• Title/Summary/Keyword: 지도 레이블링

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Object Classification Algorithm with Multi Laser Scanners by Using Fuzzy Method (퍼지 기법을 이용한 다수 레이저스캐너 기반 객체 인식 알고리즘)

  • Lee, Giroung;Chwa, Dongkyoung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.5
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    • pp.35-49
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    • 2014
  • This paper proposes the on-road object detection and classification algorithm by using a detection system consisting of only laser scanners. Each sensor data acquired by the laser scanner is fused with a grid map and the measurement error and spot spaces are corrected using a labeling method and dilation operation. Fuzzy method which uses the object information (length, width) as input parameters can classify the objects such as a pedestrian, bicycle and vehicle. In this way, the accuracy of the detection system is increased. Through experiments for some scenarios in the real road environment, the performance of the proposed detection and classification system for the actual objects is demonstrated through the comparison with the actual information acquired by GPS-RTK.

Algorithm and Hardware Implementation of Redeye Correction Using the Redeye Features (적목현상 특징을 이용한 적목현상 보정 알고리즘 및 하드웨어 구현)

  • Lee, Song-Jin;Jang, Won-Woo;Choi, Won-Tae;Kim, Suk-Chan;Kang, Bong-Soon
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.3
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    • pp.151-157
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    • 2009
  • In this paper, we proposed an algorithm of redeye correction. For naturally redeye correction, we assumed positions of the redeye at an image which produced redeye, and we estimated rate of the redeye to apply the appropriate redeye correction suitably. We extract and label pixels those are possible of generating redeye using red, skin and reflected light color. The each labeled group is decided by rates of length and width, dimension, density, the color of white of the eye and reflected light color of groups for the redeye group. We corrected positions of redeye using blurring effect, naturally. In the case of designing the proposed algorithm, we designed the redeye correction hardware using the minimum of memories for efficiency of hardware.

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The shape representation of 3D object using a quadric polynomial (2차 다항식을 이용한 3차원 물체의 형상 표현)

  • 현대환;이선호;김태은;최종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.9B
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    • pp.1251-1258
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    • 2001
  • 본 논문은 2차 다항식을 이용하여 3차원 물체의 표면 특징을 추출하고 표현하는 방법을 제안한다. 본 연구는 수정된 스캔 라인 기법을 이용하여 에지 맵을 얻는다. 에지 맵으로부터 3차원 물체의 각 면들을 분리하기 위해 레이블링 연산을 하고 각 면에서 중심점과 모서리 점들을 추출한다. 그 다음에, 평면 방정식으로부터 각 면이 평면인지 곡면인지를 판단한다. 3차원 물체를 표현하기 위해 각 면의 평면 또는 곡면의 계수 및 특징들을 추출한다. 합성영상과 실측영상을 통해서 제안된 기법의 성능을 알아보았고, 또한 제안된 기법으로 3차원 물체를 재구성하였다.

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Performance Evaluation for One-to-One Shortest Path Algorithms (One-to-One 최단경로 알고리즘의 성능 평가)

  • 심충섭;김진석
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.11
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    • pp.634-639
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    • 2002
  • A Shortest Path Algorithm is the method to find the most efficient route among many routes from a start node to an end node. It is based on Labeling methods. In Labeling methods, there are Label-Setting method and Label-Correcting method. Label-Setting method is known as the fastest one among One-to-One shortest path algorithms. But Benjamin[1,2] shows Label-Correcting method is faster than Label-Setting method by the experiments using large road data. Since Graph Growth algorithm which is based on Label-Correcting method is made to find One-to-All shortest path, it is not suitable to find One-to-One shortest path. In this paper, we propose a new One-to-One shortest path algorithm. We show that our algorithm is faster than Graph Growth algorithm by extensive experiments.

Unified Labeling and Fine-Grained Verification for Improving Ground-Truth of Malware Analysis (악성코드 분석의 Ground-Truth 향상을 위한 Unified Labeling과 Fine-Grained 검증)

  • Oh, Sang-Jin;Park, Leo-Hyun;Kwon, Tae-Kyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.3
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    • pp.549-555
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    • 2019
  • According to a recent report by anti-virus vendors, the number of new and modified malware increased exponentially. Therefore, malware analysis research using machine learning has been actively researched in order to replace passive analysis method which has low analysis speed. However, when using supervised learning based machine learning, many studies use low-reliability malware family name provided by the antivirus vendor as the label. In order to solve the problem of low-reliability of malware label, this paper introduces a new labeling technique, "Unified Labeling", and further verifies the malicious behavior similarity through the feature analysis of the fine-grained method. To verify this study, various clustering algorithms were used and compared with existing labeling techniques.

The Analysis of Semi-supervised Learning Technique of Deep Learning-based Classification Model (딥러닝 기반 분류 모델의 준 지도 학습 기법 분석)

  • Park, Jae Hyeon;Cho, Sung In
    • Journal of Broadcast Engineering
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    • v.26 no.1
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    • pp.79-87
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    • 2021
  • In this paper, we analysis the semi-supervised learning (SSL), which is adopted in order to train a deep learning-based classification model using the small number of labeled data. The conventional SSL techniques can be categorized into consistency regularization, entropy-based, and pseudo labeling. First, we describe the algorithm of each SSL technique. In the experimental results, we evaluate the classification accuracy of each SSL technique varying the number of labeled data. Finally, based on the experimental results, we describe the limitations of SSL technique, and suggest the research direction to improve the classification performance of SSL.

Efficient 3D Scene Labeling using Object Detectors & Location Prior Maps (물체 탐지기와 위치 사전 확률 지도를 이용한 효율적인 3차원 장면 레이블링)

  • Kim, Joo-Hee;Kim, In-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.996-1002
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    • 2015
  • In this paper, we present an effective system for the 3D scene labeling of objects from RGB-D videos. Our system uses a Markov Random Field (MRF) over a voxel representation of the 3D scene. In order to estimate the correct label of each voxel, the probabilistic graphical model integrates both scores from sliding window-based object detectors and also from object location prior maps. Both the object detectors and the location prior maps are pre-trained from manually labeled RGB-D images. Additionally, the model integrates the scores from considering the geometric constraints between adjacent voxels in the label estimation. We show excellent experimental results for the RGB-D Scenes Dataset built by the University of Washington, in which each indoor scene contains tabletop objects.

A Study on AR Algorithm Modeling for Indoor Furniture Interior Arrangement Using CNN

  • Ko, Jeong-Beom;Kim, Joon-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.11-17
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    • 2022
  • In this paper, a model that can increase the efficiency of work in arranging interior furniture by applying augmented reality technology was studied. In the existing system to which augmented reality is currently applied, there is a problem in that information is limitedly provided depending on the size and nature of the company's product when outputting the image of furniture. To solve this problem, this paper presents an AR labeling algorithm. The AR labeling algorithm extracts feature points from the captured images and builds a database including indoor location information. A method of detecting and learning the location data of furniture in an indoor space was adopted using the CNN technique. Through the learned result, it is confirmed that the error between the indoor location and the location shown by learning can be significantly reduced. In addition, a study was conducted to allow users to easily place desired furniture through augmented reality by receiving detailed information about furniture along with accurate image extraction of furniture. As a result of the study, the accuracy and loss rate of the model were found to be 99% and 0.026, indicating the significance of this study by securing reliability. The results of this study are expected to satisfy consumers' satisfaction and purchase desires by accurately arranging desired furniture indoors through the design and implementation of AR labels.

Check of Concurrency in Parallel Programs using Image Information (영상정보를 이용한 병렬 프로그램내의 병행성 판별)

  • Park, Myeong-Chul;Ha, Seok-Wun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2132-2139
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    • 2006
  • A parallel program including a nested parallelism has a complex execution aspects and tasks are executed concurrently. This concurrency is a main cause raising most of errors. In this paper, a new method for checking concurrency between two tasks is proposed. The existing techniques for checking the concurrency have their limits to represent a global structure. A new labeling technique that appropriate for image visualization is proposed. To show the global structure by imaging of execution aspects through region partition on 2D plane. On the basis of it, each of the tasks that can distinguish the ordered relation create an independent image. Image information generated by the result simplifies semantic analysis of the related task, and provides an outline of a global execution aspects structure of the program to user effectively.

Syllable-based Korean POS Tagging Based on Combining a Pre-analyzed Dictionary with Machine Learning (기분석사전과 기계학습 방법을 결합한 음절 단위 한국어 품사 태깅)

  • Lee, Chung-Hee;Lim, Joon-Ho;Lim, Soojong;Kim, Hyun-Ki
    • Journal of KIISE
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    • v.43 no.3
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    • pp.362-369
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    • 2016
  • This study is directed toward the design of a hybrid algorithm for syllable-based Korean POS tagging. Previous syllable-based works on Korean POS tagging have relied on a sequence labeling method and mostly used only a machine learning method. We present a new algorithm integrating a machine learning method and a pre-analyzed dictionary. We used a Sejong tagged corpus for training and evaluation. While the machine learning engine achieved eojeol precision of 0.964, the proposed hybrid engine achieved eojeol precision of 0.990. In a Quiz domain test, the machine learning engine and the proposed hybrid engine obtained 0.961 and 0.972, respectively. This result indicates our method to be effective for Korean POS tagging.