• Title/Summary/Keyword: 주의집중

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A Design of Automatic Words Generation Model for Wandering of Online Learner Judgement System (온라인 학습자의 주의집중 판단 시스템을 위한 단어 자동생성 모델 설계)

  • Jo, Jaechoon;Lim, Heuiseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.966-968
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    • 2015
  • 온라인 교육이 지속적으로 발전하면서 학습자 수도 빠르게 증가하고 있다. 동영상 콘텐츠기반의 단방향적인 지직전달 방식인 온라인 학습에서는 학습자의 주의집중 여부가 학습 효과 및 학습 전략에 있어서 중요한 요인이다. 하지만 이에 대한 연구는 미비한 실정이다. 본 논문은 온라인 교육에서 학습자의 주의집중을 판단할 수 있는 시스템의 주의집중 판단 단어 자동생성 모델을 설계하고 제안하였다. 학습자가 동영상 콘텐츠를 시청하면 시청중인 콘텐츠의 단어와 기존에 학습했던 모든 콘텐츠의 단어를 호출하여 단어별 가중치 값을 계산하고 상위 단어들을 주의집중 판단 단어 셋으로 자동 생성한다. 생성된 주의집중 판단 단어 셋은 주의집중 판단 시스템에서 적용되어 학습자들이 동영상 콘텐츠에 단어가 노출되었는지 아닌지를 판단함으로써 학습자의 주의집중 여부를 빠르게 판단할 수 있다.

Recognition of Superimposed Patterns with Selective Attention based on SVM (SVM기반의 선택적 주의집중을 이용한 중첩 패턴 인식)

  • Bae, Kyu-Chan;Park, Hyung-Min;Oh, Sang-Hoon;Choi, Youg-Sun;Lee, Soo-Young
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.123-136
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    • 2005
  • We propose a recognition system for superimposed patterns based on selective attention model and SVM which produces better performance than artificial neural network. The proposed selective attention model includes attention layer prior to SVM which affects SVM's input parameters. It also behaves as selective filter. The philosophy behind selective attention model is to find the stopping criteria to stop training and also defines the confidence measure of the selective attention's outcome. Support vector represents the other surrounding sample vectors. The support vector closest to the initial input vector in consideration is chosen. Minimal euclidean distance between the modified input vector based on selective attention and the chosen support vector defines the stopping criteria. It is difficult to define the confidence measure of selective attention if we apply common selective attention model, A new way of doffing the confidence measure can be set under the constraint that each modified input pixel does not cross over the boundary of original input pixel, thus the range of applicable information get increased. This method uses the following information; the Euclidean distance between an input pattern and modified pattern, the output of SVM, the support vector output of hidden neuron that is the closest to the initial input pattern. For the recognition experiment, 45 different combinations of USPS digit data are used. Better recognition performance is seen when selective attention is applied along with SVM than SVM only. Also, the proposed selective attention shows better performance than common selective attention.

Verification of the Effectiveness of Attention-Concentrating Method, used in E-Learning contents (이러닝 컨텐츠에 사용된 주의집중장치의 효과성 검증)

  • Koo, Min-Kyoo;Kwon, Oh-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.65-70
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    • 2007
  • 이러닝 컨텐츠를 활용하여 학습자가 자기주도적으로 학습을 진행할 때, 컨텐츠에 사용된 여러가지 멀티미디어적 요소들은 학습자에게 흥미를 유발시키고 주의집중을 유지시켜주는 역할을 한다. 의지가 약하고 주의집중 가능 시간이 짧은 초등학생들의 주의를 컨텐츠에 집중시키기 위하여 다양한 장치들이 현재 사용되고 있다. 그중에서 특히 플래시 애니메이션과 스크립트를 이용하여 학습자의 학습활동을 유도하는 장치들을 주의집중장치로 정의하고 그 효과성을 검증한다.

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Development of Mobile Application Prototype Inducing Learner's Attention (학습자의 주의집중을 유도하는 모바일 애플리케이션 프로토타입 개발)

  • Roh, Kyoung Eui;Lee, Chan Haeng;Park, Ji Su;Shon, Jin Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.391-398
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    • 2022
  • As non face-to-face classes carry on discussion about learner's attention continues. To improve learning effect learner's attention is important whether non face-to-face classes or face-to-face classes. In this study a mobile application prototype inducing learner attention is developed taking account of learner emotion that is one of the factors affecting learner attention. When learner selects one of the four emotions displayed in the application, it shows the activity inducing the learner's attention related to the selected emotion. In order to evaluate the usability of the developed application, 32 middle and high school students are asked to run the application and then conduct a survey using 5 point Likert scale. The survey result indicates that there is a possibility that the developed application in this study induces learner attention as showing that the result point of 'I can pay attention' and 'I feel psychological stable' is respectively 3.56 and the result point of 'I feel useless thought disappear' is 3.6.

Attention and Attention Shifts of 5th General and Mathematically Gifted Students Based on the Types of Mathematical Patterns (수학 패턴 유형에 따른 5학년 일반학생과 수학영재학생의 주의집중과 주의전환)

  • Yi, Seulgi;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.22 no.1
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    • pp.1-12
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    • 2019
  • This study examined the attention and attention shift of general students and mathematically gifted students about pattern by the types of mathematical patterns. For this purpose, we analyzed eye movements during the problem solving process of 5th general and mathematically gifted students using eye tracker. The results were as follows: first, there was no significant difference in attentional style between the two groups. Second, there was no significant difference in attention according to the generation method between the two groups. The diversion was more frequent in the incremental strain generation method in both groups. Third, general students focused more on the comparison between non-contiguous terms in both attributes. Unlike general students, mathematically gifted students showed more diversion from geometric attributes. In order to effectively guide the various types of mathematical patterns, we must consider the distinction between attention and attention shift between the two groups.

On Improving the Attention of Young Boys and Girls with Learning Disabilities through Well Organized Music Activities : A Case Study (구조화된 음악활동을 통한 학습장애 청소년의 주의집중력 향상에 관한 연구)

  • Lim, Myong Hee
    • Journal of Music and Human Behavior
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    • v.1 no.1
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    • pp.47-71
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    • 2004
  • Students with learning disability have difficulty with attention and academic achievement Music can be an effective tool to enhance level of participation. The purpose of this study is to examine how much can be structured to enhance the attention span and related academic skills needed to achieve educational goals. The study has implemented structured music therapy sessions for three middle school students with learning disability. They participated in 20 sessions which were 30 minutes in length for ten weeks. The implemented music therapy sessions were designed using songs, playing, and listening to music. In order to test their level of attention, Frankfurter Aufmerksamkeits-Inventar(FAIR) Attention Test is implemented and Conners' Comprehensive Teacher's Rating Scale(CTRS-10) are used on the week before and after music activities. Also videotaping is used so as to analyze how correctly they do their task and how the correctness is changed period by period and to evaluate how often for ten minutes they make an eye contact with their teacher. The conclusions of this study are as follows: Firstly, the organized music activities have a positive affection on improving the attention of three middle school students who have learning disabilities. Fair Attention Test shows that they can do their task with more accuracy than in the previous period. Secondly, three students of this study improved their attention and made an eye contact more often than before this study, which is revealed through the analysis of the pre and post test results evaluated by CTRS-10. The results of the study indicate that structured use of music in various level of activities can help students to enhance attention span and the related academic skills.

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A Study about the difference of the Visual Perception and Attention of the People with Intellectual Disabilities from the Application of the Electronic Media and Traditional Paper Material (전통적 종이형태의 평가와 전자매체를 적용한 평가에 따른 지적장애인들의 시지각 능력과 시각적 주의집중의 차이에 관한 연구)

  • Son, Sung-Min;Jeon, Byoung-Jin
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.505-514
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    • 2019
  • The purpose of this study is to analyze the difference of the visual perception and attention of the people with intellectual disability from the application of the assessment applying an electronic media and traditional paper material. The study subjects were 12 people with intellectual disability, To assess the visual perception, the motor free visual perception test-3 was used and the trail making test was used to assess the visual attention. After the assessment of the visual perception and attention applying the traditional paper material, the assessment applying the electronic media. The results of the visual perception and attention showed the difference of the visual perception and attention, and the scores of the visual perception and attention applying the assessment of the electronic media showed the more higher than the assessment of the traditional paper material. The electronic media could be worked as a factor to increase the visual perception and attention of the people with intellectual disability. Thus, the difference should be considered to apply the electronic media for them.

The Effect of Game and Mandala on the Attention of School-aged Children (게임 및 만다라의 융복합적 접근이 학령기 아동의 주의 집중력에 미치는 영향)

  • Kim, Soo-Han;Kim, Ko-Un
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.525-533
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    • 2015
  • Purpose: The purpose of this study was designed to find out the effect of game and mandala convergence approach on the attention ability of the with school aged children. Method : The subjects of study were 30 children(11 male, 19 female) with school aged children who were attending in A, B community children center located in B city. The intervention was administered for 4 weeks : 3 times a weeks and 12 sessions in total. They were separated into a mandala group(n=10), game group(n=10) and control group(n=10). The experimental group was provided game and mandala program for 4 weeks. Each group examined though FAIR attention and concentration test. Result : The results of this study showed that the game and mandala program was effective to improved attention ability of the school aged children. Conclusion: This study concludes that game and mandala program had effect on the improvement of children's attention.

A Study on the Analysis of Research Trends on the Attention Monitoring of Drivers During Driving Tasks (주행 시 운전자의 운전작업 중 주의집중 모니터링에 대한 연구 동향 분석)

  • Han, Gaeul;Kim, Jongbae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.383-386
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    • 2021
  • 본 논문에서는 주행 중 운전자의 운전작업 중 전방 주의집중 여부를 모니터링하는 연구 방안들을 조사하고 최신 연구 동향을 분석하였으며, 자율주행자동차에서 운전자의 주의집중이 필요한 상황들에 대해 사전에 안내하는 방안을 제시하고자 한다. 연구 동향을 조사한 결과 대부분의 방법은 시각 자료 기반과 생체신호 기반으로 진행하고 있다. 연구분석 결과를 바탕으로 두 가지 방법 중 본 연구에서는 시각 자료 기반 연구 방법에 초점을 맞추어, 자동차에 설치된 카메라를 통해 수집된 영상에서 운전자의 운전작업 주의 여부를 식별하는 방법들에 대해서 분석을 진행하였다. 주행 영상에서 HoG(histogram of oriented gradients) 특징과 딥러닝 학습을 통해 운전자의 주의집중 여부를 모니터링하는 방법이 효과적임을 제시한다. 본 연구조사를 통해 분석된 운전자 모니터링 방안들을 자율주행 자동차에 적용하기 위한 운전자 주의 태만 경고시스템에 적용이 가능함을 제시한다.

The effects of Teaching-Learning Activities Based Smart learning on Learning Attitudes and the Attention of Students with Intellectual Disorders (스마트 러닝에 기반한 교수학습활동이 지적장애아동의 학습 태도 및 주의집중에 미치는 효과)

  • Chang, Oh-Sun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.235-243
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    • 2013
  • This study deals with the methods of improving about effects of Teaching-Learning Activities Based Smart learning on Learning Attitudes and the Attention of Students with Intellectual Disorders. Analysis method of the data in this study included comparison pre-and post test among the two groups( experimental group and control group) first, indicated that the experimental group showed that significantly greater improvement in the Learning Attitudes. Seconds, As for the attention of the two groups, the experimental group maintained their attention at relatively similar levels throughout the study period, while the attention of the control group had shortened toward the end of the study. These results suggest that the Teaching-Learning Activities Based Smart learning through authoring tool was highly effective in improving mentally with Intellectual Disorders' Learning Attitudes and attention.