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A Study for Complexity Improvement of Automatic Speaker Verification in PDA Environment (PDA 환경에서 자동화자 확인의 계산량 개선을 위한 연구)

  • Seo, Chang-Woo;Lim, Young-Hwan;Jeon, Sung-Chae;Jang, Nam-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.3
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    • pp.170-175
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    • 2009
  • In this paper, we propose real time automatic speaker verification (ASV) system to protect personal information on personal digital assistant (PDA) device. Recently, the capacity of PDA has extended and been popular, especially for mobile environment such as mobile commerce (M-commerce). However, there still exist lots of difficulties for practical application of ASV utility to PDA device because it requires too much computational complexity. To solve this problem, we apply the method to relieve the computational burden by performing the preprocessing such as spectral subtraction and speech detection during the speech utterance. Also by applying the hidden Markov model (HMM) optimal state alignment and the sequential probability ratio test (SPRT), we can get much faster processing results. The whole system implementation is simple and compact enough to fit well with PDA device's limited memory and low CPU speed.

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Design and Implementation of FPGA-based High Speed Multimedia Data Reassembly Processor (FPGA 기반의 고속 멀티미디어 데이터 재조합 프로세서 설계 및 구현)

  • Kim, Won-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.213-218
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    • 2008
  • This paper describes hardware-based high speed multimedia data reassembly processor for remote multimedia Set-Top-Box(MSTB) of interactive satellite multimedia communication system. The conventional multimedia data reassembly scheme is based on software processing of MSTB. As increasing of transmission rate for multimedia data services, the CPU load of remote MSTB is increased and reassembly performance of MSTB is limited. To provide high speed multimedia data service to end user, we proposed hardware based high speed multimedia data reassembly processor. It is implemented by using an FPGA, a PCI interface chip, and RAMs. And it is integrated in MSTB and tested. It has been confirmed to meet required all functions and processing rate up to 116Mbps.

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Super-Pixels Generation based on Fuzzy Similarity (퍼지 유사성 기반 슈퍼-픽셀 생성)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.147-157
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    • 2017
  • In recent years, Super-pixels have become very popular for use in computer vision applications. Super-pixel algorithm transforms pixels into perceptually feasible regions to reduce stiff features of grid pixel. In particular, super-pixels are useful to depth estimation, skeleton works, body labeling, and feature localization, etc. But, it is not easy to generate a good super-pixel partition for doing these tasks. Especially, super-pixels do not satisfy more meaningful features in view of the gestalt aspects such as non-sum, continuation, closure, perceptual constancy. In this paper, we suggest an advanced algorithm which combines simple linear iterative clustering with fuzzy clustering concepts. Simple linear iterative clustering technique has high adherence to image boundaries, speed, memory efficient than conventional methods. But, it does not suggest good compact and regular property to the super-pixel shapes in context of gestalt aspects. Fuzzy similarity measures provide a reasonable graph in view of bounded size and few neighbors. Thus, more compact and regular pixels are obtained, and can extract locally relevant features. Simulation shows that fuzzy similarity based super-pixel building represents natural features as the manner in which humans decompose images.

A Hierarchical User Interface for Large 3D Meshes in Mobile Systems (모바일 시스템의 대용량 3차원 메쉬를 위한 계층적 사용자 인터페이스)

  • Park, Jiro;Lee, Haeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.11-20
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    • 2013
  • This paper introduces a user interface for large 3D meshes in mobile systems, which have limited memory, screen size and battery power. A large 3D mesh is divided into partitions and simplified in multi-resolutions so a large file is transformed into a number of small data files and saved in a PC server. Only selected small files specified by the user are hierarchically transmitted to the mobile system for 3D browsing and rendering. A 3D preview in a pop-up shows a simplified mesh in the lowest resolution. The next step displays simplified meshes whose resolutions are automatically controlled by the user interactions. The last step is to render a set of detailed original partitions in a selected range. As a result, while minimizing using mobile system resources, our interface enables us to browse and display 3D meshes in mobile systems through real-time interactions. A mobile 3D viewer and a 3D app are also presented to show the utility of the proposed user interface.

Study for Balanced Encoding Method against Side Channel Analysis (부채널 분석에 안전한 밸런스 인코딩 기법에 관한 연구)

  • Yoon, JinYeong;Kim, HanBit;Kim, HeeSeok;Hong, SeokHie
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.6
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    • pp.1443-1454
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    • 2016
  • Balanced encoding method that implement Dual-rail logic style based on hardware technique to software is efficient countermeasure against side-channel analysis without additional memory. Since balanced encoding keep Hamming weight and/or Hamming distance of intermediate values constantly, using this method can be effective as countermeasure against side channel analysis due to elimination of intermediate values having HW and/or HD relating to secret key. However, former studies were presented for Constant XOR operation, which can only be applied to crypto algorithm that can be constructed XOR operation, such as PRINCE. Therefore, our first proposal of new Constant ADD, Shift operations can be applied to various symmetric crypto algorithms based on ARX. Moreover, we did not used look-up table to obtain efficiency in memory usage. Also, we confirmed security of proposed Constant operations with Mutual Information Analysis.

A Study for u-Healthcare Networking Technology Framework Approach Based on Secure Oriented Architecture(SOA) (Secure Oriented Architecture(SOA)에 기반한 u-Healthcare 네트워크 보안기술 프레임워크 모델)

  • Kim, Jeom Goo;Noh, SiChoon
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.101-108
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    • 2013
  • Sensor network configurations are for a specific situation or environment sensors capable of sensing, processing the collected information processors, and as a device is transmitting or receiving data. It is presently serious that sensor networks provide many benefits, but can not solve the wireless network security vulnerabilities, the risk of exposure to a variety of state information. u-Healthcare sensor networks, the smaller the sensor node power consumption, and computing power, memory, etc. restrictions imposing, wireless sensing through the kind of features that deliver value, so it ispossible that eavesdropping, denial of service, attack, routing path. In this paper, with a focus on sensing of the environment u-Healthcare system wireless security vulnerabilities factors u-Healthcare security framework to diagnose and design methods are presented. Sensor network technologies take measures for security vulnerabilities, but without the development of technology, if technology is not being utilized properly it will be an element of threat. Studies suggest that the u-Healthcare System in a variety of security risks measures user protection in the field of health information will be used as an important guide.

Systematic Network Coding for Computational Efficiency and Energy Efficiency in Wireless Body Area Networks (무선 인체 네트워크에서의 계산 효율과 에너지 효율 향상을 위한 시스테매틱 네트워크 코딩)

  • Kim, Dae-Hyeok;Suh, Young-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.10A
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    • pp.823-829
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    • 2011
  • Recently, wireless body area network (WBAN) has received much attention as an application for the ubiquitous healthcare system. In WBAN, each sensor nodes and a personal base station such as PDA have an energy constraint and computation overhead should be minimized due to node's limited computing power and memory constraint. The reliable data transmission also must be guaranteed because it handles vital signals. In this paper, we propose a systematic network coding scheme for WBAN to reduce the network coding overhead as well as total energy consumption for completion the transmission. We model the proposed scheme using Markov chain. To minimize the total energy consumption for completing the data transmission, we made the problem as a minimization problem and find an optimal solution. Our simulation result shows that large amount of energy reduction is achieved by proposed systematic network coding. Also, the proposed scheme reduces the computational overhead of network coding imposed on each node by simplify the decoding process.

A Streaming XML Parser Supporting Adaptive Parallel Search (적응적 병렬 검색을 지원하는 스트리밍 XML 파서)

  • Lee, Kyu-Hee;Han, Sang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.8
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    • pp.1851-1856
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    • 2013
  • An XML is widely used for web services, such as SOAP(Simple Object Access Protocol) and REST (Representational State Transfer), and also de facto standard for representing data. Since the XML parser using DOM(Document Object Model) requires a preprocessing task creating a DOM-tree, and then storing it into memory, embedded systems with limited resources typically employ a streaming XML parser without preprocessing. In this paper, we propose a new architecture for the streaming XML parser using an APSearch(Adaptive Parallel Search) on FPGA(Field Programmable Gate Array). Compared to other approaches, the proposed APSearch parser dramatically reduces overhead on the software side and achieves about 2.55 and 2.96 times improvement in the time needed for an XML parsing. Therefore, our APSearch parser is suitable for systems to speed up XML parsing.

A New Network Bandwidth Reduction Method of Distributed Rendering System for Scalable Display (확장형 디스플레이를 위한 분산 렌더링 시스템의 네트워크 대역폭 감소 기법)

  • Park, Woo-Chan;Lee, Won-Jong;Kim, Hyung-Rae;Kim, Jung-Woo;Han, Tack-Don;Yang, Sung-Bong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.10
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    • pp.582-588
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    • 2002
  • Scalable displays generate large and high resolution images and provide an immersive environment. Recently, scalable displays are built on the networked clusters of PCs, each of which has a fast graphics accelerator, memory, CPU, and storage. However, the distributed rendering on clusters is a network bound work because of limited network bandwidth. In this paper, we present a new algorithm for reducing the network bandwidth and implement it with a conventional distributed rendering system. This paper describes the algorithm called geometry tracking that avoids the redundant geometry transmission by indexing geometry data. The experimental results show that our algorithm reduces the network bandwidth up to 42%.

Development of a Remote Interactive Shell for RTOS (RTOS 용 원격 대화형쉘 설계 및 구현)

  • Kim, Dae-Hui;Nam, Yeong-Gwang;Kim, Heung-Nam;Lee, Gwang-Yong
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.677-686
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    • 2002
  • Recently, the Open-Development-Tool-Environment becomes a basic requirement of RTOS (Real Time Operating System) for embedded systems with restricted memory and CPU power in order to develop applications effectively. A remote interactive shell is one of the basic software components which makes users develop, test and control softwares without burdening target systems. In this paper, we have implemented the remote interactive shell with the following functions : loading object modules, spawning and manipulating tasks facilities thru a remote host. Comparing information reference methods with nonredundant overhead, we have achieved the system with easy maintenance. The shell has been developed with Q-PLUS RTOS under ARM EBSA285 target board and NT host.