• Title/Summary/Keyword: 중독 공격

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Relationship between Middle School Boys' Game Addiction and Aggression: Focused on Mediation effects of Covert Narcissism (남자 중학생의 게임중독과 공격성의 관계: 내현적 자기애의 매개효과를 중심으로)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.688-698
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    • 2016
  • This study examined the mediation effects of covert narcissism on the relationship between game addiction and aggression. For this study, 578 middle school boys in Chungcheong areas were included in the analysis. The results are as follows. First, correlation analyses showed that game addiction was positively correlated with covert narcissism and aggression. In addition, covert narcissism showed positive correlation with aggression. Second, step-wise regression analyses were conducted to examine the relative size that sub-factors of game addiction and covert narcissism explained aggression. It could be known that three factors of game addiction(tolerance, disregard of everyday life, damage of control) and two factors of covert narcissism(exploitation/self-centeredness, oversensitivity/vulnerability) showed significant explanatory power for aggression. Third, the Structural Equation Model was designed in which factors of game addiction and covert narcissism with significant explanatory power for aggression were included. Covert narcissism was found to partially mediate the influence of the boys' game addiction on aggression. Finally implications of this study and directions for future research were discussed.

초등학생의 e-스포츠 참가가 게임중독 및 공격성에 미치는 영향

  • Choi, Kyong-bum
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.607-609
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    • 2010
  • 본 연구는 초등학생의 e스포츠참가가 게임중독 및 공격성에 미치는 영향을 규명하고자 한다. 이를 위해 이 연구는 서울소재 초등학교에 재학중인 5, 6학년 남학생을 대상으로 유의표집법을 활용하여 5학년 90명, 6학년 90명 등 총 180명을 추출하였다. 통계분석은 SPSSWIN 17.0을 이용하여 신뢰도분석과 회귀분석을 활용하였다. 이상과 같은 연구방법 및 절차를 통해 도출한 결론은 다음과 같다. 첫째, 초등학생의 e-스포츠참가는 게임중독에 영향을 미친다. 즉, 참가정도가 높을수록 게임중독은 심해진다. 둘째, 초등학생의 e-스포츠참가는 공격성에 영향을 미친다. 즉, 참가정도가 높을수록 공격성은 강화된다. 셋째, e-스포츠참가 초등학생의 게임중독은 공격성에 영향을 미친다. 즉, 게임중독이 심할수록 공격성은 강화된다.

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Mediating Effect of Self-Efficacy between Aggressiveness and Smartphone Addiction in Adolescents (청소년의 공격성과 스마트폰중독 관계에서 자기효능감의 매개효과)

  • Park, Ki-Hee;Park, Eun-Min
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.516-524
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    • 2020
  • The purpose of this study was conducted to test mediating effects of self-efficacy in the relationship between aggressiveness and smartphone addiction in adolescents. A self-reprting survey was conducted on 665 adolescents. The research findings are as follows: First, there were significant correlations among aggressiveness, smartphone addiction, self-efficacy. Aggressiveness had positively correlations with smartphone addiction. Aggressiveness had a negative correlation with self-efficacy and smartphone addiction had negatively correlation with self-efficacy. Secondly, self-efficacy had a significant partial mediating effect between aggressiveness and smartphone addiction. Based on the results of this study, that the improvement of youth self-efficacy influence on the prevention and solution of smartphone addiction was discussed.

Impact of Male Adolescents' Game Addiction on Aggression: Focused on the Mediation Effects of Deficiency on Executive Function (남자 청소년의 게임중독이 공격성에 미치는 영향: 집행기능결함의 매개효과를 중심으로)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.122-130
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    • 2014
  • The purpose of this study is to explore the mediation effects of deficiency on executive function for male adolescents' game addiction and aggression. For this study, 120 male high school students in Chungnam areas were included in the analysis. The results showed that game addiction showed significant correlations with both deficiency on executive function and aggression. Adolescents addicted to games tended to exhibit higher aggression and more deficiency on executive function than adolescents without game addiction. Deficiency on executive function (mediator) partially mediated the influence of the adolescents' game addiction (independent variable) on aggression (dependent variable). Based on these results, it was suggested that self-instructional training would be helpful for game-addicted adolescents to enhance self-control. Finally, limitations of this study and suggestions for future research were discussed.

The Relations Between Elementary Pupils' Game Addiction, Aggression and Personality (초등학교 학생들의 게임 중독과 공격성 및 인성과의 관계)

  • Lee, Chul-Hyun;Jeong, Gye-Hwan
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.417-438
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    • 2005
  • The purpose of this study was to find out the relations between elementary children's game addition, aggression, and personality, by making a survey with 360 children of 5th and 6th grade in the Metropolitan are. The results were made as follows: First, as it examined the real condition of computer addition, it presented a low level of addiction. There was a meaningful difference according to their gender, however no meaningful differences were found between the grades. It found that the more they had game experience, game frequency, game concentration, the more they were addicted. Second, there were significant differences when investigated the relations of game addiction and aggression, students who were in severe addicted group showed more aggressive attitudes. Aggression in general, seemed less related to the gender, but related to the level of addiction, showing higher level of physical, linguistic, negative, indirect aggression in the more addicted group. Third, when it compared the difference between the general personality by the level of game addiction, there was a meaningful difference statistically in the addicted level of p<0.01. In detail, more addicted children showed low level of sociality, achievement, mobility, stability, and they showed lower figures in comparison with normal user group. It is interpreted that they dislike to get along with friends, and unstable emotionally.

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The Mediation Model Verification of Private Self-consciousness on Game Addiction and Aggression (게임중독과 공격성의 관계에서 사적 자의식의 매개모형검증)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.250-261
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    • 2016
  • This study was conducted to verify the mediation model of private self-consciousness on game addiction and aggression. Data from 439 boys were included in the analysis. The results are as follows. First, correlation analyses revealed that game addiction was positively correlated with aggression and private self-consciousness. Private self-consciousness was also positively correlated with aggression. Considering two factors of private self-consciousness, game addiction showed a significant positive correlation only with self-reflectiveness factor. Although two factors of private self-consciousness showed positive correlations with game addiction, regression analyses revealed that self-reflectiveness was the significant predictor of aggression. Second, the structural equation analyses showed that private self-consciousness, especially self-reflectiveness was found to partially mediate the influence of game addiction on aggression. Finally, limitations of this study and suggestions for further study were discussed.

The Mediation Effect Verification of Narcissistic Personality Traits and Schizophrenic Personality Traits on the Relationship between Smartphone Addiction and Relational Aggression of Middle School Girls (여중생의 스마트폰 중독과 관계적 공격성의 관계에서 자기애적 성향과 분열형 성격특성의 매개효과검증)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.199-210
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    • 2016
  • This study was conducted to examine the mediation effect of narcissistic personality traits and schizophrenic personality traits on the relationship between smartphone addiction and relational aggression of middle school girls. Data from 378 girls in Kyungki and Chungchoeng areas were analyzed. Main results were as follows. First, smartphone addiction showed significant positive correlations with narcissistic personality traits, schizophrenic personality traits and relational aggression. Both personality traits also showed positive relationship with relational aggression. Second, narcissistic personality traits fully mediated the relationship between smartphone addiction and reactive relational aggression. Third, schizophrenic personality traits partially mediated the relationship between smartphone addiction and relational aggression. Finally, clinical implications for adolescent girls at high risk of smartphone addiction and suggestions for future studies were discussed.

The Clinical Adequacy of Internalized Shame: correlation with Self-control, Aggression, and Addiction Potential (내면화된 수치심의 임상적 타당성: 자기통제력, 공격성 및 중독가능성과의 상관을 중심으로)

  • Chung, Nam-Woon;Yu, En Yung
    • Korean Journal of Culture and Social Issue
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    • v.21 no.3
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    • pp.481-496
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    • 2015
  • The purpose of this study was to search for empirical evidence between internalized shame with self-control, aggression, and addiction potential. Also examine the differences between clinical group and normal group. The data was collected from 100 AA participants and 380 Non-AA participants. For measuring each variable, internalizes shame scale(ISS), self-control rating scale(SCRS), Buss-Durkee Hostility inventory(BDH), addiction potential scale(APS) were used. The survey result was analyzed with Pearson Correlation, Partial correlation and t-test. The results shows: Frist, the internalized shame and the aggression, the addiction potential shows a positive correlation but the self-control shows negative correlation. Second, after control self-control, internalized shame positively correlate to addiction potential and aggression. Third, clinical group recorded a higher level in internalized shame, aggression and addiction potential than normal group; a lower level in self-control. Based on the finding, the implications of understandings, the interventions, the limitations of this study, and the suggestions were discussed.

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The Mediation Model Verification of Interpersonal Skills on Impulsivity, Aggression and Game Addiction: Comparative analysis on School levels (충동성, 공격성과 게임중독의 관계에서 대인관계기술의 매개모형검증: 중고등학교급별 비교)

  • Kwon, Jae-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.10
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    • pp.87-98
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    • 2010
  • This study was to verify a related model between among Impulsivity, Aggression, Game Addiction, and Interpersonal Skills. Aggression was selected as prerequisite variables. And Interpersonal Skills was selected as a mediated variable. Which affected Game Addiction. Covariance structure analysis were conducted to test research hypotheses. The results are summarized as follows. The path coefficients of (Impulsivity$\rightarrow$Interpersonal Skills), (Impulsivity$\rightarrow$Game Addiction), (Aggression$\rightarrow$Skills), (Aggression$\rightarrow$Game Addiction), (Interpersonal Skills$\rightarrow$Game Addiction) were all significant. Second, it was proved that Impulsivity and Aggression played as inducting factors to their Game Addiction tendencies, and perceived Interpersonal Skills played as inhibiting factors which leads to decrease their Game Addiction tendencies. Third, the mediator effect of perceived Interpersonal Skills in the relation between Impulsivity, Aggression and Game Addiction was significant. Fourth, divided in school levels by and the result which analyzes, the middle school students interpersonal skills did not affect in game addiction. So there was not also a mediating effect. The high student the interpersonal skills which listens influences in game addiction. And mediating effect of interpersonal skills was. Therefore for the prevention and a treatment of game addiction the method to raise a interpersonal skills will be effective in the high students.

The Influence of Parental Rearing Attitudes on Smartphone Addiction - The Mediating Effect of Aggression and Impulse - (부모양육태도가 스마트폰 중독에 미치는 영향 -공격성과 충동성의 매개효과-)

  • Lim, Jung Ah;Kim, Myung Shig
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.395-405
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    • 2018
  • The purpose of this study is to investigate the effects of parental rearing attitudes on smartphone addiction and mediation effect of children's aggression and impulse between them. The randomly chosen 390 subjects of the 4th and 5th elementary school students (boy: 199, girl: 191) of J City participated in this research. The main scales were EMBU-Shot, Smartphone Addiction Scale and NEO-PAS. Spss 22.0 was used for its statistical analysis, that is correlation analysis and regression analysis. The main results are as follows. First, parental rearing attitude, smartphone addiction, and aggression and impulse were statistically significantly correlated. Second, it is testified that rejective parental rearing attitudes statistically significantly increasingly influenced smartphone addiction with partial mediation of aggression and impulse. Also overprotective parental rearing attitudes statistically significantly increasingly influenced smartphone addiction with full mediation of them. It suggested the importance of intervention for aggression and impulse of the children with smartphone addiction as well as parental rearing attitude changes in intervening and counseling them. This study tried to supply evidence-based and basic data for the developing preventive education and counseling programs for them. The limit and future tasks were discussed.