pilot cannot recognize the entire field in an integrated manner. In order to overcome these problems, we propose an AR based-interface technique that allows the rescuer wearing a see-through HMD to operate a UAV efficiently. Simulation results show that the proposed interface technique allows the rescuer wearing a see-through HMD to control the gimbal and flight of the UAV at a high speed based on finger gestures in a visibility situation.

A Study on HMD VR Contents Technology for Tourism Infrastructure (관광 기반조성을 위한 HMD기기용 VR 콘텐츠 기술에 관한 연구)

  • Han, Jong Sung;Park, Jenog Geun;Lee, Geun Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.155-156
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    • 2014
  • 본 논문에서는 문화산업 분야에서 Virtual Reality(이하 VR) 콘텐츠의 시장 선점 가능성 및 경쟁력 확보를 위하여 개선된 VR 콘텐츠를 기획 제작하였다. HMD 기기에서 발생하는 인지부조화로 인한 시뮬레이션 멀미(simulation sickness) 현상을 개선시켰다. 개선시키기 위해 아웃포커스, 렌즈더스트, 모션블러효과, 흔들림 효과 그리고 UI디자인을 고려하였다. 제작된 콘텐츠는 착용형 디스플레이(Headed Mounted Display) 기기를 사용하여 사용자의 몰입도 향상을 추구하였다.

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Haptic Suit Interface for Haptic Game (체감형 게임을 위한 햅틱 수트 인터페이스)

  • 배희정;장병태
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.499-502
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    • 2003
  • VR(virtual reality, 가상 현실) 환경이 대중화 되면서, VR 환경 하에서 사용자가 반력(force feedback)을 느끼게 하는 방법들에 대한 연구가 활발해 지고 있다. 이러한 반력의 사용에 있어, 반력을 지원하는 하드웨어, 소프트웨어들이 필수적이고, 기존의 탁상형 고정식인 반력 게임컨트롤러 뿐만 아니라, 게임 플레이어가 보다 향상된 체감효과를 통해 현실감을 경험할 수 있도록 다양한 햅틱 장치를 필요로 한다. 본 연구에서는 신체에 착용하여 체감을 느낄 수 있도록 특별 제작된 (custom) 햅틱 수트 (haptic suit)를 다룬다. 이를 위한 게임 인터페이스를 제시하여, 게임 컨텐츠에 실재감을 부여할 수 있는 반력을 편집하고, 재생할 수 있는 효과 생성기를 제시한다.

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