• Title/Summary/Keyword: 직접평가

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A Concurrent Incremental Evaluation Technique Using Multitasking (멀티태스킹에 의한 병행 점진 평가 방법)

  • Han, Jung-Lan
    • The KIPS Transactions:PartA
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    • v.17A no.2
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    • pp.73-80
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    • 2010
  • As the power of hardware has improved, there have been numerous researches in processing concurrently using multitasking method. The incremental evaluation is the evaluation method of reevaluating only affected parts instead of reevaluating overall program when the program has been changed. It is necessary to do more studies that improve the efficiency of concurrent incremental evaluation to do multitasking using multi-threading of Java not to do in parallel using multiprocessor. In this paper, the dependency in the dependency chart is based on the attribute that describes the real value of the variable that directly affects the semantics, thereby doing efficient evaluation. So using the dependency, this paper presents the concurrent incremental evaluation algorithm for Java Languages and proves its correctness, analyzing the efficiency of concurrent incremental evaluation by the simulation.

Estimation of Direct Runoff Variation According to Land Use Changes in Jeju Island (제주도 토지이용변화에 따른 직접유출량 변화 추정)

  • Ha, Kyoo-Chul;Park, Won-Bae;Moon, Deok-Cheol
    • Economic and Environmental Geology
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    • v.42 no.4
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    • pp.343-356
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    • 2009
  • SCS method was applied to make the assessments of direct runoff according to land use changes in Jeju island. Land uses were obtained from 5 year-period remote sensing time series data from 1975 to 2000 which are provided by Water Management Information System (WAMIS). Hydrologic soil groups were categorized based on soil series of National Academy of Agricultural Sciences (NAAS), and permeable geologic structures such as Sumgol, Gotzawal and so on. The land uses of Jeju island are obviously characterized by urban-agricultural areas increases, and forest areas decrease. According to land use changes, curve number (CN) for Jeju island was consistently increased from 65.3 in 1975 to 69.6 in 2000. From 1975 to 2000, the amount of direct runoff and ratios increased due to CN changes. When the rainfall data in 1995 was applied to each year, the direct runoff amounts were $299.0{\sim}351.6\;mm$, and runoff ratios were $15.1{\sim}17.7%$. In the case of the application of the rainfall data in 2000, the direct runoff amounts were $136.9{\sim}161.5\;mm$, and runoff ratios were $9.7{\sim}11.5%$. Since direct runoff can be closely related to groundwater recharge and sustainable groundwater yield, the groundwater influence caused by land use changes or district exploitations should be considered for the reasonable water management and development in Jeju island.

Direct blast suppression for bi-static sonar systems with high duty cycle based on adaptive filters (고반복률을 갖는 양상태 소나 시스템에서의 적응형 필터를 이용한 송신 직접파 제거 연구)

  • Lee, Wonnyoung;Jeong, Euicheol;Yoon, Kyungsik;Kim, Geunhwan;Kim, Dohyung;You, Yena;Lee, Seokjin
    • The Journal of the Acoustical Society of Korea
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    • v.41 no.4
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    • pp.446-460
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    • 2022
  • In this paper, we propose an algorithm to improve target detection rate degradation due to direct blast in a bi-static sonar systems with high duty cycle using an adaptive filters. It is very important to suppress the direct blast in the aforementioned sonar systems because it has a fatal effect on the actual system operation. In this paper, the performance was evaluated by applying the Normalized Least Mean Square (NLMS) and Recursive Least Square (RLS) algorithms to the simulation and sea experimental data. The beam signals of the target and direct blast bearings were used as the input and desired signals, respectively. By optimizing the difference between the two signals, the direct blast is removed and only the target signal is remained. As a result of evaluating the results of the matched filter in the simulation, it was confirmed that the direct blast was removed to the noise level in both Linear Frequency Modultated (LFM) and Generalized Sinusoidal Frequency Modulated (GSFM), and in the case of GSFM, the target sidelobe decreased by more than 20 dB, thereby improving performance. In the sea experiment, it was confirmed that the LFM reduced the level of the transmitted direct wave by 10 dB, the GSFM reduced the level of the transmitted direct wave by about 4 dB, and the side lobe of the target decreased by about 4 dB, thereby improving the performance.

Application of Paper-prototyping Method for Touch Interface Design Evaluation (터치 입력방식 디자인 평가를 위한 페이퍼 프로토타이핑 기법 적용)

  • Shin, Kyung-Jin;Lee, Tae-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.888-894
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    • 2009
  • Recently, touch screen systems with direct touch interfaces are prevailing in digital products such as MP3's, DMB's, PDA's and navigators, which give rise to new interface issues related to speed, feedback and accuracy, and consider additional considerations for solving those issues in evaluation processes. Although paper prototyping method, the one of applicable methods, is efficient ways to evaluate the touch interface, it still requires a certain amount of adaptations for touch interfaces. This study aims to identify emerged issues regarding to paper-prototyping method for the evaluation of touch interface, to come up with alternatives for applying the method. The study started with analyzing the touch interface in digital products, and suggests the 'Touch Wheel' interface based on mainly used interface. 'Touch Wheel' interface allows the user searching for her/his favorite songs by rolling 'wheel-like' menu list. The Userbility test was conducted by 24 MP3 users with 4 times, and based on such conditions as materials, making methods and evaluating process of paper prototyping for evaluating the touch interface, effective alternatives were considered in each evaluation steps. As a result, paper prototypes for evaluating the touch interface should give active operations to subjects by offering direct experience, so as to provide subjects with proper feedbacks and for designers to collect effective alternatives for expected problems in initial interface design process.

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Economical and Industrial Effects of Fusion Technologies of multi-sensor Spatial Imagery (멀티센서 공간영상정보 통합처리기술의 경제적.산업적 효과분석)

  • Chang, Eun-Mi;Yoon, Min-Kyung
    • 한국공간정보시스템학회:학술대회논문집
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    • 2007.06a
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    • pp.147-155
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    • 2007
  • 본 연구는 기술개발 자체의 효과성을 개발된 기술의 시장성, 확대 보급가능성, 민간분야의 기술 로드맵과의 관계성을 도출하는 것으로 실제로 업계에서 다양한 인맥과 프로젝트의 경험을 가지고 있는 자에 의한 심층인터뷰를 근거로 한 정성적 판단과 시장조사를 통한 정량적 판단을 결합하여 멀티센서의 기술개발의 가치를 평가하는 후속 조치에 해당되는 연구이다. 직접적 측면의 산업적 파급효과는 2006년에는 시범적인 수준에서 적용된 사례를 중심으로 정리해 본 결과, 다음과 같이 요약될 수 있다. 첫째, 전문화된 기업의 경우 각자의 강점에 기반을 두어 멀티센서의 적용시장을 바라보고 있다는 점이다. 모든 소프트웨어의 생산을 서버 부분부터 웹 버전, 모바일 버전까지 모두 보유하고 있는 벡터 부분의 GIS 수준과는 달리 위성영상 및 멀티센서 분야의 소프트웨어는 대용량으로 인한 한계로, 서버중심, 웹 중심의 개발이 이루어지고 있으나 모바일 분야까지 확장되지는 않고, 차량항법장치와의 연계를 통한 확장을 꾀하는 수준이라고 요약할 수 있다. 둘째, 전문기업이 아닌 대기업의 시장분석 및 전략에 관한 부분을 요약하자면, 멀티센서와 직접적인 연관을 갖는 회사는 많지 않으나 대체로 U-city 사업 발굴 시 멀티센서가 융합기술이 요소기술로서 기여할 수 있을 것이라는 기대는 하고 있으며, 규모도 1,000억 원 대를 상회할 것으로 바라보고 있다. 셋째, 멀티센서 개발기술의 상용화 및 산업화를 위한 제거 요소 및 감소 요소, 증가 요소 및 새로이 만들어야 할 요소 등을 다차원 전략으로 제시하였으나, 전략을 구사할 기관이 산재되어 있어 제도적 차원의 뒷받침이 기술개발과 더불어 진행되어야 한다는 결론에 이르게 된다. 넷째, 개발된 4개의 기술에 대하여 KVA에서 산출한 기업평가 방식을 변형하여 적용하였는데, 위성영상과 DEM 개발기술이 87% 이상의 점수를 받아 가장 시장성 및 활용성이 높은 기술로 평가되었으며, 초다분광영상에 대한 기술은 70%를 겨우 넘는 수준에서 평가가 되었다. 멀티센서 공간영상정보 통합처리 기술 개발은 다목적 실용위성의 보유, 국가 NGIS 사업의 결과물이 상당히 축척이 되어 있고, 라이다(LiDAR) 기술의 도입을 위한 환경이 조성되었기에 다른 국가에 비해 멀티센서 기술의 적용과 산업화가 가시화 될 수 있을 것으로 기대된다. 그러나 멀티센서 자료의 수급이 용이하지 못하고, 법 제도적인 한계, 시장의 성숙도가 기대이하라는 점 등의 한계를 노정하고 있다.

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CMP 컨디셔닝 공정에서의 부식방지를 위한 자기조립 단분자막의 적용과 표면특성 평가

  • Jo, Byeong-Jun;Gwon, Tae-Yeong;Venkatesh, R. Prasanna;Kim, Hyeok-Min;Park, Jin-Gu
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2011.05a
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    • pp.33.2-33.2
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    • 2011
  • CMP (Chemical-Mechanical Planarization) 공정이란 화학적 반응과 기계적 힘을 동시에 이용하여 표면을 평탄화하는 공정으로, 반도체 산업에서 회로의 고집적화와 다층구조를 형성하기 위해 CMP 공정이 도입되었으며 반도체 패턴의 미세화와 다층화에 따라 CMP 공정의 중요성은 더욱 강조되고 있다. CMP 공정은 압력, 속도 등의 공정조건과, 화학적 반응을 유도하는 슬러리, 기계적 힘을 위한 패드 등에 의해 복합적으로 영향을 받는다. CMP 공정에서, 폴리우레탄 패드는 많은 기공들을 포함한 그루브(groove)를 형성하고 있어 웨이퍼와 직접적으로 접촉을 하며 공정 중 유입된 슬러리가 효과적으로 연마를 할 수 있도록 도와주는 역할을 한다. 하지만, 공정이 진행 될수록 그루브는 손상이 되어 제 역할을 하지 못하게 된다. 패드 컨디셔닝이란 컨디셔너가 CMP 공정 중에 지속적으로 패드 표면을 연마하여 패드의 손상된 부분을 제거하고 새로운 표면을 노출시켜 패드의 상태를 일정하게 유지시키는 것을 말한다. 한편, 금속박막의 CMP 공정에 사용되는 슬러리는 금속박막과 산화반응을 하기 위하여 산화제를 포함하는데, 산화제는 금속 컨디셔너 표면을 산화시켜 부식을 야기한다. 컨디셔너의 표면부식은 반도체 수율에 직접적인 영향을 줄 수 있는 scratch 등을 발생시킬 뿐만 아니라, 컨디셔너의 수명도 저하시키게 되므로 이를 방지하기 위한 노력이 매우 중요하다. 본 연구에서는 컨디셔너 표면에 연마 잔여물 흡착을 억제하고, 슬러리와 컨디셔너 표면 간에 일어나는 표면부식을 방지하기 위하여 소수성 자기조립 단분자막(SAM: Self-assembled monolayer)을 증착하여 특성을 평가하였다. SAM은 2가지 전구체(FOTS, Dodecanethiol를 사용하여 Vapor SAM 방법으로 증착하였고, 접촉각 측정을 통하여 단분자막의 증착 여부를 평가하였다. 또한 표면부식 특성은 Potentiodynamic polarization와 Electrochemical Impedance Spectroscopy (EIS) 등의 전기화학 분석법을 사용하여 평가되었다. SAM 표면은 정접촉각 측정기(Phoenix 300, SEO)를 사용하여 $90^{\circ}$ 이상의 소수성 접촉각으로써 증착여부를 확인하였다. 또한, 표면에너지 감소로 인하여 슬러리 내의 연마입자 및 연마잔여물 흡착이 감소하는 것을 확인 하였다. Potentiodynamic polarization과 EIS의 결과 분석으로부터 SAM이 증착된 표면의 부식전위와 부식전류밀도가 감소하며, 임피던스 값이 증가하는 것을 확인하였다. 본 연구에서는 컨디셔너 표면에 SAM을 증착 하였고, CMP 공정 중 발생하는 오염물의 흡착을 감소시킴으로써 CMP 연마 효율을 증가하는 동시에 컨디셔너 금속표면의 부식을 방지함으로써 내구성이 증가될 수 있음을 확인 하였다.

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Evaluation of Ductility Capacity of Reinforced Concrete Bridge Columns Subject to Cyclic Loading Using Flexibility-Based Fiber Element Method (유연도법 섬유요소모델에 의한 반복하중을 받는 철근콘크리트 교각의 연성능력 평가)

  • 고현무;조근희;조호현
    • Journal of the Earthquake Engineering Society of Korea
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    • v.6 no.3
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    • pp.11-21
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    • 2002
  • The evaluation of displacement ductility is performed by direct method through tracking the inelastic hysteretic behavior of RC bridge columns subject to cyclic loading using a flexibility-based fiber element mode. To reasonably track the inelastic behavior until the RC bridge column reaches its ultimate state, the average stress-average strain relations and joint elements, which agree well with experiments, are modified and applied considering the tension stiffening behavior and discontinuous displacement between the column and its base. In addition the evaluation of displacement ductility is performed by a direct method easily applicable to numerical analysis. Locations for the integration points, values for the post-crushing concrete strength and low-cycle fatigue failure of longitudinal reinforcement that affect the calculation of yielding and ultimate displacements are proposed for the application to flexibility-based fiber element model. Since less than 10% of error occurs during the displacement ductility analysis, the yielding and ultimate displacements evaluated by the applied analysis method and model appear to be valid.

Characterization of In-plane Shear Behaviors of Woven Fabrics by Bias-extension and Trellis-frame Tests (편향 인장 및 트렐리스 시험에 의한 직물 복합재료의 면내 전단 물성 평가)

  • Lee, Won-Oh;Um, Moon-Kwang;Byun, Joon-Hyung;Cao, Jian
    • Composites Research
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    • v.23 no.5
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    • pp.8-14
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    • 2010
  • Three types of glass woven fabrics (plain, balanced twill, and unbalanced twill) having various sample sizes and aspect ratios were tested using the bias-extension tests. Real-time deformation images, force, and displacement data were collected. For the bias-extension test, the shear angle of the fabrics from the equation based on the crosshead displacement and fabric size was compared with direct manual measurements of the warp and weft angles as well as the optical measurement software. To determine the shear force, an analytical equation was introduced considering the kinematics of the bias-extension test. The obtained shear behaviors were further compared with the results by the trellis-frame test. The optical measurement methods showed that the mathematical method was reasonable before the shear angle of the fabrics reaches $30^{\circ}$ in the bias-extension tests. Also, the bias-extension test gave consistent behaviors with the trellis-frame test only for isotropic and homogeneous fabrics such as balanced plain and twill weaves.

An Assessment System Model for Game Satisfaction Degree to Establish Game Development Strategy (게임개발 전략 수립을 위한 게임만족도 평가시스템 모형 개발에 관한 연구)

  • Ham Hyung-Bum;Lee Yang-Sun;An Chang-Ho
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1630-1638
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    • 2004
  • The ultimate purpose of game production is to make a game which satisfy game players and to sell maximum of products. In this paper, we suggest an assessment system model which can evaluate game satisfaction degree quantitatively, for preparing foundations that can make games which the suppliers and demanders of game business want. For it, we computed weight of constituent factors for game with AHP method based on survey, and quantified degree of satisfaction for genre of games to score. Also we analyzed affective factors for game satisfaction by SEM using LISREL software. In result, the greatest affective factor for game satisfaction is fun. For making the game with high degree of satisfaction, we propose that constructive investment and enough technology for fun are needed.

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A Study on the Development and Evaluation of Partial Design Project for Computer Network Design Course Utilizing Software Simulator (소프트웨어 시뮬레이터를 활용한 네트워크설계 교과목의 요소설계 과제개발 및 평가에 관한 연구)

  • Choi, Dae-Woo
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.3-9
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    • 2012
  • Normally, people think the results of engineering design project can be seen and be touched, however, it's not easy to develop such design subjects at IT related program. This matter turns into an initiative of Seoul Accord corresponding to the Washington Accord. In this paper, an engineering design project is developed from the lecture course that can hardly develop a touchable project due to the lack of expanse or the own characteristics of the course in the IT related program that follows the Washington Accord. An open-ended design project with the pre-defined design components and realistic constraints is developed for the Computer Network Design course. Each team consisted of 2 or 3 students performs the project for more than 5 weeks utilizing a software simulator, the Packet Tracer. In order to analyze the effectiveness, we have used various evaluation tools such as final presentation, peer evaluation, survey results, and mid/final exams. We concluded that the hard and soft skills of students have been improved considerably through the project.