• Title/Summary/Keyword: 중첩된 가상

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A Study on the Dynamic Impact Response Analysis of Cask by Modal Superposition Method (모드중첩기법을 이용한 CASK의 동적충격응답해석)

  • Lee Young-Shin;Kim Yong-Jae;Choi Young-Jin;Kim Wol-Tae
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.18 no.4 s.70
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    • pp.373-383
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    • 2005
  • The cask is used to transfer the radioactive material in various fields required to withstand hypothetical accident condition such as 9m drop impact in accordance with the requirement of the domestic requlations and IAEA. So far the impact force has been obtained by the finite element method with complex computational procedure. In this study, the dynamic impact response of the cask body is analyzed using the mode superposition method, and the analysis method is proposed. The results we also validated by comparing with previous experimental results and finite element analysis results. The present method Is simpler than finite element method and can be used to predict the global impact response of cask

A Study of Damage District Forecast by Imaginary Tsunami Scenario (가상 지진해일 시나리오에 의한 피해지역 예측에 관한 연구)

  • Um, Dae-Yong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.1
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    • pp.105-115
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    • 2008
  • In this study, we wished to forecast the damage district by tsunami's occurrence. For this, we analyzed tsunami that can happen in our country's neighborhood coast using past data, and established tsunami's scenario by imagination with analysis result. we created a 3D topographical model about study area and analyzed an inundation area by achieving simulation by scenario. Also, we produced an imaginary inundation map by overlaying the simulation results on digital map. This study result might be utilized as infra-technology for operation of tsunami's forecast/alarm system and establishment of disaster prevention policy.

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Seamless Superimposition Technique of Virtual Objects for AR System of Excavator Based on Image Processing (굴삭기 AR 시스템을 위한 이미지 프로세싱 기반 가상 이미지 중첩 기술)

  • Lee, Kanghyeok;Park, Joohwan;Kang, Hojun;Shin, Dohyoung
    • Korean Journal of Construction Engineering and Management
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    • v.18 no.2
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    • pp.21-29
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    • 2017
  • Recently, with having a great interest of the general public for the AR (Augmented Reality) technology, there have been lots of study to improve efficiency of a construction equipment with applying the AR technology to a construction equipment. The clear extrinsic calibration is essential to applying AR technology at the construction site without any error which came from superimposition between 'Real world' and 'Virtual world'. However, on the construction site, the clear extrinsic calibration is not possible, because of lack of time and budget for the specific survey, also, the huge error of the outdoor tracking system such as gyro, GPS system and so on. In this study, we do research about seamless superposition with unclear extrinsic calibration and the image process method for making AR navigator operating in the excavator. Based on this study, we figure that we can fully develop the AR navigator for the excavator. Furthermore, thereby operating AR navigator at many construction sites, we expect that the efficiency of the excavator will be improved. In addition, we can develop AR navigator for not only a excavator but all about construction equipment.

Virtual Fatigue Analysis of a Small-sized Military Truck Considering Actual Driving Modes (실 주행조건을 고려한 군용 소형트럭의 가상 내구해석)

  • Suh, Kwon-Hee;Lim, Hyeon-Bin;Song, Bu-Geun;Ahn, Chang-Soon
    • Transactions of the Korean Society of Automotive Engineers
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    • v.16 no.4
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    • pp.120-127
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    • 2008
  • A military vehicle undergoes normal to extreme driving conditions, which consequently induce the fatigue and fracture of cabin and frame. So, it is important to estimate the fatigue life of two components at an initial design stage. In this paper, Modal Superposition Method(MSM) was applied to evaluate the durability performance of a small-sized military truck. For reliable durability analysis, a Virtual Test Lab(VTL) Model was established by correlation with experimental results. These data were extracted from actual driving test, modal test, and SPMD(Suspension Parameter Measuring Device) test. This process shows that Virtual Fatigue Analysis can be a useful approach in the development of military vehicles as well as commercial vehicles.

The Development Education Contents of Augment Reality Based on Marker (마커기반 증강현실 교육 콘텐츠 제작)

  • Sim, Jaehyoun;Kim, Chulku;Jung, Jinhyoun;Song, Eunji
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.691-692
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    • 2015
  • 본 논문에서는 마커기반 증강현실 기술을 활용한 역사 교육 콘테츠 구현을 목표로 한다. 증강현실은 가상현실의 한 분야로 현실세계에 가상의 물체를 중첩함으로써 사용자에게 몰입감과 현실감 있는 정보를 제공하여, 사용자들에게 새로운 학습 경험을 확장시킬 수 있는 교육매체로 높은 관심을 받고 있다. 이에 본 논문은 세종대왕 시대의 유물을 EON Mobile을 사용하여 마커기반 증강현실 교육콘텐츠를 개발하였다. AR 마커를 통해 사용자와 상호작용 할 수 있도록 하였으며, 현실감, 몰입감, 지적 융통성 및 인지적 통찰성 등의 다양한 교육적 효과를 성취할 수 있도록 하였다.

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The Development Hunminjoengum's Contents Based on Augment Reality (증강현실 기반 훈민정음 콘텐츠 제작)

  • Sim, Jaehyoun;Lee, Jungmin;Kim, Youngmi;Suh, Donghee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.720-721
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    • 2015
  • 스마트폰과 태블릿 등 모바일 기기의 사용이 보편화 되면서 증강현실(Augmented Reality)을 활용한 교육용 콘텐츠들이 개발되고 있다. 증강현실은 가상현실의 한 분야로 현실세계에 가상의 물체를 중첩함으로써 사용자에게 몰입감과 현실감 있는 정보를 제공하여, 사용자들에게 새로운 학습 경험을 확장시킬 수 있는 교육매체로 높은 관심을 받고 있다. 이에 본 논문은 훈민정음에 대한 교육콘텐츠를 스마트폰과 태블릿 PC에서 구현할 수 있도록 마커기반 증강현실 시스템을 개발하여 사용자들이 보다 쉽게 증강현실 교육용 콘텐츠를 사용할 수 있도록 하였다. 또한 게이피케이션 요소를 반영하여 보다 사용자들의 참여를 유도하고 몰입할 수 있도록 하였다.

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Analysis on Pataphysics of the Metamorphosis in Film 'X-Men' (영화 '엑스맨(X-Men)'의 변신모티브에 나타난 파타피직스 분석)

  • Chang, Seyoung;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.407-414
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    • 2016
  • The movie, X-men, develops the narrative with metamorphosis as the main motif making visual effects of characters and background. The objective of this study is to suggest that the metamorphosis motif can be materialized based on the virtuality of "pataphysics" as one of the genre characteristics of superhero movies and the newly materialized virtuality can be aesthetic characteristics of metamorphosis motif movies. With the virtuality that has its own characteristics with metaphorical symbols such as satire on an absurd society out of existing traditions, pataphysics started in mid-twentieth century and has had an impact on art movements of dadaism, surrealism, pop art, and postmodernism. Analyzing the characteristics of pataphysics which were shown in these artworks, we applied it to metamorphosis scenes of the movie. As a result, we found out that it visualized the shape and aspect of inner and outer strength of a superhero with aesthetic characteristics of metamorphosis scenes and it realized the presence, hybridity, and ex-formal properties of pataphysics consisting of overlapped virtual and physical reality, with technical virtuality.

The Notion and Forms of Pataphor in Science Educational Contents Design (과학 교육콘텐츠 디자인에서 파타포(Pataphor)의 개념과 유형)

  • Han, Ji-Ae
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.399-406
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    • 2016
  • As the paradigm of science education has been changing from offering scientific knowledge to 'Public Understanding', ways of communication through visual tools in science education has become increasingly important. In this study, I considered 'Pataphor' as a visual tool for scientific communication, and suggested its functions and forms. By studying the notion of pataphor, which was used an overlapped image of virtual reality and reality in literature, in the perspective of contents design, I defined 'Pataphor' as a visual way of deducing or making the metaphysical similarity with the reality based on scientific imagination. Also, I deduced the functions of pataphor as a visual mediacy and suggested its types as "Pataphor of duplicated reality", "Pataphor of reflected reality", "Pataphor of metamorphosed reality", and "Pataphor of artificial reality". Through this study, it was found to be necessary to study in detail the ways to use pataphor depending on contents producing media's and learners' awareness process of contents so there will be a follow-up study on the ways to use pataphor.

A Study of Design and Implementation of Cultural Property Contents Using Augmented Reality (증강현실을 이용한 문화재 콘텐츠 설계 및 구현 연구)

  • Suh, Donghee
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.15-20
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    • 2019
  • Augmented reality is used in various fields such as culture, education, military, medical. This is a method of recognizing information of an augmented object on the camera. Exhibitions and educational contents for children are already produced in various ways. This research showed the developed contents deliver cultural property information using augmented reality. 'Galgibi AR' and 'Jang Young-sil's Invention AR' allow you to experience cultural assets up close. 'Galgibi AR' is the experience content in the form of 3D blocks. It makes to understand the structure of the zeolite, Galgibi. 'Jang Young-sil's Invention AR' make you to watch out four objects in detail by zooming in, zooming out and rotating. It can also take pictures with the inventions. Both contents implement what we want to deliver accurately through simple content. They increase the enjoyment of cultural heritage through experience contents. This research addressed to help the cultural property information spread to the public by using Augmented Reality.

Efficient Hole Searching Algorithm for the Overset Grid System with Relative Body Motion (상대운동이 있는 중첩격자계에 효율적인 Hole Searching Algorithm 개발)

  • Lee, Seon-Hyeong;Chae, Sang-Hyun;Oh, Se-Jong;Yee, Kwan-Jung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.11
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    • pp.995-1004
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    • 2011
  • Object X-ray method commonly used for hole search in overset grids requires huge amount of time due to complicated vector calculations to search the cross-points as well as time-consuming hole search algorithm with respect to background grids. Especially, when the grid system is in motion relative to the background, hole points should be searched at every time step, leading to hung computational burden. To cope with this difficulties, this study presents an efficient hole search algorithm mainly designed to reduce hole searching time. To this end, virtual surface with reduced grid points is suggested and logical operators are employed as a classification algorithm instead of complicated vector calculations. In addition, the searching process is further accelerated by designating hole points in a row rather than discriminating hole points with respect to each background grid points. If there exists a relative motion, the present algorithm requires much less time because only the virtual surface needs to be moved at every time step. The hole searching time has been systematically compared for a few selected geometries.