• Title/Summary/Keyword: 주관적감각

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Correlation Analysis Between Scores of Adolescent/Adult Sensory Profile and Tactile Threshold From Tactile Detection Task (촉각탐지과제를 통한 촉각역치 값과 Adolescent/Adult Sensory Profile 점수의 상관관계 분석)

  • Ju, Yu-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.10 no.2
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    • pp.1-9
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    • 2012
  • Purpose : Adolescent/Adult Sensory Profile is the questionnaire to evaluate sensory processing based on daily activities. Self-questionnaire commonly tends to be biased to the characteristics of subject, so its validity is low. This study aims to analyze correlation between questions of Adolescent/Adult Sensory Profile and tactile threshold measured from cognitive behavioral experiment. Methods : The tactile threshold was calculated by tactile detection task and tactile stimuli were provided with the consistent current stimulator. The tactile threshold was compared with results of tactile processing items in Adolescent/Adult Sensory Profile and statistical correlation analysis was performed. Results : Scores in Low Registration and Sensation Seeking had positive correlation with the tactile threshold and scores in Sensory Sensitivity and Sensation Avoiding had negative correlation with the tactile threshold. Among them, only Low Registration was statistically significant. Conclusion : The questions in Low Registration(Tactile Processing)are highly correlated with physiological characteristics. As a result, it was shown that sensory inflow is less, if the tactile threshold is high.

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Psychophysiological Responses to the Sound of fabric Friction (직물 마찰음에 대한 심리생리적 반응)

  • 조자영;이은주;손진훈;조길수
    • Science of Emotion and Sensibility
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    • v.4 no.2
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    • pp.79-88
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    • 2001
  • The objectives of this study were to investigate the relationship of sound parameters with subjective sensation and physiological responses, and to figure out the interrelationship between the subjective sensation and physiological responses. Sound parameters calculated were LPT, ΔL, Δf, loudness[Z], and sharpness[Z]. Subjective sensation was evaluated in 7 aspects(soft-hard, loud-quiet, pleasant-unpleasant, sharp-dull, clear-obscure, rough-smooth, high-low) by thirty participants. We acquired physiological responses when each fabric sound was presented to 10 participants. Physiological signals obtained in this study were electroencephalogram(EEG), pulse volume(PV), skin conductance level(SCL), and LF/HF of heart rate variability. The larger the values of loudness[Z] and LPT, the louder and the rougher the subjective sensation of the perceived fabric sound. Also, the larger the values of loudness[Z] and LPT, the harder, the duller, and the less pleasant. As LPT increased, PV decreased. Loudness[Z] increased in proportion to SCL and so did sharpness[Z] to LF/HF. As the sound perceived to be quieter and clearer, the relative power of slow alpha rose. As the sound perceived to be more pleasant and smoother, PV rose.

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Effect of Fabric Sound from Active Wear on EMG and Subjective Sensation (스포츠웨어용 직물의 소리특성이 근전도와 주관적 감각에 미치는 영향)

  • 정혜진;김춘정;조길수
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.153-156
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    • 2002
  • 본 연구는 스포츠웨어용 나일론 직물의 소리가 심한 소음으로 작용하여 착용자 뿐 만 아니라 상대방에게도 불쾌함을 주므로 이를 줄이기 위한 방향 모색의 하나로, 소리 자극에 대한 생리반응 중 근전도(Electrodiagnosis)와 소리에 대한 주관적 감성을 측정하여 의복 소음이 미치는 영향을 고찰하였다. 근전도는 상완이두근과 전완근에서 측정하였고, 주관적 평가는 FMME(Free Modulus Magnitude Estimation)를 이용하여 실시하였다. 직물 소리에 대한 상완이두근의 근전도 값은 직물별로 유의한 차이를 보였으나, 전완근에서는 대부분 비슷한 값을 보였다. 직물의 소리가 부드럽고 유쾌할수록 근전도값은 무자극시보다 감소하는 경향을 보였으나, 직물의 소리가 시끄럽고 날카로울수록 근전도값은 무자극시보다 증가하였다. 이로서, 직물의 소리는 상완이두근의 근전도 값에만 영향을 미치며, 직물 소음의 크기, 날카로움 등과 정적인 관계를 보이는 것을 볼 수 있었다.

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Mechanical properties and sensibility of Tencel Jacquard fabrics treated with Ginkgo biloba extract and silicon softener (은행나무추출액과 실리콘유연제를 처리한 침장용 텐셀 자카드 직물의 역학적 특성변화와 감성평가)

  • Jang, Yeon-Ju;Lee, Jung-Soon
    • Science of Emotion and Sensibility
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    • v.13 no.2
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    • pp.327-336
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    • 2010
  • The purposes of this study are to evaluate mechanical properties and sensibility of tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener, and to contribute to the research and development of the bedclothes made of the tencel jacquard fabrics. Mechanical properties and objective fabric hand evaluation were measured by using KES-FB system. Subjective sensibilities such as sensory, touch, and purchasing preference were estimated by using blind field test. The tensile properties such as EM, WT, and RT of tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener showed increase. Bending properties and shear properties were decreased, but compression properties were increased compared to untreated fabric. With ginkgo biloba extract and silicon softener treatment, thickness and weight were increased. Therefore, tencel jacquard fabrics became more stretchable, softer, and bulkier than untreated fabrics. Consequently, THV of tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener were increased. When fabrics were treated sequentially with ginkgo biloba extract and silicon softener, fabrics were estimated softer, more flexible, and bulkier than untreated fabrics. Also, tencel jacquard fabrics treated with ginkgo biloba extract and silicon softener were estimated to have good touch and preference.

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The study on the physiological response and comfort in wearing sportswear in Raniy environments (강우환경 하에서의 스포츠웨어 착용시 인체생리반응 및 쾌적감)

  • 권오경;김진아
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.194-199
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    • 2001
  • 쾌적한 스포츠웨어는 기능성에 있어서 자연환경의 변화조건과 인체의 운동 및 활동에 맞추어 열절달 및 수분전달 등을 적절히 조절할 수 있어야 한다. 이에 본 연구에서는 일반환경조건 및 강우환경조건하에서의 형상기억 투습방수직물 소재의 스포츠웨어 착용에 따른 인체생리반응 및 쾌적감을 규명하기 위하여 스포츠웨어를 제작하여, 인공기후실에서 환경조건변화에 따른 온열생리학적 특성 및 주관적 감각을 측정, 그 특성을 비교, 고찰하였다. 평균피부온은 강우환경조건에서 온도가 낮게, 변동폭이 많게 나타났다. 변화경향을 운동부하를 기점으로 온도의 상승이 나타났고, 운동 2단계에 가장 높은 온도를 나타냈으며, 이후 감소하였다. 직장온은 일반환경조건에 비해 강우환경조건에서 온도의 미세한 상승을 보였다. 의복내 기후는 두 조건 모두에서 가슴부위보다 등부위의 온·습도의 변동폭이 크게 나타났고, 강우환경조건에서의 의복내 온도를 제외하고는 모두 등부위의 온·습도가 높게 나타났다. 최고 혈압은 운동의 강도에 따라 비례하여 상승하고, 최저 혈압에는 큰 영향없이 나타났으며, 변화경향은 의복내 온도의 경향과 역으로 나타났다. 평균혈압은 일반환경조건에서 6.9mmHg 높게 나타났다. 심박수는 일반환경조건에서 4.4beats/min 높게 나타났다. 강우환경조건의 주관적 감각의 평가에서, 신체에 직접 가해지는 빗물 등으로 인해 불쾌감이 증가하였고, 운동 후에는 일반환경조건과 달리 냉감이 증가하였으며, 습윤감은 최고치에 달하였다.

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Comparative Evaluation of Clothing Pressure and Subjective Sensation Exerted by Foundation (파운데이션 착용으로 인한 의복압과 주관적 감각의 비교 평가)

  • Jeong, Jeong-Rim;Kim, Hee-Eun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.11 s.158
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    • pp.1531-1537
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    • 2006
  • This study was conducted to investigate the relation between clothing pressure and subjective sensation exerted by foundation. Nineteen females volunteered as subjects. Experimental foundations were brassiere with 70B, 70C, 75B and 75C size which were widely distributed in pilot test and two types of girdle of which size were 64, 70 and 76. Clothing pressure with an air pack system and subjective sensation were measured at 5 points in brassiere and 7 points in the girdle. As the result of this study, brassiere's band and girdle's waist line, of which clothing pressure are high, is needed to improve. Generally the more pressure makes the more tightness, however, in some regions more or less pressure can give comfort. The tightness rating may not only related to clothing pressure, but also related to factors such as body size, body fat, resilience of muscle and bone structure. Other subjective sensation such as tactile feeling, hot/wet feeling, etc. in addition to the study with consideration of these factors could be used in future research to evaluate the effectiveness of foundation.

A research on feedback effect according to different sensory modality for attention recovery (집중력 회복을 위한 감각 모달리티 별 피드백에 대한 연구)

  • Hyun, Hye-Jung;Whang, Min-Cheol
    • Journal of the HCI Society of Korea
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    • v.2 no.1
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    • pp.41-47
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    • 2007
  • This study aims to empirically examine the effect of feedback on attention recovery. The role of feedback has been proven to be positive in particular to extend the limitation of attention resource. We studied the impact of feedback on attention by varying its type and modality. An experimental system was developed to observe how accurately the participants performed the pattern-matching task with differential feedback provided on a real-time basis based on the ADHD diagnostic model. Six university students participated in this study with 6 different feedback conditions and controlled conditions. The participants experienced the feedbacks before experiment. They was asked two hundred tasks in four feedback conditions. The difference of feedback effect according to different modality is to find within a subject. The results indicated that the combined feedback of cognitive with perceptual stimulus led better performance than the combined of perceptual feedbacks.

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Al and The Concept of Understanding (인공지능과 이해의 개념)

  • Sun-HieKim
    • Korean Journal of Cognitive Science
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    • v.8 no.1
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    • pp.37-56
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    • 1997
  • Can the appropriately programmed computer think?I analyse,in this paper, argugments for and against strong AI-thesis,basically Turing's argument and Searle's chinese room argument.Through a cirtical review of these arguments, I try to show that the supportes of Al-thesis like Turing fail to explain the subjective nature of human consciousness.However,I do not think that subjective consciousness is a necessary condition for the ability to understand language.(In this respect my views are different from Searle's). But when we consider the conditions of humans as language users,we should presuppose that a human being is the unity of body and mind (or consciousness). Therefore, our subjective consciousness,together with human body(thus,way of our behavior and life). serve as a mark of person.

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공포게임에서 유희적 공포요소와 플레이어의 반응에 대한 연구

  • Yun, Jang-Won
    • 한국게임학회지
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    • v.6 no.1
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    • pp.37-40
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    • 2009
  • 본 논문에서는 정성적, 정량적 측정을 통한 게임 감성 유희(遊戱)요소 도출을 목적으로, 공포게임의 '공포'를 '유희적 공포'라 보고 로제카이와의 놀이이론에 근거하여 분석한 후, 이를 바탕으로 공포게임내 '유희적 공포요소'를 '감각적 유희공포', '기대적 유희공포', '제한적 유희공포', '수행적 유희공포'의 4가지로 분류했다. 연구자는 플레이어의 반응을 통해 이를 검증하기 위해 실증적 실험을 수행하였는데, 실험은 공포게임을 플레이 하는 동안 심박계를 통해서 각 실험자들의 심박을 측정하고 이를 촬영한 비디오 데이타를 분석하여 유희적 공포요소가 심리적, 생리적인 영향을 줄 것이라 예측된 지점을 공포지점(fear point)이라 명명하였으며, 이 지점에서 측정된 심박이 평상시 평균심박 및 실험 중 평균심박과 통계적으로 유의한 차가 있는지 알아보고 설문을 통한 플레이어의 주관적 데이타를 첨부하여 심박수와의 통계적인 상관관계를 알아보았다. 연구 결과, 공포지점에서 실험자들의 심박이 평상시 심박 및 실험중 평균심박 보다 통계적으로 유의미하게 상승됨을 증명했으며, 주관적 데이터와도 상관관계가 높음을 보여주었다. 본 연구는 게임 내 유희적 요소로서의 공포요소를 이론적인 방법과 실증적인 방법을 통해 검증하고 앞으로의 게임 제작 및 기획에 도움이 되는 기준을 제시할 수 있었다.

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