• Title/Summary/Keyword: 지연시간 계산

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Receiver-based Beaconless Real-time Routing Protocol in Wireless Sensor Networks (무선 센서 네트워크에서 수신자 기반의 비컨없는 실시간 라우팅 방안)

  • Yim, Yong-Bin;Park, Ho-Sung;Lee, Jeong-Cheol;Oh, Seung-Min;Kim, Sang-Ha
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.305-307
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    • 2012
  • 무선 센서 네트워크에서 실시간 서비스는 중요한 이슈들 중 하나이다. 일반적으로, 기존의 연구는 이를 위해 비컨 (beacon)에 의존한다. 최근, 자원 제약적인 환경의 무선 센서 네트워크에서는 비컨으로 인한 제어 오버헤드 또한 부담이므로, 이를 극복하기 위한 비컨리스 라우팅이 제안되었다. 그러므로, 비컨리스 방안을 기반으로 한 실시간 통신이 활용 된다면 적은 에너지 소모로 환경적 제약에 유리하게 작용할 것이다. 그러나 이를 위해서는 새로운 도전에 직면한다. 전통적인 실시간 통신에서는, 요구 시간 안에 데이터를 전달하기 위해 각 노드들이 단일 홉 지연 시간을 파악하고 있어야 한다. 이 지연 시간은 비컨 메시지를 통한 이웃 노드 정보에 기반하여 파악되며, 이를 바탕으로 송신자가 적합한 다음 중계 노드를 선정한다. 그러나, 수신자 기반의 비컨리스 방안에서는 수신자가 스스로 다음 중계 노드를 결정하는 방식이기 때문에 기존의 송신자를 기준으로 한 지연 시간을 그대로 사용할 수 없다. 또한 비컨리스 라우팅을 위한 경쟁 지연 시간도 단일 홉 지연 시간에 포함되어야 한다. 따라서, 지연 시간 측정 원리가 새롭게 설계되어야 한다. 본 논문에서는 수신자 기반의 실시간 라우팅 방안을 제안한다. 제안 방안에서, 우리는 새로운 지연시간 측정 방법을 제시한다. 송신자로부터 수신자로의 단일 홉 지연 시간은 수신자에 의해 계산되어, 수신자는 실시간 제약 사항을 만족하는지 스스로가 결정할 수 있다. 시뮬레이션 결과를 통해 제안 방안이 비컨없이도 우수한 성능으로 실시간 서비스를 지원할 수 있음을 보여준다.

Determination of the Optimal Number of Trunks in Telephony Traffic based on Erlang Formular (Erlang식의 전화 트래픽에서 최적의 회선수 결정)

  • 정연진
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.64-66
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    • 2004
  • 콜 센터에서 CTI(Computer Telephony Integration)서버틀 통해 호(Call)를 제어할 때, 무한 입선 대기식 모델에서는 과잉호에 대한 지연확률이 발생한다. 이 지연 확률이 폴 센터에서 기준으로 삼은 시간 이후에는 호의 손실로 판단하게 되므로 호 접속 실패율을 최소로 하기 위한 노력이 필요하다. 본 논문에서는 AVAYA의 트래픽 계산기를 이용한 모의 실험을 통해 시간당 호 량과 대기시간 변화에 따른 호접속 실패를 최소로 하기 위한 trunk 수와 인원수에 대해 제시하였다.

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An Adaptive Prefetching Technique for Software Distributed Shared Memory Systems (소프트웨어 분산공유메모리시스템을 위한 적응적 선인출 기법)

  • Lee, Sang-Kwon;Yun, Hee-Chul;Lee, Joon-Won;Maeng, Seung-Ryoul
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.9
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    • pp.461-468
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    • 2001
  • Though shared virtual memory (SVM) system promise low cost solutions for high performance computing they suffer from long memory latencies. These latencies are usually caused by repetitive invalidations on shared data. Since shared data are accessed through synchronization and the patterns by which threads synchronizes are repetitive, a prefetching scheme bases on such repetitiveness would reduce memory latencies. Based on this observation, we propose a prefetching technique which predicts future access behavior by analyzing access history per synchronization variable. Our technique was evaluated on an 8-node SVM system using the SPLASH-2 benchmark. The results show the our technique could achieve 34%~45% reduction in memory access latencies.

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Broadband Processing of Conventional Marine Seismic Data Through Source and Receiver Deghosting in Frequency-Ray Parameter Domain (주파수-파선변수 영역에서 음원 및 수신기 고스트 제거를 통한 전통적인 해양 탄성파 자료의 광대역 자료처리)

  • Kim, Su-min;Koo, Nam-Hyung;Lee, Ho-Young
    • Geophysics and Geophysical Exploration
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    • v.19 no.4
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    • pp.220-227
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    • 2016
  • Marine seismic data have not only primary signals from subsurface but also ghost signals reflected from the sea surface. The ghost decreases temporal resolution of seismic data because it attenuates specific frequency components. For eliminating the ghost signals effectively, the exact ghost delaytimes and reflection coefficients are required. Because of undulation of the sea surface and vertical movements of airguns and streamers, the ghost delaytime varies spatially and randomly while acquiring seismic data. The reflection coefficient is a function of frequency, incidence angle of plane-wave and the sea state. In order to estimate the proper ghost delaytimes considering these characteristics, we compared the ghost delaytimes estimated with L-1 norm, L-2 norm and kurtosis of the deghosted trace and its autocorrelation on synthetic data. L-1 norm of autocorrelation showed a minimal error and the reflection coefficient was calculated using Kirchhoff approximation equation which can handle the effect of wave height. We applied the estimated ghost delaytimes and the calculated reflection coefficients to remove the source and receiver ghost effects. By removing ghost signals, we reconstructed the frequency components attenuated near the notch frequency and produced the migrated stack section with enhanced temporal resolution.

A 3D Wavelet Coding Scheme for Light-weight Video Codec (경량 비디오 코덱을 위한 3D 웨이블릿 코딩 기법)

  • Lee, Seung-Won;Kim, Sung-Min;Park, Seong-Ho;Chung, Ki-Dong
    • The KIPS Transactions:PartB
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    • v.11B no.2
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    • pp.177-186
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    • 2004
  • It is a weak point of the motion estimation technique for video compression that the predicted video encoding algorithm requires higher-order computational complexity. To reduce the computational complexity of encoding algorithms, researchers introduced techniques such as 3D-WT that don't require motion prediction. One of the weakest points of previous 3D-WT studies is that they require too much memory for encoding and too long delay for decoding. In this paper, we propose a technique called `FS (Fast playable and Scalable) 3D-WT' This technique uses a modified Haar wavelet transform algorithm and employs improved encoding algorithm for lower memory and shorter delay requirement. We have executed some tests to compare performance of FS 3D-WT and 3D-V. FS 3D-WT has exhibited the same high compression rate and the same short processing delay as 3D-V has.

Efficient Packet Scheduling Algorithm using Virtual Start Time for High-Speed Packet Networks (고속 패킷망에서 효율적인 가상 시작 시간 기반 패킷 스케줄링 알고리즘)

  • Ko, Nam-Seok;Gwak, Dong-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3B
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    • pp.171-182
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    • 2003
  • In this paper, we propose an efficient and simple fair queueing algorithm, called Minimum Possible Virtual Start Time Fair Queueing (MPSFQ), which has O(1) complexity for the virtual time computation while it has good delay and fairness properties. The key idea of MPSFQ is that it has an easy system virtual time recalibration method while it follows a rate-proportional property. MPSFQ algorithm recalibrates system virtual time to the minimum possible virtual start time of all backlogged sessions. We will show our algorithm has good delay and fairness properties by analysis.

Group Synchronization Method Using Adaptive Synchronization Delay Time for Media Streaming (미디어 스트리밍을 위한 적응적 동기 지연시간을 이용한 그룹 동기화 기법)

  • Kwon, Dongwoo;Ok, Kisu;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.506-515
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    • 2015
  • In this paper, we propose a group playback synchronization method using adaptive synchronization delay time by the bit rate of media to synchronize a play position of streaming media between mobile smart devices. This method consists of streaming server-side and client-side synchronization algorithms based on synchronization delay time which includes connection time, control packet transmission time, streaming data buffering time, and synchronization processing time. We implement the Android media player application with synchronization support using the proposed algorithms and present the result of performance evaluation.

Development of CPLD Technology Mapping Algorithm Improving Run-Time under Time Constraint (시간제약 조건하에서 수행시간을 개선한 CPLD 기술 매핑 알고리즘 개발)

  • 윤충모;김희석
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.4
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    • pp.15-24
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    • 1999
  • In this paper, we propose a new CPLD technology mapping algorithm improving run-time under time constraint. In our technology mapping algorithm, a given logic equation is constructed as the DAG type, then the DAG is reconstructed by replicating the node that outdegree is more than or equal to 2. As a result. it makes delay time and the number of CLBs, run-time to be minimized. Also, after the number of multi-level is defined and cost of each nodes is calculated, the graph is partitioned in order to fit to k that is the number of OR term within CLB. The partitioned nodes are merged through collapsing and bin packing is performed in order to fit to the number of OR term within CLB.

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Efficient Multicast Tree Algorithm for Acceptable Delay and Minimum Delay Variation (지연시간 한계의 만족과 효율적인 최소 지연변이 멀티캐스트 트리 생성 알고리즘)

  • Kim Moon-Seong;Choo Hyun-Seung;Lee Young-Ro
    • The KIPS Transactions:PartC
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    • v.12C no.1 s.97
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    • pp.105-110
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    • 2005
  • With the proliferation of multimedia group applications, the construction of multicast trees satisfying QoS requirements is becoming a problem of prime importance. In this paper, we study the delay- and delay variation-bounded multicast tree (DVBMT) problem which is NP-complete. The problem is to construct a spanning tree for destination node, which has the minimized multicast delay variation, and the delay on the path from the source to each destination is bounded. A solution to this problem is required to provide decent real-time communication services such as on-line games, shopping, and teleconferencing. Performance comparison shows that the proposed scheme outperforms DDVCA which is known to be effective so far in any network topology. The enhancement is up to about $3.6{\%}{\~}11.1{\%}$ in terms of normalized surcharge for DUVCA. The time complexity of our algorithm is $O(mn^2)$.

Improvement of CAF estimation performance (CAF 계산의 효율성 개선과 성능 향상)

  • Cho, Se-Young;Kim, Soo-Young
    • Journal of Satellite, Information and Communications
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    • v.4 no.1
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    • pp.21-27
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    • 2009
  • In this paper, we introduce a simulation result of cross ambiguity function (CAF) using time difference of arrival and frequency difference of arrival. This method is generally used to find a geographical location of the unknown radio transmitter. If multiple signals with the same source information are arrived at a receiver via different paths, then they will have different time delays and Doppler shifts. We can estimate the CAF by using these characteristics, and estimate the location of the unknown transmitter. This paper introduces a technique to improve the estimation performance of CAF.

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