• Title/Summary/Keyword: 지식형 설계시스템

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Design of the XML Based Educational Adaptive Hypermedia System (XML 기반의 교육용 동적적응 하이퍼미다어 시스템 설계)

  • Baek, Yeong-Tae;Lee, Se-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.2
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    • pp.67-76
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    • 2004
  • The problems of developing web based adaptive hypermedia for education using XML are discussed in this paper. We define two different markup languages using XML. The one structures the domain model and the another describes the user model. These language can be easily extended and authored, with the result of obtaining a simple methodology for data structuring in the field of web based educational adaptive hypermedia. Also, We have suggested three learning rules that automatically restructures hypertext networks according to their user browsing behavior. The user profile is contained in a user model, while the knowledge about the domain can be represented in the form of a concept based domain model. Accordingly.

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Design and Development of an Interactive Tool for Developing Multi-platform Software (멀티 플랫폼 소프트웨어 개발을 위한 대화형 도구의 설계 및 구현)

  • 최진우;황선태;우종우
    • Journal of Internet Computing and Services
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    • v.3 no.4
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    • pp.95-102
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    • 2002
  • A continuous development of new hardware and operating systems brings the importance of portable programming, which can be imported into multi-platform environment. Also, the recent development of computer communication technology brings us many choices of accessing into the other platforms, which also becomes a burden for the programmers who should consider developing software fitting into diverse platforms The present GNU system tools creates a part of the source code automatically, and suggests a direction towards a new platform. but the source code must be prepared by the programmer at the source level. In this paper, we describe design and implementation of on interactive tool for developing multi-platform software, The tool is designed to help a programmer to build a portable program for multi-platform, even though the programmer does not know very well about various UNIX platforms, And, the tool uses existing GNU system tools, such as autoconf, autoheader, automake and etc, and is able to insert a portable code into a right position by interacting with a programmer.

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Design and Development of User Application Interacting with Robot (로봇과의 상호작용을 위한 사용자 애플리케이션의 설계 및 구현)

  • Ko, Jaeheon;Min, Dongwook;Choi, Jaekyu;Park, Jeongmin;Rhee, Hyunsook;Kim, Hoonki;Lee, Eunseok
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.246-249
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    • 2009
  • 인간 생활의 편의를 위해 지능형 서비스 로봇에 대한 필요성이 증가하고 있지만, 인간과 로봇이 상호간에 소통할 수 있는 인터페이스나 애플리케이션 등의 개발은 미흡한 상태이다. 이러한 문제점을 극복하고 지능형 서비스 로봇의 대중화를 위하여 사용자 중심의 애플리케이션을 제안한다. 사용자 애플리케이션은 각 시스템들의 정보를 분석하여 제어하는 부분을 담당하고, 사용자의 명령을 블루투스 통신을 통해 로봇에게 전달하며, 로봇의 위치데이터 및 영상정보를 사용자에게 보여준다. 제안 시스템을 통해 로봇에 대한 전문지식이 없는 사용자도 로봇을 쉽게 제어할 수 있으며, 관리자는 원격지에서도 제어 및 모니터링이 가능하여 시스템 관리의 편의성을 제공한다.

Development of an HTM Network Training System for Recognition of Molding Parts (부품 이미지 인식을 위한 HTM 네트워크 훈련 시스템 개발)

  • Lee, Dae-Han;Bae, Sun-Gap;Seo, Dae-Ho;Kang, Hyun-Syug;Bae, Jong-Min
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1643-1656
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    • 2010
  • It is necessary to develop a system to judge inferiority of goods to minimize the loss at small factories in which produces various kinds of goods with small amounts. That system can be developed based on HTM theory. HTM is a model to apply the operation principles of the neocortex in human brain to the machine learning. We have to build the trained HTM network to use the HTM-based machine learning system. It requires the knowledge for the HTM theory. This paper presents the design and implementation of the training system to support the development of HTM networks which recognize the molding parts to judge its badness. This training system allows field technicians to train the HTM network with high accuracy without the knowledge of the HTM theory. It also can be applied to any kind of the HTM-based judging systems for molding parts.

Design and implementation of smart card-based multi-authentication mechanism for digital contents delivery (디지털콘텐츠 유통을 위한 스마트카드기반의 다중인증처리방법설계 및 구현)

  • Kim, Yong;Lee, Tae-Young
    • Journal of the Korean Society for information Management
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    • v.19 no.1
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    • pp.23-46
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    • 2002
  • With explosively increasing digital contents, library and Information center should have a new role between knowledge providers and knowledge users as information brokering organization. Electronic transaction system should be required for performing this brokering service since economic value is added to information and knowledge in information society. The developments and changes around library are keeping up with increasing building digital library and digitalizing printed sources. With the rapidly changing circumstances, the Internet is currently witnessing an explosive growth. By serving as a virtual information resource. the Internet can dramatically change the way business is conducted and Information is provided. However because of features o( the Internet like openness and information sharing, it has fundamental vulnerabilities in security issues. For Instance, disclosure of private information and line eavesdropping such as password, banking account, transaction data on network and so on are primary obstruction factors to activation of digital contents delivery on network. For high network security and authentication, this paper looks at smart card technologies and proposes multi-authentication protocol based on smart card on open network, implements and analyzes it.

A Design and Implementation of Network Management System of Windows-Based (Windows 기반의 Network Management System의 설계 및 구현)

  • 김진천;이동근;이동현;최상복
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.79-83
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    • 2001
  • Network management has become very important issue due to the broad usage of network. However most of network management software are based on unix and very complicated to use. In this paper we address the design and implementation of window-based network management system which can he easily used

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Cloudboard: A Cloud-Based Knowledge Sharing and Control System (클라우드보드: 클라우드 기반 지식 공유 및 제어 시스템)

  • Lee, Jaeho;Choi, Byung-Gi;Bae, Jae-Hyeong
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.3
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    • pp.135-142
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    • 2015
  • As the importance of software to society has grown, more and more schools worldwide teach coding basics in the classroom. Despite the rapid spread of coding instruction in grade schools, experience in the classroom is certainly limited because there is a gap between the curriculum and the existing computing environment such as the mobile and cloud computing. We propose an approach to fill this gap by using a mobile environment and the robot on the cloud-based platform for effective teaching. In this paper, we propose an architecture called Cloudboard that enables knowledge sharing and collaboration among knowledge providers in the cloud-based robot platforms. We also describe five representative architectural patterns that are referenced and analyzed to design the Cloudboard architecture. Our early experimental results show that the Cloudboard can be effective in the development of collective robotic systems.

The Effect of Knowledge Acquisition through OntoRule: XRML Approach (온톨로지를 활용한 자동화된 지식 습득 방법론 및 효과 분석)

  • Park, Sang-Un;Lee, Jae-Kyu;Kang, Ju-Young
    • Journal of Intelligence and Information Systems
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    • v.11 no.2
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    • pp.151-173
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    • 2005
  • We developed a methodology of rule acquisition from texts such as Web pages which utilizes ontology in identification of rule components. We expect that the proposed methodology can reduce the bottleneck of rule acquisition and contribute to the utilization of rule based systems. As parts of our research, we designed an ontology for rule acquisition named OntoRule and proposed a rule acquisition methodology through OntoXRML which is an acquisition tool using OntoRule. Also, we evaluated our approach by calculating missed recommendations and wrong recommendations of rule components in rule acquisition experiments over three online bookstores.

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The Design of Intelligent Agent for Personal Finance Management System on Ubiquitous Environments (유비쿼터스 환경에서 개인자산관리 서비스를 위한 지능형 에이전트의 설계)

  • Shin, Kyung-Shik;Kim, Nam-Hee
    • Journal of Intelligence and Information Systems
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    • v.15 no.4
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    • pp.65-78
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    • 2009
  • The rapid changes of financial environment have increased the need and demand for personal financial advisory service from financial experts. In particular, as the individual customers want to get more customized financial services, the financial institutions created the private banking (PB) sector and have constantly expanded their PB services. However, it remains still problematic that the private banking system requires high costs so that the number of eligible customers who can have proper PB services is quite limited. To solve this problem, we propose an intelligent agent that can provides specialized and customized personal financial advisory services to the customers with low costs. The proposed agent systemizes and structures the information and knowledge of financial experts in private banking services so that individual customers can easily access to high-quality PB services when they need. On the first attempt we develop a framework of U-smart PB, an intelligent agent for personal financial management based on different scenarios related to personal financial decisions, and derive its core services. This system not only provides information simply, but also proposes to support personal investment decisions technically as an intelligent agent that embodies real-time customized financial management in a ubiquitous environment, regardless of time and place.

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Content Recommendation System Using User Context-aware based Knowledge Filtering in Smart Environments (스마트 환경에서의 사용자 상황인지 기반 지식 필터링을 이용한 콘텐츠 추천 시스템)

  • Lee, Dongwoo;Kim, Ungsoo;Yeom, Keunhyuk
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.2
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    • pp.35-48
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    • 2017
  • There are many and various devices like sensors, displays, smart phone, etc. in smart environment. And contents can be provided by using these devices. Vast amounts of contents are provided to users, but in most environments, there are no regard for user or some simple elements like location and time are regarded. So there's a limit to provide meaningful contents to users. In this paper, I suggest the contents recommendation system that can recommend contents to users by reasoning context of users, devices and contents. The contents recommendation system suggested in this paper recommend the contents by calculating the user preferences using the situation reasoned with the contextual data acquired from various devices and the user profile received from the user directly. To organize this process, the method on how to model ontology with domain knowledge and how to design and develop the contents recommendation system are discussed in this paper. And an application of the contents recommendation system in Centum City, Busan is introduced. Then, the evaluation methods how the contents recommendation system is evaluated are explained. The evaluation result shows that the mean absolute error is 0.8730, which shows the excellent performance of the proposed contents recommendation system.