• Title/Summary/Keyword: 중심축 행동

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Development of infants' pivotal behaviors using the responsive interaction strategy of child care teachers (보육교사의 반응성 상호작용 전략 적용을 통한 영아의 중심축 행동 발달)

  • Lee, Kyoung Jin;Lee, Yu Jin
    • Korean Journal of Child Education & Care
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    • v.17 no.1
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    • pp.1-28
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    • 2017
  • This is a case study on how infants' behaviors change after their child care teachers use Responsive Interactions to them. The participants are five infants and five child care teachers from five employer-supported child care centers run and managed by H foundation. This study analyzes the changes in infants' pivotal developmental behaviors based on interactions between an infant and a child care teacher in video recordings, anecdotal records, Reflective Journal written by the teachers, and data on in-depth interviews with the child care teachers. The results show that Responsive Interactions have brought positive changes to infants' pivotal developmental behaviors(Attention to Activity, Problem Solving Persistence, Involvement, Cooperation, Initiation, Joint Attention and Affect). It suggests that child care teachers who are in charge of taking care of infants should realize and practice the importance of Responsive Interaction Strategy in order to help the infants develop their pivotal behaviors.

A Study of User-Oriented Storytelling Based on Enneagram (에니어그램을 활용한 사용자 중심 스토리텔링에 관한 연구)

  • Kang, Jeong-Hwa;Oh, Gyu-Hwan;Lee, Yun-Jin;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.34-48
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    • 2017
  • The narratives of the digital age have attempted interactions, and the interactive storytelling represented by the Branch Narratives has a problem of the expensive production cost of many optional implementations and poor narrative compared to linear story. As an alternative to this, this study proposes a user-oriented storytelling using user's personality traits. Using the Enneagram, a model of human psyche, and the Actantial model of the semiotician Greimas, when stories and characters are the same, the story could be reconstructed by deriving different topics from the same story according to the user's Enneagram personality type. The theme is determined by defining the axis of the desire of the Actantial model by respectively setting the character with the user's Enneagram type as the subject and the core value in the type as the object. The axis of Power could be defined by the stress and security points in Enneagram. In this way, we can derive the themes of 9 Enneagram types and the corresponding Actantial model and make plots. The users will appreciate one of these reconstructed plots in different perspectives and themes, depending on their personality type. In this study, we applied the above methodology to the story of the pansori novel "Tokkijeon". User-centered storytelling is a new attempt to predict user's choice and reconstruct the story based on the user's personality and perspective.

A Proposition of Incorporating Time and Space in a Virtual World (다차원 가상세계 모델 개발을 위한 연구 -시간축이 부여된 가상세계 모델을 중심으로-)

  • Kihl, Tae-Suk;Chang, Ju-No;Baek, Hyoung-Mok;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.21-32
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    • 2009
  • In this paper, we present a model of a virtual world that incorporates different time periods, in contrast to current popular virtual worlds like Second Life, to utilize the digital space fully. The construction of a virtual world in which we include historical information in the virtual life simulation utilizing the world map and current space information is proposed. The reason for incorporating time is that the virtual world varies according to the politics, economics, society, and culture of a particular time period, so users are able to play in a distinct virtual world as a resident and make their communities of their own free will. Like the online encyclopedia Wikipedia, the model proposed in this paper is a project designed to be maintained by and expanded through the interactivity of users, but unlike Wikipedia, users of this virtual world will be able to live and interact in a world of their own creation in addition to contributing real information.

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Effects of a Responsive Parenting Education Program on Child's Behavioral Problems and Pivotal Developmental Behaviors in Children at Risk for Attention Deficit Hyperactivity Disorder (ADHD 위험 아동에 대한 반응성 부모교육이 아동의 문제행동과 중심축 발달행동에 미치는 효과)

  • Shin, Hee-Sun;Kim, Jeong-Mee
    • Child Health Nursing Research
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    • v.17 no.1
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    • pp.39-47
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    • 2011
  • Purpose: This study was done to determine whether a parenting education program using responsive teaching strategies is effective for parenting stress, maternal interactional behavior and behavioral problems in children at risk for Attention Deficit Hyperactivity Disorder (ADHD). Methods: Participants in this study were 17 elementary school children and their parents. The ADHD risk group was determined by scores on the Korean-ADHD Rating Scale. The parenting education program was developed based on Dr. Mahoney's responsive teaching curriculum. Mothers participated in the program once a week for 8 sessions. Treatment outcome was evaluated using the Korean version of the Child Behavior CheckList (K-CBCL), parenting stress, maternal interactional behavior, and child pivotal developmental behavior. Data were analyzed using Wilcoxon signed rank test, Mann-Whitney test, and regression analysis. Results: After the parenting education program, no significant difference in parenting stress (Z=-1.00, p=.320) was found, but there was a significant decrease in the child's internal behavior problems (Z=-2.05, p=.040), and also a significant improvement in maternal interactional behavior and a significant difference in child pivotal developmental behavior (Z=-2.67, p=.008). Conclusion: The results indicate that parenting education programs based on responsive teaching strategies are effective and that application of a program is recommended to prevent behavioral problems and improve maternal child interaction for children at risk for ADHD.

A Study on Typology and Narrative function of NPC in MMORPG (MMORPG의 NPC유형에 따른 서사적 기능 연구)

  • Han, Hye-Won;Son, Hyeong-Jeon
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.53-66
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    • 2009
  • The purpose of this study is to show typology of Non Player Character(NPCs) and to look out what narrative functions of NPCs are served in Massively Multi-player Online Role-Playing Game(MMORPG). As the relationship with player characters and the propensity of actions, NPCs are classified 4types; passive helper, active helper, passive antagonist, active antagonist. Each type performs different functions of game narrative. Especially passive helper functions as a essential glue of movement in game world and makes the chain of quest narratives. Active antagonist functions as the cause of space perspective and creates dramatic effect of game narrative. Those functions make spacial, dimensional and extensible game narrative.

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The Influence of the Characteristics of Start-ups on the Performance of Start-up Firms - Based on the Mediated Effects of Start-up Behavior - (창업가 특성이 창업기업의 경영성과에 미치는 영향 -창업행동의 매개효과를 중심으로-)

  • Yoo, Seung-Ok
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.165-178
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    • 2019
  • Start-up companies have recently emerged as an important pillar of the national economy, becoming the core of expanding new growth engines and creating jobs for the national economy. Accordingly, this study used the Start-up Behavior (opportunity discovery, opportunity utilization) as the main variable to verify the parameter effects, and empirically analyzed the factors of the start-up characteristics on the management performance of the start-up company. To achieve this goal, 221 technology-intensive start-ups 2 to 7 years old were surveyed and analyzed for 22 days from March 4 to March 25, 2019. In summary, the results of the study are as follows. First, it has been shown that "starting-up characteristics" have a positive influence on "start-up behavior." Second, it has been shown that "creative behavior" has a positive influence on "management performance." Third, the effect of "starting-up characteristics" on "start-up behaviour" was shown to be different according to "population statistical characteristics (gender, educational background). Fourth, the effect of "starting up action" on "management performance" was shown to be different according to the demographic characteristics (gender, educational background). Finally, "Start-up Action" has been shown to have a mediated effect in the relationship between "Start-up Characteristics" and "management performance."

Establishment of design model considering surrounding environment and users in public design - Focused on the bus station (공공디자인에 있어서 이용자와 주변 환경을 고려한 디자인 모델구축 - 버스정류장을 중심으로)

  • Hyoung, Sung-Eun
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.451-460
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    • 2009
  • This study had been carried out based on the users' behavioral pattern in order to survey characteristics of bus station, a public facility. As a detailed analysis, quantification theory type 3 was performed based on 50 number of samples installed at each local governments as targets in order to evaluate bus station attributes and to survey its characteristics. As a result of this experiment, it was revealed that installation pattern of bus station would differ depending on characteristics of four axis of migrating population density, functionality and simplicity, metropolitan city of densely populated companies, local city with strong locality, the front of school with dense migrating population, secluded rural village, specific place like museum, rural area with dense migrating population. Therefore, in this study, detailed items were suggested comprehensively so that the design considering local environment and users' characteristics, in addition to modeling features of bus stations suitable for local characteristics, could be progressed. If any design and model complying with local environmental features based on above contents should be applied, bus station would be assessed by the users more positively in the future.

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Effect of Charade Techniques on a Character's Personality Development : Focusing on the Movie "April Story" (셔레이드 기법이 인물의 성격구축 결정에 미치는 영향 : 영화 "4월 이야기"를 중심으로)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.127-141
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    • 2012
  • With the help of information technology for a film, characteris both the composition of the story and one of the most important elements that lead the story. Character has a close relationship with personality description, and the character's age, background, education, and occupation help decide his or her personality. Charades are important in that by describing a character's psychology using charade techniques, it gives a stronger impression than by describing with merely lines or narration. When a man's thought changes, their behavior changes; when a behavior is repeated, it becomes habit; when a habit is repeated, it becomes nature. The nature is the person's personality, otherwise called character. Therefore, charade techniques describe a character's psychology well, and consequently, it has maintained its importance. Because human nature and in-depth psychological description have a connection with a character's personality development, I would like to discuss the topic through this research. By using Director Shunji Iwai's "April Story" as the text, the effects of charade techniques on a character's personality development in film will be analyzed by seeking and presenting the methodology shown within the work through charade-acting techniques used by the characters for the development of character's personality.

Effects of Family-Centered Intervention for Children with Autism Spectrum Disorder in South Korea: A Systematic Review - Focusing on Parent Education and Parent Coaching - (국내 자폐스펙트럼장애 아동에 대한 가족 중심 중재 효과: 체계적 고찰 - 부모 교육 및 부모 코칭 중심으로 - )

  • Choi, Yoon-Mi;Yoo, Eun-Young
    • The Journal of Korean Academy of Sensory Integration
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    • v.21 no.3
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    • pp.65-78
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    • 2023
  • Objective : In this study, we aimed to investigate the effectiveness of family-centered intervention conducted with caregivers of children with autism spectrum disorder (ASD) in South Korea through a systematic literature review. Methods : Previous studies published from 2011 to 2021 were searched through RISS, KISS, and DBpia. The search terms applied included "autism spectrum" OR "general developmental disorder" OR "high-functioning autism" OR "Asperger's" AND "parent education" OR "family-centered intervention" OR "parent coaching" OR "parent training" OR "family participation." A total of 11 experimental studies were chosen based on the selection criteria. Results : According to the findings on the general characteristics of the study participants, intervention strategies, and effects of the intervention, it was observed that the majority of children with ASD who participated in the study were preschool-aged, and the majority of participating caregivers were mothers. The effects of family-centered interventions were evident in both children and parents. In children, the most significant effects were observed in interaction and communication skills. In parents, a reduction in parenting stress and an improvement in parenting efficacy were observed. The intervention strategies employed in the study varied, with sensory integration intervention, responsive communication, and interaction-centered intervention being the most commonly used, followed by developmental-centered intervention, positive behavior support (PBS), and parent-mediated intervention based on pivotal response treatment (PRT). Conclusion : The results of this study are significant in that they confirm that family-centered intervention is effective not only in improving the functioning of children with autism spectrum disorder, but also in reducing parenting stress and enhancing parenting efficacy, and provide evidence for clinical use.

Study on the Development of Three-Dimensional Positioning System and Numerical Modeling of Fish Behavior III. Examination of the Numerical Model by the Field Experiment (3차원 어군행동 계측 시스템 개발과 어군 행동의 수치 모델링에 관한 연구 III. 현장실험에 의한 수치 모델의 검토)

  • 장호영;김동수;김영섭
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.37 no.1
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    • pp.18-23
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    • 2001
  • In this paper, the several indexes represented by swimming characteristics of aquarcultured red seabream, Dchrysophrys majors in a farming water raft(10L×10W×5H) were measured by ultrasonic telemetry. The fishes tagged by pingers were tracked by the LBL method(Shin etc., 1994). The location of fishes were calculated by the hyperbolic method and the indexes were estimated by the least square method. The similarity was confirmed by the comparision between experiment and simulation on the swimming trajectory of fishes, the mean distance of individual from wall, the mean swimming speed and the mean distance between the nearest individuals. The obtained results are summerized as follows ; 1. The swimming trajectory of fishes tagged by the pingers and the swimming trajectory by the simulation for 120 minutes showed a simularity. 2. The mean swimming speed by the experiment and the simulation showed 39.2 ㎝/sec (1.4BL ㎝/sec) and 44.4 ㎝/sec (1.6BL ㎝/sec), respectively. 3. The mean swimming depth by the experiment and the simulation showed 238㎝ and 248 ㎝, respectively. 4. The mean distance of individuals from wall of the farming water raft by the experiment and the simulation showed 132 cm and 129 cm, respectively. 5. The mean distance between the nearest individuals by the experiment and the simulation showed 83 ㎝ and 61 ㎝, respectively.

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