• Title/Summary/Keyword: 착용성

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A Research on the Suit Wearing Conditions for Men - Based on Urban Workers - (성인(成人) 남자(男子)의 슈트 착용(着用) 실태(實態) 조사(調査) - 도시근로자(都市勤勞者)를 중심(中心)으로 -)

  • Choi, Hye-Ock;Sohn, Hee-Soon
    • Journal of Fashion Business
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    • v.4 no.1
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    • pp.13-24
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    • 2000
  • The purpose of this research is to offer basic data for study of men's suits by investigating the wearing conditions of men's suits. For data collection, a questionnaire was composed of a number of times and the reason of the suit wearing, and a number of suits they posses etc. The subjects of this research were male who aged 20-59 and resided in Seoul and the capital region. The results of the research are summarized as the following : 1. The mean age of suit wearing for the first time is 22.7 years old. The younger began to wear the suits earlier than the older. 2. A number of times of suit wearing for a week is more than 5 days mostly. Being educated higher, the ratio of suit wearing is getting higher. And In the case of job, office men, sales men and men whose job of specialization are wearing suits many a time more than a graduate student and a technician. Most of tne men especially 30's$\sim$40's is wearing the suit as a working garment. 3. Most of men is wearing jacket, dress-shirt and necktie in spring and fall, dress-shirt and necktie in summer, and jacket, vest, dress-shirt and necktie in winter. 4. As a general rule, men have about 2 suits for spring/fall and winter, and about 1 suit for summer. Also male has more than 6 ready-made suits and about 1 custom suit. The last, men almost do not use the suspender with suits.

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Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

Analysis of the Optimal Location of Wearable Biosensor Arrays for Individual Combat System Considering Both Monitoring Accuracy and Operational Robustness (모니터링 정확도와 운용 강건성을 고려한 개인전투체계용 착용형 생체센서 어레이의 최적 위치 분석)

  • Ha, Seulki;Park, Sangheon;Lim, Hyeoncheol;Baek, Seung Ho;Kim, Do-Kyoung;Yoon, Sang-Hee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.2
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    • pp.287-297
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    • 2019
  • Monitoring for the physiological state of a solider is essential to the realization of individual combat system. Despite all efforts over the last decades, there is no report to point out the optimal location of the wearable biosensors considering both monitoring accuracy and operational robustness. In response, we quantitatively measure body temperature and heartrate from 34 body parts using 2 kinds of biosensor arrays, each of which consists of a thermocouple(TC) sensor and either a photoplethysmography(PPG) sensor or an electrocardiography(ECG) sensor. The optimal location is determined by scoring each body part in terms of signal intensity, convenience in use, placement durability, and activity impedance. The measurement leads to finding the optimal location of wearable biosensor arrays. Thumb and chest are identified as best body parts for TC/PPG sensors and TC/ECG sensors, respectively. The findings will contribute to the successful development of individual combat system.

A Research on the Self-Nail Tips Product and Wearing Condition (셀프 네일 팁 제품 및 착용 실태 조사)

  • Kim, Haeun;Park, Hyunjeong;Do, Wolhee
    • Fashion & Textile Research Journal
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    • v.21 no.3
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    • pp.318-325
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    • 2019
  • This study analyzes current self-nail tips and nail-tip satisfaction. The study method selected from 3 domestic and 3 overseas companies analyzed current self-nail tips based on brand recognition and sales rate. A questionnaire was conducted on 261 adult women in their 20s and 50s about the satisfaction of nail care and self-nail tips. The results are as follows. As a result to analyze the current nail tips, there were products that did not contain the type of nail tip or the composition and ingredients of the glue. An online survey of the sizes of the current nail tips indicated differences in the sizing system method and that the presented sizes are different. The response rate was the highest for the survey results on why self-nail tips were preferred for respondents who prefer self-nail tips because the price was cheap. The reason why they did not prefer self-nail tips was that the degree of completeness was lower and the fitness was not good. In addition, it showed a high response rate in that the adhesive strength was poor and the size did not fit the nails. Therefore, it is necessary to develop a size for nail types by ergonomic design and develop a self-nail tip that can reduce nail damage.

Wear Comfort of Firefighters Protective Gloves in Dry and Wet Conditions at 70℃ Air Temperature with Radiant Heat (기온 70℃의 복사열 노출 환경에서 건조와 젖은 상태의 소방용 보호장갑 착용 시 쾌적성 평가)

  • Kim, Dami;Kim, Dohyung;Lee, Joo-Young
    • Journal of Korean Living Environment System
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    • v.24 no.1
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    • pp.95-106
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    • 2017
  • The purpose of this study was to evaluate comfort functions while wearing firefighters' protective gloves in dry and wet conditions at $70^{\circ}C$ air temperature with radiant heat. Four types of firefighting gloves from Korea, Germany, United States, and Japan were evaluated in both dry and wet conditions by eight male firefighters. Firefighters put their hands and forearms wearing gloves into a hands-radiant chamber that maintained at an air temperature of $70{\pm}2^{\circ}C$ ($T_a$) and globe temperature $106^{\circ}C$ ($T_g$). During the exposure, subjects followed a fixed protocol of manual movements and stopped the exposure when they felt being intolerable. Results showed that completion time was extended by 6 min on average when gloves got wet and 15 min for the Japanese gloves was extended when compared to its dry condition (p<.001); microclimate humidity on the palm at the last stage was greater for wet conditions than dry conditions in the all gloves; and skin temperatures on mid-fingertip, palm, and hand were significantly lower for wet conditions than dry conditions especially for Japanese gloves (p<.001). These results indicate that the exposure time without thermal pain to radiant heat could be extended by wetting gloves during the low radiant heat exposure.

An Exploratory Study of VR Technology using Patents and News Articles (특허와 뉴스 기사를 이용한 가상현실 기술에 관한 탐색적 연구)

  • Kim, Sungbum
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.185-199
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    • 2018
  • The purpose of this study is to derive the core technologies of VR using patent analysis and to explore the direction of social and public interest in VR using news analysis. In Study 1, we derived keywords using the frequency of words in patent texts, and we compared by company, year, and technical classification. Netminer, a network analysis program, was used to analyze the IPC codes of patents. In Study 2, we analyzed news articles using T-LAB program. TF-IDF was used as a keyword selection method and chi-square and association index algorithms were used to extract the words most relevant to VR. Through this study, we confirmed that VR is a fusion technology including optics, head mounted display (HMD), data analysis, electric and electronic technology, and found that optical technology is the central technology among the technologies currently being developed. In addition, through news articles, we found that the society and the public are interested in the formation and growth of VR suppliers and markets, and VR should be developed on the basis of user experience.

Gadget Arms: Interactive Data Visualization using Hand Gesture in Extended Reality (가젯암: 확장현실을 위한 손 제스처 기반 대화형 데이터 시각화 시스템)

  • Choi, JunYoung;Jeong, HaeJin;Jeong, Won-Ki
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.2
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    • pp.31-41
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    • 2019
  • Extended Reality (XR), such as virtual and augmented reality, has huge potential for immersive data visualization and analysis. In XR, users can interact with data and other users realistically by navigating the shared virtual space, allowing for more intuitive data analysis. However, creating a visualization in XR also poses a challenge because complicated, low-level programming is required, which hinders broad adaptation in visual analytics. This paper proposes an interactive visualization authoring tool based on hand gesture for immersive data visualization-Gadget Arms. The proposed system provides a novel user interaction to create and place visualization in the 3D virtual world. This simple, but intuitive, user interaction enables user designs the entire visualization space in the XR without using a host computer and low-level programming. Our user study also confirmed that the proposed user interaction significantly improves the usability of the visualization authoring tool.

Determination of Walking Direction for Guidance of the Blind (시각장애인 보행 안내를 위한 진행 방향 판단 기법)

  • Ko, Byung-oh;Kim, Hakyung;Son, Jinwoo;Jung, Kyeong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.49-52
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    • 2019
  • Braille guide block of sidewalk is an essential facility for independent walking of the blind. The blind walks while checking the braile guide blocks with white cane and sense of sole. When they leave the braile area, they face difficulties until they find the braile guide blocks again. In this paper, we propose an algorithm that guides the walking of the blind by determining whether they follows the braille guide blocks safely. For this purpose, the slope of the braille block is selected as a feature and a 3-line detector is introduced. Also the slopes are stabilized using spatial filtering to deal with breaks or junctions of the braille block during the progress and temporal filtering to cope with ego-motion of the blind. Through simulations using a dataset obtained from the real sidewalks and indoors, it can be shown that the proposed algorithm can successfully estimate the walking direction and determine whether the blind is out of the braille guide block area.

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Analysis of the characteristics of inertial sensors to detect position changes in a large space (넓은 공간에서 위치 변화를 감지하기위한 관성 센서의 특성 분석)

  • Hong, Jong-Kyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.770-776
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    • 2021
  • Positioning systems have been actively researched and developed over the past few years and have been used in many applications. This paper presents a method to determine a location in a large space using a sensor system consisting of an accelerometer and a single-axis gyroscope. In particular, to consider usability, a sensor device was loosely worn on the waist so that the experimental data could be used in practical applications. Based on the experimental results of circular tracks with radiuses of 1m and 3m, in this paper, an algorithm using the threshold of rotation angle was proposed and applied to the experimental results. A tracking experiment was performed on the grid-pattern track model. For raw sensor data, the average deviation between the final tracking point and the target point was approximately 15.2 m, which could be reduced to approximately 4.0 m using an algorithm applying the rotation angle threshold.

A Study on the Development of Physical Examination with VR Content and User Satisfaction (VR 콘텐츠를 이용한 신체검사 개발 및 사용자 만족도 연구)

  • An, Ho-Won;Kim, Jun-Min
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.318-326
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    • 2021
  • This study aims to the effectiveness of physical examination using VR contents to solve problems such as the increase in chronic diseases and shortage of professional manpower in the health care field according to the aging and low birth rate, and to provide efficient healthcare. Therefore, this study implemented a one-stop VR content physical examination system by wearing HTC VIVE Pro VR and a stick controller. The system is from step 1 to step 5, and the final body age is determined and a simple solution is provided through five steps sequentially: color blind test, memory test, audiogram test, reaction speed test, and instantaneous cognitive ability test. In addition, for the one-stop VR content physical examination system developed by this study, as a result of verifying the user satisfaction for normal people who visited the health examination center and VR/AR clinical trial center of certified tertiary hospital in Daejeon, the overall satisfaction and the intention to reuse Was high, and according to gender, there was a significant difference in the 5-step test, and according to the age, there were significant differences in the 4-step test and the 5-step test.