• Title/Summary/Keyword: 지각 체험

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Specifying the Characteristics of Tangible User Interface: centered on the Science Museum Installation (실물형 인터렉션 디자인 특성 분석: 과학관 체험 전시물을 대상으로)

  • Cho, Myung Eun;Oh, Myung Won;Kim, Mi Jeong
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.553-564
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    • 2012
  • Tangible user interfaces have been developed in the area of Human-Computer Interaction for the last decades, however, the applied domains recently have been extended into the product design and interactive art. Tangible User Interfaces are the combination of digital information and physical objects or environments, thus they provide tangible and intuitive interaction as input and output devices, often combined with Augmented Reality. The research developed a design guideline for tangible user interfaces based on key properties of tangible user interfaces defined previously in five representative research: Tangible Interaction, Intuitiveness and Convenience, Expressive Representation, Context-aware and Spatial Interaction, and Social Interaction. Using the guideline emphasizing user interaction, this research evaluated installation in a science museum in terms of the applied characteristics of tangible user interfaces. The selected 15 installations which were evaluated are to educate visitors for science by emphasizing manipulation and experience of interfaces in those installations. According to the input devices, they are categorized into four Types. TUI properties in Type 3 installation, which uses body motions for interaction, shows the highest score, where items for context-aware and spatial interaction were highly rated. The context-aware and spatial interaction have been recently emphasized as extended properties of tangible user interfaces. The major type of installation in the science museum is equipped with buttons and joysticks for physical manipulation, thus multimodal interfaces utilizing visual, aural, tactile senses etc need to be developed to provide more innovative interaction. Further, more installation need to be reconfigurable for embodied interaction between users and the interactive space. The proposed design guideline can specify the characteristics of tangible user interfaces, thus this research can be a basis for the development and application of installation involving more TUI properties in future.

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Effects of Risk Generation Factors Perceived by Fire Service Officers on a Public Service Motivation and a Vocational Calling (소방공무원이 지각하는 위험유발요인이 공공서비스동기, 직업소명에 미치는 영향)

  • Kim, Hee-Dong;Kim, Jhong Yun
    • Fire Science and Engineering
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    • v.32 no.2
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    • pp.102-109
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    • 2018
  • This study examined the effects of the risk generation factors on the public service motivation and a vocational calling of fire service officers during their work. This is based on the assumption that the risk generation factors of firefighters in their organization should be related to the effectiveness of the organization by affecting the psychological capital of the individual. For this study, the survey was conducted on fire service officers who participated the official training session in Kyuunggi and Seoul area and analyzed the data collected by the regression analysis and t-test analysis. As a result, the higher the perception of generation factors, the higher the level of public service motivation and vocational calling. In addition, there was a significant difference between a high risk generation factor perception group and low risk group regarding the perception level of public service motivations and vocational callings. These results show that there is a need to provide more field-based training opportunities for firefighters who can recognize the risk generation factors better.

Effect of Inconsistency Between Visually Perceived Walking Speed and Physically Perceived Walking Speed on VR Sickness in VR-Treadmill Walking (가상현실-트레드밀 보행에서 시각적 속도감과 보행 속도감의 불일치가 가상현실 멀미에 미치는 영향)

  • Choi, InBeom;Park, Jong-Jin;Kim, ShinWoo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.23 no.3
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    • pp.79-90
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    • 2020
  • The inconsistency in different sensory information causes virtual reality (VR) sickness. This research verifies whether the consistent sensory information reduces VR sickness within treadmill-based virtual reality. Furthermore, we examined the inconsistency between the visually perceived walking speed by optical flow in VR and the physically perceived walking speed in treadmill walking on VR sickness. In Experiment 1, participants reported VR sickness levels while experiencing an increase in the virtual reality. We compared the VR sickness level reported on the standing still condition with that on the treadmill-walking condition. Based on our results, less VR sickness and more sense of presence and immersion were reported on the treadmill-walking condition than on the standing still condition. In Experiment 2 and Experiment 3, the effect of inconsistency between perceived visual speed and perceived walking speed on VR sickness was examined. Interestingly, participants reported less sickness when the perceived visual speed was faster than the perceived walking speed, compared to when the sense of speed was consistent. These results imply that allowing participants to walk on a treadmill while experiencing virtual reality reduces VR sickness. Hence, the perceived visual-walking speed consistency is not necessarily required to reduce VR sickness.

A study on the characteristics of brain image and yeongsang expression in the digital information environment (디지털 정보환경에 있어 뇌내 이미지와 영상표현의 특성에 관한 연구)

  • 이규옥
    • Archives of design research
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    • v.16 no.2
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    • pp.323-334
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    • 2003
  • This study is focused on subjective images that are produced before visualization in the digital information environment and on characteristics of objective, dynamic image expression that specifies the subjective images. In this study, the visual world that works in the action of "see"is expanded into vision of eyes, vision of brain, and vision of camera. Also we have redefined the definitions of image and its materialized image, yeongsang. It is defined that image contains a strong meaning of consciousness and mind, and that yeongsang involves vision in which constantly changing information of light is created and reproduced by physical processes. We made it clear that image expression in the 21 st century is becoming more generalized, simplified, and concentrated, by the digital technology, from existing specific non-real images to "informationalized" non-real images. This means that there exists an intrinsic difference in the expressional form of the modern analog environment and that of the recent digital environment in the area of yeongsang communication. Along with development of technology, image information raises plastic reality through indirect experience in the virtual space by expanding the sensual faculty of human. However, there also is a tendency for humans to rely more on technology instead of utilizing their creative faculty. Image expression by“the digital information environment” in the 21st century will pursue two sides; one is to shift from external expression of the human body in the cyber space to internal expression, and the other is to internalize the image world and make it connected worldwide. Further research is necessary in these fields.ary in these fields.

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Mothers' Experience of Treatment Services for Attention Deficit Hyperactivity Disorder (ADHD 아동을 둔 어머니들의 ADHD 치료 및 서비스 경험에 관한 연구)

  • Choi, Mal Ok
    • Korean Journal of Social Welfare
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    • v.68 no.2
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    • pp.161-184
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    • 2016
  • The purpose of this study was to explore the perceptions in treatments and experiences of attention-deficit hyperactivity disorders (ADHD) for mothers parenting a child with ADHD. Using Giorgi's 4 stages, this study investigated the meaning of ADHD treatments for mothers. Data were collected from December 2014 to February 2015 for 3 months with a sample of 13 mothers of children with ADHD via in-depth interviews. Collected data was analyzed using an interpretative phenomenological approach. Dominant issues identified were: I (mother) need to be changed for my child; Through mothers' experiences of lack of self-determination about a child with ADHD, they realized ignorance, chaos, and anxiety. While they experience multiple negative feeling, there is a positive change with unresolved issues. The findings highlight the correct awareness of ADHD and incorporated therapies for mothers and children with ADHD to improve treatment retention. Also, specialized services would be developed for mothers to promote their positive attitude to life, which is vital to cultivating the correct self-awareness.

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A Study on Transformational stream in Space and Time of the Animation - Focusing on the Georges Schwizgebel's Works - (애니메이션 시공간의 변형적 흐름에 관한 연구 - 조르주 슈비츠게벨의 작품을 중심으로-)

  • Kim, Hong-Kyun
    • Cartoon and Animation Studies
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    • s.45
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    • pp.75-99
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    • 2016
  • Unlike the other media, the animation has its unique aesthetic characteristics. First, one of the media characteristics of the animation is creativity images of the hand drawn animation by shooting of frame by frame. Next the animation image which is created through metamorphosis obtain new space-time by unique motility. This paper treats of two parts of space and time in animation. One is the metamorphosis image of animation and the other is the motility. To concrete this, this paper analyzed Georges Schwizgebel's Works. They are very interesting that the structural characteristics of the animation. Especially, , < La course ${\grave{a}}$ $l^{\prime}ab{\hat{i}}me$ > directed by Georges Schwizgebel are a good text for analyzing space-time of animation in that it combines various metamorphosis and motility with his expressions. The images of his works are continuously maintained transformational stream by his main expressions of metamorphosis and motility etc. This study focuses on analyzing the way of metamorphosis and motility function to make meaning in this texts. His works consist with metamorphosis and motility, and various moving images to let audience feel the characteristics of space and time in animation. We can experience numerous dual structures like space and time, freeze-frame and motility, rhythm and repetition, two dimension and three dimension, dissolution and reconstitution, abstract shape and concrete form etc from these cases. One of the main apparat is the emphasis of metamorphosis and motility by independent space of animation.

A Study on the Sequence Analysis Technique of Urban Landscape Color and Urban Color Characteristics in accordance with Spatial Openness - Focusing on the View of the Daegu Monorail - (도시 경관색채의 시퀀스 분석기법과 공간 개방도에 따른 도시색채 특성연구 - 대구광역시 지상철 조망을 중심으로 -)

  • Koo, Min-Ah
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.6
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    • pp.120-136
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    • 2016
  • This study, views the color of scenery not as a static state, but rather as a continuous sequence of perceptions that incorporates the concept of time. This study derived techniques to quantitatively analyze the flow and data from this sequence. By utilizing this, urban color trends can be based on openness. This is very close to what would be experienced by an actual viewer: it extracted color data and visual amount from frames at 2-second intervals by shooting a video of the color sequence of the city as seen from both the left and right sides from the inside of the monorail (line 3 of the Daegu urban railway). These images were classified by color group, brightness, chroma, high chroma distribution derived techniques such as openness of space, brightness level, clarity level, high-chroma distribution and code, advantage of visual amount, dominant factor exposure, hot and cold color image and dynamic of sequence rhythm. During the derived sequence, the data determines the openness in the visual amount of sky and it was found that the tendency of the colors of the city was opening regression analysis. The more colorful the city is opening the brightness is lowered, the chroma increased slightly, cold colors significantly increased, which also had a very deep relationship with Lynch enclosed proportion, color change of the city trends through the actual scenery could grasp in more detail.

전북 남원 일대의 야외지질 학습자료 개발

  • Jo, Gyu-Seong;Jeong, Deok-Ho;Park, Gyeong-Jin;Jang, Hyeon-Geun
    • 한국지구과학회:학술대회논문집
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    • 2010.04a
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    • pp.66-66
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    • 2010
  • 야외지질학습은 교실에서 경험할 수 없는 물질과 현상을 관찰하고 직접 경험할 수 있는 기회를 제공받을 수 있어서 매우 중요하다(Orion 1989). 또한 체험활동으로서 교실에서 학습한 내용의 구체적인 예를 제공하여 교육과정을 촉진시키는데 중요한 요소로 인식되고 있다. 일반적으로 야외 활동은 교실 활동보다 학생들의 경험과 훨씬 더 밀접히 관련되어 있기 때문에 보다 의미가 있을 수 있다. 야외실습 중에서 얻은 경험은 학생들이 그가 관찰한 것에 대해 읽도록 동기화시키고, 교과서와 자연조건에서의 실제적 경험 사이의 차이를 연결해 주는 다리를 제공해 줄 수 있다(홍정수, 장남기, 1997). 야외학습을 위한 적절한 장소는 먼저 학습주제나 목표와 부합되는 곳이어야 하며, 지리적으로 가깝고 안전한 곳이어야 한다(김찬종, 2008). 그렇기 때문에 각 지역별로 학습주제와 부합된 지역을 선정하여 야외지질 학습자료를 개발하는 것은 무엇보다 중요하다. 따라서, 본 연구에서는 전북 남원 일대를 중심으로 한 야외지질 학습자료를 개발하는데 그 목적이 있다. 전북 남원지역은 한반도의 중요지괴에 해당하는 영남육괴 지리산지구에 해당하며 편마암 복합체를 기저로 이를 관입하는 수 차례의 화성활동과 지구조운동으로 복잡한 지질양상을 보인다. 또한 지리산 지역은 평안분지와 경상분지의 일부가 보존되어 있고 지질시대를 달리하는 각종 화성암류가 골고루 분포하여 각 지질시대별로 화성활동과 지구조 운동이 활발했음을 시사해준다. 본 연구에서는 남원 지역의 지질학적 특징을 관찰하기 용이한 지역을 대상으로 총 5곳을 선정하였다. 남원 시내에 소재한 춘향대교 아래 지역은 중생대 쥐라기에 관입한 저반상의 남원화강암과 페그마타이트가 다수 분포하는 곳이다. 이 지역에서는 무수히 많은 관입암체를 찾을 수 있는데 다수의 지진과 지각변동이 있었음을 알 수 있다. 두 번째 장소는 다양한 바위들을 관찰할 수 있는 구룡계곡 일대이다. 이 장소는 오랜기간 동안 물의 흐름에 의해 풍화와 침식을 받은 다양한 크기의 바위를 관찰하고 구별함으로써 풍화에 따른 원마도의 관계, 바위들의 배치 형태를 통해 고지형 및 고수류의 방향을 유추해 볼 수 있다. 남원에서 장수 방향에 위치한 만행산 주변에는 흑운모편마암에 우세한데, 이 지역에서는 흑운모편마암에 나타나는 변성구조로 볼 때 높은 열과 압력을 받은 광역변성작용을 받는 것으로 판단된다. 또한 관입암체 내에 다양한 맥들이 관입을 해와 이를 통해 관입암체들의 상대연령을 판단해보는 학습자료로 활용될 수 있다. 네 번째 장소는 남원시 인월면 인풍리 소재의 인월 피바위 지역이다. 이 지역에서는 압쇄상 화강암이 주로 관찰되는데 이는 기원암인 반상화강암이 동력변성작용을 받아 생성된 것이다. 다섯 번째 지역은 지리산 내의 뱀사골로 지리산 인근에 분포하는 대표적인 편마암인 반상변정질 편마암을 관찰할 수 있다. 변정이란 변성작용을 받는 동안 형성되는 것으로 변성작용을 받는 동안 생긴 것도 있으나 경우에 따라 생성당시 원래 모암속에 포함되어 있는 반정들도 있다.

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Study on the influencing factors of rural tourism behavior intention in China based on the theory of planned behavior (계획행동이론을 바탕으로 한 중국 농촌관광 행동의도 영향요인에 관한 연구)

  • He, Zhen hua;Sim, Jae yeon
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.207-224
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    • 2020
  • With the gradual improvement of China's residents' economic level, the continuous improvement of the holiday system, and the main purpose of relaxing mood and experiencing life, rural tourism has developed rapidly. In order to further achieve the goals of farmers' entrepreneurship, agricultural income increase, rural prosperity, and tourism management departments and tourism enterprises' management and operation objectives, this paper puts forward research hypotheses on the basis of relevant literature review and references. Based on the previous research results, this paper designs a questionnaire on Residents' rural tourism behavior intention, and uses SPSS23.0 to conduct correlation analysis and hypothesis test on the sample data, and draws the following conclusions: (1) rural tourism attitude, subjective norms, and perceived behavior control have a significant positive impact on rural tourism behavior intention; (2) policy system and resource conditions have a significant positive impact on rural tourism behavior intention; (3) policy system has a significant positive impact on subjective norms and perceived behavior control, and resource conditions have a significant positive impact on rural tourism attitude, subjective norms, and perceived behavior control.

Research on Attribute of Postdramatic Theatre from (2019) by Theater Group "Mul-Kyul" (극단 '물결'의 <밑바닥에서>(2019)에 나타난 포스트드라마 연극 특성 연구)

  • Ra, Kyung-Min
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.295-306
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    • 2020
  • In 21st century, theater evolves into a complex aspects. Advanced visual media, such as photography and movies has brought crisis to theater's position, and that crisis led contemporary theater seek for distinctive strategy by repeatedly pondering over the format in which it can be more competitive than other arts. And postdramatic theatre is one of distinctive characteristics of this trend in contemporary theater. Among these flows, The aim of thesis is to study the phenomenon of postdramatic theatre and its practical application in the recently performed (2019) by Theater Group "Mul-Kyul". (2019) puts the body at the front, one of the features of the postdramatic theatre. When creating stage, or developing narratives, the process of characterization, or even highlighting dramatic themes, non-verbal focused theatrical expressions hold a dominant position over verbal expressions. Also, by combining various non-verbal elements like object, with body language, it builds a complex Scenography and creates a metaphorical expression. In this regards, I would like to classify the postdramatic theatre phenomenon shown in the (2019) into 'Disorganization of text through Scenography' and 'Collage of Body Language and Object' and consider its characteristics and meanings.