• Title/Summary/Keyword: 직관적 해결

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Development of Case-based Service Improvement Methodology By Utilizing TRIZ Concept (TRIZ를 활용한 사례 기반 서비스 개선 방법론 개발)

  • Hong, Jung-Wan;Choi, Jae Ho;Chun, Young Ho
    • The Journal of Society for e-Business Studies
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    • v.18 no.4
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    • pp.107-127
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    • 2013
  • In the 21st century, The service industry is becoming a new core business. In the modern industrial society, it escapes from supporting the manufacturing industry and finally leads to the growth of the manufacturing industry. Although many companies have met a variety of customer requirements through the existing service process, an organization or service developer has been failed because they had depended on intuitive judgment. Therefore, in this paper, we suggests CSIM(Case-based Service Improvement Methodology) to support improvement direction. This methodology is based on 120 cases and developed by utilizing the TRIZ concepts. As a result, CSIM will be a creative tool to support a developer to solve the problems.

Visualization method of User Hierarchy of among SNS users (소셜 네트워크 서비스 사용자의 계층 시각화 방법)

  • Park, Sun;Jeong, Jong-Geun;Yeu, Moo-Song;Lee, Seong-Ro
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1717-1724
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    • 2012
  • Information of social relationship of users on online is useful information for other services such as recommend information of commercial activity. So, there is a lot of studies analysis with connection to visualization of social network. Most of the previous works of visualization focus on representing user's relationship on social network by a complex multi dimension graph. However, this method is difficult to identify the important of relationship to focus on personal user intuitively. In order to resolve above problem, this paper proposes a new visualization method using the user's correlation and user relationship of network node. The proposed method visualizes the hierarchy relationship of users using the internal relation of network reflecting user's message and external relation of network nodes.

Collaborative Tag-Based Recommendation Methods Using the Principle of Latent Factor Models (잠재 요인 모델의 원리를 이용한 협업 태그 기반 추천 방법)

  • Kim, Hyoung-Do
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.47-57
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    • 2009
  • Collaborative tagging systems allow users to attach tags to diverse sharable contents in social networks. These tags provide usefulness in reusing the contents for all community members as well as their creators. Three-dimensional data composed of users, items, and tags are used in the collaborative tag-based recommendation. They are generally more voluminous and sparse than two-dimensional data composed of users and items. Therefore, there are many difficulties in applying existing collaborative filtering methods directly to them. Latent factor models, which are also successful in the area of collaborative filtering recently, discover latent features(factors) for explaining observed values and solve problems based on the features. However, establishing the models require much time and efforts. In order to apply the latent factor models to three-dimensional collaborative filtering data, we have to overcome the difficulty of establishing them. This paper proposes various methods for determining preferences of users to items via establishing an intuitive model by assuming tags used for items as latent factors to users and items respectively. They are compared using real data for concluding desirable directions.

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Head Mouse System Based on A Gyro and Opto Sensors (각속도 및 광센서를 이용한 헤드 마우스)

  • Park, Min-Je;Yoo, Jae-Ha;Kim, Soo-Chan
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.4
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    • pp.70-76
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    • 2009
  • We proposed the device to control a computer mouse with only head movements and eye blinks so that disabilities by car or other accidents can use a computer. The mouse position were estimated from a gyro-sensor which can measure head movements, and the mouse events such as click/double click were from opto sensors which can detect the eyes flicker, respectively. The sensor was mounted on the goggle in order not to disturb the visual field. There was no difference in movement speed between ours and a general mouse, but it required 3$\sim$4 more times in the result of the experiment to evaluate spatial movements and events detection of the proposed mouse because of the low accuracy. We could eliminate cumbersome work to periodically remove the accumulated error and intuitively control the mouse using non-linear relative point method with dead zones. Optical sensors are used in the event detection circuitry designed to remove the influence of the ambient light changes, therefore it was not affected in the change of external light source.

Evaluation of the Head Mouse System using Gyro-and Opto-Sensors (각속도 및 광센서를 이용한 헤드 마우스의 평가)

  • Park, Min-Je;Kim, Soo-Chan
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.1-6
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    • 2010
  • In this research, we designed the head mouse system for disabled and gamers, a mouse controller which can be controlled by head movements and eye blinks only, and compared its performance with other regular mouse controller systems. The head mouse was moved by a gyro-sensor, which can measure an angular rotation of a head movement, and the eye blink was used as a clicking event of the mouse system. Accumulated errors caused by integral, which was a problem that previous head mouse system had, were removed periodically, and treated as dead zones in the non-linear relative point graph, and direct mouse point control was possible using its moving distance and acceleration calculation. We used the active light sources to minimize the influence of the ambient light changes, so that the head mouse was not affected by the change in external light source. In a comparison between the head mouse and the gazing tracking mouse (Quick Glance), the above method resulted about 21% higher score on the clicking event experiment called "20 clicks", about 25% higher on the dasher experiment, and about 37% higher on on-screen keyboard test respectively, which concludes that the proposed head mouse has better performance than the standard mouse system.

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A study on the teachers' awareness for mathematical gifted education using technology (테크놀로지를 활용한 수학영재교육에 대한 교사들의 인식)

  • Lee, Heon-Soo;Park, Hyung-Bin
    • Journal of the Korean School Mathematics Society
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    • v.14 no.1
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    • pp.101-122
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    • 2011
  • In this paper, we investigated teachers' awareness for the gifted education using technology. We chose teachers who were taking a course(60 hours) in the gifted education at Educational Training Institute in Chonnam National University, and analyzed their awareness for gifted education using technology. We found teachers' awareness as followings. First, teachers think that their ability using technology is contained ability developing and performing program for the gifted education. Second, using technology in the gifted education have an effect on ability of inventively solving problem and extension of thinking power of the gifted. Third, the gifted education using technology is helpful to developing abilities of the gifted, which are intuitional discernment, organizing information, space perception and visualization. Also, that is helpful to developing fluency, flexibility and uniqueness of the gifted in terms of sub-factors of creativity (fluency, flexibility, uniqueness, sophistication).

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A Study of the Design Improvement Measure for the Globalization of Domestic Online Shopping Malls (국내 온라인 쇼핑몰의 글로벌화를 위한 디자인 개선방안 연구)

  • Choi, Yun-Hee;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.73-80
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    • 2015
  • Starting the popularity of Korean dramas exported to China in 1996, the Korean wave started around the world market. Afterwards, as the Korean culture itself as well as dramas rapidly emerged as contents of the Korean market, the foreign direct sale consumers who want to buy Korean goods directly online are increasing at an alarming rate. This study each selected 4 domestic shopping malls and 4 foreign famous shopping malls which were conducting a global marketing currently and compared/researched them in the design aspect in order to apprehend if domestic online shopping malls were properly meeting the consumer environment of the foreign market. As a result, it was revealed that domestic online shopping malls conducting the global marketing could not fully understand the internet environment by countries and were going through a limit of the information delivery by SMS, and could not use the visual signs actively which were useful to the meaning delivery. Accordingly, this thesis suggested a plan to actively utilize the variable element considering various screens to the design, plan to efficiently design the text for solving the language problem by countries, and plan to design using the developing IT technology as a solution to those problems.

비즈니스 프로세스 서술도구 비교 : 은행 자산건전성 평가업무를 중심으로

  • An, Hyeon-Seop;Kim, Yong-Jae;Ham, Yu-Geun
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2008.10b
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    • pp.113-125
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    • 2008
  • In developing information systems, omissions and redundancies of user requirements are too frequent to increase development cost as they need to be remedied at later stages. In order to cope with this problem, various tools describing business processes have been proposed in the past and yet fewer attempts have been made to systematically and categorically evaluate performance of individual tools describing business processes. In this paper, we offer a general framework for appraising competing tools for describing business processes, including ERD, DFD, and Use Case Diagram in terms of ease of use, completeness, chance of having omissions, and. Based on a exemplary business From the measures proposed in this paper for comparing descriptive tools, ERD turns out to stand out over other often-used methodologies. Despite its problem with poor readability, ERD proves to offer relatively higher expressive power and ease of use. Being supplemented by well-formed job descriptions, ERD would remain a better choice in developing business information systems.

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PRAiSE: A Rule-based Process-centered Software Engineering Environment (PRAiSE : 규칙 기반 프로세스 중심 소프트웨어 공학 환경)

  • Lee, Hyung-Won;Lee, Seung-Iin
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.3
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    • pp.246-256
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    • 2005
  • Rule-based paradigm is one of the principal types of software process modeling and enaction approaches, as they provide formality and flexibility sufficient to handle complex processes. However, the systems adopting rule-based paradigms are hard to define and understand process models, and their inference engine should be modified or redeveloped at worst according to the change of process language. In this paper, we describe a rule-based PSEE(Process-Centered Software Engineering Environment) PRAiSE that solves the above limitations of existing rule-based PSEEs as well as maintains the merits of rule-based paradigm such as the ability to incorporate the nature of software processes flexibly in which dynamic changes and parallelism are pervasive and prevalent. PRAiSE provides RAiSE, a graphical Process modeling language, and defined process models are interpreted and enacted by process engine implemented using CLiPS, a rule based expert system tool.

Design of a Background Image Based Multi-Degree-of-Freedom Pointing Device (배경영상 기반 다자유도 포인팅 디바이스의 설계)

  • Jang, Suk-Yoon;Kho, Jae-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.133-141
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    • 2008
  • As interactive multimedia have come into wide use, user interfaces such as remote controllers or classical computer mice have several limitations that cause inconvenience. We propose a vision-based pointing device to resolve this problem. We analyzed the moving image from the camera which is embedded in the pointing device and estimate the movement of the device. The pose of the cursor can be determined from this result. To process in the real time, we used the low resolution of $288{\times}208$ pixel camera and comer points of the screen were tracked using local optical flow method. The distance from screen and device was calculated from the size of screen in the image. The proposed device has simple configurations, low cost, easy use, and intuitive handhold operation like traditional mice. Moreover it shows reliable performance even in the dark condition.