• Title/Summary/Keyword: 조기수용자

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Identifying Early Adopters of Information Systems by Inductive Learning Using Decision Tree Method (의사결정나무법을 이용한 귀납적 학습방법에 의한 정보시스템 수용자 세분화)

  • Lee, Min-Soo;Choe, Young-Chan;Yoo, Byung-Joon
    • Information Systems Review
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    • v.9 no.1
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    • pp.67-84
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    • 2007
  • In diffusing an information systems(IS), the provider of the IS can be more effective if they can identify user groups who can adopt the system early. By focusing on the user groups, system providers can encourage them to adopt the IS. After the early adopters adopt an IS, the diffusion of the system to other groups can be easier by early adopters' voluntary advertisement and help in adopting the IS. Instead of discrete choice methods which are usually used for this purpose, we suggest a decision tree method. Compared to discrete choice methods, this method is more accurate for prediction and can easily identify non-linear segments of groups. By testing the data of adopters of an IS in agricultural business, we show the excellence of this method in identifying target groups to focus on. This method would help system providers to diffuse their systems by starting from early adopters.

The Analysis on the Characteristics of G Learning Early Adaptors: Focused on Motivation and Effectiveness (G러닝 조기수용자(Early adopter) 특성에 대한 탐색적 연구 : 활용 동기와 효과성에 미치는 영향)

  • Cho, Doo-Young;Wi, Jong Hyun;Jeong, Jaehoon
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.69-78
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    • 2014
  • This paper analyzed motivations of early adaptor students in using G-Learning. Also, it has tested academic effectiveness in G-Learning process. As a result, it has found that early adaptor students prefer G-Learning for social relationship, following the trend and showing off to their colleagues. Furthermore, the students showed high academic motivation, which made them taking high performance in their subject.

The Study of Users' Satisfaction on Game AI - Focused on Blade&Soul AI by NCSoft - (게임 인공지능 초기이용자 만족에 미치는 요인 분석 - 엔씨소프트의 블레이드앤소울 AI 조기수용자를 중심으로 -)

  • Yeo, Hyang-Ran;Wi, Jong Hyun
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.3-14
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    • 2020
  • The purpose of this paper is to analyze the factors effecting users' satisfaction on game AI for early AI diffusion. For this purpose, we interviewed 20 users who had experiences playing Blade&Soul, made by NCsoft. Interview data had been analyzed through the Semantic Network Analysis program to identify key subject words and their relations. As a result, the paper has found keywords such as patterns, contents, variety, system, and getting new users as factors effecting users satisfaction on game AI.

Experiences of Problem drinkers Participation in Early Intervention Program for Moderate Alcohol Drinking (조기개입 프로그램에 참여한 문제음주자의 경험)

  • Kang, Kyonghwa
    • Korean Public Health Research
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    • v.44 no.4
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    • pp.1-13
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    • 2018
  • Purpose : The purpose of this study was to explore the subjective experiences of problem drinkers participating in the early intervention program for moderate alcohol drinking. Methods : A qualitative descriptive study design was used. Data were collected through individual interviews with thirteen problem drinkers and analyzed using qualitative content analysis. Results : The experiences of the problem drinkers participating in the early intervention program were derived from four themes and nine sub-themes in terms of awareness, alcohol expectancies, perceived self-efficacy and behavioral change. They participated in programs offered in the workplace, and there were differences in motivation level among individuals, but generally accepted the necessity of the program. Participants who had trust with the program provider were more likely to change drinking behavior. Conclusion : Problem drinkers who participated in the early intervention program showed that it is a useful approach to change the problem drinking behavior by promoting awareness of alcohol-related knowledge, motivation for change through acquiring enough information and acquisition of self-efficacy as a behavior skill. These findings can be used as basic information for implementing and adapting early intervention for prevention of alcoholism in primary health care setting including workplace.

Implementation of Maintenance Supporting System for Electrical Equipments (건축물의 전기수용설비에서 경험자 규칙을 활용한 유지관리지원 시스템 구현)

  • 류승기;최도혁;한태환;이돈구;유정웅
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.12 no.4
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    • pp.114-121
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    • 1998
  • This paper describes th on-line maintenance system with integrated graphic environment for building electrical equipments. This system is based on the pre-defined troubleshoot knowledgebase with maintenance information. And this system utilizes the database and knowledgebase for the diagnosis of facility and runs on the operator's requirement and response. The operator is possible of a detailed observation, an early detection of abnormal state, a properly operation and a rapidly arrangement of electrical equipments. Especially, this system is developed using the maintenance of equipments, if needed, be operated by non-expertise.

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Development of Cable Tunnel Monitoring System (통신구 원격감시 시 스템 개발 및 시범운용)

  • Park, Jung-Kwon;Han, Jin-Woo;Park, Jong-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.306-309
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    • 2007
  • 지하구에는 국 가의 신경이라 할 수 있 는 전력, 통신, 상수도 등 주요시설물들이 수용되어 있으며, 지 하구는 화재, 집중호우에 의한 침수, 외부침입 등의 재난에 항상노출되어 있다. 2006년 12월에 발생된 구리 전력구 화재와 2000년 여의도 공동구 화재 등에서 보듯이 화재가 발생하면 화염과 연기, 유독가스로 인해 내부로 진입할 수 없으므로 조기경보 및 조기 대처가 매우 중요하다. 따라서 본 논문에서는 지하구 중에서 통신케이블을 수용하는 통신구의 재난에 조기 대처할 수 있는 통신구 원격감시 시스템에 대해 기술하고자 한다. 통신구 원격감시 시스템은 통신구내의 침입, 침수, 화재 등을 모니터링하여 재난을 미연에 방지할 수 있도록 하고, 각 감지기 및 장치에 설정된 임계치를 초과한 경우 경보 현황을 운용자에게 알려 신속하게 조치할 수 있도록 하였으며, 시스템의 안정성과 확장성, 유지보수의 용이성 등을 고려하여 통합/분산 서버, 데이터 수집장치, 감지기 등 으로 구성 하였고, 시스템간의 연동과 호환성을 위해 표준화된 통신 프로토콜을 사용하였으며, 필요에 따라 감지기 및 장치를 수정, 추가할 수 있도록 개발하였다. 그리고 이를 검증하기 위해 부산지역의 지하철병행통신구 3.8km에 대해 시범설치하여 운용함으로써 시스템의 안정성, 운용성 등에 대해 검증하였다.

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A Study on the HDTV Programming of Three Major Terrestrial Broadcasting Systems (지상파방송 3사의 HDTV프로그램 편성에 관한 연구)

  • Yu, Sae-Kyung;Kim, Mi-Ra
    • Korean journal of communication and information
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    • v.29
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    • pp.111-145
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    • 2005
  • In this study, the problems In the current HDTV programming strategies were critically inquired into and reform measures were sought through in-depth interview with HDTV programming staff and program directors of the three major terrestrial broadcasting systems that are in their fourth year of HDTV broadcasting, and through analysis of the characteristics of HDTV programming. The analysis of this study showed that the time allocated to HDTV programs far exceeded the thirteen hours per week set by the Korean Broadcasting Commission. However, the percentage of HDTV programs broadcasted during the prime time was low, which as a result, limited the opportunity for the audiences to experience HDTV. furthermore, the low percentage of programs such as documentaries, sports, movies, etc. that are preferred by early adopters and through which the features of HDTV including high quality of picture, wide screen, etc. can be fully applied and shown did not appear to help in accelerating the popularization of HDTV In order to improve these problems, despite their having to bear the initial production costs, the broadcasting systems must come up with an aggressive strategies for the programming of documentaries, sports programs and dramas in order to strengthen the competitiveness in HDTV production and secure future adopters, and together with this, full support from the policy planning authorities and companies manufacturing electric home appliances, the other leaders in DTTB(Digital Terrestrial Television Broadcasting) transition, are necessary in order to promote the production of HD contents.

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Trends and Analysis of 4G Wireless User Access Networks Issues (4G 무선가입자망 구축 동향 및 고도화 방안)

  • Hwang, Ho-Young;Hong, Jung-Wan;Kim, Seung-Cheon;Roh, Kwang-Hyun
    • The Journal of Society for e-Business Studies
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    • v.16 no.3
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    • pp.145-158
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    • 2011
  • Recently, the rapidly increased use of smartphone devices provides both opportunity and problems at the same time to the telecom companies in domestic and world wide. It provides a great opportunity to overcome the market stagnation of the existing voice- centric communications, and also problems of building a highly efficient new wireless access networks to accommodate huge volume of data traffic among smart devices. Facing with the age of keen competition, telecom companies have two kinds of strategies for network transition; a strategy of building uniform LTE -based 4G networks as fast as possible, and a hybrid network enhancement strategy compounding 3G and 4G networks using HSP A+, WiFi, cloud computing, etc. It is difficult to predict which strategy will have more successful outcome in the near future. This paper studies the trends and issues of network enhancement policies and transition strategies to the 4G network era, and tries to draw appropriate and efficient ways for network enhancement and operation.

Telecommunication Service Usage as Predictor of the Timing of Handset Buyers' Replacement Purchases (통신서비스 이용행태 분석을 통한 휴대폰 교체기간 예측)

  • Park, Hyun Jung;Kim, Sang-Hoon
    • Asia Marketing Journal
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    • v.7 no.2
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    • pp.47-69
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    • 2005
  • With the explosive growth of mobile products industry, tons of newer versions of products are putting on the market. From the marketer's perspective, understanding consumers' replacement purchases, especially the replacement timing, is essential to product planning and selling. This study presents an approach to finding out factors influencing the timing of buyers' replacement purchases of cell phones, using duration analysis; a hazard function specification is applied to describe consumers' replacement timing decision. Based on the data collected from a mobile telecommunication company, five categories of factors have been inspected. These are consumer's innovative service usage, data service usage, voice service usage, participation in loyalty programs, and the demographic characteristics. The results of the study are as follows. Firstly, the positive coefficient of 'the number of related services used' suggests that the consumers who have more usage knowledge tend to replace faster. Secondly, customers participating in the membership service are positively associated with early replacement purchases. Lastly, younger customers(vs. older) and male(vs. female) customers turned out to replace cell phones earlier.

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u-Healthy 기술 - (3) u-헬스케어 TRM

  • Na, Seung-Gwon
    • The Monthly Diabetes
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    • s.287
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    • pp.52-55
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    • 2013
  • 2008년 보건산업진흥원의 "u-Healthcare R&D 기본계획 수립" 연구보고서에서 u-헬스케어 기술개발을 "u-헬스케어 인프라", "u-헬스케어 임상-바이오-생체정보 융합기술", "u-헬스케어 서비스 모델", "자유공모" 등 4개의 사업으로 구성하여 추진할 것을 제안했다. u-헬스케어 인프라는 다양한 형태의 u-헬스케어 기술 및 서비스 지원을 위한 인프라 기술 개발, 전문 인력 양성 및 법 제도 정비 등의 내용을 포함하고, u-헬스케어 임상-바이오-생체정보 융합기술은 임상-바이오-생체정보를 활용하여 u-헬스케어 기반 질병예측 예방, 조기진단, 건강증진 기술개발 등을 포함하며, u-헬스케어 서비스 모델은 국민건강의 안전성과 효율성이 담보되고 산업활성화에 기여할 수 있는 u-헬스케어 서비스 모델 개발 등을 담고 있다. u-헬스케어 자유공모의 내용은 u-헬스케어의 기반이 되는 다양한 인프라, 기술, 서비스를 자유공모 형식으로 발굴함으로써 수용자 중심의 연구개발이 필요함을 제시하였다. u-Health 기술 내용중 세 번째로 u-헬스케어 TRM을 알아본다.

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