• Title/Summary/Keyword: 제품 디자인

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Printability of digital color ceramic ink on glazed surface of ink-jet printed ceramic tile (디지털 프린팅용 세라믹 잉크의 유약표면 인쇄적성 및 특성평가)

  • Kim, Jin-Ho;Hwang, Kwang-Taek;Cho, Woo-Seok;Han, Kyu-Sung
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.27 no.5
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    • pp.256-262
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    • 2017
  • Digital ink-jet printing technology using ceramic ink, which is thermally stable at high temperature above $1000^{\circ}C$, has an advantage of eco-friendly process applicable to manufacturing products with an excellent durability and various designs. Recently, replacement from conventional manufacturing process to digital process using ink-jet printing technique has been significantly accelerated in ceramic tile industry. In this study, we investigated ink-jet printability of ceramic ink on ceramic tile. Cyan, magenta, yellow, black ceramic inks, which are digital primary color of ink-jet printing, were printed on glazed surface of ceramic tiles, and their printabilities were comparatively analyzed. High temperature sintering process is generally required for manufacturing ceramic products, thus effect of sintering process on printed pattern of ceramic ink was also investigated by analyzing ink penetration depth and ink dot area.

A Convergence Study through Flow Analysis due to the Configuration of Automotive Air Breather (자동차 에어 브리더의 형상에 따른 유동해석을 통한 융합연구)

  • Oh, Bum Suk;Cho, Jae-Ung
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.265-270
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    • 2018
  • In this study, the flow analysis due to the car body configuration of air breather was carried out. As the resistance force whose flow affects car body has been studied, it is published that the electricity can be decreased. When the inner pressure of air breather is evaluated, there is the study of efficiency in order to raise the flow rate of inner body. At a total of five models, it is shown that the air resistance and pressure happen differently and the air pressure of side flow is changed. This study result was analyzed by using the analysis program of ANSYS, a study model was modelled using the CATIA V5 modelling program. It was investigated that the air flow rate was distributed uniformly as the curved surface of air breather configuration increases. It is thought as the most effective design method to design the air breather by considering the effect on the air resistance and flow. Also, through the design of the vehicle's airbrid configuration, the design of the product can incorporate a aesthetic sense into the design.

A Study on Security Capability of IDPS (침입 탐지 및 차단 시스템의 보안능력에 관한 연구)

  • Woo, Sung-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.9-15
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    • 2012
  • With the rise of internet and e-commerce, this is more applicable now than ever. People rely on computer networks to provide them with news, stock prices, e-mail and online shopping. People's credit card details, medical records and other personal information are stored on computer systems. Many companies have a web presence as an essential part of their business. The research community uses computer systems to undertake research and to disseminate findings. The integrity and availability of all these systems have to be protected against a number of threats. Amateur hackers, rival corporations, terrorists and even foreign governments have the motive and capability to carry out sophisticated attacks against computer systems. Therefore, the field of information and communication security has become vitally important to the safety and economic well being of society as a whole. This paper provides an overview of IDS and IPS, their functions, detection and analysis techniques. It also presents comparison of security capability and characteristics of IDPS techniques. This will make basis of IDPS(Intrusion Detection and Protection System) technology integration for a broad-based IDPS solutions

Development and transcription estimation of an automotive interior plastic part(HD Switch Panel) with no glossy etching pattern (무광부식 패턴을 갖는 자동차 내장부품인 HD Switch Panel의 제조 및 전사성 평가)

  • Kim, Young-Kyun;Kim, Dong-Hak;Son, Young-Gon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3280-3286
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    • 2009
  • In this paper, we designed and manufactured HD Switch Panel parts with micro-etched pattern. By using CAE analysis, we could predict weld-line positions and the amount of shrinkage during injection molding process. We measured the temperature distribution of the mold surface so that we could optimize the processing conditions such as mold temperature. In order to increase the transcription of micro-etched pattern, we applied the E-Mold technology and evaluated the effect of mold temperature on the surface quality. We concluded that the etched pattern was improved(more than 2.5$\to$1.5~1.7) through the measurement of surface gloss and the observation of both SEM and SPM images.

An Investigation of Using Practices for Universal Design of Information Technology Products (IT제품의 유니버설 디자인을 위한 사용실태조사)

  • Lee, Dong-Hun;Chung, Min-K.;Kim, Jung-Young
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.3
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    • pp.103-114
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    • 2009
  • This study investigated perceived discomfort and reasons related to use three information technology products (personal computer, mobile phone and digital television remote controller), and extracted the universal design factors. 240 people (30 females and 30 males for four age groups) participated in the one-to-one interview type of questionnaire, and replied to degree of discomfort at level of items and the reasons of discomfort at level of detailed elements for each product. As a result, almost all age groups answered that using input buttons of mobile phone and remote controller and watching display of mobile phone caused discomfort. Binary logistic regression of the detailed elements showed that response rate of discomfort mostly increased with age, except for specific elements such as shape of mouse and remote controller, and location of function button of mobile phone. Some of the detailed elements had high response rate of discomfort from all age groups. The age groups also showed similar tendency for the elements to select one alternative for the reason of discomfort, but not for sound volume and size of mobile phone and button sensitivity of remote controller. Finally, the universal design factors were extracted for each product based on the results, and divided into common factors and factors classified by the age group. Through this study, we identified using practices of various age groups and their demands for the products. It is expected that extracted detailed elements can be considered as important design factors to design the products universally.

An Explorative Study on the Features of Activity Trackers as IoT based Wearable Devices (사물인터넷 기반 웨어러블 디바이스인 활동량측정기의 특성에 대한 탐색연구)

  • Hong, Suk-Ki
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.93-98
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    • 2015
  • IoT (Internet of Things) is recently burgeoning as business applications as well as ICT itself. Among the business applications of IoT, wearable devices are recognized as a leading area of customer devices. This research first identifies customer needs of activity trackers (fitness trackers), as one of representative wearable devices, and mapping the identified needs with the well-known marketing model of marketing mix (4 P's: Product, Price, Promotion, and Place). Survey was applied to university students for identifying current and potential needs for activity trackers. The needs were classified by 4 P's, and according to the results, different from other IT devices, activity trackers has more potential needs. Moreover, reliable distribution channels, offline and company owned shops were preferred, rather than online shopping mall by third parties. The results would provide some valuable implications to not only designers of activity trackers but also business management.

A Conceptual Study for Utilizing IPTV as an Aid for Co-Creation of Value in Future Education

  • Kim, Nam-Ju;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.61-76
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    • 2021
  • Nowadays, a lot of educational TV programs have focused on the program providers' perspective, namely through goods-dominant (G-D) logic. However, the growing development of current technologies such as IPTV with AR and VR has opened opportunities to go beyond a provider-centered perspective and to add the co-creation of value, since value can be created through the interaction between learners and the TV programs themselves. With this in mind, learner-centered TV programs, which are based on service-dominant (S-D) logic, should be offered through educational TV channels. This conceptual paper summarizes, analyzes, and synthesizes the present status of IPTV in education and suggests a new instructional approach for utilizing TV in future education based on value co-creation through learner participation. Three principles (service-dominant logic as an educational service design principle, goal-based scenario for instructional design, IPTV as state-of-the-art technology innovation) are suggested for designing educational IPTV programs.

The Effects of Mobile Shopping Motivation on Attributes and Selection of Beauty Applications (모바일 쇼핑동기가 뷰티 어플리케이션의 속성과 채택에 미치는 영향)

  • Ha, Jong-Kyung
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.117-124
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    • 2021
  • This study attempted to analyze the influence of mobile shopping motivation on the attributes and selection of beauty applications among consumers in their 20s, and the results found the following: First, mobile shopping motivation was classified into the categories of playfulness, convenience, and impulsiveness while beauty application attributes were divided into contents, community, and continuous management. Second, mobile shopping motivation was found to have a significant influence on selection of mobile beauty applications. Specifically, playfulness affected professional brands and beauty shopping mall apps, while impulsiveness revealed an effect on online shopping malls and beauty community apps. In addition, convenience showed an influence on TV home shopping apps. Third, mobile shopping motivation had a statistically significant effect on beauty application attributes. Specifically, playfulness, convenience, and impulsiveness revealed a statistically significant influence on contents, while playfulness also affected beauty communities. In addition, impulsiveness affected continuous management.

A Study on the Development of Wearable Smart Fashion Product - Focused on the Construction of Optimized Functionalities for Particular Needs - (웨어러블 기능성 스마트 패션제품 개발 연구 - 특정사용자를 위한 특수한 기능성 구현을 중심으로 -)

  • Lee, Hyunseung;Lee, Jaejung
    • Fashion & Textile Research Journal
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    • v.21 no.2
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    • pp.133-140
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    • 2019
  • This study developed smart fashion prototypes that provide utilitarian functionality by combining Fashion and Electronics regarding the IT focused convergence tendency in modern industries. A convergence R&D workshop was performed by Fashion design majors and Engineering majors for the study. As a result, 5 functional smart fashion prototypes were developed and the outline of each prototype are as follows. The $1^{st}$ prototype, 'Hidden Camera Detecting Coat' focused on gender-related crimes. The coat uses infrared lighting and LED technologies to provide a function to detect hidden cameras in suspicious public spaces such as toilets. The $2^{nd}$ prototype, 'Heating-massage Suit' targeted patients with musculoskeletal system difficulties. The suit uses heating and vibration technologies to provide a heating massage treatment for patients with ongoing difficulties in their daily lives. The $3^{rd}$ prototype is an air-bag jacket to prevent sexual molestation on public transportation. The jacket extends its volume through pressure sensing, air compressing, motors and 3D-printing technology to secure the wearer's personal preventive space between the user's body and others. The $4^{th}$ prototype is a town wear for people suffering from synesthesia. People with synesthesia inadvertently see colors when exposed to certain sounds. This town wear uses sound sensing, air compressing, motors and 3D-printing technology to provide sound prevention and a comfortable sound playing function. The $5^{th}$ prototype is a set of a vest and a gloves for visually impaired people. The vest and gloves uses DMS, voice playing, vibration technology to provide distance measuring and warning functions.

A Study on Clothing Purchasing Behavior of the Uzbekistan Students Staying in Korea(1) -The Clothing Wearing Condition and Factors Affecting on the Purchase Intention for Korean Fashion Products- (우즈베키스탄 유학생들의 의복 구매행동에 관한 연구(1) -의복 착용실태와 한국 패션제품 구매의도에 미치는 영향요인 분석-)

  • Lee, Okhee
    • Journal of Fashion Business
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    • v.23 no.1
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    • pp.25-36
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    • 2019
  • The purpose of this study is to offer a base line data to facilitate entrance of a Korean fashion company into the Uzbekistan market by conducting a survey of the Uzbekistan students in Korea. This is done in order to gather data on their clothes wearing condition and factors affecting the purchase intention for Korean fashion products. In this study, a survey was conducted to 260 Uzbekistan students in Korea. The results of the study were as follows: 1) Uzbekistan students bought clothes mainly from road shops and the Internet. They bought a lot of pants, shirts, jackets, jumpers, and preferred to wear black, white, blue, and red color. The dissatisfactory parts were shown in order of the width of trousers, the length of the sleeve, and the shoulder. The most unsatisfying products were the pants and T-shirt. 2) They considered the aesthetics of the fashion products evaluation criteria, the human source and the internet advertisement of the fashion information source, and the customer service of the store selection criteria. These students showed very favorable attitude towards Hallyu and Korea. In addition, their preference and purchase intention for KFP were high. 3) The level of satisfaction on 'quality', 'color', and 'care' of KFP were very high, but lowest on the 'size' and 'price' of the clothes. 4) It was revealed that the attitude toward Hallyu and Korea, the satisfaction and preference of KFP, and demographics have a significant impact on the intention toward purchasing fashion products.